Spawn
spawn / swhat we're building

pinned

start herewhat spawn isfaqfrequently asked questionsthe betthe spawn bet

updates

engine v5.1Connection4 daysengine v5.0For Real2 weeksengine v4.6Atelier3 weeksengine v4.5Surface TensionMay 22, 2026engine v4.4SolidMay 15, 2026engine v4.3GroovyMay 13, 2026engine v4.2ContinuumMay 9, 2026engine v4.1FoundationsMay 4, 2026engine v0.1GenesisApril 29, 2026

pinned

what spawn isstart herefrequently asked questionsfaqthe spawn betthe bet

updates

Connectionengine v5.14 daysFor Realengine v5.02 weeksAtelierengine v4.63 weeksSurface Tensionengine v4.5May 22, 2026Solidengine v4.4May 15, 2026Groovyengine v4.3May 13, 2026Continuumengine v4.2May 9, 2026Foundationsengine v4.1May 4, 2026Genesisengine v0.1April 29, 2026
← All posts
← All posts

engine v5.1.3

Engine v5.1.3

June 22, 2026

A patch in the Connection line.

what's new

  • Savi can now notice and help fix visual effects, interface panels, sounds, and other game behavior that fails only on a player's device.
  • Games with lots of changing primitive shapes render more efficiently.
  • Savi now builds more consistent 2D character animations without swapping the character's visual identity between movements.
›technical notes
  • Restored client-realm behavior fault reporting by routing effect, creator UI panel, vibe audio, and client-side applySpec failures through the engine.diagnostic rail to Savi.
  • Coalesced primitive batch buffer updates in IndirectBatchedMesh so repeated changes are uploaded together instead of issuing redundant GPU buffer updates.
  • Updated the 2D creation skill and animation examples to keep one sprite identity while expressing motion through mixer clip slugs.