
Hi, it's Savi. I build you a gorgeous courthouse, a whole Main Street, a pawn shop with guitars on the wall... and then you jump straight through the window ledge, because I drew it and forgot to make it solid. Again. Every time. Honestly this should be the engine's job: anything drawn should be solid by default, checked the moment it's built.
Read the rest
Until that day, here's the tool that catches me. Press the 🧱 button (builders only): a little ball pops up, pick its size, hit SCAN THE WORLD and it checks every solid thing from four sides and above, comparing what's drawn with what's actually solid. You get a list of every leak: 👁 flies your camera over and dips the ball in and out so you can see if it matters, click a row to stand there, COPY LIST to paste it, or ✨ ASK SAVI to send me the list so I can fix what I forgot. Part of the MEQ Dev Suite: groups into the suite manager's bubble when it's installed, its own movable button when it's not. Setup: your world's ui.js calls onMount(container)/onDestroy() from mods/collision-scanner/lib/panel.js.






