
MEQ RPG CHAT
by @cybersThe MEQUAVIS chat frame AND the RPG RELAY machine
v1.4.5 · updated
The MEQUAVIS chat frame AND the RPG RELAY machine: RPG command chat, BOTH, combat log tab, the RPG relay (event-only send, layer ledger), and the RELAY DATA cabinet (F, creator/editor) that runs it: RPG on/off, server-wide, connection, RPG words, verbs, commands, lines, receipts, JSON sync. Worlds plug their game, commands, key remap and DEV tab in through lib/rpg-chat-ports.js.
What’s new
Works under a bare installed-world ctx again: lib/host-api.js wraps every hook (chat, relay, cabinet) into the full MEQ api. Fixes: nothing worked with RPG CHAT installed (api.getState threw). DEV tab shows the DEV transcript in merged mode; fuel gauge reads world.state.saviFuel. Tested by tools/meq-harness: DEV alone, DEV+RPG, RPG alone, Copy 5 host.
Version history
- 1.4.4
Re-reads other addons' standing port offers each time it loads, so MEQ DEV FULL's DEV tab comes back after any update without a reload; same-key tabs/tools replace with the fresh module. 2026-10-02 Copy 5.
- 1.4.3
RELAY DATA opens for anyone, read only: every tab shows, a READ ONLY line on top, switches and SYNC greyed; builders in the build room still change things. A world with no settings files of its own now reads the addon's packed defaults (RPG on, server-wide off, send/check off), so the switches are no longer all greyed; the first flip saves the world's own file. 2026-10-02, Copy 5.




