
Ghost Sweeper (Empty Cell Remover)
by @cybershrapnelA cleanup kit for builders chasing ghost geometry
v1.1.0 · updated
A cleanup kit for builders chasing ghost geometry: objects that won't delete, keep coming back, flicker or block teleports, and pale slabs or checkerboard patches floating in the far view.
Read the rest
SCAN walks every saved scene cell and data packet and lists empty header-only cells, objects with two owners (a scene row plus a buffer/section-loader copy), ids saved twice, stacked duplicates, orphans and dead paths; type any id to see every place it lives. DELETE ALL EMPTY CELLS runs touch-then-delete behind an in-game confirm, and CLEAN SCENE SIDE cuts doubled rows. The bundled guide lists every fix path we tried on a 4.6 km crater, from cleanup to burying stale summaries under a raised solid floor (what finally worked), plus a log of the engine-side bugs. Build room only. A stopgap: the Spawn engine is already being updated to rebuild stale far views itself. After a cleanup, relog only once your version history shows every step saved.
What’s new
Changed lib/scan.js, skills/ghost-sweep.md, sweep.js
Version history
- 1.0.0

