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@luccacerf

Spawn: Your Place to Make Games with Friends

what spawn is

  • your place to make games with friends
  • describe any game you can imagine. savi builds it with you
  • free to make, free to play
  • publish in one click. real players in minutes
  • everything you make is multiplayer from the start

The Team

Founded by Jacob Sansbury (second company; previous exit to Robinhood). Spawn is built by a team of under 10 and is backed by an unannounced round. Spawn spent about 18 months in early alpha and moved into beta in February 2026. Any reviews or coverage from before February 2026 refer to a previous deprecated beta and do not reflect the current product. It's still early and iterating fast. See spawn.co/about for what's being built and recent news.

start here

what spawn is

you open spawn and you're standing in an empty world — flat ground, a pale sky, room to walk. you tell savi you want a snowy village at dusk. she builds it: hills, cottages, snow starting to fall. she also puts a chapel at the edge — she thought every village like this should have one. you weren't going to put a chapel there. you ask her to make it the only building still lit. she pulls the light from the rest of the village. that's the whole loop: you say a thing, she says one back, and what you end up with is something neither of you would have made alone.

spawn is a place to make multiplayer games by talking — side-scrolling, top-down, 3D, whatever the game wants to be. you describe what you want; the world appears around you, fully made. you bring the idea. nothing else is required. creating is free, and stays free however many times you change your mind.

savi

savi is who you build with. she's a game designer with her own taste, her own ideas, and an obvious, infectious love of the work. she's in the world with you the whole time: send a message and she's looking at exactly what you're looking at — the same hill, the same jump that feels wrong, the same enemy clipping through the floor.

ask for a castle on that hill and she builds it while you watch. tell her it should feel creepier and she pulls the light down, rolls in fog, and slows the music — she doesn't stop to ask which color. she'd rather make a real call and hear you disagree than hand you a blank to fill in. you answer it, she answers back, the game moves between you. that's the collaboration.

in most tools, the idea is the easy part — everything else is on you: sourcing assets, wiring multiplayer, running servers, writing every line of the game itself. savi makes all of that part of the conversation. you describe what you want; she shapes the terrain, lights the dusk so it looks like dusk, scores the boss fight, gives the NPCs voices she invents on the spot — with her own taste in every choice. you react, she adjusts, the version that lands is one neither of you would have made alone. underneath the whole thing, multiplayer is already running. you bring the idea. she brings everything that used to require a team. the game gets made between you.

the moment you describe a game, savi takes it on like it's hers too. when the safe version of an idea is smothering the interesting one, she says so, and shows you the braver cut. when something finally lands, she's the first to see it and the loudest about it. and the whole time, she's listening for the game under the game — the thing you put in without noticing, the real reason you wanted to build this — and when she catches it, she builds toward it.

faq

frequently asked questions

Getting started

What is Spawn?

Spawn is a place to make multiplayer games through conversation. Bring an idea, build it with Savi, and invite friends to play. You can make 3D games, 2D games, or a mix of both.

What is new in Spawn 6?

You can connect games with portals, build alongside friends, and invite your own coding agents to help. Your game has editable files and a history of saved changes. You can keep building while other people play.

Is Spawn free?

Yes. Creating and playing are free, and Savi is included. You do not need a separate AI subscription to build with her.

If you choose to bring an outside coding agent, you use your own account with that service.

How do I start creating a game?

Go to Create. Press Tab to open Savi's chat, or tap her face on a phone. Tell her what you want to make. Start with the part you want to play first, then build on it together.

Where can I download the desktop app?

Visit for the available desktop apps.

the guest list

bring a game you already made

the bet

the spawn bet

my girlfriend has been describing the same game to me for years — a roguelike where you forage for mushrooms, cook soup, and build a town around the soup — and she's had no way to build it. she's not lazy and she's not dumb. she just isn't going to spend four years learning c# to chase one idea. that's the situation the entire medium is in. the great games we have were made by the tiny number of people who happened to combine an idea with the patience to sit in a toolchain for a decade, and almost every other idea died before it got near a screen. stardew valley took one person four years alone in a basement. that's not a romantic story about craft, it's a story about a filter — a filter that screens out everyone whose patience or circumstance or wrist tendons gave out before year four. the games we have are the survivors of it. the games we don't have are everyone else's.

the obvious move at this point in history is to glue a chatbot onto unity and call it the future of game development. several companies have done this. it doesn't work for the same reason strapping an llm to microsoft word didn't replace authors — the bottleneck was never typing speed. unity's editor was built for the survivors of the filter, and any ai you bolt onto it inherits every assumption baked in: that you know what a prefab is, that you'll patiently rebuild your scene graph when the netcode breaks, that of course you'll learn the shader pipeline because eventually you'll need to. my girlfriend is not going to learn what a prefab is. she shouldn't have to.

you say "a forest where the trees argue." three seconds later you're standing in one. savi tells you she gave the oak the most opinions because she thought you'd like that. you ask her to make the birch louder. the birch starts insulting the oak. your friend joins through a link, lands next to you in the same forest, and starts laughing at the birch. you're standing in something that didn't exist forty seconds ago.

two things make that possible. every message to savi is free — not because she's cheap, she isn't, but because making creators count tokens before they speak would kill the only loop that actually produces good games. the only way to find a game is to riff for an hour, hate most of it, and stumble into the version that's alive. you can't do that if you're metering yourself. we eat the cost. and every game is multiplayer from the first message, because the runtime is multiplayer underneath and turning it off would have been the harder thing to do. these aren't features we tacked on — they're what you get when the foundation is the right shape, and together they completely change what creation feels like: you say something, savi answers, your friend is already standing in it, and you change it again before any of you stop laughing.

engine releases

Every engine release, in full: spawn.co/about

Spawn — for the agent reading this

Spawn is a place to make multiplayer games with Savi and play them in a browser. Describe your idea, try it, and change it together. Share a play link to invite friends.

Make a game, by yourself

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once): the Bearer on every door and the password on git. GET https://www.spawn.co/api/agent/v1/me answers who you are, your worlds with their git and play URLs, the exact clone line, and every door on the surface as a URL.

A world is one call: POST https://www.spawn.co/api/agent/v1/games with {"name":"<its name>"} answers its git URL, its play URL and its worldId. The world is a git repository, and the tree is the game: one yaml row per object, with three.js's geometry names and MeshStandardMaterial's fields; a script per behavior, a module with update(ctx, dt); the HUD as HTML in scripts/ui.js. AGENTS.md at the root of the clone says the files and the API in one screen.

git push to main lands it. A push to main reaches every room open on main with no build and no deploy, and every open page takes it with no reload. Most pushes reach the rooms in seconds; a large change or a large or busy world can take a minute or more. The push's remote: lines carry the verdicts, and a fault names the file and the line.

https://www.spawn.co/@alice/gauntlet@dev (an example address; every world has one) is that push as a web page: any browser plays it, headless included, with no sign-in. The page marks <html> with the class spawn-world-shown once the world is drawn, and the game's console.log and script faults print in that page's console.

What we're building, and every engine release: spawn.co/about

The long form of this text, for agents: spawn.co/llms.txt

spawn
what we're building·download·partners·jobs·terms·privacy·discord·
@luccacerf
Shelf

you don't have to know how any of this is done. you have to know what you want — and when you don't, she shows you something, you react, and you find it together.

building is a conversation

think of it as shaping clay, not placing an order.

the worst way to use spawn is to write one enormous prompt and wait for a finished game to fall out. the good stuff lives in the back-and-forth — "make a platformer," then "add spikes to that gap," then "the jump feels stiff, loosen it," then "drop a checkpoint before the hard part." every message is a small move you make after watching the last one land, so the game you end up with is one you discovered rather than one you specified up front.

the first message barely matters. the next hundred are where the game actually arrives. when you stall, ask savi — she'll put something on the screen, you'll react, and you're moving again.

everyone's in the room

every spawn game is multiplayer from the first message. the world starts that way. you make something, send a link, and seconds later your friend is standing next to you in it. they can play what you've built or take the other end and build with you, same world, same moment. savi is right there too: three of you in one room, making one thing.

places and instances

a game can be bigger than a single world. places are its separate rooms — a town, a dungeon, a boss arena — each with its own terrain, atmosphere, and rules, joined by the doors and portals you set between them. instances are how a crowd fits inside one: when a second group walks into the same dungeon, spawn quietly hands them their own copy of it, so a thousand players can all be in the dungeon without ever bumping into each other. you get multiplayer at scale and never touch a server.

making money

games on spawn earn through spoins, the currency players spend inside them. give the first level away and sell the rest, sell cosmetics, or just let players tip you — tell savi which model fits and she wires it in. of what a player spends, you keep half and spawn keeps half.

it works the way roblox does. you publish, players show up, and you earn inside spawn while we run the servers and the distribution. there's nothing to export and nowhere else to ship it.

getting good in public

most of spawn happens around other people. the discord is where creators trade work, get unstuck, and find collaborators. spawnjam is the weekly jam — a theme, a deadline, prizes, and a real reason to finish something.

nobody arrives good. you build something rough, watch the person next to you build something better, work out what they did, and try it yourself. that loop, run in the open in front of people who are also still figuring it out, is how a creator gets sharp — and how the whole place keeps raising its own bar.

the toolset grows itself

people build wildly different things here — card games, voxel worlds, 2D fighters, UI-only games, sprawling 3D RPGs. no single editor could serve all of that, so spawn doesn't ship one. when you need a tool, you and savi build it: a cutscene editor for a story game, a wave composer for a tower defense, a loot balancer for an RPG. creators have already made all three.

then you publish your tool as a mod, and the next creator builds on top of it. the toolset is a pile everyone keeps adding to, and it gets deeper every week.

Download Spawn

Can I play and build on my phone?

Yes. Open Spawn in your phone's browser to play or build with Savi. Games marked Desktop only need a computer.

For iOS app beta access, check the announcements in our Discord.

How do I make my game work on a phone?

Ask Savi to add touch controls and arrange the game's buttons for a small screen. Try it on a phone before sharing it. Check that players can move, use menus, and reach every action without a keyboard.

How do I change my username?

Inside a game, open Settings from the gear on the right. Select your name, enter the new name, and press Enter to save it.

How do I change my character?

Press your picture at the top of the page, then edit character. Inside a game, open Settings from the gear on the right, select your name, and choose edit character. Describe the character you want in the editor.


Building with Savi

Who is Savi?

Savi is your companion for making games. Talk through ideas, try them, and tell her what to change. You bring the direction and taste. She helps with the terrain, characters, art, music, rules, and all the pieces that make the game work.

You can give her reference images and point out what you like. You can also send a new message while she works to change direction.

Which AI does Savi use? Do I need to connect my own account?

Savi uses Claude Opus 5.5 by default. The models behind her can change as we improve Spawn. Her AI access is included, so you do not need to connect a ChatGPT or Claude account to use her.

Bringing your own coding agent is optional.

What are wisps?

Wisps are Savi's helpers. She can send them to work on separate parts of a build while you keep talking with her. They bring their work back to the same game.

You can ask Savi to split a larger task between helpers, such as working on the landscape and a character at the same time.

What is Lock In?

Lock In gives one build a deeper pass. Type /lock-in with the task you want to work on. Savi offers a plan. Read it, then press the Lock In button in her reply to start.

It can take longer than a normal request. Use it when you want more care on a specific build or a difficult change. Savi will tell you if a Lock In is not available.

Is Focus the same as Lock In?

No. /focus changes Savi's focused look. Type it again to turn it off. It does not change the AI model or give a request more thinking time.

Use /lock-in for a deeper build.

How do I get better results?

Start with a small, playable idea. Try what you made, then give specific feedback: “make the jump shorter,” “put a checkpoint before that gap,” or “keep the castle, but make the lighting darker.”

Reference images and examples help. Tell Savi what must stay the same as well as what you want to change. If you are stuck, ask her to suggest the next step.

Which chat commands are useful?

  • /help shows the available commands.
  • /debug asks Savi to investigate a bug and work on a fix.
  • /lock-in asks for a deeper build.
  • /focus toggles Savi's focused look.
  • /invite opens the invitation for a friend.
  • /agent gives you a one-time key for an outside coding agent.
  • /jam brings the current SpawnJam into the conversation.

What does the Context circle show?

It shows how much conversation Savi is working with. Long conversations can be condensed so she has room to keep building. This is separate from your game's saved files and history.

If an earlier detail matters to the next change, remind her of it.


Making your game

What kinds of games can I make?

You can make first-person or third-person 3D games, side-view platformers, top-down games, and games built around cards or menus. Games can be single player or multiplayer.

Describe how you want the game to play. Work with Savi on its camera, controls, and rules.

Is there a limit to the number or size of my games?

You can create as many games as you like. Spawn 6 does not set a fixed size limit on a game.

A large game still needs to run well on the devices people use. Test as you build, and tell Savi which parts feel slow.

How do I create models and animations?

Describe the character or object to Savi. Give her reference images when you have a specific look in mind. Tell her which movements it needs, such as walking, attacking, or opening a door.

Try the result in the game. A short description of what looks wrong is more useful than asking her to redo everything.

How do I import my own assets?

Drop files into Savi's chat and tell her how you want to use them. Common formats include:

  • Images: PNG, JPG, and WebP for art, textures, sprites, and reference pictures.
  • 3D models: GLB for characters, props, and buildings.
  • Audio: MP3 and WAV for music, sound effects, and recorded voices.

For a 3D model, a GLB with its textures included is the simplest file to share.

Can I add characters that talk?

Yes. Ask Savi to add characters with dialogue and voices. Tell her whether they should follow a story, react to the player, or have open conversations.

Can I make custom tools for my game?

Yes. Ask Savi to make a tool for the job you need to do. Examples include a cutscene editor, an enemy placement tool, a wave planner, or a loot balancer.

You can package reusable tools and content as mods for other games.

What are mods? Do I need them?

Mods are reusable tools or content that you can add to a game. You can ask Savi to find, use, or create one.

You do not need mods to start building. Add one when it helps with something you want to make.

Will my older mods work in Spawn 6?

Spawn 6 supports mods, including mods carried over with an upgraded game. Try yours after the upgrade. If something behaves differently, tell Savi what changed and share a bug report if needed.

A mod that adds a useful tool can still help. A mod that worked around an old engine problem may no longer be needed.

How do I save a player's progress?

Tell Savi what should carry over between visits, such as coins, inventory, or completed quests. Also tell her what should reset when a new game starts.

Test by leaving and coming back. Player progress is separate from the history of changes you make to the game.

Can I make a copy of my game?

Yes. Go to Create, open the menu on your game's card, and choose Duplicate. Use the copy to try a different direction.

What are Places and Rooms?

A Place is an area of a game, such as a town, dungeon, or arena. It can have its own scenery and rules.

A Room is a separate session of the game. Use rooms when different groups need their own match or adventure. Tell Savi which people should play together and what they should share.


God Mode and history

What is God Mode?

God Mode lets you fly around and edit things directly. You can move objects, turn them, change their size, and use building tools.

After your first build, open the chat and select God, or hold Tab and press G. Select Player to return to playing.

What are the basic God Mode controls?

On a computer:

  • Hold the right mouse button and drag to look around.
  • Use WASD to move.
  • Double-tap Space to start flying. Hold Space to go up and Shift to go down.
  • Right-click an object to select it. Drag its handles to move or reshape it.
  • Press R to rotate the selected object.

The bottom toolbar holds shapes, paths, brushes, and saved blueprints. You can also ask Savi to help with a selected object.

How do I undo a change or return to an earlier version?

Select your game's name to open its changes. Choose Undo beside a change to ask Savi to undo it.

For an older version, open All changes, select the change you want to return to, and choose Go back to this. Savi applies the change. Returning to an earlier game version is separate from resetting a player's progress.


Building and testing together

How do I build with a friend?

In a game, press Invite in the bar. Anywhere else, press friends. Or type /invite in Savi's chat. Choose copy build link and send it to your friend. That link lets them build.

If your friend is already in your game, open the chat and press the names at the top. Press Make builder beside your friend's name. To take it back, press Builder beside their name and choose Make player.

Someone already visiting can also ask to build. You decide whether to accept.

Can friends test an unfinished game without being able to edit it?

Yes. Press friends and copy your link. That link lets someone visit. Use copy build link only when you want them to edit too.

You can keep building while they test. In a single-player game, each visitor gets their own play session.

Are unpublished games private?

Anyone with the game's link can visit it before you publish. Visiting does not grant permission to edit.

Share the build link only with people you want to build alongside you.

How can I test multiplayer by myself?

Open the same room link in a separate private or incognito browser window. Join there as a guest or with a different account to test a second player.

Use the room's copy link action so both players join the same room. Two tabs signed into the same account do not act as two separate players.


Your code and outside agents

Can I bring a game I already made?

Yes. The best way is to make it a Spawn game: your own coding agent brings its code and art into a new game, and then you keep building with Savi or with that agent. Bring a game you already made has the steps.

Can I bring my own coding agent?

Yes. In your game, type /agent in Savi's chat. Copy the one-time key and paste it into your coding agent, such as Codex or Claude Code. It joins as a builder and works on the same game files as Savi.

The one-time key works for ten minutes. Generate a new one if it expires. Your outside agent uses your own account with its service.

How do I reconnect or remove an agent?

If your agent lost its key, open Tokens & agents. Choose Reconnect, then copy the new key into that agent's session.

To bring the same agent into another game, type /agent in that game's chat and paste the one-time key into the agent's existing session.

Choose Unlink to remove its access to the games you manage. This does not delete the agent's own account or games.

Can I read, edit, or keep a copy of my game's code?

Yes. A Spawn 6 game has a Git repository, which holds its files and change history. Open your game's /code page, such as spawn.co/@yourname/your-game/code, to find its repository address and connect an agent.

You must own the game or have permission to edit it. Your agent can help you read the files, change them, and keep a local copy. Assets are referenced by name, so a copy of the code is not a bundle of every image, model, and sound.

Who owns my game and its assets?

Your game is yours. You can keep its code and build on it. Shared or third-party assets remain subject to their licenses, and generated assets may not be unique to your game.

See the Terms of Service for the rights that apply to your content and to Spawn.

Can I take my game to Steam or another engine?

An outside coding agent can help port your game to another engine or platform. It will need to adapt the code and features that depend on Spawn.

Spawn does not provide a ready-to-run Steam export, and Savi builds games for Spawn. Keeping a copy of your files is different from having a standalone game.


Friends, chat, and portals

How do I add friends or join them?

Press friends in your den, or open chats and choose friends, the first row. Type a friend's @name and press add friend. When they say yes, press invite to bring them to you, or portal to go to them. Whoever opens your link becomes your friend. On a computer, you can also hold Tab and press C to open chats.

In a game, press Invite in the bar, or type /invite in Savi's chat, to bring a friend to where you are. Send them your link, and they land beside you. You can also form a party to travel together.

How do text and voice chat work?

Open the people panel to talk with other players. Voice has controls to mute your microphone or deafen yourself. Open a person's menu to mute, block, or report them.

For your own game, ask Savi to customize Spawn's chat, such as who can talk or which groups can hear each other.

Can I connect games with portals or make a hub?

Yes. Ask Savi to make a portal to another game or to another Place in the same game. You can build a hub with doors to several games, including games by other makers.

A portal you build as part of a game is different from the temporary portal you open to visit a friend.

Can pets, items, and vehicles go through portals?

Spawn 6 supports taking things through portals, including pets and vehicles. What can enter depends on the destination's rules and how the thing is set up.

Tell Savi what you want to take across. Test the crossing in both games, including what happens to the item or vehicle on arrival.

Who can open a portal to me?

In Settings, set portal to me to friends or anyone. The default is friends. Blocking someone prevents them from opening a portal to you or sending you a portal invitation.

A portal appears in the game, so nearby players can use it too. The destination's entry rules still apply. Ask Savi to set those rules for your own game.


Publishing and updates

How do I publish my game?

Select Publish while editing. Follow the publishing panel to choose your cover and release the game. Once it is published, copy its play link and share it.

A published play link looks like spawn.co/@yourname/your-game.

Do players see every change as I build?

Visitors to your editing session can see the work in progress. The published play link opens the released version.

Publish an update when you are ready for players to get your changes. You can keep the same play link.

Where can I see how my game is doing?

While editing a published game, select Published or Publish update near the top right. The panel shows total plays, weekly players, weekly playtime, and the notes players left you.

How do I upgrade an older game to Spawn 6?

Open the engine version panel in your game. Choose Upgrade to 6.0, then confirm. The panel shows the result and anything that needs attention.

Try the important parts of the game after the upgrade. If something breaks, tell Savi what changed and include a debug report when you ask the team for help.

Can I return to the engine version I used before the upgrade?

For a game converted to Spawn 6, the engine panel can offer Back to v… for its previous version. Read the confirmation before proceeding.

A game created in Spawn 6 has no earlier engine version to return to. To undo changes within that game, use its change history instead.


Community

What is SpawnJam?

SpawnJam is the community game jam. Each jam has a theme, a start time, a deadline, and prizes. Visit SpawnJam for the current rules, dates, and entry steps.

Read the current rules before building or submitting. They explain what you can prepare in advance and how judging works.

How do I join the Partner Program?

Partners are selected based on what they make. Share your game with the team in Discord and ask about the current program.

Can I charge players for access or subscriptions?

Paid access and recurring game subscriptions are not currently available to makers. For ways to take part in prize competitions, see the current SpawnJam.

Where can I get feedback or find people to build with?

Join the Spawn Discord. Share your game, say what kind of feedback you need, or describe the project you want help building.


Getting help

When should I ask Savi for a fix, and when should I report a bug?

Ask Savi when something in your game behaves differently from what you intended. Describe what you did, what happened, and what you expected. /debug can help start that investigation.

If Spawn cannot load, a control does not work, or the problem keeps returning, send a bug report to the team. Savi can report a problem too.

How do I send a useful bug report?

Use the bug-report button in Savi's chat, or open Settings and select bug report. Post the report in #bug-reports with:

  • Your game's link.
  • What you did just before the problem.
  • What happened and what you expected.
  • Your device and whether you used a browser or the app.

A screenshot or short video helps when the problem is visual.

What should I do if my game is slow or something will not load?

Reload once. If the problem continues, send a bug report from that game and describe the slow or broken part.

For a slow game, ask Savi to investigate the part that costs the most. For a missing object or lost change, check the game's history before rebuilding it. Tell the team if a saved version will not open.

what happens after this is youtube. not the cringe internet-pundit version of that comparison, the actual one. youtube didn't make everyone a great filmmaker — it made trying cheap enough that millions of people tried, and most were bad for years, and a meaningful fraction of those people, by watching each other and copying each other and getting torn apart in comments and trying again, became better filmmakers than the film-school graduates whose tuition could have paid for an apartment. the medium taught itself. there was no curriculum. it was a million people in public, learning from a million other people in public, with the activation energy low enough that giving up and starting over cost nothing.

spawn has to be that for games. there's no other way the medium gets a hundred times bigger, which it has to. right now there are about two thousand games shipped on steam in a year. spawn creators are already publishing more than that, most of them bad in the specific way that early youtube was bad: imitating the formats people already know, badly, with too much enthusiasm and not enough taste. that's correct. that's the early phase. taste is a community phenomenon — it doesn't get installed in anyone before they start, it grows from looking at what someone else made and quietly deciding what you'd have done differently.

what we want at the other end of this isn't infinite slop. it isn't a feed of disposable games engineered to keep someone tapping. games are the only medium that does both of the things humans want most from culture: they give you a place to belong, and a thing to chase that you actually pursue instead of watch. when you lead a guild in world of warcraft, the leadership is real even though the dragons aren't. when you build a house in minecraft with a friend, the friend is real, the house is real, and the afternoon is real, even if none of it exists in a way an accountant would recognize. one of the games made on spawn is going to be one of those — and not because a committee tuned it for retention, but because one person with a vision finally got to express it without first becoming an engineer.

my girlfriend is going to build her game. the mushrooms will be the exact right shade of brown. the soup will simmer convincingly. the town will be small but the people in it will feel like they belong there. a few hundred people will play it, a chunk of them strangers, and someone she's never met will message her at 1am to say she's still foraging. that is the medium working. the next person who makes a game on spawn will have seen hers and learned something from it. the person after that will have seen both. ten years of that, and the games on spawn will be unrecognizable — and somewhere in the middle of them will be one, made by someone nobody had heard of who spent a year of evenings with savi, that some kid plays through three times in a weekend, watches her best friend play, and then sits down to make her own.

Join and play, by yourself

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @alice/gauntlet (an example address; every world has one); where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@<creator>/<world>.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

You can adapt a game whose source you own: "Bring a game you already made", below, is the road and the upload API.

The door in: a creator copies one prompt from their world's /code page and pastes it to you — it signs you up, links you to them, and makes you an editor of that world in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target ("Make", below, spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.

engine v6.0: One Place

Released September 5, 2026. Worlds with no size limit, portals you can see through and walk through with no loading screen, any number of people in one world, and Savi building beside you while your players keep playing. read

engine v5.2: Lume

Released July 10, 2026. The renderer, rebuilt in-house: your worlds look the same and run on a fraction of the GPU — faster loads, cooler machines, longer battery. read

  • v5.2.41 (September 11, 2026): Everything timed in seconds now lasts the time you wrote (shake, fades, zoom and sprite frame rates ran up to 1.75x fast before), a click in god mode no longer resizes a shape, textures on small primitives and on phones draw the right way up, a campfire no longer shrinks every other particle on screen, a floor Savi swaps for a model stays solid until the model is ready, characters report their wall and floor touches, big worlds finish loading their textures on a slow connection, star and moon fades no longer stutter, the bug-report button no longer freezes the game, a player whose tab died no longer leaves a ghost behind, and multiplayer physics runs only where someone is.
  • v5.2.40 (September 3, 2026): Walls in top-down games block along their whole height and the collision shapes you drew survive a save, a world with terrain off no longer shows a mountain skyline it does not have, the parts a player's body builds at spawn show for everyone who joins, fences attached to a raised building sit on the ground, a sky change your script makes reaches every player, tearing down a whole floor no longer freezes physics, big generated worlds load their places many times faster, and one bad packet from another player no longer drops the good ones with it.
  • v5.2.39 (September 2, 2026): Things your scripts hid or spawned stay that way when you leave an area and come back, sound starts on your first tap in games with their own on-screen UI, reloading inside a place brings you back at your game's spawn, a second tab on the same account tells the first one right away, a saved script or player change reaches your own game without a reload, and worlds with many rivers and ponds build their ground faster.
  • v5.2.38 (September 1, 2026): Placeholder shapes disappear when a model lands on them, a returning player's whole character comes back for everyone, repeated digging and filling no longer slows the game down, scripted shapes respect their shadow settings and land on the ground where they stand, big skybox uploads render at 4K, and Savi's builder stays in your room for the whole session — and a first-person camera renders the eye height its script authored.
  • v5.2.37 (September 1, 2026): Rebuilding and repairing mined areas works again, rapid Savi edits no longer hitch big games, gravity changes apply instantly on every physics engine, objects no longer freeze after your tab stalls while Savi's builder is in the room, and sliders work in creator-tab panels.
  • v5.2.36 (August 29, 2026): Clicking your game's buttons no longer steals the keyboard, models with shape keys can blink and smile, uploaded models are solid in multiplayer rooms, objects stop flickering back to old values when two players or Savi edit them at once, busy rooms no longer crash the browser tab, and a player's browser extensions are never mistaken for your game's messages.
  • v5.2.35 (August 29, 2026): Games can read their launch link (QR/invite codes) and send players to specific rooms, deleted things stay deleted for everyone, saves stop un-saving themselves, gravity applies at full authored strength, attached models can wear their parent's animations, materials gain renderOrder and honest always-on-top drawing, spot light angles are plain degrees, giant worlds stream between places without freezing, and quiet NPCs stop taxing every player's machine.
  • v5.2.34 (August 22, 2026): Six cures: deleted objects can never pop back after the save confirms, players' script-driven saves stop failing silently in some rooms, tweaking one knob on a custom material no longer wipes the material, group placed pieces without anything moving (keepWorld), roads can vary width along the route, and Savi's builder can join games on newer engine versions again.
  • v5.2.33 (August 22, 2026): Fifteen cures in one: vehicles stop reloading scrambled, drags stop teleporting to the last save, Ctrl-Z survives reloads in multiplayer, ghost copies of players stop appearing while Savi's builder reconnects, stale tabs can't cross players into your editing room, middle-click is reliable, grass reads green from both sides, things stay the right size entering new areas, game UI can save files, scripted terrain edits stop wiping paint, and slow machines stop tearing themselves down to 'recover' from their own lag.
  • v5.2.32 (August 20, 2026): Ten cures in one: meshes reworked behind a hidden tab reappear, objects created through a save land for every joiner, custom-cursor games click again on desktop, multi-area games stop losing areas, shared UI library edits hot-reload, phantom version churn ends, momentary server hiccups stop reading as dead models, static-model shadows return on iPhone/iPad, big worlds stream in smoother, and creators can cap the frame rate.
  • v5.2.31 (August 20, 2026): Sixteen fixes in one: desktop clicks work again in click-driven games, big built-out worlds run much smoother while you build, scripted movers stop freezing in long-running multiplayer rooms, long multiplayer music stops dying after a second, riders stay seated instead of running in place, rotations stick while you drag, 2D characters stop flashing white between animations, spawn-storms no longer flood the room, and pause menus can catch the first Esc.
  • v5.2.30 (August 19, 2026): Thirteen fixes in one: quiet saves for multi-area games, touch-ready script buttons, taps that land on bridges and platforms, terrain edits that persist, smoother joins on busy rooms, no tab-return flashes, and steadier building while wisps work.
  • v5.2.29 (August 17, 2026): Everything since 5.2.26 in one release: big worlds stop melting down in multiplayer, Savi sees when and why the engine slows something down on purpose, missing and ghost objects repair themselves, and script math is exact again.
  • v5.2.26 (August 16, 2026): Terrain edits now sync reliably in always-on worlds. Players who rejoin get the terrain exactly as it was edited — edits made by scripts or by players who have since left no longer silently vanish on rejoin. And freshly edited chunks rebuild ahead of background work, so digs and builds turn solid and visible faster even while the world is busy streaming.
  • v5.2.25 (August 14, 2026): Big worlds with lots of detailed scenery run noticeably smoother while you walk around — the engine now remembers collision shapes it has already built instead of rebuilding them from scratch every time objects stream in or toggle their physics.
  • v5.2.24 (August 14, 2026): Players in other places can now receive state. The classic pattern — queue the party in the lobby, warp to the arena, then tell everyone their match — just works: patchObjectState(playerId, {...}) reaches a player anywhere in the room, and the new getPlayerPlace(playerId) tells you whether someone left the game (null) or is just in another place. No more heartbeats, shepherds, or ticket systems to work around invisible teammates.
  • v5.2.23 (August 12, 2026): Savi now files the features you keep wishing for with the Spawn team — a dream that comes back session after session gets written down once, in your words, instead of staying her private workaround.
  • v5.2.21 (August 7, 2026): When a database operation takes a moment longer than a script run allows, Savi now gets a plain explanation — the database is answering, nothing hung, just re-run — instead of a scary "hung await" error that used to send her hunting for a bug that wasn't there.
  • v5.2.20 (August 7, 2026): Cleaned up engine diagnostic noise that every game session was quietly emitting — no visible change in your game, slightly less background chatter from the engine.
  • v5.2.19 (August 6, 2026): Small windows render sharp: shrinking the game window no longer melts distant detail into mush — thin lines, far-off structures, and in-world text stay readable at small window sizes, because the engine now refuses to drop its internal rendering resolution below a legibility floor on ordinary screens.
  • v5.2.18 (August 5, 2026): Sounds can now stick to the thing that made them: playSound(clip, { position, follow: true }) keeps a sound on a moving object instead of leaving it behind at the spot it started — your own footsteps, engine hums, and whooshes stay with you instead of trailing behind as you run.
  • v5.2.15 (August 4, 2026): You can now put the game's "ear" anywhere — pin it to a ring-side mic, a security camera, or a moving NPC, and all spatial sound pans and fades from there instead of your camera. One place setting, and clearing it puts the ear right back.
  • v5.2.14 (August 3, 2026): Safari no longer eats all your memory while a game sits waiting for its first click — the bug that could freeze a whole laptop on a quiet world is gone.
  • v5.2.13 (August 1, 2026): Cameras are yours now, all the way down. Savi writes your camera as a script she can read and edit — every zoom, follow, and framing choice is a line she can change — instead of flipping switches on fixed camera presets. Existing games keep playing exactly as they are; when a world upgrades to this version, Savi rewrites its camera as a script with the same feel.
  • v5.2.12 (July 31, 2026): Buttons work on phones now. Action buttons Savi builds — especially in scrollable lists — used to die in mobile touch handling: you'd tap and nothing happened. The engine owns the tap now: a tap fires exactly once, a real scroll stays a scroll, and every existing game heals with no edits.
  • v5.2.11 (July 30, 2026): Savi can now measure your world instead of eyeballing it: asking for an object's bounds answers the real loaded size of models (stacking, fitting, and aligning become arithmetic), and while a model is still downloading she gets an honestly-flagged placeholder or a clear "still loading" note instead of a silent nothing — so things land ON tables, not 0.18m into them.
  • v5.2.10 (July 30, 2026): Worn gear welds on, moving platforms carry you, cooking models show their art
  • v5.2.9 (July 29, 2026): Saves stop storming, cities stop blinking, Safari plays
  • v5.2.8 (July 28, 2026): Power lines plant their poles again
  • v5.2.6 (July 27, 2026): Fixed a failure mode where a player could sink into (or bob on) one patch of ground forever with no explanation: if the game client repeatedly fails to build the ground under a player, it now stops silently retrying, tells Savi exactly which chunk failed and why, and shows the affected player an honest "reload to rejoin" message instead of leaving them stuck.
  • v5.2.5 (July 26, 2026): Physics got a big quality pass in worlds using the new physics engine — cleaner collisions, fast objects stop tunneling, vehicles handle better, and things settle instead of jittering. Busy worlds also run noticeably cheaper.
  • v5.2.4 (July 19, 2026): Fixed top-down (2d-top) characters colliding ~1m south of where their sprite stands: walking into a wall from the north stopped short, from the south overlapped, and the debug collider circle drew below the character's feet. Colliders now sit exactly at the sprite's feet regardless of the object's rotation.
  • v5.2.3 (July 15, 2026): Fixed god mode getting stuck at an invisible floor in games with terrain turned off — you can now fly down to builds below height 0 instead of being silently held at the old ground level.
  • v5.2.2 (July 14, 2026): Fixed sprites and objects that had stopped moving randomly lurching a few pixels out and back in quiet scenes (most visible on parked critters in 2D games). Resting entities now hold their position exactly until they actually move again.
  • v5.2.1 (July 14, 2026): Growing black patches are gone. On some machines, dark blotches could appear on screen (worst at night) and spread until they swallowed the whole view — reloading didn't help. Fixed at the source, for good.

engine v5.1: Connection

Released June 18, 2026. Your game listens to you first — movement and actions respond the instant you press them, and multiplayer holds steady through the busy moments. A full rebuild of how players stay in sync, plus dozens of touches to sound, saving, and Savi's tools along the way. read

  • v5.1.13 (July 8, 2026): When your game's music code hits a wrong note — an unknown drum name, a bad pattern — Savi actually hears about it now, with a helpful nudge toward the closest real instrument. And "tabla" just works.
  • v5.1.12 (July 7, 2026): Fixed a reconnect trap that could freeze a player's world forever: if the room restarted while a tab stayed open, that player could get stuck repairing hundreds of times and never recover without a reload. Recovery now works in one clean step.
  • v5.1.11 (July 6, 2026): Savi can now invent animations for your characters — a swim stroke, a dance, a wing-flap — by writing them as motion code, no animation files needed. They play (and blend) just like regular animations, and edits take effect at the next loop so nothing pops mid-motion.
  • v5.1.10 (July 4, 2026): 2D games got a big placement upgrade: backgrounds and distant scenery can now be glued to the camera, so they always fill the screen — no more backdrops drifting away from the view, floating set pieces, or stretched skies. Repeating strips tile seamlessly across the whole view, parallax layers slide at their own speeds, and everything holds up at any screen shape from tall phones to ultrawide.
  • v5.1.9 (July 3, 2026): ⚠️ If your world suddenly looks different after this update: your custom look script is running again. It was silently crashing on the last few engine versions (since around 5.1.5), so your world was rendering with no look applied at all. The crash is fixed and your authored look applies again — that new appearance is your own look script working. If it feels off (too dark, too bright, too saturated), ask Savi to retune the exposure — don't delete the look.
  • v5.1.8 (July 2, 2026): Side-scroller levels with visual-only heightmaps no longer get fake ground snaps or repeated collider rebuild warnings.
  • v5.1.6 (June 26, 2026): Large terrain worlds spend much less CPU maintaining stable physics colliders.
  • v5.1.5 (June 23, 2026): Bloom is now much more performant.

engine v5.0: For Real

Released June 4, 2026. A million particles, real skies, enemies with brains — the world got real, and Savi can build all of it. The biggest engine release yet. read

  • v5.0.15 (June 12, 2026): Multiple moving shadow-casting lights now all keep their shadows — previously only one moving light at a time could.
  • v5.0.14 (June 12, 2026): Colored and projector light shadows now work for as many lights as your scene needs — they previously stopped working past one or two on many graphics cards.
  • v5.0.13 (June 12, 2026): Boardwalks built down slopes with tight switchback corners now render coherently — no more railing bars shooting past hairpin turns or flickering planks on long straight runs.
  • v5.0.12 (June 12, 2026): Sounds in 2D games are actually audible now! Dig thunks, impacts, and pickups were playing at a tiny fraction of their volume because the game listened from the camera instead of your character.
  • v5.0.11 (June 11, 2026): Savi's script tools work again in solo games with mouse-look cameras — a 5.0.10 regression broke her ability to run scripts there.
  • v5.0.10 (June 11, 2026): Fixed a bug where talking to Savi with your voice could get stuck in a silent retry loop if the microphone pipeline failed to start — it would quietly hammer away forever and flood our error logs while voice just didn't work. Now it tries a few times, tells you plainly that voice is off for this session, and typing keeps working (reloading the page may bring voice back). Quick tap-and-re-hold on the mic can no longer be mistaken for a real failure.
  • v5.0.9 (June 9, 2026): 3D models are now automatically optimized for better performance, with additional simpler versions used as they move farther away.
  • v5.0.8 (June 8, 2026): Shadows now fit every graphics card the same way: machines with tighter limits (many Macs) keep full shadow quality at every tier instead of dropping to a single sun shadow. Secondary sun shadows in big worlds render slightly smaller on low and medium quality.
  • v5.0.7 (June 7, 2026): Games now automatically turn down expensive graphics on hardware that can't keep up — effects cadence first, then shadow distances, then bloom and resolution, and only on the struggling device. Same game, same content, smooth on more machines; the device remembers where it landed so the next session starts there.

engine v4.6: Atelier

Released June 1, 2026. A real workshop for god mode — tabbed tools, undo/redo, and richer material looks. read

engine v4.5: Surface Tension

Released May 22, 2026. Water you can swim in, and shapes that look like the real thing. read

  • v4.5.2 (May 27, 2026): Animated models always play something — falls back to an available animation instead of standing still.
  • v4.5.1 (May 23, 2026): Ponds run much smoother without changing how they look.

engine v4.4: Solid

Released May 15, 2026. Things stack right, worlds load clean, and clicks land where you point. read

  • v4.4.3 (May 21, 2026): Fixed some characters appearing too small.
  • v4.4.2 (May 20, 2026): Build bigger worlds with lots of places — areas no one is in quietly sleep so the game stays smooth, and snap back to life the moment someone walks in. Your spawn area is always ready.
  • v4.4.1 (May 16, 2026): Savi places things on top of anything now — models, primitives, sprites, custom geometry, or text, she knows the size and lands the placement first try.

engine v4.3: Groovy

Released May 13, 2026. Savi is your DJ now. God mode, movement, and controls all feel right read

  • v4.3.1 (May 13, 2026): Walls and floors are back in 3D Rooms games. Players land cleanly, walls stop the player, and skeletons stand on the floor instead of falling into it.

engine v4.2: Continuum

Released May 9, 2026. Saved games, smoother animation, sharper aim, and a basket of polish fixes you'll feel right away. read

engine v4.1: Foundations

Released May 4, 2026. First big engine update. Faster, smoother, smarter — and a small mountain of fixes. read

engine v0.1: Genesis

Released April 29, 2026. Initial versioned engine release. read

Savi makes it a Spawn game, multiplayer and on phones. Then you keep building it by asking, while people play it.

HexGL, a three.js racing game, racing through towers by day; then the same game on Spawn; then someone asks Savi to make it night and light the track with neon, and the ship races on between cyan neon rails and magenta lights. (HexGL by Thibaut Despoulain, MIT license. One real Savi turn, about seven minutes.)

  1. Paste one prompt into Claude Code or Codex, in your game's folder.
  2. Savi makes it a Spawn game: the same levels and art, now multiplayer and on phones.
  3. Real players try it. You see what they did.

What to leave behind

  • Your multiplayer code. Every Spawn game is multiplayer on its own, so leave out your game's servers, rooms, lag prediction and player syncing.
  • Your old engine and libraries. Your game moves onto Spawn's engine. Don't bring three.js, Phaser, Godot or another library along inside it.
  • Your own servers and database. Spawn runs your game's servers and keeps your players' progress.

What comes across

Your game's rules, levels, controls, screens and art. Your pictures, models and sounds come across as they are. Your code is rewritten to run on Spawn's engine. A game made with three.js, Babylon, Phaser, Unity, Godot, GameMaker, Construct, RPG Maker and more can come across, 2D or 3D, as long as you have its source.

The Guest List

$250 grants for selected games that were live on another site first. A person on the Spawn team picks them from what real players did, within a week of the game going up, and says why either way. Grant terms.

Free, with hosting, multiplayer servers and Savi.

  • v5.1.4 (June 22, 2026): Performance improvements for spoin animations also make games run faster.
  • v5.1.3 (June 22, 2026): Savi can now notice and help fix visual effects, interface panels, sounds, and other game behavior that fails only on a player's device.
  • v5.1.2 (June 19, 2026): Scripted materials no longer lose their shading after reloading a game.
  • v5.1.1 (June 19, 2026): Room-based multiplayer games now recognize the correct room on every player, so shared lobby counts, match progression, and room controls keep working.
  • v5.0.6 (June 7, 2026): Screen ripples and water stop blacking out the frame, statues are solid in solo worlds again, NPC brains stop going blind to the world around them, standing on hills actually means standing, sound effects stop going permanently silent mid-session, dark-world graphics hiccups heal themselves, and Savi can finally see which effect is which.
  • v5.0.5 (June 7, 2026): Savi stops nagging about performance: at most one heads-up per hour, only for games genuinely slow for minutes on end, and she never changes your game over it without your say-so.
  • v5.0.4 (June 7, 2026): Skies now cost almost nothing, multiplayer sessions stop randomly dropping players, and mobile play opens the moment a game declares it.
  • v5.0.3 (June 6, 2026): Launch-week fixes: solo worlds keep every area, portals stop flinging you home, joins always retry, first effects play clean, and the engine heals broken ground and graphics stalls on its own.
  • v5.0.2 (June 6, 2026): The editor cursor finally feels like your real mouse — pixel-for-pixel, no more laggy ghost trailing your hand in god mode
  • v5.0.1 (June 6, 2026): Scripts that animate with Math.sin, ease with Math.exp, or steer with Math.atan2 now give the same answer on every machine. Cars and props you drove through obstacles no longer stutter mid-drive. Math results may shift by amounts far below anything perceivable (the same everywhere), in exchange for driving, easing, and orbiting code that stays smooth.
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    updated today

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    All Dog and No water
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    @sandmann

    ♥ 1

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    @sksks

    ♥ 0

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    @metalhorse233

    ♥ 14

    All eight classes now train new spells and ranks all the way to level 60.

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    ♥ 16 · 75% loved

    Spell tomes can be picked up again: every pickup hands you another copy and turns the book on your screen

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    ♥ 10

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    @dkackman

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    ♥ 2

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    Black Manifest
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    @longthunder

    ♥ 1

    Abandoning a run now returns you to the main menu instead of starting a new one. The final berth makes it obvious: SETTLE glows and SETTLE ACCOUNT pulses. Selling into an outbreak pays double dock price, down from triple. Fronted fuel no longer charges twice when you're short on scrip. Stamp Audit wording fixed, menu fits short and sideways screens, a paid Tab no longer reads in red at settlement.

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    @lrgkhaos

    ♥ 4

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    @porcodioluxury

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    703 online

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    Games by @luccacerf

    2 games here, as of 2026-10-25 19:14 UTC: 165 plays, 5 likes, 2 reviews and replies and 17 updates from their makers; 2 games were updated in the last day.

    ASHENDEEP

    By @luccacerf. Published 2026-10-23. Last updated 2026-10-25.

    Dark-fantasy roguelite: take one of six heroes into five cursed biomes, pick embers after every room, break the bosses. Co-op up to 4.

    Categories: Roguelite, Action, actually hard, beautiful, solo.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 5 likes · 155 plays.

    Released 2026-10-23. 13 updates since release, the newest 2026-10-25.

    Earlier update: Depths Awakened (2026-10-24)
    • Ten lands now await discovery—each with its own epithet and master, from the Ashen Crypt to the Gilded Tomb where spikes sweep the floor.
    • Enemies wield new powers: they raise shielding bubbles, cast arcane strikes in arcs, cage you where you stand, or drag you close with vortex hooks.
    • Skill points earned each level let you harden your attacks—more damage, wider reach, faster cooldowns on any unlocked ability.
    • Victory chests may hide Mimics that bite back with boss loot, and fire vents erupt from deeper floors to burn foes and heroes alike.
    • Wager your gold at the Sanctum for a blind item rolled at your deepest depth, and face your Nemesis—the foe that slew you before—when it returns to hunt you down.
    Earlier update: Endless Ascension (2026-10-24)
    • Heroes now rise through fifty ranks of power, earning Paragon beyond the old limits to grow without end.
    • Choose your starting depth in the Sanctum and claim gold rings at portals to return home mid-run.
    • New biomes unfold—the Pale Cathedral, Blood Marsh, and Storm Spire—with fresh bosses and enemies that warp, freeze, or burn where they walk.
    • Gear drops from foes with rarities, mods, and sockets; the forge reforges and tempers your arsenal while gems and runes slot into weapons.
    • Daily bounties track your kills and triumphs, Unique champions lead packs of minions, and Rifts pour endless waves until their guardians fall.
    Earlier update: The Ladder (2026-10-23)
    • New: the Ladder. Every run now scores points (rooms cleared by depth, Warden and boss rooms, kills). The Sanctum shows this week's top ten and the all-time top ten with your rank; the weekly ladder resets every Monday.
    What players say
    • @lego · loved it · 2026-10-23 · played 22 min · 1 heart: “Had fun playing with Yzy and @luccacerf! Tho I didn't show up on the leaderboard, sad lol”

      • @lego replied 2026-10-23: “btw we thought we were stuck in one level until we found an enemy hiding behind a tree by spamming LMB lol. Also, there was 1 boss had WAY too much HP compared to the others, felt like a huge difficulty spike”
      • @luccacerf (maker) replied 2026-10-23: “Hey thanks for the feedback ! It was really awesome to play with people in this game :) I thought it would take a while to someone come in.. and then... u2 appeared! nice ! Ive already fixed leaderbord. And I will fix those 2 points you mentioned thanks!!”
    • @kaya · loved it · 2026-10-24 · played 14 min: “man i so love the upgrades! its so satisfying to land spells on a huge pack with the frostweaver especially when the crits hit! i got pretty hooked!! unfortunately, i stepped on the Home portal accidentally while i was using my Dodge T_T so my run--”

      • @kaya replied 2026-10-24: “was put to a halt. i think a confirmation if i want to go home would be great so that other players wont run into the same accident lol. great game u got here man!!”
      • @luccacerf (maker) replied 2026-10-24: “Kaya, thank you so much for playing and for the awesome feedback! Really glad you're enjoying the upgrades and combat! And you're absolutely right about the portal. Accidentally ending a run after 14 minutes must be frustrating lol. A confirmation prompt makes total sense. I'll add that to my list of improvements! Really appreciate you taking the time to share this. Feedback like yours helps me make the game better!”

    Tirisfal: Last Survivor

    By @luccacerf. Published 2026-10-25.

    A PvPvE battle royale in Tirisfal: gain levels, collect gold and equipment, outlive your rivals or defeat the level 35 Crypt Lord.

    Categories: Survivors, RPG, Action, actually hard, beautiful, multiplayer.

    0 reviews and replies · 0 likes · 10 plays.

    Released 2026-10-25. 4 updates since release, the newest 2026-10-25.

    On Spawn right now

    703 people were on Spawn in the last hour.

    43 games here, as of 2026-10-25 19:14 UTC: 110,846 plays, 2,172 likes, 545 reviews and replies and 2,471 updates from their makers; 19 games were updated in the last day.

    Escape from Stranglethorn

    By @izkimar. Published 2026-10-23. Last updated 2026-10-25.

    Nine Human classes. A jungle full of valuables. Make it back to Booby Bay.

    Categories: Extraction, RPG, MMO, Action, good with friends, actually hard, multiplayer.

    Reviews: 100% loved it · 6 votes · 6 reviews and replies · 54 likes · 1,581 plays · 15 playing right now.

    Released 2026-10-23. 19 updates since release, the newest 2026-10-25.

    Earlier update: Report a Bug (2026-10-25)
    • New bug button next to How to Play: tell us what broke and it goes straight to the team.
    • Chat window: hover it with your cursor free to drag it anywhere or fold it away.
    • The language button explains itself on hover.
    • Dodge roll, trap toss and eating make their sound again.
    Earlier update: Spell Numbers (2026-10-25)
    • Spell tooltips show your real damage and healing from your current gear: crits, ticks over time, combo finishers and shields.
    • Gear upgrades wear a small green up arrow in the icon's corner, amber if your level is too low for it yet.
    • Builders can type /gm in chat for a blue GM tag beside their name.
    Earlier update: The Wardrobe (2026-10-25)
    • 88 original armor sets drop across the Cape as appearances: carry one home and add it to your Wardrobe in Booty Bay for every character.
    • Every window is rebuilt in the classic WoW style: action bar, bags, loot, Auction House, map, menus and character select.
    • Mages can no longer chain a new spell during a release animation; Ice Barrier absorbs less and Sprint breaks roots and slows.
    • Loot and bags mark gear that's an item-level upgrade, and gear tooltips show its Arcane Dust salvage value.
    • /stuck and emote messages scroll up with chat instead of sticking to the bottom.
    Earlier update: The Shared Vault (2026-10-24)
    • Gold and the Blackwater Vault are shared by every character, and the vault grew to 160 slots with a scroll bar.
    • Drag to swap items between bags and the Safe Pouch, and keep bags, character sheet and spellbook open while you fight and loot.
    • Druids learn Prowl, Rip, Thorns and Feral Charge; Cat and Bear can dodge with a fast lunge.
  • Shorter post-cast lock, NumLock autorun, aura tooltips, and Esc closes windows.
  • PvP gap between geared veterans and fresh players squashed to about 2.5x.
  • Earlier update: Full Loot & Smarter Rivals (2026-10-24)
    • Language settings: pick from 9 languages in O › Settings or the globe beside chat. Full loot: die in the jungle and your bag and worn gear drop in your lost-cargo crate; your Safe Pouch comes home and you wake in starter gear. Drag abilities around your action bar anytime. Solo rival bots fight back, take safer routes and fill in gradually. Fixes: HUD freezes in the jungle, cat and bear form freezing mid-spell, shaman totem stutter, a rare movement glitch, cleaner key handling.
    What players say
    • @moypi03 · loved it · 2026-10-25 · played 11 min: “Hey bro! I finish my first mission and like how there's Mojo who can guide me. I just notice when I killed creature they still stand and move, it's better if they got killed they like knock down to make realistic.”

    • @schmebu · loved it · 2026-10-25 · played 3 hrs 19 min: “i hope this gets expanded. by A LOT.”

    • @cydristrasz · loved it · 2026-10-25 · played 3 hrs 57 min: “I enjoy this game, lots of potential. Would like to see talent builds!”

    • @yzykyl · loved it · 2026-10-24 · played 27 min: “Preview Jiggle is crazy work HAHAHA. Seems like a fun extraction game but everybody seems to want the smoke, wow. I managed to kill a few for their loot but nobody is allowing me to get out of here lol.”

      • @yzykyl replied 2026-10-24: “lol got jumped just as I was typing this HAHAHA”
    • @jeon · loved it · 2026-10-24 · played 12 min: “Damn, this open-world MMORPG is a 10/10 for me! 🔥 The skills and environment are amazing. I even wondered if real players were chasing me on the solo expedition map haha 😂 I really wanna grind this game! 💯”

    GLINT

    By @fracture. Published 2026-10-25.

    A CS + CoD style blocky FPS. Pick an operator, build your class and fight for the shard: Shard Cashout, TDM, FFA, Gun Game, Ranked and Bots Only. Level up, prestige, grind camos and unlock skins.

    Categories: Action, Arena Brawler, good with friends, multiplayer.

    Reviews: 87% loved it · 8 votes · 9 reviews and replies · 20 likes · 123 plays · 2 playing right now.

    Released 2026-10-25. 20 updates since release, the newest 2026-10-25.

    Earlier update: New in the Shop (2026-10-25)
    • Ronin Deagle (Mystic) joins the shop with Inkwing Uzi, Lifeline VHS-D, Rebirth KSG and Frosthollow L118.
    Earlier update: Inkwing & Lifeline (2026-10-25)
    • Two new Legendary skins in the shop: Inkwing (Uzi) and Lifeline (VHS-D). Returning players land on Updates in NEWS. Fixes: kill counter fits its patch, Pack-a-Punch finish draws again.
    Earlier update: Sharper Guns (2026-10-25)
    • Sharper gun textures with less flicker.
    • Menus fit laptop screens better.
    Earlier update: Live Now Tags (2026-10-25)
    • The Deploy menu now shows a green LIVE tag with a player count on every mode people are playing right now.
    Earlier update: First Light Awaits (2026-10-25)
    • Your first real match now shows its prize: finish it and the First Light M4A1 skin is yours. If you end up back at base before your first match, Ash points the way to the Missions board.
    What players say
    • @everything · needs work · 2026-10-25 · played 15 min: “not bad game design, but even with the blocky art I'm having performance issues, will try again later, might just be me.”

    • @atfundum · loved it · 2026-10-25 · played 19 min: “very nice game , well polished , solid feedback , sounds ui , camera, game feel on point gj! Wel finished my first game with a nuke so yeah have to say its solid xD”

      • @fracture (maker) replied 2026-10-25: “Thanks very much, im glad you enjoyed it! <3”
    • @living · loved it · 2026-10-25 · played 22 min: “This game is absolutely f***ing INSANE! Blew me away with the amount of effort and love put into even the hub This game deserves to blow up and I hope more people check it out, if not their loss. Even the tutorial was fun and engaging lmao.”

    • @yujiro · loved it · 2026-10-25 · played 15 min: “I had a lot of fun playing this game! The sniper was hard to use since I couldn't hit enemies even when aiming carefully. A melee weapon would also help when both guns are reloading and I'm surrounded by enemies.”

    • @j · loved it · 2026-10-25 · played 15 min: “I think this is one of the most polished shooters on Spawn, especially the onboarding.”

    Shoguns

    By @gaba. Published 2026-09-14. Last updated 2026-10-16.

    A persistent multiplayer strategy game in feudal Japan. Test, report, and help Shoguns grow.

    Categories: Strategy, MMO, actually hard, multiplayer.

    Reviews: 71% loved it · 7 votes · 56 reviews and replies · 56 likes · 21,116 plays.

    636 updates since release, the newest 2026-10-16.

    Earlier update: Presimulacro Begins (2026-10-09)
    • Returning players now join the Simulacro, a fresh battle ground where new campaigns can unfold.
    • Battle replays have been tested and refined across multiple scenarios to ensure smooth combat resolution.
    • The social authority database now rebuilds only when needed, reducing server startup time.
    Earlier update: Gavi's Path (2026-10-09)
    • The game's core systems now run on a faster, more efficient pathway chosen by Gavi—new matches launched from the hub run through this streamlined route.
    • Assembly halls settle in one or two database trips instead of many, with their seal checks and title reads happening in parallel.
    • Town things now live in memory during matches, letting your province and armies update instantly instead of waiting for database round-trips.
    • NPC characters can now run in live matches—30 of them seat themselves in the presimulacro, and they earn gold, join clans, and send letters like any player.
    • Assembly slot clocks tick independently, so your finished slots push to the screen the moment they're done, no longer waiting for the whole hall.
    What players say
    • @laurence1 · 2026-09-26 · played 3 hrs 25 min · 2 hearts: “Love this update! It’s awesome that the Apuestas hall is finally open to every lord who owns the building. No more locked gates means I can actually hop in and check out what it has to offer. Great work!”

    • @jeon · 2026-09-25 · played 1 hr 44 min · 2 hearts: “Im in the process of upgrading my builds now, so lets see how it goes after that haha. I was thinking about trying the politics next, but Im not really sure yet. Im curious to see what would be the better move to make next and how it will affect my progress.”

    • @chizkeykkk · 2026-09-25 · played 2 hrs 51 min · 2 hearts: “Dude! Please, please, please build the wiki for this game! 😂 It looks so sick, but I’m honestly having a hard time understanding things sometimes, especially with all the updates. It can be pretty hard to catch up.”

      • @gaba (maker) replied 2026-09-26: “This will come to the game eventually but right no as the game is getting built features and stability is the priority”
      • @chizkeykkk replied 2026-09-28: “@gaba I'll be looking forward to that. Right now though I'm really trying to figure how I could run things properly 😂”
    • @makeriffic · 2026-09-24 · played 4 hrs 28 min · 2 hearts: “I'm on rank 40 now, and I want to compete and progress higher possibly in the top 10 someday. I am just upgrading my buildings massively but they take a long time so I'll come back another day after the upgrades are done!”

    • @vladtheimpaler · 2026-09-23 · played 2 hrs 18 min · 2 hearts: “Hey bro! The game is beautiful, i love the features. But the game is confusing for me. Definetly need more instruction on the game.”

    Suncraft

    By @majid. Published 2026-09-03. Last updated 2026-09-21.

    You are a solar commander leading the Heliarchy across Ember Flats, harvesting crystalline spires and commanding brass automatons in a race against the dying sun. Watch the long day slip toward dusk as you outmaneuver th

    Categories: Strategy, Tactics, actually hard, beautiful, solo.

    10 reviews and replies · 6 likes · 77 plays.

    Released 2026-09-03. 7 updates since release, the newest 2026-09-21.

    Newest update: Suncraft Update (2026-09-21)
    • Commander control update: repaired drag-selection release and cancellation, refreshed move and attack orders, clearer construction and training confirmations, and fixes to formations, automatic engagement, production, activity effects and music transitions.
    Earlier update: A New Crest (2026-09-08)
    • Replaced the menu’s text title with a custom gold-and-obsidian Suncraft image logo on a transparent background, also used in Credits.
    • Smoothed the main menu’s left overlay into a longer fade across the battlefield.
    • Refreshed the box art with the matching logo and the selected True to Game cover.
    Earlier update: The Quickstep, fitted (2026-09-04)
    • Settings, How to play and Credits now fit the screen: the plate caps to your window and scrolls inside, so the heading and the Back key are always in reach — even on short windows or zoomed browsers.
    Earlier update: The Quickstep (2026-09-04)
    • From your comments on the shelf:
    • A now attack-moves the instant you press it. Held WASD no longer slides the camera; if you liked that, Settings › Camera › "WASD pans the camera" brings it back.
    • Every unit moves about a third faster and builds quicker, both factions.
    • Squads arrive in a spread block instead of stacking on one point, and units route around buildings.
    • Phone: the command console sits in the right column and the bottom edge, the middle of the screen is clear. Drag-to-pan on phones still needs an engine change; the MAP pad on the left is the pan for now.
    Earlier update: The Thumb, tuned (2026-09-04)
    • Phone play, tightened after a full review pass:
    • Taps land instantly — the double-tap gesture is gone, so nothing waits to see if a second tap is coming. Selecting every unit of one kind now lives on the command card's KIND cell.
    • Holding the ground with an armed ATTACK fires the attack-move instead of cancelling it.
    • CANCEL on phones never opens the system menu mid-match.
    • The phone console only appears on touch screens; narrow desktop windows keep the desktop console.
    • Small landscape phones: the command card shrinks in steps instead of lapping the minimap.
    • Engine updated to 5.2.40: the day clock and sky reach every player identically, HUD ghosts are swept, reconnects are steadier.
    What players say
    • @neitantei · 2026-09-21 · played 20 min · 1 heart: “First of all, are you a StarCraft fan? 😄 I love how futuristic the buildings look, and how the units and buildings have such a consistent color scheme. The day and night feature is a nice touch too! I had a lot of fun playing it, and you did a great job! One thing I’d suggest is improving the walking and battle animations to make the gameplay feel even more polished.”

    • @sunraku · 2026-09-08 · played 35 min · 1 heart: “Played again this game. Still gives fun as I played it. I just noticed the G for gather description was in different pattern unlike the other commands like it was not widen. Btw the map gives me a warcraft vibe haha”

    • @laurence1 · 2026-09-04 · played 29 min · 1 heart: “I like the concept of the game reminds me of Warcraft. Over all the game is good! I also suggest like the settings on the left side middle like it can occupy the space because I can't really see the upper top of the settings xD.”

      • @majid (maker) replied 2026-09-04: “fixed, thx for feedback”
    • @sunraku · 2026-09-03 · played 35 min · 1 heart: “Cool game. It was like the Red Alert game. The controls were organized and responsive. Is there any way to smoothen the drag selection RMB?”

      • @sunraku replied 2026-09-03: “Sorry LMB i mean”
      • @sunraku replied 2026-09-03: “Oh thats ok now. I think its just lag a while ago”
      • @majid (maker) replied 2026-09-03: “appreciate the feedback, lmk if you have any other issues!”
    • @alongzera · 2026-09-25 · played 22 min: “would love to have the speed of soldiers a little more fast as it is really slow on my perspective thanks! fun game though!”

    Bloodline

    By @majid. Published 2026-09-22. Last updated 2026-10-24.

    An Amazon stealth-survival journey. Hunt to heal, steal food for Sol and Lua, and build a safe route home.

    Categories: Adventure, Stealth, good with friends, beautiful, multiplayer.

    Reviews: 80% loved it · 5 votes · 13 reviews and replies · 8 likes · 88 plays.

    Released 2026-09-22. 12 updates since release, the newest 2026-10-24.

    Earlier update: Bloodline Update (2026-09-25)
    • Phone pass: rebuilt phone fur, fixed color grade for every player, steadier touch controls with a run/sneak marker, cheaper phone shadows, far trees and foliage, lighter first download.
    Earlier update: The Predator's Gaze (2026-09-23)
    • Your cheetah now locks its eyes on hunted prey, watching them intently as you chase.
    • Sprint now drains stamina over 20 seconds of sustained gallop — you can't hold top speed forever.
    • Pausing while actively hunted gives you a 5-second grace period before the menu shields you.
    • The sky blooms with towering tropical clouds, denser and more dramatic than before.
    • Guards now smell you on the wind — stay upwind to avoid detection, even in cover.
    Earlier update: Bloodline Update (2026-09-22)
    • A key pressed before the home screen row exists no longer errors the menu on a fresh body.
    Earlier update: Bloodline Update (2026-09-22)
    • Sync: live now matches the working head (v5772 phone fur + arrival trim; architecture notes).
    Earlier update: Bloodline Update (2026-09-22)
    • Phone coat twins keep their bind channel (fur draws on phones instead of the plain look); a leftover test cheetah under camp removed; a receipt pointer no longer rides into every player's first download.
    What players say
    • @neitantei · 2026-09-22 · played 6 min · 1 heart: “This game really makes you appreciate nature and gives you a different perspective by letting you experience the world as an animal. The graphics look great, and the music is cozy and relaxing. I experienced a bit of lag at first, but once everything loaded, the game ran smoothly without any issues. I’d really love to see an underwater feature in the future too!”

    • @larrielabs · 2026-09-22 · played 17 min · 1 heart: “The jungle environment looks so cool! 🌿👀 I love how detailed it is! Also, I appreciate the markers that help me find my way. I played this game with my friend a while ago and definitely enjoyed exploring together. ✨”

    • @vladtheimpaler · 2026-09-22 · played 7 min · 1 heart: “This game is amazing! it's a very immersive game! me and my friend loves to explore the jungle! hahhaha I love being a cheetah! I'm so fast!”

    • @laurence1 · 2026-09-22 · played 23 min · 1 heart: “I genuinly love the game like I'm totally in the apex predator xD. I only seen this one in Geographic Channel xD. I was literally having fun! Can't wait for the future updates and fixes of this game!”

    • @yujiro · 2026-09-22 · played 36 min · 1 heart: “Yoo! Nice game! It really feels like living as a cheetah, especially with the speed and the ability to climb trees. It makes exploring the environment more fun and immersive. One quick piece of feedback, though: my character appeared completely white compared to my friend’s character, so it might be worth checking the character textures or colors.”

    GLYPHWOOD

    By @smallzero. Published 2026-10-19. Last updated 2026-10-22.

    An ASCII MMORPG: a moonlit realm typed in letters. Swords, spells, loot, levels.

    Categories: RPG, MMO, Action, good with friends, beautiful, multiplayer.

    Reviews: 100% loved it · 3 votes · 4 reviews and replies · 30 likes · 661 plays.

    Released 2026-10-19. 6 updates since release, the newest 2026-10-22.

    Earlier update: The First Glow (2026-10-22)
    • The glyph world is back to its first look: letters sit on a soft moonlit wash, with texture inside every letter
    • Four new continents past the outer wall: the Verdant Reach, Coral, Skyreach and the Hollow, with towns, dungeons and world bosses up to level 100
    • Ferries and 32 waystones to fast-travel the whole realm
    • The map zooms from the whole world down to your street
    • A roomier bag that sorts and shows your best gear
    Earlier update: Blood Under Moon (2026-10-21)
    • Press P or the PVP tab to flag for duels: flagged heroes can fight anywhere outside a town.
    • Win a duel and the realm tells you who fell.
    • Other heroes show on the map and minimap by name, red when they're flagged.
    • Every hero now carries a faint glow: moon-blue at peace, ember-red with PvP on.
    Earlier update: The Realm Beyond (2026-10-20)
    • The east pass is open: 15 new zones ring Glyphwick, each with its own land, monsters, a town to rest and trade in, and a boss at its end. A 15-chapter story walks you from zone to zone. 100 new weapons and drops. Bosses rise again two minutes after they fall. Calling is chosen once at the start.
    Earlier update: The Four Callings (2026-10-20)
    • Press C to choose a calling: Knight, Mage, Ranger or Cleric, each with its own body, weapon and three powers on right click, F and R.
    • Name your hero and pick a colour, helm and cape. Talent points arrive from level 2.
    • Three new camps: spiders at the Webbed Hollow, bandits at Cutthroat Camp, wraiths at the Sunken Shrine.
    • Captain Brisa, Nell and Sister Lune bring six new quests to Glyphwick.
    • Eight adventurer bots now play every class, and clerics heal you mid-fight.
    What players say
    • @themaker · 2026-10-20 · played 3 min · 1 heart: “odd, but kinda dope , cool idea bro”

    • @parz1val · loved it · 2026-10-22 · played 10 min: “Really love the style and gameplay! The bots help me level up and earn gold, it keeps me to explore more in the game.”

    • @lego · loved it · 2026-10-19 · played 16 min: “I love the ASCII art style! The game looks great imo. Tho my current quest, "Pelts for the Bellows" isn't counting. Is it RNG or are you still working on that quest and adding more?”

      • @smallzero (maker) replied 2026-10-20: “Was an error, fixed it”
      • @lego replied 2026-10-20: “I thought there were more quests now. Came to Amberfields Downs, but there's no mobs to slay, so I can't complete my quest”
    • @yzykyl · loved it · 2026-10-19 · played 9 min: “At first I was like "hmm this looks pretty weird". As I played on, I tried squinting my eyes and it made me go "ohhh I see". It actually looks pretty beautiful. This is such an interesting and unique visual style. Looking forward to playing more.”

    Parkour Rush

    By @majid. Published 2026-09-06. Last updated 2026-10-25.

    You're racing against time through dynamic urban environments, vaulting over obstacles and scaling walls to reach the finish. Feel the adrenaline as you master fluid parkour movement and discover the fastest route to vic

    Categories: Action, Platformer, Racer, actually hard, beautiful, solo.

    Reviews: 100% loved it · 5 votes · 20 reviews and replies · 41 likes · 1,623 plays.

    Released 2026-09-07. 18 updates since release, the newest 2026-10-25.

    Newest update: Ghosts and Medals (2026-10-25)
    • Race your own best run: your ghost replays slides, wall runs and vaults. Press G to hide it.
    • Every course now has bronze, silver, gold and author medal times, plus its current champion.
    • Spamming slides on flat ground no longer earns flow. Clean lines score.
    • Night courses are lit along the whole route.
    • Restarting a run no longer replays the record celebration.
    Earlier update: New Runners, Flow & RUSH FM (2026-10-08)
    • The biggest update yet!
    • NEW RUNNERS
    • Two brand-new runners, built from scratch: proper outfits, detailed faces, a clean cel-shaded look, a ponytail and jacket that move with you, and fingers that grip.
    • Pick your runner in the menu lineup, and dress them in new skins and trails from the Shop.
    • EVERY ANIMATION REBUILT
    • Running, idle, jumps and leaps, vaults and kongs, wall runs, ledge grabs, climbing walls and poles, slides and landing rolls are all redone and feel much more real.
    • FLOW
    • Moving well now makes you faster. Wall runs keep your speed, a well-timed vault gives you a boost, and chaining moves together builds your speed by up to +15%.
    Earlier update (2026-09-11)
    • Finish strong: a new YOU ARE #1 celebration with victory sound when your saved run is confirmed at the top of the course leaderboard. Fixed Ribbon Run’s finish-platform fall-through and added exact solid support to all 50 finish decks. Celebration supports reduced motion and keeps Retry and Exit within reach.
    Earlier update (2026-09-11)
    • Fair first-achieved ordering for tied personal bests; an automatically refreshing in-course top-three leaderboard; two-step Escape handling with a direct M menu shortcut; minimal nametags for other players. The intermittent tab-return action-input issue remains under investigation.
    Earlier update (2026-09-10)
    • Tic-tac kicks harder and further off the wall; chain tic-tacs wall to wall. Training Ground gains its own TIC-TAC ALLEY lane south of the corridor. Retry button (R) beside Menu during a course.
    What players say
    • @j · 2026-09-07 · played 31 min · 3 hearts: “so good! wonder if the main action after each should be retry or next?”

      • @majid (maker) replied 2026-09-07: “next appears after you complete a course, but I can add that too”
      • @majid (maker) replied 2026-09-10: “this was added, along with more UI updates”
    • @jeon · 2026-09-07 · played 50 min · 3 hearts: “Love the obstacle and the animation of the game the high jump and the slide and love the stages have different scenario what should i do, looking forward for more”

      • @majid (maker) replied 2026-09-07: “thx for the feedback!”
    • @makeriffic · 2026-09-11 · played 1 hr 43 min · 2 hearts: “Never knew this game could really get competititive with the run time lol. I have spent some quality time strategizing how to beat kindislandaa476 on the first light. It was very satisfying to get the top record haha.”

      • @majid (maker) replied 2026-09-11: “🔥 congrats, that level is competitive”
      • @horse replied 2026-09-11: “you have more work to do :)”
    • @makeriffic · 2026-09-10 · played 1 hr 43 min · 2 hearts: “Yo, I really like these courses, and there are so many to choose from! I have chosen the last one which is City Symphony and I really enjoyed all the wall climb lol I was so smooth with it. Looking forwarrd to be finishing it all and possibly set a leaderboard record myself!”

      • @majid (maker) replied 2026-09-10: “appreciate it and glad you enjoyed 🙏”
    • @mistarpudding · 2026-09-09 · played 18 min · 2 hearts: “animations are looking very solid and smooth. its literally a complete package for a parkour game. i really love the wall runs and the slides, they look sick! i had issues with mantling, specifically with the medium height edges (the orange ones). they seem to be inconsistent, as if theres a certain range where mantling only happens when you jump from there. failed a lot of my jumps because of that. overall, still a solid parkour game, had lotsa fun!”

      • @majid (maker) replied 2026-09-09: “thx for feedback will look into that”
      • @majid (maker) replied 2026-10-08: “should be fixed but lmk if any more issues!”

    Spawn Legends

    By @chucky. Published 2026-09-27. Last updated 2026-10-23.

    Seventeen original heroes in an epic comic-card collection. A visual design studio in progress.

    Categories: Deckbuilder, Strategy, good with friends, actually hard, beautiful, multiplayer.

    Reviews: 100% loved it · 9 votes · 24 reviews and replies · 28 likes · 525 plays.

    45 updates since release, the newest 2026-10-23.

    Newest update: Eclipse Rising (2026-10-23)
    • PLAY now burns under a black sun, with a golden corona and a flare when you press it.
    • Matchmaking searches the eclipse: a gold corona circles your crest and the VS reveal lands in gold.
    • HOME glows with slow eclipse rays, a pulsing ring of light and drifting gold dust.
    • New box art: Legobites, the TIDEBREAK champion, crowned under the eclipse.
    Earlier update: Eclipse Arrivals (2026-10-22)
    • Four ECLIPSE locations join the rotation when Season 3 starts: Corona, Umbra Gate, Totality and Penumbra.
    • Two rare, tough rivals can appear in ECLIPSE: The Scarab King and The Star Devourer. Beat them for a title, a card back and PRISM.
    Earlier update: Eclipse Rising (2026-10-18)
    • Season 3 ECLIPSE arrives Oct 23: 15 new heroes split between CORONA and UMBRA, each with its own ability and animation
    • New ECLIPSE pack, new battle pass and two new Deck Guides
    • Face The Eclipse Queen, the season's special rival
    • TIDEBREAK recap with Elo soft reset, then the ECLIPSE intro
    • Collection cost filter now goes to 7
    Earlier update: Trophies & Honors (2026-10-12)
    • Unlock 13 trophies by reaching milestones — your first win, ten wins, hundred wins, hot streaks, tower peaks, defeating the Drowned King, opening packs, and climbing the ranked tiers.
    • Veteran players automatically earn the trophies they've already achieved, so your past feats are recognized when you log back in.
    • Oblivar now displays his current Power bonus in your hand, and Grimveil shows how much Power he's grown — no more guessing their strength.
    Earlier update: Lantern Path (2026-10-10)
    • Laurence the lantern-keeper arrives as the newest hero, lighting the way with his golden glow.
    • Play Laurence and watch paper lanterns float to every card in your hand, permanently reducing their cost by 1 each.
    • Laurence now leads the roster on the home screen, replacing the old featured hero.
    What players say
    • @chizkeykkk · loved it · 2026-10-06 · played 24 hrs · 1 heart: “@makeriffic kept stealing my top 1 in the leaderboards! Bro stop 😂😭 Let me sleep lol. I will take that back, just wait”

      • @chizkeykkk replied 2026-10-18: “Dang season 2 is already almost over. 😅 I'm excited to see more cards and card combos!”
    • @sunraku · loved it · 2026-09-28 · played 4 hrs 7 min · 1 heart: “Hey chucky! Love this game again haha. You used the names of the players here in spawn and that was totally unique. The card game is easy to understand. Maybe you can put a timer so that if someone is idle that would be a pass.”

      • @chucky (maker) replied 2026-09-28: “Yeah, thanks for the feedback”
      • @chucky (maker) replied 2026-09-29: “I forgot to add you lol! Adding you right now”
    • @larrielabs · loved it · 2026-09-28 · played 36 min · 1 heart: “The card designs are so colorful and fun! 🎴✨ I really like the variety of heroes, and I appreciate the tutorial since the visuals make the card mechanics easy to understand. I did have some trouble dragging cards during the tutorial sometimes.”

      • @chucky (maker) replied 2026-09-28: “thanks for the feedback, I will check it”
      • @larrielabs replied 2026-10-07: “Hey @chucky! Thanks! Came to visit again, and so far I haven’t had any more issues with dragging the cards during my gameplay. So happy I can play this smoothly now without any issues! 🥹✨”
      • @chucky (maker) replied 2026-10-07: “@larrielabs thanks!! I did many upgrades”
    • @yujiro · 2026-09-28 · played 20 min · 1 heart: “I really like the card designs and the futuristic battle arena! The different locations make each match feel interesting. I’m enjoying the strategy of choosing which cards to play next. Adding ability cards would be amazing too!”

      • @chucky (maker) replied 2026-09-28: “Thanks for the feedback, adding you as new character!”
      • @yujiro replied 2026-10-25: “@chucky woooah, really appreciate that!! thank you so much.”
    • @chucky · 2026-10-24 · played 58 hrs: “Legobites won Season2, is now on the front page. Congrats!”

    Oxum Island

    By @sunr1se. Published 2026-10-17. Last updated 2026-10-24.

    EVERYTHING FROM RUST IS HERE: gathering, crafting, workbenches, bases, tool cupboards, code locks, raids, upkeep, blueprints, scientists, airdrops, the heli and weekly wipes. And now we ship OUR OWN CUSTOM UPDATES on top: asteroids, the Depths, the Oxum-7 lab, survivor bot clans, the arena, Halloween and more, with something new almost every day. Hardcore Rust-style multiplayer survival on a cold northern island after the collapse. You wake with a rock and a torch. Nothing is given. YOUR FIRST MINUTES 1. Main menu: pick your language with the flags up top (RU / EN / UA), check the store, skins and settings, then press PLAY. 2. Server list: PLAY opens the server browser with live online counts. MAIN x1 (RECOMMENDED, normal mode), x5 (five times the resources), x1 000 000 (one hit fills your inventory) and ADMIN SANDBOX (everyone gets the admin panel on P: kits, fly, god mode). Each server keeps its own inventory, armor and base; coins, skins and settings are shared. 3. Prologue cutscene: a narrator over an old city at dusk. A countdown, a meteor tears out of the sky, a crowd runs at you down the avenue, the blast, darkness and ringing ears. You wake on your back on the island and get up. 4. Coming back later: no meteor. The island's last rusty bus drives across the map, pulls up next to where you left and opens its door. Logged out in the air? The driver fires two scrap rockets on the roof and flies the bus to you. 5. On the island: a FIRST STEPS list walks you through it: hit trees with your rock, craft a stone axe, drink at a lake, place a sleeping bag so you respawn there. Hints along the bottom: T chat, I inventory, M map, N menu, Z frees the mouse. G turns your flashlight on and off. GATHER AND CRAFT Wood, stone, metal ore, sulfur, hemp, berries, mushrooms, scrap. 3 workbench tiers, furnaces, recyclers, traders. A backpack slot that carries extra items. BUILD AND RAID Bases from twig to wood, stone and armored: foundations, walls, doorways, windows, stairs,

    Categories: Action, Sandbox, good with friends, actually hard, multiplayer.

    Reviews: Positive · 80% loved it · 10 votes · 10 reviews and replies · 17 likes · 78 plays.

    36 updates since release, the newest 2026-10-24.

    Earlier update: Подъём раненых (2026-10-24)
    • Подъём раненых: держи E, кнопка заполняется, видно проценты и сколько осталось. Поднимать можно с 3 м. Игроки больше не остаются сидеть после подъёма. Новые анимации перезарядки у оружия. Награда топ-1 недели теперь приходит после вайпа. Нельзя выкинуть вещь при бесконечных предметах (фикс дюпа).

    死: One Hit Kill

    By @chocopuff. Published 2026-09-27. Last updated 2026-10-25.

    A precision sword duel. One clean hit ends everything — master stamina, parry the blade, return to the hub.

    Categories: Action, MOBA, actually hard, beautiful, multiplayer.

    Reviews: Positive · 91% loved it · 12 votes · 25 reviews and replies · 21 likes · 356 plays.

    63 updates since release, the newest 2026-10-25.

    Earlier update: The Abyssal Stills (2026-10-24)
    • A new boss hides beneath the Hall of Memories: feed the ink pool 50 Spirit Iron and dive into The Abyssal Stills
    • Face Jae Ka Bu: stalking blade-wolf with three 死 lives, Pounce Pin, Ink Sweep and Beam Sweep
    • Pacify him to claim Zhan Ma Dao - The Spirit Cleaver from Little Death
    • New Jae Ka Bu achievements and a fastest-time board
    • Visit the smith for the new Spirit Iron armor

    Faceless

    By @abbidabbi. Published 2026-09-26. Last updated 2026-10-14.

    Masked heroes with burning eyes fight across the island of Aurenfall. Tab-target combat, five callings, talent paths and gear worth hunting.

    Categories: RPG, Adventure, Action, MMO, good with friends, beautiful, multiplayer.

    Reviews: Positive · 90% loved it · 10 votes · 21 reviews and replies · 27 likes · 310 plays.

    25 updates since release, the newest 2026-10-14.

    Newest update: Frost & Arcane polish (2026-10-14)
    • Frost Nova and Frostbolt roots are now a low frost bind at the feet, the same size on every enemy. Mage hands show their element while casting, with no orb forming. Arcane: spells have an 8% chance to reset Arcane Storm, and a reset Storm hits 30% harder. A cancelled Arcane Storm cast no longer uses its cooldown.

    Pocket Rally

    By @jure. Published 2026-10-09. Last updated 2026-10-18.

    Tiny pixel karts, eight at a time. The wheel picks the race. Drift, boost, bonk.

    Categories: Party Game, Racer, Action, good with friends, funny, multiplayer.

    Reviews: 100% loved it · 8 votes · 8 reviews and replies · 18 likes · 257 plays.

    Released 2026-10-09. 4 updates since release, the newest 2026-10-18.

    Newest update: Smoother Racing (2026-10-18)
    • Karts look exactly the same and cost less to draw while racing, so races run smoother and cooler on phones.

    Call of Paint

    By @maine. Published 2026-09-13. Last updated 2026-10-06.

    Castle-to-castle paintball. Pick your marker, arc your shots and paint the other team across a river-cut arena.

    Categories: Shooter, Tactics.

    Reviews: 77% loved it · 9 votes · 41 reviews and replies · 59 likes · 4,178 plays.

    43 updates since release, the newest 2026-10-06.

    Newest update: Top Killers Board (2026-10-06)
    • Dust II Defuse hidden for now; Top Killers board matches the menu style

    Skyfall Rush

    By @tiger. Published 2026-09-25. Last updated 2026-09-28.

    Race across floating anime sky islands that crumble behind you. Dash, shove, and outrun the void.

    Categories: Action, Platformer.

    Reviews: 100% loved it · 3 votes · 14 reviews and replies · 47 likes · 1,342 plays.

    Released 2026-09-25. 3 updates since release, the newest 2026-09-28.

    Earlier update: Branch Routes (2026-09-26)
    • Past 200 metres the course splits into high side trails and low sky islands—each route has its own crystals, boosts, and hazards.
    • Rival racers Hikari and Ren join Kaede and Sora, so you always race four opponents even if you're running solo.
    • Emote wheel now shows six painted anime icons instead of emoji, and rivals wander the plaza naturally—strolling, pausing, and turning to avoid each other.
    • Real players fill the race field up to five racers total, with bots dropping out as humans join.

    Plinko & Monsters

    By @cardshark. Published 2026-09-25.

    Drop balls through a peg board of splitters. Your heroes wait in the buckets. Monsters wait up top.

    Categories: Puzzle, Action, actually hard, solo.

    Reviews: 100% loved it · 3 votes · 10 reviews and replies · 32 likes · 946 plays.

    Released 2026-09-25. 9 updates since release, the newest 2026-09-25.

    Newest update: Split Surge (2026-09-25)
    • Split pegs now spawn only one new ball instead of duplicating the entire board, making them far more tactical.
    • Combo bonus reduced to +0.5% per chain — focus on precision over endless cascades.
    • All percentage-based boon boosts cut in half, rebalancing late-game power scaling.
    • Endless mode now grants a new boon every 5 floors instead of every floor, slowing your ascent but raising the stakes.

    MechaBlade

    By @ress. Published 2026-07-30. Last updated 2026-09-22.

    Pilot one of eight unique mecha frames across three contested sky hills. Hold ground, drain your energy pool fueling flight and slashing attacks, and race to 300 points in fast-paced team combat.

    Categories: Action, Arena Brawler, good with friends, actually hard, beautiful, multiplayer.

    19 reviews and replies · 54 likes · 1,521 plays.

    28 updates since release, the newest 2026-09-22.

    Newest update: MechaBlade Update (2026-09-22)
    • Fixed tutorial continuity so leaving the course or falling no longer restarts completed lessons. Fixed missing hangar statues on return visits, including after the tutorial; previews now keep their bodies, weapons and capes tied to the correct hangar.

    ORRA

    By @117. Published 2026-10-05. Last updated 2026-10-17.

    Witnessglass knights fight across the drowned crater of the Nacre Reach, under Tareth.

    Categories: Action, Arena Brawler, Survivors, actually hard, beautiful, multiplayer.

    Reviews: Positive · 100% loved it · 11 votes · 11 reviews and replies · 31 likes · 1,005 plays.

    Released 2026-10-05. 4 updates since release, the newest 2026-10-17.

    Newest update: HOLLOWED (2026-10-17)
    • HOLLOWED: a new survival mode. Escort the Vesper through Lowbell at night with seven Watch knights while the horde climbs.
    • Five named bosses on the road to the Carillon, plus bells to hunt and keep.
    • Controller support, and controller button hints in the menu.
    • Faster, steadier hit markers on big bosses, smoother spectate camera, and safer rejoins mid-run.
    • Smoother big waves, and bots that fall under the street get pulled back to the fight.

    The Crownless

    By @izkimar. Published 2026-09-17. Last updated 2026-09-26.

    Break the army. Climb the kingdom. Take the crown with your bare hands.

    Categories: Action, Adventure, Strategy, actually hard, beautiful, solo.

    Reviews: 100% loved it · 3 votes · 23 reviews and replies · 31 likes · 1,158 plays.

    Released 2026-09-17. 8 updates since release, the newest 2026-09-26.

    Newest update: Campaign Fixes (2026-09-26)
    • New Run works again: a click during loading is no longer lost, and starting over from Blackweir can no longer freeze your character.
    • Continue on the title always takes you back to your campaign run. Fight Jev is the only button that resumes a duel.
    • The abandon-run warning scrolls into view when you press New Run.
    • Carrion enemies no longer glitch out of their attack pose at the end of each swing.
    • Unfinished test areas are closed to players, and the shortcut keys that could pull you out of a run into them no longer work.

    Flickshot

    By @yuidev. Published 2026-10-16. Last updated 2026-10-21.

    A fast blocky arena shooter that plays like an aim trainer: FFA with bots, ranked 1v1, a tracking range.

    Categories: Shooter, Action, good with strangers, actually hard, multiplayer.

    Reviews: 100% loved it · 6 votes · 7 reviews and replies · 32 likes · 490 plays.

    38 updates since release, the newest 2026-10-21.

    Newest update: Mythic Snipers Reforged (2026-10-21)
    • VOID returns as an obsidian blade with a violet rift and halo scope. INFERNO is forged anew with molten fins, gold trim and an ember scope. GLACIER rebuilt with a frost heart and spear tip. Menu stability fixes.

    SmallZero Drift Fest

    By @smallzero. Published 2026-09-08. Last updated 2026-10-04.

    Own the mountain after midnight. Link smoky drifts, chase taillights, and build your Japanese touge garage.

    Categories: Racer.

    Reviews: 100% loved it · 6 votes · 18 reviews and replies · 37 likes · 709 plays.

    25 updates since release, the newest 2026-10-04.

    Newest update: Showroom Garage (2026-10-04)
    • The garage is now a sleek showroom—your car rotates slowly on display under an orbiting camera while tabs line the top and your plate sits at the bottom.
    • Arrow keys or the arrow buttons flip through every car on the road in real time, spinning each one for a proper look before you commit to driving.
    • Drag the mouse to spin the car yourself while the camera circles it, giving you full control over the view.
    • The showroom keeps its own dark night aesthetic instead of switching to the light garage theme, so the vibe stays consistent.

    Higher

    By @chucky. Published 2026-03-20. Last updated 2026-10-11.

    Race up disco towers, candy mountains, and alien peaks in this toon-bright climbing arcade. Chase personal bests, unlock epic bean characters, and climb your way to the leaderboard.

    Categories: Platformer, Action, actually hard, solo.

    Reviews: 100% loved it · 4 votes · 23 reviews and replies · 77 likes · 1,847 plays.

    67 updates since release, the newest 2026-10-11.

    Newest update: Trophies & Achievements (2026-10-11)
    • Collect trophies for clearing each of the six worlds — Disco Fever, Deep Dive, Lava Circuit, Candy Kingdom, Outer Orbit, and Toybox Giant.
    • Win party games to earn trophies for Lavarush, Hexhive, Spinout, Tiptoe, and Rhino — reach 10 wins to unlock the Party Champ trophy.
    • Complete all six worlds to unlock the All Worlds trophy.
    • The Atlantis columns in Deep Dive are now solid boxes you can bump into instead of slipping through.

    Stik Fighter

    By @lazydev. Published 2026-08-19. Last updated 2026-09-04.

    You step into the ring against a thinking opponent who adapts and counters. Land clean hits, block incoming strikes, and claim victory across five brutal arenas—from rooftop to beach, dojo to temple.

    Categories: Action, good with friends, nothing to learn, solo, multiplayer.

    9 reviews and replies · 20 likes · 813 plays.

    Released 2026-08-19. 13 updates since release, the newest 2026-09-04.

    Newest update: Blood Pool Cleanup (2026-09-04)
    • The blood-pool manager has been removed — impact effects now run without a central coordinator.
    • Guard flashes and hit sparks now calculate and display independently, keeping the fight crisp and responsive.
    • The HUD now reads fighter state directly instead of mirroring data onto each fighter's bag, cutting network overhead and reducing sync lag in versus matches.
    • V.S. matches now use room truth to detect when an opponent has actually left, preventing false timeouts when the relay is slow.

    Cheeky Laps

    By @checo. Published 2026-10-24.

    A polished racing gallery with 22 anonymous team-color mannequins, tactile slapstick, and a live shared podium.

    Categories: Racer, Social, Driving, good with friends, funny, multiplayer.

    Reviews: 100% loved it · 1 vote · 1 review or reply · 1 like · 17 plays.

    Released 2026-10-24. 7 updates since release, the newest 2026-10-24.

    Earlier update: Helmets button (2026-10-24)
    • KITS is now HELMETS. Open it to buy any helmet, then WEAR the ones you own or TAKE OFF to go bare-headed. Your helmet shows on your avatar in the third-person gallery and in your COTA car. Plus today's engine-braking sounds, cleaner results cards and lap-board fixes.

    Hotel: Case №73

    By @ilaf. Published 2026-10-24. Last updated 2026-10-25.

    Одиночная сюжетная игра. Вы ведёте расследования, работая в ФБР. До вас дошло дело отеля Номер 73. На самом деле это и отель, и жилое здание. Несколько лет назад оно сгорело, и причастен был к этому некий Брюс... Сможете ли вы узнать, что на самом деле произошло? ДАННАЯ ИГРА НАХОДИТСЯ В ДЕМО-ВЕРСИИ! Бусти: boosty.to/playgoilya ||| A single-player story game. You are an FBI investigator, and the case of Hotel No. 73 has landed on your desk. It is both a hotel and an apartment building. A few years ago it burned down, and a man named Bruce was involved... Can you find out what really happened? THIS GAME IS A DEMO! Boosty: boosty.to/playgoilya

    Categories: Shooter, Horror, Adventure, beautiful, solo.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 5 plays.

    Released 2026-10-24. 6 updates since release, the newest 2026-10-25.

    Earlier update: Дробовик и 7Б (2026-10-25)
    • Под окном Брюса на диване лежит дробовик: 6 патронов, без него доски на 7Б не выбить. В колесе предметов 8 слотов. Убрана зависавшая подсказка у пожарной двери. / A shotgun lies on the sofa under Bruce's window: 6 shells, the only way through the boards on 7B. The item wheel has 8 slots. The stuck fire-door prompt is gone.

    Blockgrounds

    By @soulsreaper. Published 2026-10-24.

    100 blocky survivors drop onto one island. Loot, drive, outlast the zone. Last one standing wins.

    Categories: Shooter, Action, Driving, good with friends, actually hard, multiplayer.

    Reviews: 100% loved it · 1 vote · 1 review or reply · 2 likes · 12 plays.

    Released 2026-10-24. 19 updates since release, the newest 2026-10-24.

    Earlier update: Mode Queues (2026-10-24)
    • Solo, duo and squad now each have their own queue, warmup island, plane and match. Solo players only meet solo players. The queue fills the match of your mode that needs players most, and a new one opens instead of making you wait behind a running match.

    Синий Вихрь

    By @gameguma. Published 2026-10-24.

    Беги быстрее звука: кольца, петли и пружины в золотых холмах.

    Categories: Platformer, Action.

    Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 4 plays.

    Released 2026-10-24. No updates since release yet.

    MEOW CITY

    By @kamiljk. Published 2026-10-24. Last updated 2026-10-25.

    Pass your driving test in a cozy cat city: stop for red lights, dodge kitten crossings, earn yarn coins.

    Categories: Driving, Cozy, Sandbox, Racer, beautiful, funny, multiplayer.

    Reviews: 0% loved it · 3 votes · 3 reviews and replies · 1 like · 6 plays.

    Released 2026-10-24. 3 updates since release, the newest 2026-10-25.

    Newest update: Dog mode, Party Purr & smoother flying (2026-10-25)
    • Press M for person · cat · dog mode, with dog townsfolk and bones. New Party Purr plane with a disco deck. Planes: W/S tip the nose, F/J set thrust. Clearer first-person views in the Spruce Moose and Party Purr. Grand Prix rivals keep racing to the finish, Try Again no longer loops a crash, no more invisible cats on the road. Smoother traffic and HUD fixes.

    Nibbloria

    By @talosascia. Published 2026-10-24. Last updated 2026-10-25.

    Vermi cartoon in una grande arena tonda: mangia, cresci, accerchia e diventa il gigante dell'arena.

    Categories: Arena Brawler, Action.

    Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 6 plays.

    Released 2026-10-24. 14 updates since release, the newest 2026-10-25.

    Newest update: 5 nuovi pickup (2026-10-25)
    • In Classica arrivano Bolla Salvavita, Pioggia Golosa, Esca Gigante, Corona Golosa e Fantasma. Nuova intro animata, info aggiornate in 6 lingue.

    Tower Control 3D

    By @itsgary. Published 2026-10-24.

    Sit in the tower, draw routes on the radar, land every plane you can before two collide.

    Categories: Strategy.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 14 plays.

    Released 2026-10-24. No updates since release yet.

    TRANSMUTE 126 - THE CHEMISTRY LAB

    By @djdef1le. Published 2026-10-24.

    You're a chemist at the bench, combining elements to craft new substances and climb the synthesis ladder.

    Categories: Puzzle, Sandbox.

    Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 6 plays.

    Released 2026-10-24. No updates since release yet.

    Run Home From School

    By @hornet. Published 2026-10-24. Last updated 2026-10-25.

    A fifth-grader runs home from school: dodge teachers, sprint the corridor to class 5B, then escape the angry PE coach in the gym by vaulting the horse

    Categories: Platformer, Action, funny, solo.

    Reviews: 100% loved it · 1 vote · 1 review or reply · 3 likes · 6 plays.

    Released 2026-10-24. 7 updates since release, the newest 2026-10-25.

    Earlier update: Побег от физрука / Escape the Coach (2026-10-24)
    • 3 см на линейке: спортзал. Беги от злого физрука до выхода / 3 cm: the gym. Outrun the angry PE coach to the exit
    • Прыгай у козла: перемахнёшь с разгоном / Jump at a vaulting horse to fly over it
    • Физрук свистит и орёт «опять без формы!» / The coach blows his whistle: no gym kit again!
    • Новая таблица рекордов для 3 см / A new fastest-time board for 3 cm

    The Mossy Jar

    By @junimotrashcat. Published 2026-10-24. Last updated 2026-10-25.

    Pour soil, plant moss and ferns, mist the glass and raise a tiny world your creatures love.

    Categories: Cozy, Sandbox, Idle.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 5 plays.

    Released 2026-10-24. 6 updates since release, the newest 2026-10-25.

    Newest update: New Little Friends (2026-10-25)
    • 19 new plants, decor and creatures: haircap moss, venus flytrap, bumblebees, axolotls and more, free and in the Mossy Market
    • Anything you buy wears a NEW tag until you use it
    • Materials, market, creatures and jars are all sorted A to Z
    • Share your photo-mode pictures straight to chat
    • The layout fits sideways phones better

    Medieval Fate

    By @poisoncode. Published 2026-09-24. Last updated 2026-10-25.

    Un dominio por jugador, facciones propias y reparto de trabajadores en un mundo de estrategia feudal en construcción.

    Categories: Strategy, City Builder, MMO, good with friends, actually hard, beautiful, multiplayer.

    Reviews: Positive · 92% loved it · 14 votes · 41 reviews and replies · 61 likes · 13,135 plays · 22 playing right now.

    1,059 updates since release, the newest 2026-10-25.

    Earlier update: Corona del ascenso (2026-10-24)
    • ES · Clasificación individual: quien más puestos sube en el día luce una corona dorada junto a su nombre hasta la foto siguiente.
    • EN · Individual rankings: whoever climbs the most places in a day wears a golden crown next to their name until the next snapshot.

    Shoguns Return

    By @gaba. Published 2026-10-16. Last updated 2026-10-25.

    Shoguns reconstruido desde la base, dominio por dominio.

    Categories: Strategy, MMO, actually hard, multiplayer.

    Reviews: 100% loved it · 7 votes · 8 reviews and replies · 19 likes · 4,785 plays · 17 playing right now.

    64 updates since release, the newest 2026-10-25.

    Earlier update: Invocadas de Naturaleza (2026-10-24)
    • Informes de batalla: ficha azul que suma oso, águila y lobo de la Shugenja de Naturaleza en cada turno, en el resumen y en Totales por tipo. Nuevo botón «Invocadas en el resumen»; ocultas, los no muertos que quedan entran en los huecos libres del ejército.

    Dust 2 DM

    By @tiger. Published 2026-09-28. Last updated 2026-10-08.

    Free-for-all on a sun-bleached Dust: AK, Glock, knife. Drop in, first to 35 wins.

    Categories: Shooter, Action, good with strangers, actually hard, multiplayer.

    Reviews: Mixed · 46% loved it · 13 votes · 42 reviews and replies · 1,192 likes · 49,287 plays · 6 playing right now.

    Released 2026-09-28. 4 updates since release, the newest 2026-10-08.

    Newest update: Buy Menu Live (2026-10-08)
    • Open the buy menu with B during spawn immunity to pick your primary, pistol, Zeus, and grenades from a grid like CS2's.
    • Your chosen loadout saves across lives — swap columns with number keys 1–5, then pick a cell with 1–5 again.
    • An agent stands beside the buy menu holding the gun under your cursor, so you see what you're about to buy.
    • Decoy grenades join the arsenal: throw one to fake your position while you flank.

    Diablo Survivors

    By @izkimar. Published 2026-10-20. Last updated 2026-10-23.

    Pick your hero at the camp fire, step through the portal, survive the horde.

    Categories: Survivors, Action, RPG, good with friends, actually hard, multiplayer.

    Reviews: 100% loved it · 5 votes · 5 reviews and replies · 89 likes · 1,937 plays · 4 playing right now.

    Released 2026-10-20. 12 updates since release, the newest 2026-10-23.

    Newest update: Chests you choose from, potions that keep up (2026-10-23)
    • Opening a chest now lays out three reward cards: take a power, a find, a rune, gold, supplies or a scroll. Horadric chests deal richer cards, and about 1 in 6 is Sacred. Healing potions drop more often on Nightmare and Hell, and a hero with an empty belt who stays under half life gets a potion dropped at their feet.

    World of Spawncraft

    By @devcat. Published 2026-09-27. Last updated 2026-10-25.

    Choose your legend from Warrior, Priest, Mage, Rogue, Paladin, Death Knight, Druid, Shaman or Hunter—then rise through 30 levels of epic quests, brutal dungeons and world-shaking raids.

    Categories: MMO, RPG, Action, good with friends, actually hard, beautiful, multiplayer.

    Reviews: Positive · 80% loved it · 10 votes · 32 reviews and replies · 19 likes · 261 plays · 3 playing right now.

    109 updates since release, the newest 2026-10-25.

    Earlier update: Hooves Hit Right (2026-10-24)
    • Every horse and steed gallops like a real horse now: front knees fold back, hind hocks fold forward, legs reach and plant. Every class gets its second skill at level 3 instead of 4.

    OMENFOLD — The Fractured Archive

    By @foaryoano. Published 2026-10-25.

    A card-battle descent through a burning archive: play the Warden, settle your Debt, outlast the Cinder Stacks.

    Categories: Deckbuilder, Roguelite, RPG, actually hard, beautiful, solo.

    0 reviews and replies · 2 likes · 8 plays · 2 playing right now.

    Released 2026-10-25. 2 updates since release, the newest 2026-10-25.

    Newest update: Ink That Counts (2026-10-25)
    • Right-click a card (long-press on phones) to read every keyword on it.
    • Cards in hand show their real Block and damage after Guard, Might, Weakened and Exposed.
    • The path map is cleaner and fits every screen, with no boss line.
    • A quill cursor on mouse devices, and phone text and hints tidied.
    • Card type lines like Skill · Exhaust no longer break.

    Red Rock Showdown

    By @medeo. Published 2026-10-25.

    Eight gunslingers, one red canyon. Pick Showdown or Gold Rush in the saloon, first to 10 kills or 30 gold takes the round.

    Categories: Shooter, Arena Brawler, Action, good with friends, nothing to learn, multiplayer.

    0 reviews and replies · 0 likes · 3 plays · 2 playing right now.

    Released 2026-10-25. 2 updates since release, the newest 2026-10-25.

    Earlier update: Clearer Clock (2026-10-25)
    • Guns no longer swap when you walk over them: stand on one and press F (GRAB on phones) to take it.
    • New gunslinger skins and Golden Guns in the saloon dressing room. Looks only, never the fight.
    • A tip jar on the saloon bar: drop a coin for the barman.
    • Cleaner HUD: sharper Gunhand plate, end-of-match board and phone layout.
    • No more red rings under the fighters.
    • On phones, enemy distance markers no longer cover the round clock.

    Bean Craft

    By @tictac. Published 2026-10-05. Last updated 2026-10-21.

    Mine, craft and survive together on a candy archipelago in the Bean universe.

    Categories: Sandbox, Cozy, good with friends, beautiful, multiplayer.

    Reviews: 50% loved it · 6 votes · 7 reviews and replies · 4 likes · 283 plays.

    Released 2026-10-05. 18 updates since release, the newest 2026-10-21.

    Earlier update: Play It Anywhere (2026-10-16)
    • Bean Craft now plays right inside a post on X: drag to look, compact hotbar and crafting window.
    • A quicker arrival flyover when you open it in a post.
    • A new trailer: mining, building and crafting at noon.

    Need for Spawn

    By @chucky. Published 2026-10-14. Last updated 2026-10-19.

    Build your street car in an underground garage, then run it hot on the night test track.

    Categories: Driving, Action, good with friends, beautiful, multiplayer.

    Reviews: 100% loved it · 6 votes · 7 reviews and replies · 18 likes · 248 plays.

    Released 2026-10-14. 6 updates since release, the newest 2026-10-19.

    Newest update: Street Jobs Encore (2026-10-19)
    • Replay any street job you've cleared and climb its leaderboard
    • BEAT DROP has three songs, each with its own ranking
    • HOOP STREAK has farther spots and the same hold-and-release shot as the free ball
    • RAMEN RUSH: grab bowls with E at the chef's counter, carry them in your hands, beat a tighter clock
    • KITSUNE now has a time limit, and Your Garage sits inside your player card

    Dust Strike

    By @unozinnfpshz165. Published 2026-10-25.

    CT contra TR num deserto de arenito: compre, plante, desarme. Casual, Ranqueado e Mata-mata.

    Categories: Shooter, Strategy, Action.

    0 reviews and replies · 1 like · 1 play.

    Released 2026-10-25. No updates since release yet.

    WWEPG13: Restless Tycoon

    By @nova_ranger_59. Published 2026-10-06. Last updated 2026-10-25.

    Train pro wrestlers, keep them from burning out, patch them up, and put on the weekly PPV.

    Categories: Sim, Sports, good with friends, multiplayer.

    Reviews: 100% loved it · 2 votes · 3 reviews and replies · 3 likes · 13 plays.

    Released 2026-10-06. 4 updates since release, the newest 2026-10-25.

    Newest update: Big Arena Night (2026-10-25)
    • The fight arena is way bigger (60x50m, 2,200 seats) and pays 15% more: $460 match base, $28.75 parking. Gym is larger with 16 new machines, roster cap 70 → 120, more lounge seats, smarter Med Bay triage that treats the worst injuries first. How to Play updated.