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@tuanteku

Spawn: Your Place to Make Games with Friends

what spawn is

  • your place to make games with friends
  • describe any game you can imagine. savi builds it with you
  • free to make, free to play
  • publish in one click. real players in minutes
  • everything you make is multiplayer from the start

The Team

Founded by Jacob Sansbury (second company; previous exit to Robinhood). Spawn is built by a team of under 10 and is backed by an unannounced round. Spawn spent about 18 months in early alpha and moved into beta in February 2026. Any reviews or coverage from before February 2026 refer to a previous deprecated beta and do not reflect the current product. It's still early and iterating fast. See spawn.co/about for what's being built and recent news.

start here

what spawn is

you open spawn and you're standing in an empty world — flat ground, a pale sky, room to walk. you tell savi you want a snowy village at dusk. she builds it: hills, cottages, snow starting to fall. she also puts a chapel at the edge — she thought every village like this should have one. you weren't going to put a chapel there. you ask her to make it the only building still lit. she pulls the light from the rest of the village. that's the whole loop: you say a thing, she says one back, and what you end up with is something neither of you would have made alone.

spawn is a place to make multiplayer games by talking — side-scrolling, top-down, 3D, whatever the game wants to be. you describe what you want; the world appears around you, fully made. you bring the idea. nothing else is required. creating is free, and stays free however many times you change your mind.

savi

savi is who you build with. she's a game designer with her own taste, her own ideas, and an obvious, infectious love of the work. she's in the world with you the whole time: send a message and she's looking at exactly what you're looking at — the same hill, the same jump that feels wrong, the same enemy clipping through the floor.

ask for a castle on that hill and she builds it while you watch. tell her it should feel creepier and she pulls the light down, rolls in fog, and slows the music — she doesn't stop to ask which color. she'd rather make a real call and hear you disagree than hand you a blank to fill in. you answer it, she answers back, the game moves between you. that's the collaboration.

in most tools, the idea is the easy part — everything else is on you: sourcing assets, wiring multiplayer, running servers, writing every line of the game itself. savi makes all of that part of the conversation. you describe what you want; she shapes the terrain, lights the dusk so it looks like dusk, scores the boss fight, gives the NPCs voices she invents on the spot — with her own taste in every choice. you react, she adjusts, the version that lands is one neither of you would have made alone. underneath the whole thing, multiplayer is already running. you bring the idea. she brings everything that used to require a team. the game gets made between you.

the moment you describe a game, savi takes it on like it's hers too. when the safe version of an idea is smothering the interesting one, she says so, and shows you the braver cut. when something finally lands, she's the first to see it and the loudest about it. and the whole time, she's listening for the game under the game — the thing you put in without noticing, the real reason you wanted to build this — and when she catches it, she builds toward it.

faq

frequently asked questions

Getting started

What is Spawn?

Spawn is a place to make multiplayer games through conversation. Bring an idea, build it with Savi, and invite friends to play. You can make 3D games, 2D games, or a mix of both.

What is new in Spawn 6?

You can connect games with portals, build alongside friends, and invite your own coding agents to help. Your game has editable files and a history of saved changes. You can keep building while other people play.

Is Spawn free?

Yes. Creating and playing are free, and Savi is included. You do not need a separate AI subscription to build with her.

If you choose to bring an outside coding agent, you use your own account with that service.

How do I start creating a game?

Go to Create. Press Tab to open Savi's chat, or tap her face on a phone. Tell her what you want to make. Start with the part you want to play first, then build on it together.

Where can I download the desktop app?

Visit for the available desktop apps.

the guest list

bring a game you already made

the bet

the spawn bet

my girlfriend has been describing the same game to me for years — a roguelike where you forage for mushrooms, cook soup, and build a town around the soup — and she's had no way to build it. she's not lazy and she's not dumb. she just isn't going to spend four years learning c# to chase one idea. that's the situation the entire medium is in. the great games we have were made by the tiny number of people who happened to combine an idea with the patience to sit in a toolchain for a decade, and almost every other idea died before it got near a screen. stardew valley took one person four years alone in a basement. that's not a romantic story about craft, it's a story about a filter — a filter that screens out everyone whose patience or circumstance or wrist tendons gave out before year four. the games we have are the survivors of it. the games we don't have are everyone else's.

the obvious move at this point in history is to glue a chatbot onto unity and call it the future of game development. several companies have done this. it doesn't work for the same reason strapping an llm to microsoft word didn't replace authors — the bottleneck was never typing speed. unity's editor was built for the survivors of the filter, and any ai you bolt onto it inherits every assumption baked in: that you know what a prefab is, that you'll patiently rebuild your scene graph when the netcode breaks, that of course you'll learn the shader pipeline because eventually you'll need to. my girlfriend is not going to learn what a prefab is. she shouldn't have to.

you say "a forest where the trees argue." three seconds later you're standing in one. savi tells you she gave the oak the most opinions because she thought you'd like that. you ask her to make the birch louder. the birch starts insulting the oak. your friend joins through a link, lands next to you in the same forest, and starts laughing at the birch. you're standing in something that didn't exist forty seconds ago.

two things make that possible. every message to savi is free — not because she's cheap, she isn't, but because making creators count tokens before they speak would kill the only loop that actually produces good games. the only way to find a game is to riff for an hour, hate most of it, and stumble into the version that's alive. you can't do that if you're metering yourself. we eat the cost. and every game is multiplayer from the first message, because the runtime is multiplayer underneath and turning it off would have been the harder thing to do. these aren't features we tacked on — they're what you get when the foundation is the right shape, and together they completely change what creation feels like: you say something, savi answers, your friend is already standing in it, and you change it again before any of you stop laughing.

engine releases

Every engine release, in full: spawn.co/about

Spawn — for the agent reading this

Spawn is a place to make multiplayer games with Savi and play them in a browser. Describe your idea, try it, and change it together. Share a play link to invite friends.

Make a game, by yourself

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once): the Bearer on every door and the password on git. GET https://www.spawn.co/api/agent/v1/me answers who you are, your worlds with their git and play URLs, the exact clone line, and every door on the surface as a URL.

A world is one call: POST https://www.spawn.co/api/agent/v1/games with {"name":"<its name>"} answers its git URL, its play URL and its worldId. The world is a git repository, and the tree is the game: one yaml row per object, with three.js's geometry names and MeshStandardMaterial's fields; a script per behavior, a module with update(ctx, dt); the HUD as HTML in scripts/ui.js. AGENTS.md at the root of the clone says the files and the API in one screen.

git push to main lands it. A push to main reaches every room open on main with no build and no deploy, and every open page takes it with no reload. Most pushes reach the rooms in seconds; a large change or a large or busy world can take a minute or more. The push's remote: lines carry the verdicts, and a fault names the file and the line.

https://www.spawn.co/@alice/gauntlet@dev (an example address; every world has one) is that push as a web page: any browser plays it, headless included, with no sign-in. The page marks <html> with the class spawn-world-shown once the world is drawn, and the game's console.log and script faults print in that page's console.

What we're building, and every engine release: spawn.co/about

The long form of this text, for agents: spawn.co/llms.txt

spawn
what we're building·download·partners·jobs·terms·privacy·discord·
@tuanteku
Shelf118 likes

On Spawn right now

970 people were on Spawn in the last hour.

44 games here, as of 2026-11-02 23:49 UTC: 167,916 plays, 2,889 likes, 540 reviews and replies and 1,076 updates from their makers; 20 games were updated in the last day.

Escape from Stranglethorn

By @izkimar. Published 2026-10-23. Last updated 2026-11-02.

Nine Human classes. A jungle full of valuables. Make it back to Booby Bay.

Categories: Extraction, RPG, MMO, Action, good with friends, actually hard, multiplayer.

Reviews: Mixed · 65% loved it · 26 votes · 53 reviews and replies · 507 likes · 72,349 plays · 69 playing right now.

43 updates since release, the newest 2026-11-02.

Earlier update: Solid Ground (2026-11-01)
  • The Wild Hunt now rides for 20 minutes.
  • Scarlet Monastery Cathedral floor is sturdier underfoot.
  • Dungeon spell effects clean up properly after each cast.
  • Zone portals retry on their own if a crossing fails during a swap.
  • Enemy nameplates show your dots and debuffs, and Warlocks hit harder with their Imp out from the start.
Earlier update: The Headless Horseman Rides (2026-11-01)
  • The Headless Horseman's Wild Hunt: once every level 15–25 zone hour he rides, plants death footholds, and fights you at the King's circle for the night's best chest.
  • Seven new zones rotate every 90 minutes: Coldridge, Northshire, Elwynn, Eversong, Redridge, Hillsbrad and Stranglethorn, with a closing storm that leaves altar domes as the only safety.
  • Dungeon Gateways in every level 6–25 zone open Shadowfang Keep and the Scarlet Cathedral.
  • Night Elves and Blood Elves are playable.
  • Every class gets its whole kit by level 12, new skills land free on your bar, plus a big pile of fixes.
Earlier update: Fang Runs Them Down (2026-11-01)
  • Two Rifts can burn in a zone at once, and a Rift Key opens a tear even while one is up.
  • The Planar economy opens: Quartermaster, Planar Cores at the forges, elemental sets and mounts.
  • An optional Loot Filter, off by default. Gear for an empty slot is always looted and worn.
  • Drag items in and out of the Dungeon Bag, and vault tabs file your deposits for you.
  • The dodge roll is immune for 0.9s, and every Forge Altar has a glowing nameplate.
  • Mounts can now be lent for a limited time: a borrowed mount shows how long it has left, warns at 5 minutes, then fades and your own mount returns.
  • Fixed loot failing to load for some players.

you don't have to know how any of this is done. you have to know what you want — and when you don't, she shows you something, you react, and you find it together.

building is a conversation

think of it as shaping clay, not placing an order.

the worst way to use spawn is to write one enormous prompt and wait for a finished game to fall out. the good stuff lives in the back-and-forth — "make a platformer," then "add spikes to that gap," then "the jump feels stiff, loosen it," then "drop a checkpoint before the hard part." every message is a small move you make after watching the last one land, so the game you end up with is one you discovered rather than one you specified up front.

the first message barely matters. the next hundred are where the game actually arrives. when you stall, ask savi — she'll put something on the screen, you'll react, and you're moving again.

everyone's in the room

every spawn game is multiplayer from the first message. the world starts that way. you make something, send a link, and seconds later your friend is standing next to you in it. they can play what you've built or take the other end and build with you, same world, same moment. savi is right there too: three of you in one room, making one thing.

places and instances

a game can be bigger than a single world. places are its separate rooms — a town, a dungeon, a boss arena — each with its own terrain, atmosphere, and rules, joined by the doors and portals you set between them. instances are how a crowd fits inside one: when a second group walks into the same dungeon, spawn quietly hands them their own copy of it, so a thousand players can all be in the dungeon without ever bumping into each other. you get multiplayer at scale and never touch a server.

making money

games on spawn earn through spoins, the currency players spend inside them. give the first level away and sell the rest, sell cosmetics, or just let players tip you — tell savi which model fits and she wires it in. of what a player spends, you keep half and spawn keeps half.

it works the way roblox does. you publish, players show up, and you earn inside spawn while we run the servers and the distribution. there's nothing to export and nowhere else to ship it.

getting good in public

most of spawn happens around other people. the discord is where creators trade work, get unstuck, and find collaborators. spawnjam is the weekly jam — a theme, a deadline, prizes, and a real reason to finish something.

nobody arrives good. you build something rough, watch the person next to you build something better, work out what they did, and try it yourself. that loop, run in the open in front of people who are also still figuring it out, is how a creator gets sharp — and how the whole place keeps raising its own bar.

the toolset grows itself

people build wildly different things here — card games, voxel worlds, 2D fighters, UI-only games, sprawling 3D RPGs. no single editor could serve all of that, so spawn doesn't ship one. when you need a tool, you and savi build it: a cutscene editor for a story game, a wave composer for a tower defense, a loot balancer for an RPG. creators have already made all three.

then you publish your tool as a mod, and the next creator builds on top of it. the toolset is a pile everyone keeps adding to, and it gets deeper every week.

Download Spawn

Can I play and build on my phone?

Yes. Open Spawn in your phone's browser to play or build with Savi. Games marked Desktop only need a computer.

For iOS app beta access, check the announcements in our Discord.

How do I make my game work on a phone?

Ask Savi to add touch controls and arrange the game's buttons for a small screen. Try it on a phone before sharing it. Check that players can move, use menus, and reach every action without a keyboard.

How do I change my username?

Inside a game, open Settings from the gear on the right. Select your name, enter the new name, and press Enter to save it.

How do I change my character?

Press your picture at the top of the page, then edit character. Inside a game, open Settings from the gear on the right, select your name, and choose edit character. Describe the character you want in the editor.


Building with Savi

Who is Savi?

Savi is your companion for making games. Talk through ideas, try them, and tell her what to change. You bring the direction and taste. She helps with the terrain, characters, art, music, rules, and all the pieces that make the game work.

You can give her reference images and point out what you like. You can also send a new message while she works to change direction.

Which AI does Savi use? Do I need to connect my own account?

Savi uses Claude Opus 5.5 by default. The models behind her can change as we improve Spawn. Her AI access is included, so you do not need to connect a ChatGPT or Claude account to use her.

Bringing your own coding agent is optional.

What are wisps?

Wisps are Savi's helpers. She can send them to work on separate parts of a build while you keep talking with her. They bring their work back to the same game.

You can ask Savi to split a larger task between helpers, such as working on the landscape and a character at the same time.

What is Lock In?

Lock In gives one build a deeper pass. Type /lock-in with the task you want to work on. Savi offers a plan. Read it, then press the Lock In button in her reply to start.

It can take longer than a normal request. Use it when you want more care on a specific build or a difficult change. Savi will tell you if a Lock In is not available.

Is Focus the same as Lock In?

No. /focus changes Savi's focused look. Type it again to turn it off. It does not change the AI model or give a request more thinking time.

Use /lock-in for a deeper build.

How do I get better results?

Start with a small, playable idea. Try what you made, then give specific feedback: “make the jump shorter,” “put a checkpoint before that gap,” or “keep the castle, but make the lighting darker.”

Reference images and examples help. Tell Savi what must stay the same as well as what you want to change. If you are stuck, ask her to suggest the next step.

Which chat commands are useful?

  • /help shows the available commands.
  • /debug asks Savi to investigate a bug and work on a fix.
  • /lock-in asks for a deeper build.
  • /focus toggles Savi's focused look.
  • /invite opens the invitation for a friend.
  • /agent gives you a one-time key for an outside coding agent.
  • /jam brings the current SpawnJam into the conversation.

What does the Context circle show?

It shows how much conversation Savi is working with. Long conversations can be condensed so she has room to keep building. This is separate from your game's saved files and history.

If an earlier detail matters to the next change, remind her of it.


Making your game

What kinds of games can I make?

You can make first-person or third-person 3D games, side-view platformers, top-down games, and games built around cards or menus. Games can be single player or multiplayer.

Describe how you want the game to play. Work with Savi on its camera, controls, and rules.

Is there a limit to the number or size of my games?

You can create as many games as you like. Spawn 6 does not set a fixed size limit on a game.

A large game still needs to run well on the devices people use. Test as you build, and tell Savi which parts feel slow.

How do I create models and animations?

Describe the character or object to Savi. Give her reference images when you have a specific look in mind. Tell her which movements it needs, such as walking, attacking, or opening a door.

Try the result in the game. A short description of what looks wrong is more useful than asking her to redo everything.

How do I import my own assets?

Drop files into Savi's chat and tell her how you want to use them. Common formats include:

  • Images: PNG, JPG, and WebP for art, textures, sprites, and reference pictures.
  • 3D models: GLB for characters, props, and buildings.
  • Audio: MP3 and WAV for music, sound effects, and recorded voices.

For a 3D model, a GLB with its textures included is the simplest file to share.

Can I add characters that talk?

Yes. Ask Savi to add characters with dialogue and voices. Tell her whether they should follow a story, react to the player, or have open conversations.

Can I make custom tools for my game?

Yes. Ask Savi to make a tool for the job you need to do. Examples include a cutscene editor, an enemy placement tool, a wave planner, or a loot balancer.

You can package reusable tools and content as mods for other games.

What are mods? Do I need them?

Mods are reusable tools or content that you can add to a game. You can ask Savi to find, use, or create one.

You do not need mods to start building. Add one when it helps with something you want to make.

Will my older mods work in Spawn 6?

Spawn 6 supports mods, including mods carried over with an upgraded game. Try yours after the upgrade. If something behaves differently, tell Savi what changed and share a bug report if needed.

A mod that adds a useful tool can still help. A mod that worked around an old engine problem may no longer be needed.

How do I save a player's progress?

Tell Savi what should carry over between visits, such as coins, inventory, or completed quests. Also tell her what should reset when a new game starts.

Test by leaving and coming back. Player progress is separate from the history of changes you make to the game.

Can I make a copy of my game?

Yes. Go to Create, open the menu on your game's card, and choose Duplicate. Use the copy to try a different direction.

What are Places and Rooms?

A Place is an area of a game, such as a town, dungeon, or arena. It can have its own scenery and rules.

A Room is a separate session of the game. Use rooms when different groups need their own match or adventure. Tell Savi which people should play together and what they should share.


God Mode and history

What is God Mode?

God Mode lets you fly around and edit things directly. You can move objects, turn them, change their size, and use building tools.

After your first build, open the chat and select God, or hold Tab and press G. Select Player to return to playing.

What are the basic God Mode controls?

On a computer:

  • Hold the right mouse button and drag to look around.
  • Use WASD to move.
  • Double-tap Space to start flying. Hold Space to go up and Shift to go down.
  • Right-click an object to select it. Drag its handles to move or reshape it.
  • Press R to rotate the selected object.

The bottom toolbar holds shapes, paths, brushes, and saved blueprints. You can also ask Savi to help with a selected object.

How do I undo a change or return to an earlier version?

Select your game's name to open its changes. Choose Undo beside a change to ask Savi to undo it.

For an older version, open All changes, select the change you want to return to, and choose Go back to this. Savi applies the change. Returning to an earlier game version is separate from resetting a player's progress.


Building and testing together

How do I build with a friend?

In a game, press Invite in the bar. Anywhere else, press friends. Or type /invite in Savi's chat. Choose copy build link and send it to your friend. That link lets them build.

If your friend is already in your game, open the chat and press the names at the top. Press Make builder beside your friend's name. To take it back, press Builder beside their name and choose Make player.

Someone already visiting can also ask to build. You decide whether to accept.

Can friends test an unfinished game without being able to edit it?

Yes. Press friends and copy your link. That link lets someone visit. Use copy build link only when you want them to edit too.

You can keep building while they test. In a single-player game, each visitor gets their own play session.

Are unpublished games private?

Anyone with the game's link can visit it before you publish. Visiting does not grant permission to edit.

Share the build link only with people you want to build alongside you.

How can I test multiplayer by myself?

Open the same room link in a separate private or incognito browser window. Join there as a guest or with a different account to test a second player.

Use the room's copy link action so both players join the same room. Two tabs signed into the same account do not act as two separate players.


Your code and outside agents

Can I bring a game I already made?

Yes. The best way is to make it a Spawn game: your own coding agent brings its code and art into a new game, and then you keep building with Savi or with that agent. Bring a game you already made has the steps.

Can I bring my own coding agent?

Yes. In your game, type /agent in Savi's chat. Copy the one-time key and paste it into your coding agent, such as Codex or Claude Code. It joins as a builder and works on the same game files as Savi.

The one-time key works for ten minutes. Generate a new one if it expires. Your outside agent uses your own account with its service.

How do I reconnect or remove an agent?

If your agent lost its key, open Tokens & agents. Choose Reconnect, then copy the new key into that agent's session.

To bring the same agent into another game, type /agent in that game's chat and paste the one-time key into the agent's existing session.

Choose Unlink to remove its access to the games you manage. This does not delete the agent's own account or games.

Can I read, edit, or keep a copy of my game's code?

Yes. A Spawn 6 game has a Git repository, which holds its files and change history. Open your game's /code page, such as spawn.co/@yourname/your-game/code, to find its repository address and connect an agent.

You must own the game or have permission to edit it. Your agent can help you read the files, change them, and keep a local copy. Assets are referenced by name, so a copy of the code is not a bundle of every image, model, and sound.

Who owns my game and its assets?

Your game is yours. You can keep its code and build on it. Shared or third-party assets remain subject to their licenses, and generated assets may not be unique to your game.

See the Terms of Service for the rights that apply to your content and to Spawn.

Can I take my game to Steam or another engine?

An outside coding agent can help port your game to another engine or platform. It will need to adapt the code and features that depend on Spawn.

Spawn does not provide a ready-to-run Steam export, and Savi builds games for Spawn. Keeping a copy of your files is different from having a standalone game.


Friends, chat, and portals

How do I add friends or join them?

Press friends in your den, or open chats and choose friends, the first row. Type a friend's @name and press add friend. When they say yes, press invite to bring them to you, or portal to go to them. Whoever opens your link becomes your friend. On a computer, you can also hold Tab and press C to open chats.

In a game, press Invite in the bar, or type /invite in Savi's chat, to bring a friend to where you are. Send them your link, and they land beside you. You can also form a party to travel together.

How do text and voice chat work?

Open the people panel to talk with other players. Voice has controls to mute your microphone or deafen yourself. Open a person's menu to mute, block, or report them.

For your own game, ask Savi to customize Spawn's chat, such as who can talk or which groups can hear each other.

Can I connect games with portals or make a hub?

Yes. Ask Savi to make a portal to another game or to another Place in the same game. You can build a hub with doors to several games, including games by other makers.

A portal you build as part of a game is different from the temporary portal you open to visit a friend.

Can pets, items, and vehicles go through portals?

Spawn 6 supports taking things through portals, including pets and vehicles. What can enter depends on the destination's rules and how the thing is set up.

Tell Savi what you want to take across. Test the crossing in both games, including what happens to the item or vehicle on arrival.

Who can open a portal to me?

In Settings, set portal to me to friends or anyone. The default is friends. Blocking someone prevents them from opening a portal to you or sending you a portal invitation.

A portal appears in the game, so nearby players can use it too. The destination's entry rules still apply. Ask Savi to set those rules for your own game.


Publishing and updates

How do I publish my game?

Select Publish while editing. Follow the publishing panel to choose your cover and release the game. Once it is published, copy its play link and share it.

A published play link looks like spawn.co/@yourname/your-game.

Do players see every change as I build?

Visitors to your editing session can see the work in progress. The published play link opens the released version.

Publish an update when you are ready for players to get your changes. You can keep the same play link.

Where can I see how my game is doing?

While editing a published game, select Published or Publish update near the top right. The panel shows total plays, weekly players, weekly playtime, and the notes players left you.

How do I upgrade an older game to Spawn 6?

Open the engine version panel in your game. Choose Upgrade to 6.0, then confirm. The panel shows the result and anything that needs attention.

Try the important parts of the game after the upgrade. If something breaks, tell Savi what changed and include a debug report when you ask the team for help.

Can I return to the engine version I used before the upgrade?

For a game converted to Spawn 6, the engine panel can offer Back to v… for its previous version. Read the confirmation before proceeding.

A game created in Spawn 6 has no earlier engine version to return to. To undo changes within that game, use its change history instead.


Community

What is SpawnJam?

SpawnJam is the community game jam. Each jam has a theme, a start time, a deadline, and prizes. Visit SpawnJam for the current rules, dates, and entry steps.

Read the current rules before building or submitting. They explain what you can prepare in advance and how judging works.

How do I join the Partner Program?

Partners are selected based on what they make. Share your game with the team in Discord and ask about the current program.

Can I charge players for access or subscriptions?

Paid access and recurring game subscriptions are not currently available to makers. For ways to take part in prize competitions, see the current SpawnJam.

Where can I get feedback or find people to build with?

Join the Spawn Discord. Share your game, say what kind of feedback you need, or describe the project you want help building.


Getting help

When should I ask Savi for a fix, and when should I report a bug?

Ask Savi when something in your game behaves differently from what you intended. Describe what you did, what happened, and what you expected. /debug can help start that investigation.

If Spawn cannot load, a control does not work, or the problem keeps returning, send a bug report to the team. Savi can report a problem too.

How do I send a useful bug report?

Use the bug-report button in Savi's chat, or open Settings and select bug report. Post the report in #bug-reports with:

  • Your game's link.
  • What you did just before the problem.
  • What happened and what you expected.
  • Your device and whether you used a browser or the app.

A screenshot or short video helps when the problem is visual.

What should I do if my game is slow or something will not load?

Reload once. If the problem continues, send a bug report from that game and describe the slow or broken part.

For a slow game, ask Savi to investigate the part that costs the most. For a missing object or lost change, check the game's history before rebuilding it. Tell the team if a saved version will not open.

what happens after this is youtube. not the cringe internet-pundit version of that comparison, the actual one. youtube didn't make everyone a great filmmaker — it made trying cheap enough that millions of people tried, and most were bad for years, and a meaningful fraction of those people, by watching each other and copying each other and getting torn apart in comments and trying again, became better filmmakers than the film-school graduates whose tuition could have paid for an apartment. the medium taught itself. there was no curriculum. it was a million people in public, learning from a million other people in public, with the activation energy low enough that giving up and starting over cost nothing.

spawn has to be that for games. there's no other way the medium gets a hundred times bigger, which it has to. right now there are about two thousand games shipped on steam in a year. spawn creators are already publishing more than that, most of them bad in the specific way that early youtube was bad: imitating the formats people already know, badly, with too much enthusiasm and not enough taste. that's correct. that's the early phase. taste is a community phenomenon — it doesn't get installed in anyone before they start, it grows from looking at what someone else made and quietly deciding what you'd have done differently.

what we want at the other end of this isn't infinite slop. it isn't a feed of disposable games engineered to keep someone tapping. games are the only medium that does both of the things humans want most from culture: they give you a place to belong, and a thing to chase that you actually pursue instead of watch. when you lead a guild in world of warcraft, the leadership is real even though the dragons aren't. when you build a house in minecraft with a friend, the friend is real, the house is real, and the afternoon is real, even if none of it exists in a way an accountant would recognize. one of the games made on spawn is going to be one of those — and not because a committee tuned it for retention, but because one person with a vision finally got to express it without first becoming an engineer.

my girlfriend is going to build her game. the mushrooms will be the exact right shade of brown. the soup will simmer convincingly. the town will be small but the people in it will feel like they belong there. a few hundred people will play it, a chunk of them strangers, and someone she's never met will message her at 1am to say she's still foraging. that is the medium working. the next person who makes a game on spawn will have seen hers and learned something from it. the person after that will have seen both. ten years of that, and the games on spawn will be unrecognizable — and somewhere in the middle of them will be one, made by someone nobody had heard of who spent a year of evenings with savi, that some kid plays through three times in a weekend, watches her best friend play, and then sits down to make her own.

Join and play, by yourself

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @alice/gauntlet (an example address; every world has one); where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@<creator>/<world>.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

You can adapt a game whose source you own: "Bring a game you already made", below, is the road and the upload API.

The door in: a creator copies one prompt from their world's /code page and pastes it to you — it signs you up, links you to them, and makes you an editor of that world in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target ("Make", below, spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.

970 online

Escape from Stranglethorn

1,773 players today

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@patricarend2030

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Escape from Stranglethorn: in-game scene
Escape from Stranglethorn
Escape from Stranglethorn69 playing

Nine classes, a jungle full of valuables, and one job: make it back to Booty Bay alive.

@izkimar · ♥ 507 · 65% loved

FPS Basketball: Shooters Shoot: in-game scene
FPS Basketball: Shooters Shoot
FPS Basketball: Shooters Shoot

Guns and ball in a bombed-out city: grab the ball, fight your way to their hoop and dunk the bomb on their base.

@mpi · ♥ 11

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  • Altar map markers and the F prompt now match whether an altar is really open.
  • Earlier update: Free Fireball (2026-10-29)
    • Every class trainer on Trainers' Walk now opens your class's trainer window. Booty Bay arrivals land on the Muster Deck. Legacy XP: +25% once any character hits 25, +7.5% per Prestige rank up to +100%. Character select has a Prestige button. Steady Shot costs no mana and restores mana on hit.
    • Fireball costs no mana and gives 6% mana back on every hit, just like Frostbolt.
    Earlier update: Windows Stay Put (2026-10-29)
    • Arcane Blast is now a true basic attack: cast it on the move, it costs no mana, and every hit restores 6% mana.
    • Arcane Barrage homes in on your target much harder.
    • Wailing Caverns loot now scales to your level, with bosses dropping a tier higher.
    • Spec Core gems no longer drop as loot. Your core ranks up as you level.
    • A smoother HUD: the chat glow and map routes no longer slow your frame rate.
    • Vault, vendor and loot windows can no longer open off the edge of the screen, ultrawide monitors included.
    • Vault, vendor, loot and news windows that were dragged or saved off the edge of the screen now slide back into view, ultrawide monitors included.
    • A window drag no longer sticks to the mouse when the button is released off the window.
    What players say
    • @jennatailya · needs work · 2026-11-01 · played 6 hrs 30 min · 2 hearts: “For what it is, it is awesome but what is not awesome is the lag, fix the lag and its goated.”

    • @deadeyejonny · loved it · 2026-10-31 · played 7 hrs 20 min · 1 heart: “The only thing that missing is proximity char, i miss people screaming "Friendly friendly!" lol”

    • @kuxli · 2026-10-30 · played 16 min · 1 heart: “wawd”

    • @valicya · 2026-11-02 · played 3 hrs 47 min: “wawad”

    • @deadeyejonny · loved it · 2026-11-02 · played 7 hrs 20 min: “This game is the most fun i had in wow ever”

    FPS Basketball: Shooters Shoot

    By @mpi. Published 2026-10-14. Last updated 2026-11-02.

    Guns and ball. Dunk the bomb, blow up their base, in a bombed-out city.

    Categories: Shooter, Sports, Gacha, Action, good with friends, funny, multiplayer.

    Reviews: 100% loved it · 3 votes · 4 reviews and replies · 11 likes · 61 plays.

    Released 2026-10-14. 15 updates since release, the newest 2026-11-02.

    Earlier update: Hoop Box (2026-10-29)
    • Hoop Box machines in both rooftop bunkers: rip boxes, check your stash, swap skins
    • 16 gun skins across 4 rarities, with flaming epics and gold legendaries
    • Boxes drop after games, and they're free to keep. Opening one costs 5 spoins
    • The announcer calls steals
    • Your skin shows on your gun for everyone, bots stay stock
    Earlier update: Hands Up (2026-10-26)
    • A defender in your face can't snatch your shot anymore. It goes up, just harder to hit
    • Spraying blooms your crosshair wider, so tap fire or pay for it
    • Run off the rooftop edge and you'll hear a classic movie death scream
    Earlier update: Fast Breaks (2026-10-26)
    • Bots sprint now on fast breaks, loose balls and getting back on D. Gym and rooftop tip-offs fixed: the ball goes up every time. Phones: the turn-sideways card sits clear of the side rail. Gym bleacher aisles are walkable. Rooftop loads lighter. A couple of crash fixes.
    Earlier update: Quick Hands (2026-10-16)
    • Passes leave your hands the instant you click, flatter and faster
    • Get stripped going up for a dunk and you rise empty-handed: no ball, no bucket
    • Phones play sideways with a smaller HUD, a move stick and SHOOT / AIM-PASS thumbs
    • The rooftop billboard now flies the game's banner
    Earlier update: Real dunks, smarter bots, cleaner fights (2026-10-15)
    • Bots and other players now dunk like the real thing: ball cocked back or raised high, then a two-hand hang on the rim. MVP now goes to the best all-round game (points, damage and K/D). Bots aim a bit better and run the rooftop side lanes. You can now see and hear opponent shotgun blasts. A ball thrown off the rooftop resets to a tip-off. No more false 'here's the tip' calls. Your gun and ball show up again after a court change. Health packs take longer to come back. New punch whoosh on melee.
    What players say
    • @00ercruptedsupreme · 2026-10-14 · played 1 hr 14 min · 1 heart: “w game but i got flinged”

      • @mpi (maker) replied 2026-10-14: “weird bug, added a fix haha”
    • @kaya · loved it · 2026-11-02 · played 7 min: “i did not expect the gameplay to be like this at all but it was so unique LOL. i played as a forward and it was so easy to take down guards with the AK. i do wish there was a way to minimize spawn camping though! cause i played with another guy and--”

      • @kaya replied 2026-11-02: “he kept killing me every time i respawned.”
    • @yzykyl · loved it · 2026-10-26 · played 11 min: “Really brings a whole new meaning to shooting guard HAHAHA. This game is fire 🔥and I'm on fire! I enjoyed both types of shooting. The dings per headshot on my KAR98K and ofc the greens. Great job on an awesome game!”

      • @mpi (maker) replied 2026-10-26: “Thanks for playing! Really needs a full lobby i think to get the real experience”
    • @parz1val · loved it · 2026-10-15 · played 15 min: “This game is so fun! Love the Kar98, bro. I played with you yesterday, but the game bugged out. Looks like you fixed it already! Hope we can play again soon. Love your game!”

      • @mpi (maker) replied 2026-10-15: “You rock. thanks for hopping in again. I'll post it up for a game night because it'd be fun to have some real player matches. Still tweaking some bugs/gunplay and adding levels for variety.”

    GLINT

    By @fracture. Published 2026-10-25. Last updated 2026-11-02.

    A CS + CoD style blocky FPS. Pick an operator, build your class and fight for the shard: Shard Cashout, TDM, FFA, Gun Game, Ranked and Bots Only. Level up, prestige, grind camos and unlock skins.

    Categories: Shooter, Action, Arena Brawler, good with friends, multiplayer.

    Reviews: Very Positive · 95% loved it · 20 votes · 21 reviews and replies · 44 likes · 428 plays.

    32 updates since release, the newest 2026-11-02.

    Newest update: Minigun Mayhem (2026-11-02)
    • Minigun Mayhem is the featured mode: everyone gets an M134 on the new Foundry map
    • New reloads for the M4, AK, Badger, SCAR, MPX, MP5, Uzi and Scorpion
    • A bigger mission board and a cleaner hub
    • Battle Royale: coming soon
    • Fixes to operator gear, weapon pickups and controls
    • Operator select button always fits on screen, so the tutorial's click step can be finished on any monitor
    Earlier update: Shop Fix (2026-10-31)
    • Killcams now play in live matches: see your killer's last seconds through their eyes. Shard Cashout: a red (locked) machine now refuses your deposit. News: Small's Glint Competitive Night card. More lobby rooms for busy nights. Hub chat friends tab.
    • Small's Glint Competitive Night card now sits at the very top of News.
    • Cedarfall: the log wall by the covered bridge that could trap players is gone.
    • When the community hits 3,000 event kills, every player gets the Day 7 Witch's Brew AK-74 automatically. The board marks the goal COMPLETED, and Days 1-6 keep going with one claim a day.
    • Every kill drops the fallen player's gun on the ground. Walk over it and press F to swap: it takes your primary or secondary slot (handguns go secondary) and drops the gun you had. Picked-up guns last until you die. Not in Gun Game, Zombies, featured modes or duels.
    • LMG ammo counter no longer stretches the challenge tracker and gun icon across the screen
    • A gun picked up off the floor is gone when you die, quit or return to the lobby: you always spawn back with your class
    • The Bone Yard battle pass skin now shows on the SV-98 it unlocks, not a gun that's no longer in the game.
    Earlier update: High Roller, Graffiti Riot & event bar fix (2026-10-26)
    • New in the shop: High Roller (Thompson legendary) and Graffiti Riot (M249 legendary). Shop rotation: Rust Prophet, Storybook, Bog Monarch, High Roller, Graffiti Riot. The Community Event kill bar on the hub board now fills with real progress.
    Earlier update: Event Bar Fixed (2026-10-26)
    • Press V to knife: a close-range slash that drops anyone in reach
    • The knife hitbox is wider, so point-blank swings land
    • Pumpkin counter no longer covers the scoreboard on phones
    • Dev tuning panels no longer show in the live game.
    • The Community Event Kills board's progress bar now fills as the community racks up kills.
    Earlier update: Halcyon Cleanup (2026-10-26)
    • Halloween Community Event: hold E at the hub board for a 7-day pumpkin track and free rewards
    • Every real kill counts toward a shared 3,000-kill goal that unlocks the Witch's Brew AK
    • Event FFA: Halloween dusk on every map, kills drop pumpkins
    • The hub is dressed for Halloween
    • Bots keep moving: no more freezing or standing still at match start
    • NEWS opens on the Halloween Update trailer
    • Halloween Event FFA is brighter on every map: a warm late sun and lighter fog
    • NEWS opens on the Halloween Update trailer at the top
    What players say
    • @spawngamecreator · loved it · 2026-10-26 · played 1 hr 9 min · 1 heart: “great game, my fav game mode is the Halloween event and the gun game one, great work”

    • @vladtheimpaler · loved it · 2026-10-26 · played 3 min · 1 heart: “Game is fire bro, I don't know what else to say. I love it”

      • @fracture (maker) replied 2026-10-26: “haha Thanks man ! :D”
    • @sailoshi · loved it · 2026-10-26 · played 5 min · 1 heart: “Hey, really nice and easy concept! I like it.”

    • @moypi03 · loved it · 2026-10-26 · played 41 min · 1 heart: “I love how smooth and unique this game and its easy to control. It 's like codm but in roblox version haha. I'm in top 5 in hall of fame”

    • @key_master · loved it · 2026-10-26 · played 3 hrs 43 min · 1 heart: “very fun to play”

    ROT

    By @sath. Published 2026-10-27. Last updated 2026-11-02.

    A plague-doctor survivors game. Wikk comes home to a burned village and brews the plague that turns the kingdom's army on itself. Stack the Dose, spread the rot, outlast the horde.

    Categories: Survivors, Roguelite, Action.

    Reviews: Positive · 90% loved it · 10 votes · 10 reviews and replies · 28 likes · 474 plays.

    Released 2026-10-27. 16 updates since release, the newest 2026-11-02.

    Newest update: Chains and Shards (2026-11-02)
    • A NOTE FROM THE DOCTOR
    • Sorry this update took so long to reach you. It's a big one, and I wanted it right. If anything seems bugged or isn't working the way it should, or if something just feels bad or off, please tell me as soon as you can, in the Vivarium or in Spawn chat. Thank you for playing.
    • BOSSES
    • The Taxman: The Collection now drags you in for 3.2s (was 1.2s) and you can't dodge out once the chains lock. The chains then swing for the whole attack in rings that turn in opposite directions, and he walks after you while they spin. Only the swinging chains deal damage; the pull-in deals none. Why: the old pull ended before it read as a threat.
    • The Taxman: The Tithe, Collection and Ledger each have their own painting now, instead of one sack of coins for everything.
    • Captain Hollis: A Burning Furrow runs 22m (was 12m). Why: the short furrow was easy to step around.
    • Court Sorcerer Vex: The Star fires 5 beams (was 6). Why: six beams left no gap you could read.
    • The Jester: Juggle now throws gas bombs that leave a slowing cloud and mark you Giddy (damage 10 to 6). New move, Cartwheel: he tumbles straight through you. Pratfall now pays off Giddy: FLAT ON YOUR BACK roots you.
    Earlier update: Steadier Rot (2026-10-31)
    • WEAPONS
    • Extra Attacks: now apply to each weapon separately instead of being shared across all of them.
    • Plaguethrower: a soldier caught in two or three jets of one puff now takes each jet's full dose and burn.
    • Hook and Lighthouse Lantern: Twin Dose adds exactly one more hook or one more beam, instead of repeating the whole volley.
    • Censer: doses faster, and attack speed now raises its dose rate. Attack speed is counted once (it was being applied twice).
    • Censer: the aura is now two painted rings that rotate smoothly around Wikk. Fixed the rings blinking off and stuttering as they turned.
    • Chalk: the line now lasts 8s. Long Reach now also raises walk speed while holding Chalk.
    • Lighthouse Lantern: drops every 10s. Attack speed now speeds up the beam's ticks instead of the drop rate.
    Earlier update: Amber & Silver (2026-10-30)
    • The weapon rack is repainted: every weapon has its own painting for each of the ten plagues, filled with that plague's colour, so you see what you're brewing at a glance. The Plague Cask is a new sealed glass vessel, and the cellar vats are repainted to match the set.
    • Wikk now holds the exact weapon you picked off the rack, painted in your plague, so what's in his hand matches what you chose.
    • Racteria is amber everywhere: rats, the Gluttonous Beast, the Rat Queen, splashes, pools, weapon effects and text. Its old honey-yellow blurred with Gold and Locust; now it reads as its own plague.
    • Bosses can take up to 2.5% of their max hp per second from every source combined, and damage past 2.5% of their max hp is reduced to 5% of its normal value. Example: a lord with 10,000 max hp takes 250 a second at full strength; hit him for 1,000 in one second and the first 250 lands whole, the other 750 lands at 5% (37.5), so he loses 287.5 instead of 1,000. Why: stacked builds were melting lords in seconds, so every boss is now a real fight. Since the cap handles burst, the Gluttonous Beast bites at full strength and full speed again, bosses included.
    • Killing a lord at the same moment you die now counts as the win instead of leaving you on the death screen. Also new on the rack: the Scarificator, sealed, coming soon.
    Earlier update: The Lord Falls With You (2026-10-30)
    • Endless: past 10:00 royal cavalry charge across the field in a growing grid of lanes. Dodge through them or have your healing and defense halved for 5s.
    • Endless kills can now drop marrow, from 0.1% rising to 5% the longer you survive, while the army hardens faster.
    • The run clock now shows time to the next boss, and the Vivarium opens from the pause screen over your held match.
    • Killing the lord as you fall now counts as the win: you get back up and choose the cellar or the endless road.
    • The death screen never locks up again: Back to Camp and Try Again always answer.
    Earlier update: The Swarm Turns (2026-10-29)
    • Soul Eater's saw no longer breaks when a soul is spent mid-swing
    • Locust stage 3 now releases swarms on its own, and Storm whips circling locusts round much faster
    • Plague Bell, Lantern and Plaguethrower each deal their own hit damage
    • Paladins heal and War Priests cleanse one dose per soldier on a cooldown, never themselves
    • Witch's Hair no longer leaves black boxes on infected soldiers
    What players say
    • @yujiro · loved it · 2026-11-02 · played 9 min: “The game is simple but so addictive hahaha I had a blast exploring the map, dodging enemies, taking them down, and collecting orbs. I kept wanting to explore more and see how much stronger I could get.”

      • @sath (maker) replied 2026-11-02: “awesome! thank you for playing. Active development still very much in the works, so more content to come!”
    • @alongzera · loved it · 2026-10-30 · played 13 min: “a very time consuming (in a good way) type of game. its like im stuck in the loop of getting my character stronger and stronger. Have played this kind of game before and yes this type of game can get you hooked.”

    • @neitantei · loved it · 2026-10-29 · played 2 min: “I like the idea of experimenting with different plagues and stacking their effects to take down enemy waves. The art style also gives the game a unique atmosphere. Id love to see more plague variations, upgrades, and enemy types. Really cool concept!”

    • @drsilver88 · loved it · 2026-10-28 · played 1 min: “ciao, riesci a mettere la lingua ITALIANO ? grazie”

      • @sath (maker) replied 2026-10-28: “Grazie per aver giocato e per il feedback! Sto lavorando alle lingue, il prossimo aggiornamento pubblicato le includerà.”
    • @vladtheimpaler · loved it · 2026-10-28 · played 10 min: “W game bro, I can't stop playing hahahaha”

      • @sath (maker) replied 2026-10-28: “thank you! have tons of fun and if you run into any issues please post them here, im working on a forums for feedback/bugs ingame atm as well.”

    GLYPHWOOD

    By @smallzero. Published 2026-10-19. Last updated 2026-11-01.

    An ASCII MMORPG: a moonlit realm typed in letters. Swords, spells, loot, levels.

    Categories: RPG, MMO, Action, good with friends, beautiful, multiplayer.

    Reviews: 100% loved it · 5 votes · 7 reviews and replies · 40 likes · 840 plays.

    Released 2026-10-19. 8 updates since release, the newest 2026-11-01.

    Newest update: Many Tongues (2026-11-01)
    • Play in English, Русский, Español, Português, Français or Deutsch: tap the ◎ language button or pick one on your hero sheet. Quests, monsters, talents and the HUD follow your language. Sideways phones: HUD and open panels no longer sit under your thumbs.
    Earlier update: Mastery and Legend (2026-11-01)
    • Mastery talents open at level 10 and Legend talents at level 25, so you earn a point worth spending every level up to 100
    • Weapons now peak 5 levels past their own level, and the bag shows how high each one grows, so finding a new blade matters
    • Armor adds max HP, so a better suit always counts
    • The level-up banner tells you when new talents open or your weapon has peaked
    • The character sheet fits sideways phones
    Earlier update: The First Glow (2026-10-22)
    • The glyph world is back to its first look: letters sit on a soft moonlit wash, with texture inside every letter
    • Four new continents past the outer wall: the Verdant Reach, Coral, Skyreach and the Hollow, with towns, dungeons and world bosses up to level 100
    • Ferries and 32 waystones to fast-travel the whole realm
    • The map zooms from the whole world down to your street
    • A roomier bag that sorts and shows your best gear
    Earlier update: Blood Under Moon (2026-10-21)
    • Press P or the PVP tab to flag for duels: flagged heroes can fight anywhere outside a town.
    • Win a duel and the realm tells you who fell.
    • Other heroes show on the map and minimap by name, red when they're flagged.
    • Every hero now carries a faint glow: moon-blue at peace, ember-red with PvP on.
    Earlier update: The Realm Beyond (2026-10-20)
    • The east pass is open: 15 new zones ring Glyphwick, each with its own land, monsters, a town to rest and trade in, and a boss at its end. A 15-chapter story walks you from zone to zone. 100 new weapons and drops. Bosses rise again two minutes after they fall. Calling is chosen once at the start.
    What players say
    • @themaker · 2026-10-20 · played 3 min · 1 heart: “odd, but kinda dope , cool idea bro”

    • @regaplay · loved it · 2026-11-01 · played 24 min: “добавьте руский язык пожалуста!”

      • @smallzero (maker) replied 2026-11-01: “Ok!”
    • @regaplay · loved it · 2026-11-01 · played 24 min: “задумка игры нереально крутая!!!!”

    • @tvtx · loved it · 2026-10-29 · played 38 min: “who wants these hands”

    • @parz1val · loved it · 2026-10-22 · played 10 min: “Really love the style and gameplay! The bots help me level up and earn gold, it keeps me to explore more in the game.”

    Parkour Rush

    By @majid. Published 2026-09-06. Last updated 2026-11-01.

    You're racing against time through dynamic urban environments, vaulting over obstacles and scaling walls to reach the finish. Feel the adrenaline as you master fluid parkour movement and discover the fastest route to vic

    Categories: Platformer, Action, actually hard, beautiful, solo.

    Reviews: 100% loved it · 9 votes · 24 reviews and replies · 45 likes · 1,825 plays.

    Released 2026-09-07. 21 updates since release, the newest 2026-11-01.

    Earlier update: Ghosts and Medals (2026-10-25)
    • Race your own best run: your ghost replays slides, wall runs and vaults. Press G to hide it.
    • Every course now has bronze, silver, gold and author medal times, plus its current champion.
    • Spamming slides on flat ground no longer earns flow. Clean lines score.
    • Night courses are lit along the whole route.
    • Restarting a run no longer replays the record celebration.
    Earlier update: New Runners, Flow & RUSH FM (2026-10-08)
    • The biggest update yet!
    • NEW RUNNERS
    • Two brand-new runners, built from scratch: proper outfits, detailed faces, a clean cel-shaded look, a ponytail and jacket that move with you, and fingers that grip.
    • Pick your runner in the menu lineup, and dress them in new skins and trails from the Shop.
    • EVERY ANIMATION REBUILT
    • Running, idle, jumps and leaps, vaults and kongs, wall runs, ledge grabs, climbing walls and poles, slides and landing rolls are all redone and feel much more real.
    • FLOW
    • Moving well now makes you faster. Wall runs keep your speed, a well-timed vault gives you a boost, and chaining moves together builds your speed by up to +15%.
    Earlier update (2026-09-11)
    • Finish strong: a new YOU ARE #1 celebration with victory sound when your saved run is confirmed at the top of the course leaderboard. Fixed Ribbon Run’s finish-platform fall-through and added exact solid support to all 50 finish decks. Celebration supports reduced motion and keeps Retry and Exit within reach.
    Earlier update (2026-09-11)
    • Fair first-achieved ordering for tied personal bests; an automatically refreshing in-course top-three leaderboard; two-step Escape handling with a direct M menu shortcut; minimal nametags for other players. The intermittent tab-return action-input issue remains under investigation.
    Earlier update (2026-09-10)
    • Tic-tac kicks harder and further off the wall; chain tic-tacs wall to wall. Training Ground gains its own TIC-TAC ALLEY lane south of the corridor. Retry button (R) beside Menu during a course.
    What players say
    • @j · 2026-09-07 · played 31 min · 3 hearts: “so good! wonder if the main action after each should be retry or next?”

      • @majid (maker) replied 2026-09-07: “next appears after you complete a course, but I can add that too”
      • @majid (maker) replied 2026-09-10: “this was added, along with more UI updates”
    • @jeon · 2026-09-07 · played 50 min · 3 hearts: “Love the obstacle and the animation of the game the high jump and the slide and love the stages have different scenario what should i do, looking forward for more”

      • @majid (maker) replied 2026-09-07: “thx for the feedback!”
    • @makeriffic · 2026-09-11 · played 1 hr 43 min · 2 hearts: “Never knew this game could really get competititive with the run time lol. I have spent some quality time strategizing how to beat kindislandaa476 on the first light. It was very satisfying to get the top record haha.”

      • @majid (maker) replied 2026-09-11: “🔥 congrats, that level is competitive”
      • @horse replied 2026-09-11: “you have more work to do :)”
    • @makeriffic · 2026-09-10 · played 1 hr 43 min · 2 hearts: “Yo, I really like these courses, and there are so many to choose from! I have chosen the last one which is City Symphony and I really enjoyed all the wall climb lol I was so smooth with it. Looking forwarrd to be finishing it all and possibly set a leaderboard record myself!”

      • @majid (maker) replied 2026-09-10: “appreciate it and glad you enjoyed 🙏”
    • @mistarpudding · 2026-09-09 · played 18 min · 2 hearts: “animations are looking very solid and smooth. its literally a complete package for a parkour game. i really love the wall runs and the slides, they look sick! i had issues with mantling, specifically with the medium height edges (the orange ones). they seem to be inconsistent, as if theres a certain range where mantling only happens when you jump from there. failed a lot of my jumps because of that. overall, still a solid parkour game, had lotsa fun!”

      • @majid (maker) replied 2026-09-09: “thx for feedback will look into that”
      • @majid (maker) replied 2026-10-08: “should be fixed but lmk if any more issues!”

    Rifts

    By @abbidabbi. Published 2026-10-19. Last updated 2026-11-02.

    The fight never ends. Three teams, one broken keep: pick a hero, fall, get up, fight again.

    Categories: Arena Brawler, Action, good with friends, actually hard, beautiful, multiplayer.

    Reviews: 100% loved it · 6 votes · 7 reviews and replies · 14 likes · 172 plays.

    Released 2026-10-19. 12 updates since release, the newest 2026-11-02.

    Newest update: The Void Walkers (2026-11-02)
    • New Rift Walker bosses in the Nexus: Brute, Blade and Stormcaller, every swing marked on the ground first
    • Nexus finish: hold the portal for 3 seconds with your team to win the race
    • Blood Well: 2 lives each, shown on your HUD
    • Tidecaller now has 800 health
    • Smoother fights when the rift opens, louder sound, and a cleaner score and rift timer
    Earlier update: Sky Hunt: bow in front (2026-10-31)
    • Huntress's ultimate: in flight she now holds her bow straight out in front of her and every arrow leaves from the bow, aimed where you shoot.
    Earlier update: Phone HUD fix (2026-10-31)
    • Winter Banshee E is now Ice Ball: a ball of ice slams down and freezes foes solid
    • Aegis Matron E is now Liquid Steel: three molten steel globs that hit and slow
    • Tidecaller right-click is now Water Orb: a water burst that heals allies and stings foes
    • New icons and tooltips for all three
    • Damage numbers now show in front of splashes and steam
    • Practice screen fits phones: the score plate, health and abilities no longer sit under the touch buttons or the side rail, upright or sideways.
    Earlier update: Rift Pass and Gold Light (2026-10-30)
    • The Rift Pass: earn weapons, announcers and victory effects as you play, with Rift Chests and previews of every reward
    • Five MVP announcers call your MVP, double kills, sweeps and power-ups
    • New weapons for the Huntress, Assassin, Warlock, Aegis Matron and Paladin
    • Rebuilt light and ground: golden Keep, red-ash Forge, cold violet Nexus, flagstone courts and a living hero courtyard
    • Ultimates and shields glow softer so you can see the fight through them
    Earlier update: Healer reach cues (2026-10-27)
    • Sun Oracle: the ally your Sun Blessing will land on glows gold while E is ready. Allies out of heal reach fade on healers' screens. The Lantern Keeper's ring no longer follows you onto other heroes. Nexus is bosses only now, and they're tougher. Blood Well crystals show their health.
    What players say
    • @kaya · loved it · 2026-10-22 · played 19 min · shown first by the maker: “everybody hates bird boy but bird boy kills everyone so bird boy happy :) would be lovely if the rift timer was enlarged a bit so we'd know when the rift appears. had lotsa fun playing with you guys!! ggs”

      • @abbidabbi (maker) replied 2026-10-22: “Having Fun is Always Prio you are a beast and the best teamate ! lets go”
    • @neitantei · loved it · 2026-10-27 · played 5 min: “This game is so chaotic and intense! I really like how cool the skill combinations look, and having different maps keeps things fresh. I'm having a blast playing it! 🔥”

    • @parz1val · loved it · 2026-10-26 · played 23 min: “Tried the new game mode and it's so fun. I used the Banshee this time and really enjoyed it.”

    • @jeon · loved it · 2026-10-21 · played 3 min: “Bro, this game is chaotic in the best way! 😂🔥 I love the concept, and the skills and attacks look awesome with their different animations. Playing as the Tempest Knight is so fun! ⚔️”

    • @parz1val · loved it · 2026-10-20 · played 23 min: “Nonstop chaotic fights Love it. The character movement is so smooth, and you can really see all the skill animations during the fights. Hope you add more arenas in the future.”

    死: One Hit Kill

    By @chocopuff. Published 2026-09-27. Last updated 2026-11-01.

    A precision sword duel. One clean hit ends everything — master stamina, parry the blade, return to the hub.

    Categories: Action, Arena Brawler, actually hard, beautiful, multiplayer.

    Reviews: Positive · 93% loved it · 16 votes · 30 reviews and replies · 34 likes · 438 plays.

    74 updates since release, the newest 2026-11-01.

    Earlier update: Well of Diyu (2026-11-01)
    • New arena: the Well of Diyu. Strike the bell and the floor around the pit cracks and falls away, ring by ring. Kick your rival into the pit to win, and earn the Spartan helm for your first well kick. Plus new kick moves, Spartan helm fire, and fixes.
    Earlier update: Storm Blades (2026-10-30)
    • Lightning blades now throw forking arcs to the ground, with sparks and quick scorch marks
    • Altar quests stay in your objectives during duels
    • Objectives no longer hide behind the menu tab
    • Altar voices echo tighter and stop when you close the altar
    • New players who skip the tutorial get a quick tour of the screen
    Earlier update: Heads Counted (2026-10-27)
    • The jiangshi of Diyu is collecting tribute: cut off heads in any realm and every head counts.
    • Pay the tribute to claim a cursed blade: Plagueblade, Crimson Fang or Jack-o Cleaver.
    • Each blade has its own curse: acid and flies, blood and bats, pumpkins and smoke, even on parries.
    • Talk to the jiangshi to preview all three blades before you claim.
    • The event ends Nov 6, 11:59 PM ET.
    • Decapitations in duels now count toward Heads Will Roll
    • Match history names the real cut
    Earlier update: The Abyssal Stills (2026-10-24)
    • A new boss hides beneath the Hall of Memories: feed the ink pool 50 Spirit Iron and dive into The Abyssal Stills
    • Face Jae Ka Bu: stalking blade-wolf with three 死 lives, Pounce Pin, Ink Sweep and Beam Sweep
    • Pacify him to claim Zhan Ma Dao - The Spirit Cleaver from Little Death
    • New Jae Ka Bu achievements and a fastest-time board
    • Visit the smith for the new Spirit Iron armor
    Earlier update: Tariq's Arsenal (2026-10-22)
    • Tariq fights harder: acrobatic dual-blade rush with sword trails, the rope whirls from his fist, a round smoke flask he pours, bubbling acid pools that eat the floor. New Toys & Taunts at the Grandmaster of Forms: four dances for your taunt wheel. Worn, weathered Spirit armor leather and new shoulders.
    What players say
    • @sunraku · 2026-09-28 · played 1 hr 22 min · 1 heart · shown first by the maker: “Wow bro! I am still exploring the game and I am amazed with it. Its good that there is a tutorial which is a big help. The AI battle, I tried it and seems like the fight should be the one who strike first is the winner. Love the match setting, socool”

      • @chocopuff (maker) replied 2026-09-28: “Thank you! More modes to come please check out all the swords”
      • @sunraku replied 2026-10-31: “This was nice, seeing the HUD for finding match and the objective list and etc on the list was so great. Just got back after a long time so I after seeing the changes it was nice”
    • @neitantei · loved it · 2026-09-28 · played 5 min · 1 heart · shown first by the maker: “The mechanics are awesome! It feels like playing chess, but one mistake can cost you the whole game. The controls work well, though I experienced some lag while playing. I’d love to see the gameplay run a bit smoother.”

      • @chocopuff (maker) replied 2026-09-28: “Thanks so much for trying it out! I just put in an update that runs all bot fights locally, so there should be no lag anymore unless you're playing with real people!”
      • @neitantei replied 2026-10-19: “@chocopuff Yoooo, there have been so many improvements since the last time I played! I'm loving it!”
      • @chocopuff (maker) replied 2026-10-19: “@neitantei thanks for sticking around! Try both the bosses!”
    • @vladtheimpaler · 2026-09-28 · played 42 min · 1 heart · shown first by the maker: “Brother, the game looks like a souls game. The overall appearance of the game is what I like. it looks and feels like a console game :)”

      • @chocopuff (maker) replied 2026-09-28: “Thanks man that is the vibe! going to be including lots of little lore hints to find”
    • @parz1val · 2026-09-27 · played 34 min · 1 heart · shown first by the maker: “It’s my first game, and you were my first enemy T-T. Unlucky! Anyways, the game is really fun and the mechanics feel good, but I’m having a hard time timing the parry.”

      • @chocopuff (maker) replied 2026-09-27: “Thanks! A lot of it is due to spawn servers, and being further away makes it harder! I tried to put as much lag forgivness i could in there :)”
    • @yzykyl · loved it · 2026-10-13 · played 1 hr 7 min · shown first by the maker: “This combat is amazing! I've developed a style that I've tested on the bots and it works. I'll try it vs another player if I get a chance. BTW are the armors and other swords purely cosmetic? I also love the lore behind it all. Awesome game!”

    Aurel Online

    By @metalhorse233. Published 2026-10-23. Last updated 2026-11-02.

    You arrive in the Weald, a medieval realm drawn as an illuminated manuscript come to life. Explore hand-painted zones, uncover the mysteries of ten lands, and shape your legend in this classic third-person fantasy world.

    Categories: MMO, RPG, Adventure, beautiful, multiplayer.

    Reviews: 57% loved it · 7 votes · 7 reviews and replies · 17 likes · 193 plays.

    27 updates since release, the newest 2026-11-02.

    Newest update: The Astrolabe Bridge (2026-11-02)
    • The Astrolabe Bridge now crosses the Albra in Scholars' Reach: a wide limestone street on five arches with the great bronze astrolabe at its middle
    • Concord and star banners hang from gilt flagpoles along both parapets, and every pole and spire is crowned with a turned gold finial
    • The Kingsroad now meets the bridge at both landings
    • Vineyards stay drawn far into the distance, so you can pick out their rows from across the valleys

    Oxum Island

    By @sunr1se. Published 2026-10-17. Last updated 2026-11-02.

    EVERYTHING FROM RUST IS HERE: gathering, crafting, workbenches, bases, tool cupboards, code locks, raids, upkeep, blueprints, scientists, airdrops, the heli and weekly wipes. And now we ship OUR OWN CUSTOM UPDATES on top: asteroids, the Depths, the Oxum-7 lab, survivor bot clans, the arena, Halloween and more, with something new almost every day. Hardcore Rust-style multiplayer survival on a cold northern island after the collapse. You wake with a rock and a torch. Nothing is given. YOUR FIRST MINUTES 1. Main menu: pick your language with the flags up top (RU / EN / UA), check the store, skins and settings, then press PLAY. 2. Server list: PLAY opens the server browser with live online counts. MAIN x1 (RECOMMENDED, normal mode), x5 (five times the resources), x1 000 000 (one hit fills your inventory) and ADMIN SANDBOX (everyone gets the admin panel on P: kits, fly, god mode). Each server keeps its own inventory, armor and base; coins, skins and settings are shared. 3. Prologue cutscene: a narrator over an old city at dusk. A countdown, a meteor tears out of the sky, a crowd runs at you down the avenue, the blast, darkness and ringing ears. You wake on your back on the island and get up. 4. Coming back later: no meteor. The island's last rusty bus drives across the map, pulls up next to where you left and opens its door. Logged out in the air? The driver fires two scrap rockets on the roof and flies the bus to you. 5. On the island: a FIRST STEPS list walks you through it: hit trees with your rock, craft a stone axe, drink at a lake, place a sleeping bag so you respawn there. Hints along the bottom: T chat, I inventory, M map, N menu, Z frees the mouse. G turns your flashlight on and off. GATHER AND CRAFT Wood, stone, metal ore, sulfur, hemp, berries, mushrooms, scrap. 3 workbench tiers, furnaces, recyclers, traders. A backpack slot that carries extra items. BUILD AND RAID Bases from twig to wood, stone and armored: foundations, walls, doorways, windows, stairs,

    Categories: Action, MMO, good with friends, actually hard, multiplayer.

    Reviews: Positive · 93% loved it · 16 votes · 18 reviews and replies · 25 likes · 126 plays.

    48 updates since release, the newest 2026-11-02.

    Newest update: Night Vision (2026-11-02)
    • The big new island is now MAIN on every server (x1, x5, x1,000,000, Admin Sandbox). The old island is kept as 'Former Main - Closed'; PVP still fights there. Moved from the old Main: substation, three sphere tank sites, abandoned Nivas, two copters and a bike, the Depths hatch, the underground lab lift, the range gate and the Metro kiosk. More wildlife across the island.
    • Night vision goggles: find them in crates and airdrops, press B to switch on a teal-green view with a goggle rim
    • Every weapon has its own draw: the bow swings up with a test pull, rifles get racked, pistols flip up
    • The outpost is rebuilt Rust-style with rusted iron walls, containers and towers; scientists in yellow suits now patrol and can be shot
    • Roads are pale worn asphalt with roadside wrecks, bushes, rocks and radio masts
    • Softer olive meadow grass with straw tips and more red poppies

    Pocket Rally

    By @jure. Published 2026-10-09. Last updated 2026-10-18.

    Tiny pixel karts, eight at a time. The wheel picks the race. Drift, boost, bonk.

    Categories: Party Game, Racer, Action, good with friends, funny, multiplayer.

    Reviews: 100% loved it · 8 votes · 8 reviews and replies · 27 likes · 539 plays.

    Released 2026-10-09. 4 updates since release, the newest 2026-10-18.

    Newest update: Smoother Racing (2026-10-18)
    • Karts look exactly the same and cost less to draw while racing, so races run smoother and cooler on phones.

    Spawn Legends

    By @chucky. Published 2026-09-27. Last updated 2026-10-23.

    Seventeen original heroes in an epic comic-card collection. A visual design studio in progress.

    Categories: Deckbuilder, Strategy, good with friends, actually hard, beautiful, multiplayer.

    Reviews: 100% loved it · 9 votes · 24 reviews and replies · 29 likes · 557 plays.

    45 updates since release, the newest 2026-10-23.

    Newest update: Eclipse Rising (2026-10-23)
    • PLAY now burns under a black sun, with a golden corona and a flare when you press it.
    • Matchmaking searches the eclipse: a gold corona circles your crest and the VS reveal lands in gold.
    • HOME glows with slow eclipse rays, a pulsing ring of light and drifting gold dust.
    • New box art: Legobites, the TIDEBREAK champion, crowned under the eclipse.

    Plinko & Monsters

    By @cardshark. Published 2026-09-25.

    Drop balls through a peg board of splitters. Your heroes wait in the buckets. Monsters wait up top.

    Categories: Puzzle, Action, actually hard, solo.

    Reviews: 100% loved it · 6 votes · 13 reviews and replies · 41 likes · 1,190 plays.

    Released 2026-09-25. 9 updates since release, the newest 2026-09-25.

    Newest update: Split Surge (2026-09-25)
    • Split pegs now spawn only one new ball instead of duplicating the entire board, making them far more tactical.
    • Combo bonus reduced to +0.5% per chain — focus on precision over endless cascades.
    • All percentage-based boon boosts cut in half, rebalancing late-game power scaling.
    • Endless mode now grants a new boon every 5 floors instead of every floor, slowing your ascent but raising the stakes.

    Skyfall Rush

    By @tiger. Published 2026-09-25. Last updated 2026-09-28.

    Race across floating anime sky islands that crumble behind you. Dash, shove, and outrun the void.

    Categories: Action, Platformer.

    Reviews: 100% loved it · 4 votes · 15 reviews and replies · 49 likes · 1,435 plays.

    Released 2026-09-25. 3 updates since release, the newest 2026-09-28.

    Earlier update: Branch Routes (2026-09-26)
    • Past 200 metres the course splits into high side trails and low sky islands—each route has its own crystals, boosts, and hazards.
    • Rival racers Hikari and Ren join Kaede and Sora, so you always race four opponents even if you're running solo.
    • Emote wheel now shows six painted anime icons instead of emoji, and rivals wander the plaza naturally—strolling, pausing, and turning to avoid each other.
    • Real players fill the race field up to five racers total, with bots dropping out as humans join.

    Portal Heist

    By @j. Published 2026-09-23. Last updated 2026-09-26.

    Dive through five nested worlds, steal the Star Core, and carry it home before your friends steal it back.

    Categories: Party Game, Action.

    Reviews: 100% loved it · 2 votes · 16 reviews and replies · 59 likes · 3,177 plays.

    Released 2026-09-23. 5 updates since release, the newest 2026-09-26.

    Newest update: Mobile Makeover (2026-09-26)
    • Bots' names now float in the world like yours do, not crowding the HUD on phones.
    • The HUD loads lighter and faster on your first frame, so phones feel snappier.
    • Every world downloads 1–13 KB smaller, so you get in the heist quicker.

    Call of Paint

    By @maine. Published 2026-09-13. Last updated 2026-10-31.

    Castle-to-castle paintball. Pick your marker, arc your shots and paint the other team across a river-cut arena.

    Categories: Shooter, Arena Brawler, Tactics.

    Reviews: Positive · 80% loved it · 10 votes · 44 reviews and replies · 70 likes · 4,830 plays.

    46 updates since release, the newest 2026-10-31.

    Newest update: Real scope glass (2026-10-31)
    • Zoomed scopes and snipers now look through their real optic, with zoom only inside the lens. At hipfire the glass is smoked and the view shows faintly; aim for the full clear view. The older shot pop is back, and dots and reticles are smaller and cleaner.

    Flickshot

    By @yuidev. Published 2026-10-16. Last updated 2026-10-31.

    A fast blocky arena shooter that plays like an aim trainer: FFA with bots, ranked 1v1, a tracking range.

    Categories: Shooter, Action, Arena Brawler, good with strangers, actually hard, multiplayer.

    Reviews: Positive · 100% loved it · 14 votes · 16 reviews and replies · 63 likes · 1,428 plays.

    68 updates since release, the newest 2026-10-31.

    Earlier update: Sharper Locker (2026-10-29)
    • Locker filters: rarity, source, Owned Only and Clear All
    • SPECTRA and TAGGER snipers rebuilt, in the locker and in hand
    • The newspaper film's sound now stops when you close it
    • Case reveals wait for the result instead of skipping

    MechaBlade

    By @ress. Published 2026-07-30. Last updated 2026-09-22.

    Pilot one of eight unique mecha frames across three contested sky hills. Hold ground, drain your energy pool fueling flight and slashing attacks, and race to 300 points in fast-paced team combat.

    Categories: Action, Arena Brawler, good with friends, actually hard, beautiful, multiplayer.

    Reviews: 0% loved it · 1 vote · 20 reviews and replies · 56 likes · 1,599 plays.

    28 updates since release, the newest 2026-09-22.

    Newest update: MechaBlade Update (2026-09-22)
    • Fixed tutorial continuity so leaving the course or falling no longer restarts completed lessons. Fixed missing hangar statues on return visits, including after the tutorial; previews now keep their bodies, weapons and capes tied to the correct hangar.

    The Crownless

    By @izkimar. Published 2026-09-17. Last updated 2026-09-26.

    Break the army. Climb the kingdom. Take the crown with your bare hands.

    Categories: Action, Adventure, Strategy, actually hard, beautiful, solo.

    Reviews: 100% loved it · 3 votes · 23 reviews and replies · 32 likes · 1,192 plays.

    Released 2026-09-17. 8 updates since release, the newest 2026-09-26.

    Newest update: Campaign Fixes (2026-09-26)
    • New Run works again: a click during loading is no longer lost, and starting over from Blackweir can no longer freeze your character.
    • Continue on the title always takes you back to your campaign run. Fight Jev is the only button that resumes a duel.
    • The abandon-run warning scrolls into view when you press New Run.
    • Carrion enemies no longer glitch out of their attack pose at the end of each swing.
    • Unfinished test areas are closed to players, and the shortcut keys that could pull you out of a run into them no longer work.

    Project Reborn 1.6

    By @zag. Published 2026-10-10. Last updated 2026-10-19.

    Counter-Strike 1.6 reborn: de_dust2, fy_snow, awp_india, paintball and a 35hp knife arena. Bomb rounds and deathmatch, real 1.6 guns, bots on both sides, up to 12v12. CONTROLS: WASD move, mouse aim, left click fire, right click scope or alt attack, R reload, Space jump, C crouch, Shift walk, E use/plant/defuse, 1-5 weapons (5 = C4), Q last weapon, G drop, B buy menu, M team, H scores, T chat, Y team chat, O options, P pause.

    Categories: Shooter, Strategy, Action, good with friends, actually hard, multiplayer.

    Reviews: 100% loved it · 6 votes · 8 reviews and replies · 23 likes · 449 plays.

    Released 2026-10-10. 12 updates since release, the newest 2026-10-19.

    Earlier update: Gun Game Tour (2026-10-15)
    • Gun Game now rotates through three maps: gg_os_arena, gg_os_palmdust and gg_onestrike
    • Bots climb ladders and roam the rooftops
    • Glock single shots and burst fire each have their own animation
    • Ladders grab you as soon as you walk into them
    • New volume sliders for guns, radio and chat

    SmallZero Drift Fest

    By @smallzero. Published 2026-09-08. Last updated 2026-10-04.

    Own the mountain after midnight. Link smoky drifts, chase taillights, and build your Japanese touge garage.

    Categories: Racer.

    Reviews: 100% loved it · 6 votes · 18 reviews and replies · 39 likes · 799 plays.

    25 updates since release, the newest 2026-10-04.

    Newest update: Showroom Garage (2026-10-04)
    • The garage is now a sleek showroom—your car rotates slowly on display under an orbiting camera while tabs line the top and your plate sits at the bottom.
    • Arrow keys or the arrow buttons flip through every car on the road in real time, spinning each one for a proper look before you commit to driving.
    • Drag the mouse to spin the car yourself while the camera circles it, giving you full control over the view.
    • The showroom keeps its own dark night aesthetic instead of switching to the light garage theme, so the vibe stays consistent.

    ORRA

    By @117. Published 2026-10-05. Last updated 2026-11-02.

    Witnessglass knights fight across the drowned crater of the Nacre Reach, under Tareth.

    Categories: Shooter, Action, Arena Brawler, actually hard, beautiful, multiplayer.

    Reviews: Positive · 100% loved it · 12 votes · 12 reviews and replies · 34 likes · 1,078 plays.

    Released 2026-10-05. 5 updates since release, the newest 2026-11-02.

    Newest update: A Reason to Come Back (2026-11-02)
    • Two new maps: False Mesas, a sunken coliseum with water at its heart and X bridges corner to corner, and The Spindle, a canyon arena built around one spire.
    • Real hands on every gun: gloved knights hold each weapon the way it was built, fingers alive on the grip.
    • Shard reloads: every gun breaks open and pulls in living glass its own way.
    • The ring ladder: 50 stained-glass ranks, from the first blue ring to the eclipse, the comet and the portal. Ranked hits back when you lose.
    • Sharper fights: kills come faster, and enemy fire rings across the map.

    Scrapfall

    By @shadow_knight_71. Published 2026-11-01. Last updated 2026-11-02.

    Mech team deathmatch on an orbital ring station. Jets, grapple, two arm guns.

    Categories: Action, MOBA.

    Reviews: 83% loved it · 6 votes · 6 reviews and replies · 6 likes · 14 plays.

    Released 2026-11-01. 3 updates since release, the newest 2026-11-02.

    Newest update: Join The Fight v3 (2026-11-02)
    • every legged chassis plants its feet ahead of it at a sprint
    • hard turns and reversals no longer drag a foot behind or overstretch a leg
    • sideways phones: nothing sits under your thumb stick anymore
    • small screens: weapon slots, core and hangar hint stay clear of each other and of the side rail
    • the pilot's manual button stays reachable on every screen size
    • two-legged mechs lift a foot before the body moves, one foot up at a time
    • strafing with A/D: the leading leg reaches out wide to the side, the other steps in beside it
    • every round starts on a clean Ring: windows re-glazed, scrap and drones swept

    Jetland

    By @peekeyeoh. Published 2026-11-01.

    Fly F-35s over a desert city: rings, tricks, and runways to land on.

    Categories: Driving, Action, good with friends, nothing to learn, beautiful, multiplayer.

    Reviews: 0% loved it · 1 vote · 2 reviews and replies · 0 likes · 5 plays.

    Released 2026-11-01. No updates since release yet.

    The Hollow Man

    By @speederenergy. Published 2026-11-01. Last updated 2026-11-02.

    You wake in a dark valley with only a failing flashlight. Hunt for six fuses scattered across an eerie landscape and deliver them to the substation before the skinwalker pack finds you in the dark.

    Categories: Horror, Adventure.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 4 plays.

    Released 2026-11-01. 1 update since release, the newest 2026-11-02.

    OHMRIFT

    By @swine. Published 2026-11-01.

    A one-thumb mobile puzzle: drag hex modules to close the circuit. Every connection leaves a scar. Short runs, a new Daily Core board every day.

    Categories: Puzzle, nothing to learn, solo.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 6 plays.

    Released 2026-11-01. No updates since release yet.

    Naruto: Snowball

    By @valentinemeikin. Published 2026-11-01. Last updated 2026-11-02.

    Haku is a girl, Zabuza is dying, and Gato wants to sell her. Protect her, even if Konoha calls you a traitor.

    Categories: Adventure, Social.

    Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 5 plays.

    Released 2026-11-01. 6 updates since release, the newest 2026-11-02.

    Newest update: Kushina Goes to Iwa (2026-11-02)
    • Fū finally tells you why she draws bugs on everything, by the fire after the tour.
    • In Uzushio's second diplomacy round, pick Iwa and Kushina goes herself. A dozen shinobi come home, and the Tsuchikage never wants another Uzumaki.

    English Adventure: İngilizce Köyü

    By @cnsarkn. Published 2026-11-01.

    Renkli köyde yürü, baykuş öğretmeni dinle, doğru resme koş: ilkokul İngilizcesi oyunu.

    Categories: Adventure, Cozy, Social, good with friends, multiplayer.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 18 plays.

    Released 2026-11-01. 3 updates since release, the newest 2026-11-01.

    Earlier update: Altın Anahtar / Golden Key (2026-11-01)
    • Her sınıfta ilk 2 seviye ücretsiz. 200 Spoin ile bir kez altın anahtarı al: tüm seviyeler ve Büyük Sınav açılır. / First 2 levels of every grade are free; the golden key opens every level and the Big Test.

    Кантерлот Хай: Магия Дружбы

    By @vlad228. Published 2026-11-01.

    Ты Искорка в мире людей. Найди пятерых подруг, переживи Осенний бал и победи демона Сансет Шиммер.

    Categories: Adventure, Action.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 4 plays.

    Released 2026-11-01. No updates since release yet.

    Pure Chaos

    By @speederenergy. Published 2026-11-01.

    A sunny toy city, a rocket launcher, and a pocket full of exploding rubber ducks.

    Categories: Action, Sandbox.

    Reviews: 100% loved it · 1 vote · 1 review or reply · 3 likes · 7 plays.

    Released 2026-11-01. 2 updates since release, the newest 2026-11-01.

    Finders Keepers Yard Sale

    By @junimotrashcat. Published 2026-11-01. Last updated 2026-11-02.

    Open mystery boxes, brush off the peanuts, price your finds and run the brightest yard sale on the block.

    Categories: Cozy, Idle.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 8 plays.

    Released 2026-11-01. 4 updates since release, the newest 2026-11-02.

    Earlier update: Shoppers find their own way (2026-11-02)
    • Shoppers now walk up from the sidewalk on their own paths and stand around your tables instead of on top of your stuff. Polishing and scrubbing sound softer. A big PAUSED sign shows when time is stopped. Fixed a yard clock that could get stuck and keep shoppers away.

    Tinh Võ

    By @sdd. Published 2026-11-01.

    phố cổ dưới hoàng hôn, kiếm khách đánh tan bọn cướp bằng combo và tuyệt kỹ

    Categories: Action, Arena Brawler, MMO.

    Reviews: 50% loved it · 2 votes · 3 reviews and replies · 1 like · 5 plays.

    Released 2026-11-01. No updates since release yet.

    Shogun’s Fate

    By @poisoncode. Published 2026-10-26. Last updated 2026-11-02.

    Un dominio por jugador, facciones propias y reparto de trabajadores en un mundo de estrategia feudal en construcción.

    Categories: Strategy, MMO, City Builder, good with friends, actually hard, multiplayer.

    Reviews: 100% loved it · 3 votes · 5 reviews and replies · 35 likes · 4,788 plays · 22 playing right now.

    291 updates since release, the newest 2026-11-02.

    Earlier update: Marcar enemigos (2026-11-02)
    • Marca enemigos desde la ficha de una ciudad en el mapa: salen en rojo, el resto de rivales en gris.
    • Nuevo filtro «Solo enemigos» en el mapa.

    Shoguns Return

    By @gaba. Published 2026-10-16. Last updated 2026-11-02.

    Shoguns reconstruido desde la base, dominio por dominio.

    Categories: Strategy, MMO, Sim, actually hard, multiplayer.

    Reviews: 100% loved it · 9 votes · 10 reviews and replies · 24 likes · 7,697 plays · 7 playing right now.

    75 updates since release, the newest 2026-11-02.

    Newest update: Nuevos cambios (2026-11-02)
    • Partidas con Nuevos cambios: economía, mercenarios, camino del ninja, seguidores, reserva oculta, hitos, abismo, batalla de 15 turnos, caballería ligera, yojimbo, dokukai y página de la wiki Nuevos cambios.

    Dust 2 DM

    By @tiger. Published 2026-09-28. Last updated 2026-10-29.

    Free-for-all on a sun-bleached Dust: AK, Glock, knife. Drop in, first to 35 wins.

    Categories: Shooter, Action, good with strangers, actually hard, multiplayer.

    Reviews: Mixed · 44% loved it · 18 votes · 51 reviews and replies · 1,317 likes · 54,587 plays · 4 playing right now.

    Released 2026-09-28. 6 updates since release, the newest 2026-10-29.

    Newest update: CS2 Feel Update (2026-10-29)
    • Gunfire sounds like CS2 across the map, with a red arc showing where hits come from. Full controller support. CS2 crosshair codes and viewmodel settings. Every gun's range matches CS2, AUG reloads faster, grenades closer to CS2. Detachable silencers on M4A1-S and USP-S. New SG 553 look, olive xbox in mid, sunlit palms. Bodies fall faster and land flat. Phone fixes for snipers, fire and buying.

    Super Smash Spawn

    By @hips. Published 2026-11-02.

    Knock your friends off a stained-glass stage. A fast platform fighter: smash, combo, tech and edgeguard across six stages, online or on the couch.

    Categories: Arena Brawler, Platformer, Party Game, Action, good with friends, actually hard, funny, multiplayer.

    0 reviews and replies · 2 likes · 20 plays · 2 playing right now.

    Released 2026-11-02. 4 updates since release, the newest 2026-11-02.

    Earlier update: Tutorial Sparring Partner (2026-11-02)
    • The tutorial has a SKIP button top-right to jump to the next lesson.
    • In the tech lesson the dummy walks up, faces you and forward-tilts you so you can practise teching.
    • Invincible fighters glow white while they can't be hit: techs, rolls, ledge getups and respawns.
    • Pushing the stick up no longer jumps; use the jump button.
    • Training and tutorial dummies tech on their own, and the tutorial has no time limit.

    Diablo Survivors

    By @izkimar. Published 2026-10-20. Last updated 2026-10-27.

    Pick your hero at the camp fire, step through the portal, survive the horde.

    Categories: Survivors, Action, RPG, good with friends, actually hard, multiplayer.

    Reviews: 100% loved it · 8 votes · 8 reviews and replies · 153 likes · 4,413 plays · 2 playing right now.

    Released 2026-10-20. 16 updates since release, the newest 2026-10-27.

    Newest update: Akara's Mastery (2026-10-27)
    • Akara now teaches all seven heroes: spend Soul Shards to rank up your starter skills and unlock swappable Teachings at ranks 1, 4 and 8
    • Every Teaching stacks with your runes and augments, each class balanced and with its own new effects
    • Gheed's cart only stops where you can walk to it, and his wagon no longer walls him off
    • The bottom HUD fits short and wide screens instead of getting cut off

    PASSIVE

    By @longthunder. Published 2026-11-01. Last updated 2026-11-02.

    Over 1,400 passives in a vast radial web, and your character fights on their own while you shape who they become.

    Categories: Idle, RPG, solo, multiplayer.

    Reviews: 100% loved it · 6 votes · 6 reviews and replies · 9 likes · 34 plays · 2 playing right now.

    Released 2026-11-01. 11 updates since release, the newest 2026-11-02.

    Newest update: The Long Road (2026-11-02)
    • The road to the Drowned Spire now runs through 15 places, up from 5: 10 new places to fight through, plus the Proving Grounds.
    • 40 new creatures and 24 new bosses: every place on the road now has a mid-boss and a final boss, 29 bosses in all.
    • Level cap raised from 100 to 150, and a new hand-painted map: tap a place or its name to travel, the eye hides the labels.
    • Every class has its own kill and crit sounds, every place has its own music, and arriving anywhere adds a bit of its lore to your Log.
    • Your character carries over: level, tree and gold stay, and you wake at the first place on the new road you haven't cleared.
    • The while-you-were-away card fits a sideways phone.

    Close Quarters

    By @uncommonephemera. Published 2026-10-12. Last updated 2026-11-02.

    Fast infantry gunfights across five arenas. Take the flags, rank up, build your loadout. Bots fill every empty slot.

    Categories: Shooter, Action, Arena Brawler, good with friends, multiplayer.

    Reviews: 75% loved it · 8 votes · 10 reviews and replies · 10 likes · 517 plays · 2 playing right now.

    32 updates since release, the newest 2026-11-02.

    Earlier update: Rivermere Central (2026-11-02)
    • Rivermere Central is rebuilt: twin station halls, real trains, shops, offices and a street checkpoint up top
    • Platform banners take bullet holes and tear down under fire
    • Glass across the maps breaks like safety glass: crazed sheets and tiny cubes
    • The deploy screen has a bigger map with your side at the bottom, over a painting of the map
    • The killcam's weapon and HP line is readable again

    Cubemunity

    By @longthunder. Published 2026-10-29. Last updated 2026-11-01.

    A cozy community clicker. Break a giant cube together, one layer at a time.

    Categories: Cozy, Idle, Social, good with strangers, nothing to learn, multiplayer.

    Reviews: 100% loved it · 6 votes · 6 reviews and replies · 8 likes · 53 plays.

    Released 2026-10-29. 16 updates since release, the newest 2026-11-01.

    Newest update: The Keepsake Cube (2026-11-01)
    • When Cube 1 is fully open, a giant wrapped gift drops in, unties, and the Keepsake Cube is inside
    • The Keepsake Cube: 64 new layers from pantry to sky, each with its own album trophy
    • The album has a tab for each cube
    • Three new songs in the music rotation: a cozy lofi electric piano, a starlit celesta and cello, and a sunny nylon guitar with wind chimes
    • Zoom out freely any time, even during the fireworks
    • No more wait between cubes

    Bean Craft

    By @tictac. Published 2026-10-05. Last updated 2026-11-02.

    Mine, craft and survive together on a candy archipelago in the Bean universe.

    Categories: Sandbox, Adventure, Cozy, good with friends, beautiful, multiplayer.

    Reviews: Mostly Positive · 75% loved it · 12 votes · 13 reviews and replies · 10 likes · 354 plays.

    29 updates since release, the newest 2026-11-02.

    Newest update: Texture Packs (2026-11-02)
    • Four texture packs in M > Settings: Candy, Classic, Sci-Fi and Candy Harvest. The host picks one and everyone sees it
    • Front view (R twice) now turns you to face the camera, no crosshair, made for photos

    Шестой

    By @faaaaaa. Published 2026-11-02.

    Вас пятеро. В доме шесть. Хоррор для друзей.

    Categories: Horror, Stealth, good with friends, actually hard, multiplayer.

    Reviews: 66% loved it · 3 votes · 3 reviews and replies · 3 likes · 22 plays.

    Released 2026-11-02. 7 updates since release, the newest 2026-11-02.

    Earlier update: Глобальное обновление: Новые охотники (2026-11-02)
    • Два новых охотника: НЕКРОМАНТ, чумной доктор, который поднимает до трёх зомби (зомби падают с 2 ударов), и ТАРАН, рогатая туша, что несётся по прямой и врезается в стены.
    • С 8 этажа на вас охотятся сразу два разных монстра, у каждого своя карточка в лифте. Если гонятся оба, играет одна тема, а стамина тратится медленнее.
    • Новая вкладка МОНСТРЫ в меню: модели всех пятерых на постаментах, описание, советы как выжить и настоящие статы.
    • Планшет теперь показывает монстров красными точками, а у тёмных выходов из комнат горят таблички EXIT.
    • Карта перестаёт расти на 8 этаже, рейтинга за этаж дают меньше, за смерть его больше не снимают, ПУСТОЙ стал чуть медленнее.

    Armada

    By @racalvin. Published 2026-11-01. Last updated 2026-11-02.

    Ferrum Prime is dying. Wake, pick your pilot, climb into your mech and get it aboard the Ark before the core goes.

    Categories: Action, Strategy, good with friends, actually hard, multiplayer.

    Reviews: 66% loved it · 3 votes · 3 reviews and replies · 2 likes · 6 plays.

    Released 2026-11-01. 3 updates since release, the newest 2026-11-02.

    Newest update: The Derelict (2026-11-02)
    • An abandoned mining station drifts near Rock 1, held by its old security mechs. Fly a crew ship into its ring to drop your mechs and take it, then board it on foot from COVERT OPS: crack 3 salvage caches in the ore hall for your fleet's stores. Incoming events now skip with Space, and rock plots take the new twin laser turret.

    ASHENDEEP

    By @luccacerf. Published 2026-10-23. Last updated 2026-10-25.

    Dark-fantasy roguelite: take one of six heroes into five cursed biomes, pick embers after every room, break the bosses. Co-op up to 4.

    Categories: Roguelite, Action, actually hard, beautiful, solo.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 6 likes · 170 plays.

    Released 2026-10-23. 13 updates since release, the newest 2026-10-25.

    Earlier update: Depths Awakened (2026-10-24)
    • Ten lands now await discovery—each with its own epithet and master, from the Ashen Crypt to the Gilded Tomb where spikes sweep the floor.
    • Enemies wield new powers: they raise shielding bubbles, cast arcane strikes in arcs, cage you where you stand, or drag you close with vortex hooks.
    • Skill points earned each level let you harden your attacks—more damage, wider reach, faster cooldowns on any unlocked ability.
    • Victory chests may hide Mimics that bite back with boss loot, and fire vents erupt from deeper floors to burn foes and heroes alike.
    • Wager your gold at the Sanctum for a blind item rolled at your deepest depth, and face your Nemesis—the foe that slew you before—when it returns to hunt you down.
    • @chocopuff (maker) replied 2026-10-13: “Your review means a lot! I'm glad you enjoyed it. Armor and swords are purely cosmetic to keep things fair in PvP, although im not opposed to putting things in for PvE (especially since we have bosses and upcoming horde mode)”
    • @yzykyl replied 2026-10-18: “Yep, I can see now why it's a bad idea to fight bosses half-naked after dying to Ignis like 15 times LOL. Still beat him though, just me, my sword, and my unlimited retries hahaha. The story and PvE seems super promising so far!”
    • @chocopuff (maker) replied 2026-10-18: “@yzykyl congrats! You're the second person to beat him! Now to beat Elsa...”

    for you

    GLINT
    GLINT
    @fracture

    ♥ 44 · 95% loved

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    死: One Hit Kill
    死: One Hit Kill
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    Aurel Online
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    ♥ 17

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    Oxum Island
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    ♥ 25 · 94% loved

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    Pocket Rally
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    ♥ 27

    Spawn Legends
    Spawn Legends
    @chucky

    ♥ 29

    playing now

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    Shogun’s Fate
    Shogun’s Fate22 playing
    @poisoncode

    ♥ 35

    Shoguns Return: in-game scene
    Shoguns Return
    Shoguns Return7 playing
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    Fabling Park
    Fabling Park6 playing
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    Dust 2 DM
    Dust 2 DM4 playing
    @tiger

    ♥ 1.3k · 44% loved

    Super Smash Spawn: in-game scene
    Super Smash Spawn
    Super Smash Spawn2 playing
    @hips

    ♥ 2

    Diablo Survivors: in-game scene
    Diablo Survivors
    Diablo Survivors2 playing
    @izkimar

    ♥ 153

    PASSIVE: in-game scene
    PASSIVE
    PASSIVE2 playing
    @longthunder

    ♥ 9

    Close Quarters: in-game scene
    Close Quarters
    Close Quarters2 playing
    @uncommonephemera

    ♥ 10

    Cubemunity: in-game scene
    Cubemunity
    Cubemunitylive now
    @longthunder

    ♥ 8

    Golden Hour Sortie: in-game scene
    Golden Hour Sortie
    Golden Hour Sortielive now
    @enfeul

    ♥ 15

    top

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    Plinko & Monsters
    Plinko & Monsters
    @cardshark

    ♥ 41

    Skyfall Rush
    Skyfall Rush
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    ♥ 49

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    Portal Heist
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    ♥ 59

    Call of Paint
    Call of Paint
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    Flickshot
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    ♥ 63 · 100% loved

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    MechaBlade
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    SmallZero Drift Fest
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    ♥ 39

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    ORRA
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    ♥ 34 · 100% loved

    updated today

    Kamen Rider Geats: Welcome To The Desire Grand Prix: in-game scene
    Kamen Rider Geats: Welcome To The Desire Grand Prix
    Kamen Rider Geats: Welcome To The Desire Grand Prix
    @valentinemeikin

    ♥ 1

    Six new Raise Buckles: Zombie, Beat, Powered Builder, Fantasy, Armed and the premium Desire Buckle. Find Buckle Chests on mission maps to carry a second buckle, and look for the rare Desire Chest. Dual buckles replace level-ups.

    Blood's Gambit: in-game scene
    Blood's Gambit
    Blood's Gambit
    @chubozuma

    ♥ 37 · 100% loved

    Battle Chronicle más ancho: las jugadas con capturas caben completas, sin scroll lateral, en todos los modos. Siempre mide 8 jugadas y luego hace scroll. Post mortem de cada duelo con tiempos por secuencia (pantalla, anti lag y real). En Total War no aparece la Cadena de Mando. Las barras del rival ya no se salen del panel y el brillo de las flechas ya no se corta. Ajuste de tamaño de interfaz en Settings para pantallas grandes.

    World Of Wildwood: in-game scene
    World Of Wildwood
    World Of Wildwoodlive now
    @cope

    ♥ 0

    New dungeon: Thornpine Barrow (lv 10-14, two bosses) through the green portal in the north-east woods. New raid: The Ashen Spire (lv 18+, three bosses) beneath the Ruined Watchtower. Epics and legendaries now drop only in high-level dungeons. Bouncier classic movement with landing dust. Three painted icons per weapon type, real trinket icon in slot 2. Smoother character panel and HUD. More paths, beasts and camps across Wildwood Valley.

    Browser Quest: in-game scene
    Browser Quest
    Browser Quest
    @harvest

    ♥ 3

    Race to the King events now get their own boards beside the all-time best, and close 5 minutes after the first finisher. My runs keeps your last 100 finishes with splits, gear and mercs. New optional performance meter in the character menu: FPS, 1% lows, ping and 30-second graphs. Lighter sprite memory.

    Шестой: in-game scene
    Шестой
    Шестойlive now
    @faaaaaa

    ♥ 3

    Два новых охотника: НЕКРОМАНТ, чумной доктор, который поднимает до трёх зомби (зомби падают с 2 ударов), и ТАРАН, рогатая туша, что несётся по прямой и врезается в стены.

    Nickyp's Goodbye Downtown!: in-game scene
    Nickyp's Goodbye Downtown!
    Nickyp's Goodbye Downtown!
    @nickyp

    ♥ 4

    Buildings take two more punches before they crumble or tip over.

    GT Anime Part 1: Sakura City: in-game scene
    GT Anime Part 1: Sakura City
    GT Anime Part 1: Sakura City
    @tezzzeret

    ♥ 0

    Police vehicles now carry real crews that run out: a cruiser sends one officer, an FBI car two agents, a SWAT van six, an army truck four, and an emptied vehicle stays empty. FBI cars send FBI agents to bust you. Jacking a cop car throws only the officer, onto the far side. Bust cops drop and ragdoll from shots and combos. Fleeing NPCs yell as they run. The garage car comes before the buy prompt. The river ramp's west lip is smoothed. Health caps at 100, so hits show on the bar.

    Manic Monkeys: in-game scene
    Manic Monkeys
    Manic Monkeys
    @tbertk

    ♥ 3

    Forts load fast and build in a blink. Sharper bamboo, stone, clay, keg and jade blocks. Each level opens on the fort up close. Aim from anywhere: press, drag back, let go. On phones the sling sits closer so monkeys and frogs read bigger.

    game-hub: in-game scene
    game-hub
    game-hub
    @cybershrapnel

    ♥ 9

    36 new game doors in the galleries, 34 of them in New Arrivals. Door borders, the white wall beams, the Eve screen border and its gold bars now draw as steady lines far down the hall instead of crawling.

    BeachPunk Gigadream: Lost Coast: in-game scene
    BeachPunk Gigadream: Lost Coast
    BeachPunk Gigadream: Lost Coast
    @beachpunk

    ♥ 5

    LA FRAGUA: leap the jagged rocks in the volcano crater to reach a brutal lava-and-gem dungeon

    new and rising

    all new →
    Scrapfall
    Scrapfall
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    ♥ 6

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    ♥ 0

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    ♥ 2

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    ♥ 2

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    @valentinemeikin

    ♥ 3

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    English Adventure: İngilizce Köyü
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    ♥ 2

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    ♥ 1

    Savi makes it a Spawn game, multiplayer and on phones. Then you keep building it by asking, while people play it.

    HexGL, a three.js racing game, racing through towers by day; then the same game on Spawn; then someone asks Savi to make it night and light the track with neon, and the ship races on between cyan neon rails and magenta lights. (HexGL by Thibaut Despoulain, MIT license. One real Savi turn, about seven minutes.)

    1. Paste one prompt into Claude Code or Codex, in your game's folder.
    2. Savi makes it a Spawn game: the same levels and art, now multiplayer and on phones.
    3. Real players try it. You see what they did.

    What to leave behind

    • Your multiplayer code. Every Spawn game is multiplayer on its own, so leave out your game's servers, rooms, lag prediction and player syncing.
    • Your old engine and libraries. Your game moves onto Spawn's engine. Don't bring three.js, Phaser, Godot or another library along inside it.
    • Your own servers and database. Spawn runs your game's servers and keeps your players' progress.

    What comes across

    Your game's rules, levels, controls, screens and art. Your pictures, models and sounds come across as they are. Your code is rewritten to run on Spawn's engine. A game made with three.js, Babylon, Phaser, Unity, Godot, GameMaker, Construct, RPG Maker and more can come across, 2D or 3D, as long as you have its source.

    The Guest List

    $250 grants for selected games that were live on another site first. A person on the Spawn team picks them from what real players did, within a week of the game going up, and says why either way. Grant terms.

    Free, with hosting, multiplayer servers and Savi.

    engine v6.0: One Place

    Released September 5, 2026. Worlds with no size limit, portals you can see through and walk through with no loading screen, any number of people in one world, and Savi building beside you while your players keep playing. read

    engine v5.2: Lume

    Released July 10, 2026. The renderer, rebuilt in-house: your worlds look the same and run on a fraction of the GPU — faster loads, cooler machines, longer battery. read

    • v5.2.41 (September 11, 2026): Everything timed in seconds now lasts the time you wrote (shake, fades, zoom and sprite frame rates ran up to 1.75x fast before), a click in god mode no longer resizes a shape, textures on small primitives and on phones draw the right way up, a campfire no longer shrinks every other particle on screen, a floor Savi swaps for a model stays solid until the model is ready, characters report their wall and floor touches, big worlds finish loading their textures on a slow connection, star and moon fades no longer stutter, the bug-report button no longer freezes the game, a player whose tab died no longer leaves a ghost behind, and multiplayer physics runs only where someone is.
    • v5.2.40 (September 3, 2026): Walls in top-down games block along their whole height and the collision shapes you drew survive a save, a world with terrain off no longer shows a mountain skyline it does not have, the parts a player's body builds at spawn show for everyone who joins, fences attached to a raised building sit on the ground, a sky change your script makes reaches every player, tearing down a whole floor no longer freezes physics, big generated worlds load their places many times faster, and one bad packet from another player no longer drops the good ones with it.
    • v5.2.39 (September 2, 2026): Things your scripts hid or spawned stay that way when you leave an area and come back, sound starts on your first tap in games with their own on-screen UI, reloading inside a place brings you back at your game's spawn, a second tab on the same account tells the first one right away, a saved script or player change reaches your own game without a reload, and worlds with many rivers and ponds build their ground faster.
    • v5.2.38 (September 1, 2026): Placeholder shapes disappear when a model lands on them, a returning player's whole character comes back for everyone, repeated digging and filling no longer slows the game down, scripted shapes respect their shadow settings and land on the ground where they stand, big skybox uploads render at 4K, and Savi's builder stays in your room for the whole session — and a first-person camera renders the eye height its script authored.
  • v5.2.37 (September 1, 2026): Rebuilding and repairing mined areas works again, rapid Savi edits no longer hitch big games, gravity changes apply instantly on every physics engine, objects no longer freeze after your tab stalls while Savi's builder is in the room, and sliders work in creator-tab panels.
  • v5.2.36 (August 29, 2026): Clicking your game's buttons no longer steals the keyboard, models with shape keys can blink and smile, uploaded models are solid in multiplayer rooms, objects stop flickering back to old values when two players or Savi edit them at once, busy rooms no longer crash the browser tab, and a player's browser extensions are never mistaken for your game's messages.
  • v5.2.35 (August 29, 2026): Games can read their launch link (QR/invite codes) and send players to specific rooms, deleted things stay deleted for everyone, saves stop un-saving themselves, gravity applies at full authored strength, attached models can wear their parent's animations, materials gain renderOrder and honest always-on-top drawing, spot light angles are plain degrees, giant worlds stream between places without freezing, and quiet NPCs stop taxing every player's machine.
  • v5.2.34 (August 22, 2026): Six cures: deleted objects can never pop back after the save confirms, players' script-driven saves stop failing silently in some rooms, tweaking one knob on a custom material no longer wipes the material, group placed pieces without anything moving (keepWorld), roads can vary width along the route, and Savi's builder can join games on newer engine versions again.
  • v5.2.33 (August 22, 2026): Fifteen cures in one: vehicles stop reloading scrambled, drags stop teleporting to the last save, Ctrl-Z survives reloads in multiplayer, ghost copies of players stop appearing while Savi's builder reconnects, stale tabs can't cross players into your editing room, middle-click is reliable, grass reads green from both sides, things stay the right size entering new areas, game UI can save files, scripted terrain edits stop wiping paint, and slow machines stop tearing themselves down to 'recover' from their own lag.
  • v5.2.32 (August 20, 2026): Ten cures in one: meshes reworked behind a hidden tab reappear, objects created through a save land for every joiner, custom-cursor games click again on desktop, multi-area games stop losing areas, shared UI library edits hot-reload, phantom version churn ends, momentary server hiccups stop reading as dead models, static-model shadows return on iPhone/iPad, big worlds stream in smoother, and creators can cap the frame rate.
  • v5.2.31 (August 20, 2026): Sixteen fixes in one: desktop clicks work again in click-driven games, big built-out worlds run much smoother while you build, scripted movers stop freezing in long-running multiplayer rooms, long multiplayer music stops dying after a second, riders stay seated instead of running in place, rotations stick while you drag, 2D characters stop flashing white between animations, spawn-storms no longer flood the room, and pause menus can catch the first Esc.
  • v5.2.30 (August 19, 2026): Thirteen fixes in one: quiet saves for multi-area games, touch-ready script buttons, taps that land on bridges and platforms, terrain edits that persist, smoother joins on busy rooms, no tab-return flashes, and steadier building while wisps work.
  • v5.2.29 (August 17, 2026): Everything since 5.2.26 in one release: big worlds stop melting down in multiplayer, Savi sees when and why the engine slows something down on purpose, missing and ghost objects repair themselves, and script math is exact again.
  • v5.2.26 (August 16, 2026): Terrain edits now sync reliably in always-on worlds. Players who rejoin get the terrain exactly as it was edited — edits made by scripts or by players who have since left no longer silently vanish on rejoin. And freshly edited chunks rebuild ahead of background work, so digs and builds turn solid and visible faster even while the world is busy streaming.
  • v5.2.25 (August 14, 2026): Big worlds with lots of detailed scenery run noticeably smoother while you walk around — the engine now remembers collision shapes it has already built instead of rebuilding them from scratch every time objects stream in or toggle their physics.
  • v5.2.24 (August 14, 2026): Players in other places can now receive state. The classic pattern — queue the party in the lobby, warp to the arena, then tell everyone their match — just works: patchObjectState(playerId, {...}) reaches a player anywhere in the room, and the new getPlayerPlace(playerId) tells you whether someone left the game (null) or is just in another place. No more heartbeats, shepherds, or ticket systems to work around invisible teammates.
  • v5.2.23 (August 12, 2026): Savi now files the features you keep wishing for with the Spawn team — a dream that comes back session after session gets written down once, in your words, instead of staying her private workaround.
  • v5.2.21 (August 7, 2026): When a database operation takes a moment longer than a script run allows, Savi now gets a plain explanation — the database is answering, nothing hung, just re-run — instead of a scary "hung await" error that used to send her hunting for a bug that wasn't there.
  • v5.2.20 (August 7, 2026): Cleaned up engine diagnostic noise that every game session was quietly emitting — no visible change in your game, slightly less background chatter from the engine.
  • v5.2.19 (August 6, 2026): Small windows render sharp: shrinking the game window no longer melts distant detail into mush — thin lines, far-off structures, and in-world text stay readable at small window sizes, because the engine now refuses to drop its internal rendering resolution below a legibility floor on ordinary screens.
  • v5.2.18 (August 5, 2026): Sounds can now stick to the thing that made them: playSound(clip, { position, follow: true }) keeps a sound on a moving object instead of leaving it behind at the spot it started — your own footsteps, engine hums, and whooshes stay with you instead of trailing behind as you run.
  • v5.2.15 (August 4, 2026): You can now put the game's "ear" anywhere — pin it to a ring-side mic, a security camera, or a moving NPC, and all spatial sound pans and fades from there instead of your camera. One place setting, and clearing it puts the ear right back.
  • v5.2.14 (August 3, 2026): Safari no longer eats all your memory while a game sits waiting for its first click — the bug that could freeze a whole laptop on a quiet world is gone.
  • v5.2.13 (August 1, 2026): Cameras are yours now, all the way down. Savi writes your camera as a script she can read and edit — every zoom, follow, and framing choice is a line she can change — instead of flipping switches on fixed camera presets. Existing games keep playing exactly as they are; when a world upgrades to this version, Savi rewrites its camera as a script with the same feel.
  • v5.2.12 (July 31, 2026): Buttons work on phones now. Action buttons Savi builds — especially in scrollable lists — used to die in mobile touch handling: you'd tap and nothing happened. The engine owns the tap now: a tap fires exactly once, a real scroll stays a scroll, and every existing game heals with no edits.
  • v5.2.11 (July 30, 2026): Savi can now measure your world instead of eyeballing it: asking for an object's bounds answers the real loaded size of models (stacking, fitting, and aligning become arithmetic), and while a model is still downloading she gets an honestly-flagged placeholder or a clear "still loading" note instead of a silent nothing — so things land ON tables, not 0.18m into them.
  • v5.2.10 (July 30, 2026): Worn gear welds on, moving platforms carry you, cooking models show their art
  • v5.2.9 (July 29, 2026): Saves stop storming, cities stop blinking, Safari plays
  • v5.2.8 (July 28, 2026): Power lines plant their poles again
  • v5.2.6 (July 27, 2026): Fixed a failure mode where a player could sink into (or bob on) one patch of ground forever with no explanation: if the game client repeatedly fails to build the ground under a player, it now stops silently retrying, tells Savi exactly which chunk failed and why, and shows the affected player an honest "reload to rejoin" message instead of leaving them stuck.
  • v5.2.5 (July 26, 2026): Physics got a big quality pass in worlds using the new physics engine — cleaner collisions, fast objects stop tunneling, vehicles handle better, and things settle instead of jittering. Busy worlds also run noticeably cheaper.
  • v5.2.4 (July 19, 2026): Fixed top-down (2d-top) characters colliding ~1m south of where their sprite stands: walking into a wall from the north stopped short, from the south overlapped, and the debug collider circle drew below the character's feet. Colliders now sit exactly at the sprite's feet regardless of the object's rotation.
  • v5.2.3 (July 15, 2026): Fixed god mode getting stuck at an invisible floor in games with terrain turned off — you can now fly down to builds below height 0 instead of being silently held at the old ground level.
  • v5.2.2 (July 14, 2026): Fixed sprites and objects that had stopped moving randomly lurching a few pixels out and back in quiet scenes (most visible on parked critters in 2D games). Resting entities now hold their position exactly until they actually move again.
  • v5.2.1 (July 14, 2026): Growing black patches are gone. On some machines, dark blotches could appear on screen (worst at night) and spread until they swallowed the whole view — reloading didn't help. Fixed at the source, for good.
  • engine v5.1: Connection

    Released June 18, 2026. Your game listens to you first — movement and actions respond the instant you press them, and multiplayer holds steady through the busy moments. A full rebuild of how players stay in sync, plus dozens of touches to sound, saving, and Savi's tools along the way. read

    • v5.1.13 (July 8, 2026): When your game's music code hits a wrong note — an unknown drum name, a bad pattern — Savi actually hears about it now, with a helpful nudge toward the closest real instrument. And "tabla" just works.
    • v5.1.12 (July 7, 2026): Fixed a reconnect trap that could freeze a player's world forever: if the room restarted while a tab stayed open, that player could get stuck repairing hundreds of times and never recover without a reload. Recovery now works in one clean step.
    • v5.1.11 (July 6, 2026): Savi can now invent animations for your characters — a swim stroke, a dance, a wing-flap — by writing them as motion code, no animation files needed. They play (and blend) just like regular animations, and edits take effect at the next loop so nothing pops mid-motion.
    • v5.1.10 (July 4, 2026): 2D games got a big placement upgrade: backgrounds and distant scenery can now be glued to the camera, so they always fill the screen — no more backdrops drifting away from the view, floating set pieces, or stretched skies. Repeating strips tile seamlessly across the whole view, parallax layers slide at their own speeds, and everything holds up at any screen shape from tall phones to ultrawide.
    • v5.1.9 (July 3, 2026): ⚠️ If your world suddenly looks different after this update: your custom look script is running again. It was silently crashing on the last few engine versions (since around 5.1.5), so your world was rendering with no look applied at all. The crash is fixed and your authored look applies again — that new appearance is your own look script working. If it feels off (too dark, too bright, too saturated), ask Savi to retune the exposure — don't delete the look.
    • v5.1.8 (July 2, 2026): Side-scroller levels with visual-only heightmaps no longer get fake ground snaps or repeated collider rebuild warnings.
    • v5.1.6 (June 26, 2026): Large terrain worlds spend much less CPU maintaining stable physics colliders.
    • v5.1.5 (June 23, 2026): Bloom is now much more performant.
    • v5.1.4 (June 22, 2026): Performance improvements for spoin animations also make games run faster.
    • v5.1.3 (June 22, 2026): Savi can now notice and help fix visual effects, interface panels, sounds, and other game behavior that fails only on a player's device.
    • v5.1.2 (June 19, 2026): Scripted materials no longer lose their shading after reloading a game.
    • v5.1.1 (June 19, 2026): Room-based multiplayer games now recognize the correct room on every player, so shared lobby counts, match progression, and room controls keep working.

    engine v5.0: For Real

    Released June 4, 2026. A million particles, real skies, enemies with brains — the world got real, and Savi can build all of it. The biggest engine release yet. read

    • v5.0.15 (June 12, 2026): Multiple moving shadow-casting lights now all keep their shadows — previously only one moving light at a time could.
    • v5.0.14 (June 12, 2026): Colored and projector light shadows now work for as many lights as your scene needs — they previously stopped working past one or two on many graphics cards.
    • v5.0.13 (June 12, 2026): Boardwalks built down slopes with tight switchback corners now render coherently — no more railing bars shooting past hairpin turns or flickering planks on long straight runs.
    • v5.0.12 (June 12, 2026): Sounds in 2D games are actually audible now! Dig thunks, impacts, and pickups were playing at a tiny fraction of their volume because the game listened from the camera instead of your character.
    • v5.0.11 (June 11, 2026): Savi's script tools work again in solo games with mouse-look cameras — a 5.0.10 regression broke her ability to run scripts there.
    • v5.0.10 (June 11, 2026): Fixed a bug where talking to Savi with your voice could get stuck in a silent retry loop if the microphone pipeline failed to start — it would quietly hammer away forever and flood our error logs while voice just didn't work. Now it tries a few times, tells you plainly that voice is off for this session, and typing keeps working (reloading the page may bring voice back). Quick tap-and-re-hold on the mic can no longer be mistaken for a real failure.
    • v5.0.9 (June 9, 2026): 3D models are now automatically optimized for better performance, with additional simpler versions used as they move farther away.
    • v5.0.8 (June 8, 2026): Shadows now fit every graphics card the same way: machines with tighter limits (many Macs) keep full shadow quality at every tier instead of dropping to a single sun shadow. Secondary sun shadows in big worlds render slightly smaller on low and medium quality.
    • v5.0.7 (June 7, 2026): Games now automatically turn down expensive graphics on hardware that can't keep up — effects cadence first, then shadow distances, then bloom and resolution, and only on the struggling device. Same game, same content, smooth on more machines; the device remembers where it landed so the next session starts there.
    • v5.0.6 (June 7, 2026): Screen ripples and water stop blacking out the frame, statues are solid in solo worlds again, NPC brains stop going blind to the world around them, standing on hills actually means standing, sound effects stop going permanently silent mid-session, dark-world graphics hiccups heal themselves, and Savi can finally see which effect is which.
    • v5.0.5 (June 7, 2026): Savi stops nagging about performance: at most one heads-up per hour, only for games genuinely slow for minutes on end, and she never changes your game over it without your say-so.
    • v5.0.4 (June 7, 2026): Skies now cost almost nothing, multiplayer sessions stop randomly dropping players, and mobile play opens the moment a game declares it.
    • v5.0.3 (June 6, 2026): Launch-week fixes: solo worlds keep every area, portals stop flinging you home, joins always retry, first effects play clean, and the engine heals broken ground and graphics stalls on its own.
    • v5.0.2 (June 6, 2026): The editor cursor finally feels like your real mouse — pixel-for-pixel, no more laggy ghost trailing your hand in god mode
    • v5.0.1 (June 6, 2026): Scripts that animate with Math.sin, ease with Math.exp, or steer with Math.atan2 now give the same answer on every machine. Cars and props you drove through obstacles no longer stutter mid-drive. Math results may shift by amounts far below anything perceivable (the same everywhere), in exchange for driving, easing, and orbiting code that stays smooth.

    engine v4.6: Atelier

    Released June 1, 2026. A real workshop for god mode — tabbed tools, undo/redo, and richer material looks. read

    engine v4.5: Surface Tension

    Released May 22, 2026. Water you can swim in, and shapes that look like the real thing. read

    • v4.5.2 (May 27, 2026): Animated models always play something — falls back to an available animation instead of standing still.
    • v4.5.1 (May 23, 2026): Ponds run much smoother without changing how they look.

    engine v4.4: Solid

    Released May 15, 2026. Things stack right, worlds load clean, and clicks land where you point. read

    • v4.4.3 (May 21, 2026): Fixed some characters appearing too small.
    • v4.4.2 (May 20, 2026): Build bigger worlds with lots of places — areas no one is in quietly sleep so the game stays smooth, and snap back to life the moment someone walks in. Your spawn area is always ready.
    • v4.4.1 (May 16, 2026): Savi places things on top of anything now — models, primitives, sprites, custom geometry, or text, she knows the size and lands the placement first try.

    engine v4.3: Groovy

    Released May 13, 2026. Savi is your DJ now. God mode, movement, and controls all feel right read

    • v4.3.1 (May 13, 2026): Walls and floors are back in 3D Rooms games. Players land cleanly, walls stop the player, and skeletons stand on the floor instead of falling into it.

    engine v4.2: Continuum

    Released May 9, 2026. Saved games, smoother animation, sharper aim, and a basket of polish fixes you'll feel right away. read

    engine v4.1: Foundations

    Released May 4, 2026. First big engine update. Faster, smoother, smarter — and a small mountain of fixes. read

    engine v0.1: Genesis

    Released April 29, 2026. Initial versioned engine release. read

    Games by @tuanteku

    20 games here, as of 2026-11-02 23:50 UTC: 734 plays, 118 likes, 191 reviews and replies and 191 updates from their makers.

    8-Ball Pool 3D

    By @tuanteku. Published 2026-09-18. Last updated 2026-10-17.

    3D 8-ball pool with AI save and resume, friend matches, practice and Five in Eight challenges.

    Categories: Sports.

    Reviews: 100% loved it · 4 votes · 31 reviews and replies · 15 likes · 166 plays.

    33 updates since release, the newest 2026-10-17.

    Earlier update: Fresh Visits (2026-09-29)
    • Softer mid power, aim locks while you set power, fresh visits open on the mode menu, camera resets to the source view on match start
    Earlier update: Control Refinement (2026-09-23)
    • Pull power now curves gently in the middle for finer control, then ramps to full strength at the end.
    • Stale aim inputs can no longer carry over to new shots—each stroke starts fresh.
    • Input gesture tracking now locks to prevent accidental re-aiming while you're executing your shot.
    Earlier update: Waiting Room Fix (2026-09-23)
    • You can now cancel waiting for a friend to join—clearing your seat and letting you switch modes without getting stuck.
    • FPS metrics now display live on screen so you can monitor performance during gameplay.
    • Two new test cases ensure friend match cancellations work correctly and don't accidentally forfeit games that have already started.
    Earlier update: Edge Clarity (2026-09-23)
    • Your aim guides now lock in place the moment you position them, eliminating distracting movement.
    • Edges across the table are now crisper and cleaner, making it easier to read ball positions and trajectories at a glance.
    Earlier update: Spectator Seating (2026-09-22)
    • 52 spectators now watch your matches from the stands with realistic reactions — they clap on pots, groan on misses, and track your every move.
    • A native crowd rendering system replaces the old placeholder, cutting frame time by 40% while adding more detail and personality to the room.
    • The aim guide now renders at every detail level with smart pixel coverage, eliminating the old dash pattern limitations.
    • Ball physics remain unchanged — all existing matches play identically, but the camera and crowd now run on optimized code that reads less state per frame.
    What players say
    • @flickaboo · 2026-09-18 · played 3 hrs 11 min · 1 heart · shown first by the maker: “Really enjoyed this one! Everything worked smoothly during my game. I won on my first try, so I guess my real-life billiards skills transferred pretty well 😂🎱. I'd love to see more game modes or challenges added in the future!”

      • @tuanteku (maker) replied 2026-09-18: “thanks Bro, more best game and challenges comming soon”
      • @flickaboo replied 2026-10-17: “Again still feels enjoyable to play, especially when you're just trying to chill and have a game!”
    • @ai_lover · 2026-09-21 · played 17 min · 2 hearts: “Cool! Add a feature to adjust shot power using the mouse wheel, and add skins for the table, cue, and cue ball! Otherwise, everything is great and runs quite smoothly.”

      • @tuanteku (maker) replied 2026-09-21: “done pro”
    • @flickaboo · 2026-09-23 · played 3 hrs 11 min · 1 heart: “Thanks for fixing the it bro. I can see you added the target trajectory. That's really nice!”

      • @tuanteku (maker) replied 2026-09-23: “Can I ask: Is the game's graphics quality on your device as sharp as it was before the update?”
    • @jeon · 2026-09-23 · played 27 min · 1 heart: “Bro, the background music makes this game feel really relaxing haha. It gives me that chill pool vibe, especially if you dont have a real pool but still wanna hang out and have fun with friends. The whole vibe really matches the game. Imma try doing some tricks now and see what I can pull off haha!”

      • @tuanteku (maker) replied 2026-09-23: “enjoy”
    • @flickaboo · 2026-09-22 · played 3 hrs 11 min · 1 heart: “The new lighting is a cool update, but I noticed the balls look like they're floating, and aiming feels harder now. I think being able to drag to adjust the aim would make lining up shots much easier. 🎱 Looking forward to playing again once this is fixed!”

      • @tuanteku (maker) replied 2026-09-23: “fixed, can you try again bro?”

    Circuit Arena

    By @tuanteku. Published 2026-09-24. Last updated 2026-10-12.

    Pilot a combat robot through five arenas, blast rogue bots, dash out of danger zones and spend bolts on upgrades.

    Categories: Action, Arena Brawler, good with friends, actually hard, solo.

    Reviews: 100% loved it · 3 votes · 12 reviews and replies · 10 likes · 31 plays.

    Released 2026-09-24. 9 updates since release, the newest 2026-10-12.

    Newest update: The Warden (2026-10-12)
    • Every 3rd floor ends with the Warden, a spiked boss with a spiral barrage, mortars and a rage phase under half health.
    • Bombers rush you and blow up — shoot one first and the blast chains through its friends.
    • Bots drop power-ups: Overdrive (double fire), Shield (blocks one hit), Magnet (pulls bolts in).
    • Combo streaks pay every 5 KOs: bolts, instant skill refresh, hull repair and bonus score.
    • Phone menus now sit clear of the thumbstick and side rail.
    Earlier update: Real 3D Pilot (2026-10-08)
    • Rebuilt natively: a real 3D pilot, arenas and bots in the world, sharper HUD and minimap. Leaderboard carries over.
    Earlier update: Arena Ranked Season (2026-10-01)
    • Ranked seasons now track your best score across five competitive arenas.
    • Climb the leaderboard and defend your position against challengers each season.
    • Your top performance is immortalized on the persistent best-score board for all pilots to see.
    Earlier update: Bullet Storm Performance (2026-09-29)
    • Smoother fights when the screen fills with bullets, plus a new gameplay trailer
    Earlier update: Volume Control (2026-09-29)
    • Game trailer on the page, plus an in-game volume button (tap to cycle 50% / 25% / 10% / mute / 100%)
    What players say
    • @parz1val · 2026-09-24 · played 18 min · 1 heart · shown first by the maker: “Dude, this game is awesome! It feels really smooth, and I love how fast-paced the gameplay is. The weapon upgrades are also really fun and make me wanna keep playing.”

      • @tuanteku (maker) replied 2026-09-24: “thanks bro, enjoy”
    • @flickaboo · loved it · 2026-09-29 · played 44 min · shown first by the maker: “Really enjoyed this one! The Tesla skill feels really good, especially with the fire rate upgrade. I did run into some lag when there were a lot of bullets on screen, which caused me to die. Hope that can be fixed. I'm definitely playing this again!”

    Elite Goal Rush 90

    By @tuanteku. Published 2026-09-18. Last updated 2026-10-08.

    Fast 90-second football matches with national teams, broadcast replays and arcade scoring.

    Categories: Sim, Party Game, Shooter, RPG.

    Reviews: 100% loved it · 1 vote · 21 reviews and replies · 9 likes · 66 plays.

    Released 2026-09-18. 18 updates since release, the newest 2026-10-08.

    Newest update: Native Stadium Rebuild (2026-10-08)
    • The whole game now runs natively: engine-drawn stadium, crowd, flags and athletes, a native HUD and menus, the same 90-second solo rush, friend 1v1 with six-a-side bot teams, and the leaderboard.
    Earlier update: One vs One (2026-09-23)
    • Friends mode is now 1v1 — you control a full squad of 6 players against one opponent who does the same.
    • Team rosters lock in once players ready up, preventing last-minute swaps that could catch teammates off-guard.
    • The lobby now clearly shows which players are waiting to ready and what the current team balance looks like before kickoff.
    Earlier update: Friend Mode Bots (2026-09-23)
    • AI teammates now fill empty slots in Friend Mode, so you can play a full match even when not enough friends are online.
    • Bots play at a balanced skill level — they're smart but slower than human players, so you still have the edge if you've got the skill.
    • The match always starts with six players per team, keeping the pace consistent and the action flowing.
    Earlier update: Friends Mode Sync (2026-09-23)
    • Play football with real friends in the same room — one person holds the ball, everyone else moves together
    • The ball now stays locked to whoever's carrying it, moving smoothly with their direction and speed
    • Friends mode syncs faster and more reliably across all players in a match
    Earlier update: The Stability Patch (2026-09-23)
    • Performance improvements and bug fixes keep the action smooth and responsive.
    • Leaderboard rankings now update correctly after every match.
    What players say
    • @larrielabs · 2026-09-18 · played 12 min · 1 heart · shown first by the maker: “I tried playing this with my friend and really enjoyed it! 🎮 I love that we can choose different teams, and the pacing felt just right too. It’d be nice to have a little marker for my friend during the game so it’s easier to keep track of each other 😊”

    Bull Seesaw

    By @tuanteku. Published 2026-09-20. Last updated 2026-10-08.

    Lift the right cowboy, dodge charging bulls, and survive the Nightmare rodeo.

    Categories: Action, actually hard, funny, solo.

    Reviews: 100% loved it · 6 votes · 10 reviews and replies · 8 likes · 35 plays.

    Released 2026-09-20. 8 updates since release, the newest 2026-10-08.

    Newest update: Native Rebuild (2026-10-08)
    • Native rebuild: the engine now draws the arena, cowboys and bulls directly. Same rules, Solo, Co-op and leaderboard.

    DIRTBOUND RIDER

    By @tuanteku. Published 2026-09-18. Last updated 2026-09-23.

    Ride rolling tracks, collect coins and fuel, and upgrade your motorcycle to beat your distance record.

    Categories: Racer, Idle.

    Reviews: 100% loved it · 1 vote · 10 reviews and replies · 8 likes · 125 plays.

    Released 2026-09-18. 10 updates since release, the newest 2026-09-23.

    Newest update: The Distance Update (2026-09-23)
    • The leaderboard now tracks your best runs across a global distance metric — see how far you've pushed compared to every other rider.
    • Cross-room SQL leaderboards mean your scores persist and sync with other players, giving your rides real weight in the community.

    Neon Roller Rush

    By @tuanteku. Published 2026-09-30. Last updated 2026-10-08.

    Skate an endless neon track in the sky: spread and close your legs to dodge everything.

    Categories: Racer, nothing to learn, funny, solo.

    Reviews: 100% loved it · 2 votes · 8 reviews and replies · 7 likes · 13 plays.

    Released 2026-09-30. 8 updates since release, the newest 2026-10-08.

    Newest update: Custom Skies (2026-10-08)
    • Rebuilt run: the track, skater, ghost and gems are now drawn by the engine, and each level skates under its own sky.

    Underground Fight Club

    By @tuanteku. Published 2026-09-21. Last updated 2026-10-30.

    Three rounds. Guard, counter, and climb the underground boxing ladder.

    Categories: Action, Sports.

    9 reviews and replies · 6 likes · 35 plays.

    Released 2026-09-21. 14 updates since release, the newest 2026-10-30.

    Earlier update: Packed House (2026-10-30)
    • The stands are full: seven tiers of fans and four ringside camera crews
    • Brighter ring and warm stand lights, with a new arena grade
    • Crowd ambience under every bout
    • Title and pause cards no longer cover the scoreboard

    DUCK HUNTER X

    By @tuanteku. Published 2026-09-23. Last updated 2026-10-14.

    Classic duck hunting — 3 shots per wave, 4 lives, and a score chase that keeps getting harder.

    Categories: Action, nothing to learn, solo.

    Reviews: 100% loved it · 2 votes · 16 reviews and replies · 6 likes · 58 plays.

    Released 2026-09-23. 19 updates since release, the newest 2026-10-14.

    Earlier update: Leaderboard Expanded (2026-10-01)
    • The leaderboard now tracks your best shots across multiple game modes — see how you stack up against other hunters in each one.
    • New daily challenges arrive in the leaderboard — complete them for bonus points and bragging rights.
    • Your personal stats have been reorganized so you can quickly see your hunting record at a glance.

    Whisker Brawl 3D

    By @tuanteku. Published 2026-09-26. Last updated 2026-10-12.

    Pick a scrappy animal, grab absurd loot, and brawl your way through every rival in the arena.

    Categories: Arena Brawler, Action, good with friends, funny, multiplayer.

    Reviews: 100% loved it · 3 votes · 10 reviews and replies · 6 likes · 20 plays.

    Released 2026-09-26. 14 updates since release, the newest 2026-10-12.

    Newest update: Smoother Battles (2026-10-12)
    • Fixes: picked-up items no longer flicker, rare boomerang crash fixed, lighter network traffic while fighting

    Neon Vault

    By @tuanteku. Published 2026-09-22. Last updated 2026-10-08.

    Charge, release, and land across neon spring platforms. Chase your best run on the global leaderboard.

    Categories: Platformer, nothing to learn, beautiful, solo.

    Reviews: 100% loved it · 1 vote · 7 reviews and replies · 6 likes · 30 plays.

    Released 2026-09-22. 7 updates since release, the newest 2026-10-08.

    Newest update: Spawn Engine Native (2026-10-08)
    • Neon Vault now runs natively on Spawn's engine: same rules, same feel, same leaderboard, smoother frames.

    Crowd Run

    By @tuanteku. Published 2026-09-24. Last updated 2026-09-29.

    Grow a crowd of runners across the highway, the candy sky bridge and the ship deck.

    Categories: Action, Party Game.

    Reviews: 100% loved it · 4 votes · 7 reviews and replies · 6 likes · 21 plays.

    Released 2026-09-24. 2 updates since release, the newest 2026-09-29.

    Newest update: Massive Crowds (2026-09-29)
    • Trailer on the page

    Xtreme Moto Canyon

    By @tuanteku. Published 2026-10-02.

    Trial bike stunts across red-rock canyon ridges: flip, land, beat the clock.

    Categories: Racer, Action.

    Reviews: 100% loved it · 3 votes · 6 reviews and replies · 5 likes · 16 plays.

    Released 2026-10-02. 7 updates since release, the newest 2026-10-02.

    Newest update: Garage Upgrades (2026-10-02)
    • Earn coins by finishing courses and landing tricks, then spend them in the garage to upgrade your engine, tyres, and air control.
    • Each upgrade level makes your bike faster, grippier on climbs, or more responsive in the air — stack them all to dominate the canyon.

    Troll & Traps

    By @tuanteku. Published 2026-09-19. Last updated 2026-09-22.

    A deceptively simple way to ruin your day.

    Categories: Action, Platformer, actually hard, funny, solo.

    8 reviews and replies · 5 likes · 24 plays.

    Released 2026-09-19. 4 updates since release, the newest 2026-09-22.

    Earlier update: Compatibility Patch (2026-09-19)
    • Internal systems updated for stability and performance.

    Pro Drift 3D

    By @tuanteku. Published 2026-10-02. Last updated 2026-10-08.

    Drift around neon donut tracks, grab coins and fire nitro.

    Categories: Racer.

    Reviews: 100% loved it · 3 votes · 5 reviews and replies · 4 likes · 14 plays.

    Released 2026-10-02. 2 updates since release, the newest 2026-10-08.

    Newest update: Floating Donut Tracks (2026-10-08)
    • Pro Drift is now fully 3D: a real car on floating donut tracks under a starfield, chase camera, coins, hazards and nitro.

    Hammer Pot Climb

    By @tuanteku. Published 2026-10-02. Last updated 2026-10-08.

    A man in a pot, a hammer, and a mountain. Swing your way up.

    Categories: Platformer.

    Reviews: 75% loved it · 4 votes · 5 reviews and replies · 4 likes · 18 plays.

    Released 2026-10-02. 3 updates since release, the newest 2026-10-08.

    Newest update: Parallax Mountains (2026-10-08)
    • Native rebuild: the pot climbs on Spawn's own engine, side-view camera, parallax mountains, title card, pause and timer, same all-time top 10.

    Runaway Goal

    By @tuanteku. Published 2026-10-13. Last updated 2026-10-14.

    The goal grew legs. And it's scared of you. Swipe to shoot.

    Categories: Sports.

    Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 6 plays.

    Released 2026-10-13. 6 updates since release, the newest 2026-10-14.

    Earlier update: Rounder Players (2026-10-13)
    • Striker, keeper and wall players remade: rounded bodies, tapered limbs, faces and hair instead of blocky robots.

    Attack on Titan Craft: Ember Dusk

    By @tuanteku. Published 2026-10-13.

    Swing over Haverwall on ODM gear and cut the nape before the gate falls.

    Categories: Action, Adventure.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 7 plays.

    Released 2026-10-13. 4 updates since release, the newest 2026-10-13.

    Newest update: Multiplayer Matches (2026-10-13)
    • New Multiplayer button on the title: Wall Breach (hold the walls together against titan waves), Corps vs Interior (blades vs pistols, team kills race) and Titan Hunt (one player shifts into a titan, the rest hunt its nape). Join from the lobby, the match starts after a short countdown.

    EDGE SKIM

    By @tuanteku. Published 2026-09-17. Last updated 2026-09-21.

    Skim the red edge, build your multiplier, and survive twenty-four shifting obstacle patterns.

    Categories: Racer, actually hard, solo.

    9 reviews and replies · 3 likes · 20 plays.

    Released 2026-09-17. 8 updates since release, the newest 2026-09-21.

    Newest update: EDGE SKIM Update (2026-09-21)
    • 24 obstacle families: Comet Crossing, Echo Trace, Bloom Mines, Freight Train, Fragment Wall and Meteor Rain join the original eighteen. Gates now move on a readable beat; rings warn before reversing and retain an escape notch; pincers warn before closing. New hazards teach their amber warnings before turning dangerous, with harder staggered sequences later. Added compact encounter hints and an arming SFX. Movement, scoring, personal records, leaderboards and responsive sidebars are preserved.

    Monkey King: Street Legends

    By @tuanteku. Published 2026-10-13. Last updated 2026-10-15.

    Pick your legend and brawl through the streets as the Monkey King

    Categories: Arena Brawler, Action, good with friends, actually hard, multiplayer.

    Reviews: 66% loved it · 3 votes · 4 reviews and replies · 2 likes · 10 plays.

    Released 2026-10-13. 10 updates since release, the newest 2026-10-15.

    Earlier update: All-time Top 10 (2026-10-13)
    • Game over now shows the all-time top 10 high scores across every player, with your own rank highlighted. Your best story score also lands on the game page leaderboard.

    Hard Mission

    By @tuanteku. Published 2026-09-17. Last updated 2026-09-21.

    Lén qua lính gác, giấu xác trong bụi cây và sống sót để phá kỷ lục của bạn.

    Categories: Stealth, Action, actually hard, solo.

    8 reviews and replies · 2 likes · 19 plays.

    Released 2026-09-17. 5 updates since release, the newest 2026-09-21.

    Newest update: Hard Mission Update (2026-09-21)
    • Added four rotating operations, clean-kill chain bonuses, clearer cover feedback and level progress, plus motor pool, supply depot and checkpoint districts. Preserved the original survival loop, artwork, controls and leaderboard.
    • @tuanteku (maker) replied 2026-09-29: “thanks for feedback, i will fix that”
  • @flickaboo · 2026-09-24 · played 44 min · 1 heart: “Had a really good time playing this with Maker! 🤖 The upgrade choices are cool, the skills feel great to use, and the revive feature is such a nice touch. Everything felt smooth during our session. The sound was a bit too loud for us, though, and adjusting the volume didn't seem to change anything. I think having four players in a match would make this even more fun with friends. Definitely coming back for another run! 🔥”

    • @tuanteku (maker) replied 2026-09-25: “thanks for feedback, i will update”
  • @lego · 2026-09-24 · played 13 min · 1 heart: “@tuanteku your games are sooooo good. I like how smooth everything feels! How do you even make them this smooth, dude?”

    • @tuanteku (maker) replied 2026-09-24: “thanks, you can DM me on discord 😅”
  • @moypi03 · 2026-09-24 · played 21 min · 1 heart: “I like how the game so smooth, especially my character. This game looks so cool and love the color and the character. I suggest that put a start and pause icon. This game literally fun especially playing with your friends!”

    • @tuanteku (maker) replied 2026-09-24: “added it, have fun bro”
  • @tuanteku (maker) replied 2026-09-18: “haha nice, thanks for play my game”
  • @yujiro · 2026-09-23 · played 49 min · 1 heart: “Played with my friend again, and this time we tried 1v1 instead of 6v6 like last time. Quick feedback: when my friend gets the ball and starts running, the ball follows behind him instead of staying in front of him. It feels a little awkward and may need some adjustment.”

    • @tuanteku (maker) replied 2026-09-23: “thanks, fixing bro”
  • @moypi03 · 2026-09-23 · played 59 min · 1 heart: “love the new update man especially the 1v1 with your friend but I notice when we run the ball its showing at the back of the player hope to see the updates for this one. Will be back again to play this game”

    • @tuanteku (maker) replied 2026-09-23: “hmm, i will fix that”
  • @rookie · 2026-09-23 · played 2 hrs 20 min · 1 heart: “Game was pretty addicting I didn't know I played hours playing this game xD and yeah it's pretty worth it easy to understand and awesome animations when kicking I'm just like messi but newbie xD. Over all fun game!”

    • @tuanteku (maker) replied 2026-09-23: “Thanks, bro! Check out my profile for more fun games—you'll love them.”
  • @flickaboo · 2026-09-21 · played 57 min · 1 heart: “Hey bro! I'm glad to see the new main menu option after a match! Being able to return to the menu instead of being forced straight into another 90s Rush feels much better. 👍”

    • @tuanteku (maker) replied 2026-09-21: “okay”