Walk into your own world and say what to build. Savi makes it with you, live.
your game · with Savi
Walk into your own world and say what to build. Savi makes it with you, live.
your game · with Savi
Aim every spell and push three lanes to the enemy Nexus on a floating mesa.
@izkimar♥ 29395% loved
The map you know, the fight you want. Pick a side, call your route, hold the angle.
@tiger♥ 89145% loved
♥ 1
MG Sans shows up in a witch costume with a jack-o'-lantern bucket
♥ 2
DEFEND is three stages now: dirt yard, a steel bridge to a turret nest, a dark tunnel down to the stone dome
♥ 5
Wear the golden crown and dance, or sell it to a trader for 50 coins
♥ 2
Язык игры на выбор: плашка 🌐 RU | EN под золотом или клавиша L. Переводится весь интерфейс, задания, диалоги, приёмы и кнопки на телефоне. Language switch: RU | EN under your gold, or press L.
♥ 10
Play with a controller: the stick and D-pad move a cursor through menus and popups, A picks, B backs out, and A/D-pad answer NPC talk while you keep walking. LT, RT and R3 fire hotkeys 1-3, L3 sits, all remappable. Controllers rumble on hits, level-ups and catches. Level-ups no longer heal you.

@lego11h agoloved it15 min played
This game has so much potential, and I hope you keep working on it, but I'd love to see you give it your own unique twist that sets it apart from Pokémon. I'll leave the creative direction to you! Anw, I've got a bunch of bugs and feedback to share
@lego10h ago- The skill animations feel a bit lackluster. I'd love to see them have more impact, like in Pokémon FireRed - In battle, my Cindermite faces the wrong way instead of facing the opponent - Stat-lowering skills seemed inconsistent at first. I lowered an opponent's stats 3 times, but its attacks still dealt around 5 damage. Everything worked fine in the next battle, so I'm not sure what happened - The walking and running animations could use more work, especially when moving left and right
@lego10h ago- Some artwork looks blurry or pixelated, like it's being stretched - Skill sound effects could be punchier and more satisfying I know the game's still new, but I'm really looking forward to seeing it grow, man!
@jamepsmaker9h agoThank you for the feedback! I am glad you enjoyed! These have been logged and started to work on them :D
@kaya11h agoloved it11 min played
this was lovely and nostalgic! i usually go for the fire type but i tried out the grass type here and Spriggit's Mend was really good! i was able to play 1v2 early on with only Spriggit on my team haha
@kaya11h agoi think the walls for structures are a bit buggy cause im able to pass through them as long as i dont touch the door. just a minor issue though!
@jamepsmaker9h agoI am glad you enjoyed! I will take a look and see if I can get that fixed up :D
@alonneeds work1 min played
would love to have a goal objective for the game as of now we dont know what to achieve
@jamepsmaker1d agoIts your standard creature catcher! your objective is to fight through the gyms and work your way to becoming a champion, collect your starter from the lab on the right side of town to start your journey!
@yujiro1d agoneeds work3 min played
This game reminds me of playing Pokémon on my Game Boy! After getting my partner, I thought I could head out and explore, but a fallen tree blocked the way, and I couldn't figure out how to get past it.
@jamepsmaker1d agoThat's awesome! just the vibe I was going for, There was some dialog that you missed to talk to your mom after you have collected your starter. I have changed it now so that the ranger by the log also reminds you! enjoy <3
Released September 5, 2026. Worlds with no size limit, portals you can see through and walk through with no loading screen, any number of people in one world, and Savi building beside you while your players keep playing. read
Released July 10, 2026. The renderer, rebuilt in-house: your worlds look the same and run on a fraction of the GPU — faster loads, cooler machines, longer battery. read
Released June 18, 2026. Your game listens to you first — movement and actions respond the instant you press them, and multiplayer holds steady through the busy moments. A full rebuild of how players stay in sync, plus dozens of touches to sound, saving, and Savi's tools along the way. read
Released June 4, 2026. A million particles, real skies, enemies with brains — the world got real, and Savi can build all of it. The biggest engine release yet. read
Released June 1, 2026. A real workshop for god mode — tabbed tools, undo/redo, and richer material looks. read
Released May 22, 2026. Water you can swim in, and shapes that look like the real thing. read
Released May 15, 2026. Things stack right, worlds load clean, and clicks land where you point. read
Released May 13, 2026. Savi is your DJ now. God mode, movement, and controls all feel right read
Released May 9, 2026. Saved games, smoother animation, sharper aim, and a basket of polish fixes you'll feel right away. read
Released May 4, 2026. First big engine update. Faster, smoother, smarter — and a small mountain of fixes. read
Released April 29, 2026. Initial versioned engine release. read
@0liver · loved it · 2026-10-14 · played 32 min · 1 heart: “when Counter strike is real”
@randymichael · loved it · 2026-10-10 · played 7 min · 1 heart: “Awesome game brother, brought back my junior high days.”
@argentinaperrito · 2026-10-09 · played 56 min · 1 heart: “WTTTTTTTTWWWWWYW”
@whoami · 2026-10-08 · played 2 hrs 26 min · 1 heart: “dust2 dm on anythign that has a browser love it”
@larrielabs · loved it · 2026-09-28 · played 36 min · 1 heart: “The card designs are so colorful and fun! 🎴✨ I really like the variety of heroes, and I appreciate the tutorial since the visuals make the card mechanics easy to understand. I did have some trouble dragging cards during the tutorial sometimes.”
@yujiro · 2026-09-28 · played 18 min · 1 heart: “I really like the card designs and the futuristic battle arena! The different locations make each match feel interesting. I’m enjoying the strategy of choosing which cards to play next. Adding ability cards would be amazing too!”
@lego · loved it · 2026-10-12 · played 34 hrs: “Me love some trophies! Thanks! I thought I'd have to grind for those lol. Anyway, I really appreciate you listening to our bug reports and feedback, clarifying things, and working on improvements so quickly. I really enjoy this game so much!”
@parz1val · needs work · 2026-10-12 · played 18 min: “Animations look amazing, and the music adds so much tension! I tried the hunter first but switched because the bow auto attacks. Then I tried the warrior, but why doesn’t it have a normal attack? I had to focus on parrying and using the Smash skill.”
@jeon · loved it · 2026-10-11 · played 9 min: “Damn bro, this game looks amazing! The graphics, animations, everything feels so polished haha 🔥. I really love the overall look, great work xD!”
@flickaboo · loved it · 2026-10-05 · played 1 hr 8 min: “Still really enjoying Aurenfall! I really like the quests. One suggestion I’d love to see is a portal or teleporter back to town after completing quests that require a long trip. It would make returning from those longer journeys much smoother!”
@chizkeykkk · loved it · 2026-10-05 · played 1 hr 10 min: “Here to grind more, and I still really enjoyed it! Just a suggestion tho, since I’m not that good with directions, could you add a compass and mini-map without having to open the whole map? Plus a pin option would be really helpful. Please. 🙏”
@neitantei · loved it · 2026-09-28 · played 5 min · 1 heart · shown first by the maker: “The mechanics are awesome! It feels like playing chess, but one mistake can cost you the whole game. The controls work well, though I experienced some lag while playing. I’d love to see the gameplay run a bit smoother.”
@vladtheimpaler · 2026-09-28 · played 28 min · 1 heart · shown first by the maker: “Brother, the game looks like a souls game. The overall appearance of the game is what I like. it looks and feels like a console game :)”
@parz1val · 2026-09-27 · played 21 min · 1 heart · shown first by the maker: “It’s my first game, and you were my first enemy T-T. Unlucky! Anyways, the game is really fun and the mechanics feel good, but I’m having a hard time timing the parry.”
@yzykyl · loved it · 2026-10-13 · played 41 min · shown first by the maker: “This combat is amazing! I've developed a style that I've tested on the bots and it works. I'll try it vs another player if I get a chance. BTW are the armors and other swords purely cosmetic? I also love the lore behind it all. Awesome game!”
a deleted player · 2026-09-09 · played under a minute · 2 hearts: “This kicks ass!”
@dreamcatcher · 2026-09-10 · played 3 min · 1 heart: “I love the feel of the driving on this!”
@jeon · 2026-09-09 · played 22 min · 1 heart: “I love that this game has a retro style bro, the visuals and animations fit it perfectly. I also like the car damage, high and low beam, and cockpit view, it makes driving feel more realistic. I think making the car a bit faster and making the A/D turning harder would make drifting feel better haha.”
@flickaboo · loved it · 2026-10-04 · played 33 min: “Really enjoying the free roam! I like that you can press R to reset your position when you get stuck. Still practicing my drifts on Kage Mountain, and I want to get to the point where I can pull off a smooth lap and showcase my drifting skills!”
@yzykyl · loved it · 2026-10-04 · played 38 min: “One of the only few racing games where I can actually control the drift well. Tokyo map needed me to bank 6k but I banked 11611 in one drift lol. So much control on the driving mechanics makes this game so much fun to play!”
@jeon · loved it · 2026-10-11 · played 11 min · 1 heart: “Damn bro, I never imagined a game about Birangan could be this fun haha! Fighting with cards is such a cool idea 😂. Its something new for me and Im enjoying it xD!”
@makeriffic · loved it · 2026-10-11 · played 12 min · 1 heart: “Philippines Folklore as a TCG? That is very cool, I almost defeated the dragon at the end but I fell just short. Cool TCG concept unlike any other.”
@sunraku · loved it · 2026-10-02 · played 39 min · 1 heart: “It was fun playing the game. I like the concept since you used a cute mythical creatures + the cards art was really good. I like the idea of having a roguelike game like this in first person view. Actually my first time encountering one.”
@laurence1 · 2026-09-30 · played 4 min · 1 heart: “Man are u a filipino game is pretty good and smooth! I like the gameplay like the local monsters xD. Looking forward for your future updates of the game!”
@neitantei · loved it · 2026-09-29 · played 8 min · 1 heart: “A 3D POV card game with turn-based gameplay is such a cool idea! I really like how the environment and art style fit the theme so well. This game definitely deserves more attention!”
@moypi03 · needs work · 2026-09-29 · played 12 min · 1 heart: “I love the vibes and the option that you can for your character btw when the NPC said that L is for quest log when I click that it goes to rankings not in the quest log and also your tip button its hard to click the quest in that”
@kaya · 2026-09-28 · played 1 hr 32 min · 1 heart: “always love great fantasy MMORPGs and thank you for being very helpful. i died a lot to the crows but i guess i have to reach job 10 first so i could slay them easily. i think it would be nice if there was a notification when you have skill pts”
@larrielabs · 2026-09-28 · played 32 min · 1 heart: “The medieval village setting is really cool! I love that you can choose from different characters, which gives you more variety in how you play. Excited to explore the quests ⚔️”
@neitantei · 2026-09-28 · played 15 min · 1 heart: “The game is challenging right from the start. The boar hits hard, so you really need to dodge its charge attack. The quests are easy to follow, and the fast HP regeneration helps a lot during fights.”