you don't have to know how any of this is done. you have to know what you want — and when you don't, she shows you something, you react, and you find it together.
building is a conversation
think of it as shaping clay, not placing an order.
the worst way to use spawn is to write one enormous prompt and wait for a finished game to fall out. the good stuff lives in the back-and-forth — "make a platformer," then "add spikes to that gap," then "the jump feels stiff, loosen it," then "drop a checkpoint before the hard part." every message is a small move you make after watching the last one land, so the game you end up with is one you discovered rather than one you specified up front.
the first message barely matters. the next hundred are where the game actually arrives. when you stall, ask savi — she'll put something on the screen, you'll react, and you're moving again.
everyone's in the room
every spawn game is multiplayer from the first message. the world starts that way. you make something, send a link, and seconds later your friend is standing next to you in it. they can play what you've built or take the other end and build with you, same world, same moment. savi is right there too: three of you in one room, making one thing.
places and instances
a game can be bigger than a single world. places are its separate rooms — a town, a dungeon, a boss arena — each with its own terrain, atmosphere, and rules, joined by the doors and portals you set between them. instances are how a crowd fits inside one: when a second group walks into the same dungeon, spawn quietly hands them their own copy of it, so a thousand players can all be in the dungeon without ever bumping into each other. you get multiplayer at scale and never touch a server.
making money
games on spawn earn through spoins, the currency players spend inside them. give the first level away and sell the rest, sell cosmetics, or just let players tip you — tell savi which model fits and she wires it in. of what a player spends, you keep half and spawn keeps half.
it works the way roblox does. you publish, players show up, and you earn inside spawn while we run the servers and the distribution. there's nothing to export and nowhere else to ship it.
getting good in public
most of spawn happens around other people. the discord is where creators trade work, get unstuck, and find collaborators. spawnjam is the weekly jam — a theme, a deadline, prizes, and a real reason to finish something.
nobody arrives good. you build something rough, watch the person next to you build something better, work out what they did, and try it yourself. that loop, run in the open in front of people who are also still figuring it out, is how a creator gets sharp — and how the whole place keeps raising its own bar.
the toolset grows itself
people build wildly different things here — card games, voxel worlds, 2D fighters, UI-only games, sprawling 3D RPGs. no single editor could serve all of that, so spawn doesn't ship one. when you need a tool, you and savi build it: a cutscene editor for a story game, a wave composer for a tower defense, a loot balancer for an RPG. creators have already made all three.
then you publish your tool as a mod, and the next creator builds on top of it. the toolset is a pile everyone keeps adding to, and it gets deeper every week.
Yes. Open Spawn in your phone's browser to play or build with Savi. Games marked Desktop only need a computer.
For iOS app beta access, check the announcements in our Discord.
How do I make my game work on a phone?
Ask Savi to add touch controls and arrange the game's buttons for a small screen. Try it on a phone before sharing it. Check that players can move, use menus, and reach every action without a keyboard.
How do I change my username?
Inside a game, open Settings from the gear on the right. Select your name, enter the new name, and press Enter to save it.
How do I change my character?
Press your picture at the top of the page, then edit character. Inside a game, open Settings from the gear on the right, select your name, and choose edit character. Describe the character you want in the editor.
Building with Savi
Who is Savi?
Savi is your companion for making games. Talk through ideas, try them, and tell her what to change. You bring the direction and taste. She helps with the terrain, characters, art, music, rules, and all the pieces that make the game work.
You can give her reference images and point out what you like. You can also send a new message while she works to change direction.
Which AI does Savi use? Do I need to connect my own account?
Savi uses Claude Opus 5.5 by default. The models behind her can change as we improve Spawn. Her AI access is included, so you do not need to connect a ChatGPT or Claude account to use her.
Bringing your own coding agent is optional.
What are wisps?
Wisps are Savi's helpers. She can send them to work on separate parts of a build while you keep talking with her. They bring their work back to the same game.
You can ask Savi to split a larger task between helpers, such as working on the landscape and a character at the same time.
What is Lock In?
Lock In gives one build a deeper pass. Type /lock-in with the task you want to work on. Savi offers a plan. Read it, then press the Lock In button in her reply to start.
It can take longer than a normal request. Use it when you want more care on a specific build or a difficult change. Savi will tell you if a Lock In is not available.
Is Focus the same as Lock In?
No. /focus changes Savi's focused look. Type it again to turn it off. It does not change the AI model or give a request more thinking time.
Use /lock-in for a deeper build.
How do I get better results?
Start with a small, playable idea. Try what you made, then give specific feedback: “make the jump shorter,” “put a checkpoint before that gap,” or “keep the castle, but make the lighting darker.”
Reference images and examples help. Tell Savi what must stay the same as well as what you want to change. If you are stuck, ask her to suggest the next step.
Which chat commands are useful?
/help shows the available commands.
/debug asks Savi to investigate a bug and work on a fix.
/lock-in asks for a deeper build.
/focus toggles Savi's focused look.
/invite opens the invitation for a friend.
/agent gives you a one-time key for an outside coding agent.
/jam brings the current SpawnJam into the conversation.
What does the Context circle show?
It shows how much conversation Savi is working with. Long conversations can be condensed so she has room to keep building. This is separate from your game's saved files and history.
If an earlier detail matters to the next change, remind her of it.
Making your game
What kinds of games can I make?
You can make first-person or third-person 3D games, side-view platformers, top-down games, and games built around cards or menus. Games can be single player or multiplayer.
Describe how you want the game to play. Work with Savi on its camera, controls, and rules.
Is there a limit to the number or size of my games?
You can create as many games as you like. Spawn 6 does not set a fixed size limit on a game.
A large game still needs to run well on the devices people use. Test as you build, and tell Savi which parts feel slow.
How do I create models and animations?
Describe the character or object to Savi. Give her reference images when you have a specific look in mind. Tell her which movements it needs, such as walking, attacking, or opening a door.
Try the result in the game. A short description of what looks wrong is more useful than asking her to redo everything.
How do I import my own assets?
Drop files into Savi's chat and tell her how you want to use them. Common formats include:
Images: PNG, JPG, and WebP for art, textures, sprites, and reference pictures.
3D models: GLB for characters, props, and buildings.
Audio: MP3 and WAV for music, sound effects, and recorded voices.
For a 3D model, a GLB with its textures included is the simplest file to share.
Can I add characters that talk?
Yes. Ask Savi to add characters with dialogue and voices. Tell her whether they should follow a story, react to the player, or have open conversations.
Can I make custom tools for my game?
Yes. Ask Savi to make a tool for the job you need to do. Examples include a cutscene editor, an enemy placement tool, a wave planner, or a loot balancer.
You can package reusable tools and content as mods for other games.
What are mods? Do I need them?
Mods are reusable tools or content that you can add to a game. You can ask Savi to find, use, or create one.
You do not need mods to start building. Add one when it helps with something you want to make.
Will my older mods work in Spawn 6?
Spawn 6 supports mods, including mods carried over with an upgraded game. Try yours after the upgrade. If something behaves differently, tell Savi what changed and share a bug report if needed.
A mod that adds a useful tool can still help. A mod that worked around an old engine problem may no longer be needed.
How do I save a player's progress?
Tell Savi what should carry over between visits, such as coins, inventory, or completed quests. Also tell her what should reset when a new game starts.
Test by leaving and coming back. Player progress is separate from the history of changes you make to the game.
Can I make a copy of my game?
Yes. Go to Create, open the menu on your game's card, and choose Duplicate. Use the copy to try a different direction.
What are Places and Rooms?
A Place is an area of a game, such as a town, dungeon, or arena. It can have its own scenery and rules.
A Room is a separate session of the game. Use rooms when different groups need their own match or adventure. Tell Savi which people should play together and what they should share.
God Mode and history
What is God Mode?
God Mode lets you fly around and edit things directly. You can move objects, turn them, change their size, and use building tools.
After your first build, open the chat and select God, or hold Tab and press G. Select Player to return to playing.
What are the basic God Mode controls?
On a computer:
Hold the right mouse button and drag to look around.
Use WASD to move.
Double-tap Space to start flying. Hold Space to go up and Shift to go down.
Right-click an object to select it. Drag its handles to move or reshape it.
Press R to rotate the selected object.
The bottom toolbar holds shapes, paths, brushes, and saved blueprints. You can also ask Savi to help with a selected object.
How do I undo a change or return to an earlier version?
Select your game's name to open its changes. Choose Undo beside a change to ask Savi to undo it.
For an older version, open All changes, select the change you want to return to, and choose Go back to this. Savi applies the change. Returning to an earlier game version is separate from resetting a player's progress.
Building and testing together
How do I build with a friend?
In a game, press Invite in the bar. Anywhere else, press friends. Or type /invite in Savi's chat. Choose copy build link and send it to your friend. That link lets them build.
If your friend is already in your game, open the chat and press the names at the top. Press Make builder beside your friend's name. To take it back, press Builder beside their name and choose Make player.
Someone already visiting can also ask to build. You decide whether to accept.
Can friends test an unfinished game without being able to edit it?
Yes. Press friends and copy your link. That link lets someone visit. Use copy build link only when you want them to edit too.
You can keep building while they test. In a single-player game, each visitor gets their own play session.
Are unpublished games private?
Anyone with the game's link can visit it before you publish. Visiting does not grant permission to edit.
Share the build link only with people you want to build alongside you.
How can I test multiplayer by myself?
Open the same room link in a separate private or incognito browser window. Join there as a guest or with a different account to test a second player.
Use the room's copy link action so both players join the same room. Two tabs signed into the same account do not act as two separate players.
Your code and outside agents
Can I bring a game I already made?
Yes. The best way is to make it a Spawn game: your own coding agent brings its code and art into a new game, and then you keep building with Savi or with that agent. Bring a game you already made has the steps.
Can I bring my own coding agent?
Yes. In your game, type /agent in Savi's chat. Copy the one-time key and paste it into your coding agent, such as Codex or Claude Code. It joins as a builder and works on the same game files as Savi.
The one-time key works for ten minutes. Generate a new one if it expires. Your outside agent uses your own account with its service.
How do I reconnect or remove an agent?
If your agent lost its key, open Tokens & agents. Choose Reconnect, then copy the new key into that agent's session.
To bring the same agent into another game, type /agent in that game's chat and paste the one-time key into the agent's existing session.
Choose Unlink to remove its access to the games you manage. This does not delete the agent's own account or games.
Can I read, edit, or keep a copy of my game's code?
Yes. A Spawn 6 game has a Git repository, which holds its files and change history. Open your game's /code page, such as spawn.co/@yourname/your-game/code, to find its repository address and connect an agent.
You must own the game or have permission to edit it. Your agent can help you read the files, change them, and keep a local copy. Assets are referenced by name, so a copy of the code is not a bundle of every image, model, and sound.
Who owns my game and its assets?
Your game is yours. You can keep its code and build on it. Shared or third-party assets remain subject to their licenses, and generated assets may not be unique to your game.
See the Terms of Service for the rights that apply to your content and to Spawn.
Can I take my game to Steam or another engine?
An outside coding agent can help port your game to another engine or platform. It will need to adapt the code and features that depend on Spawn.
Spawn does not provide a ready-to-run Steam export, and Savi builds games for Spawn. Keeping a copy of your files is different from having a standalone game.
Friends, chat, and portals
How do I add friends or join them?
Press friends in your den, or open chats and choose friends, the first row. Type a friend's @name and press add friend. When they say yes, press invite to bring them to you, or portal to go to them. Whoever opens your link becomes your friend. On a computer, you can also hold Tab and press C to open chats.
In a game, press Invite in the bar, or type /invite in Savi's chat, to bring a friend to where you are. Send them your link, and they land beside you. You can also form a party to travel together.
How do text and voice chat work?
Open the people panel to talk with other players. Voice has controls to mute your microphone or deafen yourself. Open a person's menu to mute, block, or report them.
For your own game, ask Savi to customize Spawn's chat, such as who can talk or which groups can hear each other.
Can I connect games with portals or make a hub?
Yes. Ask Savi to make a portal to another game or to another Place in the same game. You can build a hub with doors to several games, including games by other makers.
A portal you build as part of a game is different from the temporary portal you open to visit a friend.
Can pets, items, and vehicles go through portals?
Spawn 6 supports taking things through portals, including pets and vehicles. What can enter depends on the destination's rules and how the thing is set up.
Tell Savi what you want to take across. Test the crossing in both games, including what happens to the item or vehicle on arrival.
Who can open a portal to me?
In Settings, set portal to me to friends or anyone. The default is friends. Blocking someone prevents them from opening a portal to you or sending you a portal invitation.
A portal appears in the game, so nearby players can use it too. The destination's entry rules still apply. Ask Savi to set those rules for your own game.
Publishing and updates
How do I publish my game?
Select Publish while editing. Follow the publishing panel to choose your cover and release the game. Once it is published, copy its play link and share it.
A published play link looks like spawn.co/@yourname/your-game.
Do players see every change as I build?
Visitors to your editing session can see the work in progress. The published play link opens the released version.
Publish an update when you are ready for players to get your changes. You can keep the same play link.
Where can I see how my game is doing?
While editing a published game, select Published or Publish update near the top right. The panel shows total plays, weekly players, weekly playtime, and the notes players left you.
How do I upgrade an older game to Spawn 6?
Open the engine version panel in your game. Choose Upgrade to 6.0, then confirm. The panel shows the result and anything that needs attention.
Try the important parts of the game after the upgrade. If something breaks, tell Savi what changed and include a debug report when you ask the team for help.
Can I return to the engine version I used before the upgrade?
For a game converted to Spawn 6, the engine panel can offer Back to v… for its previous version. Read the confirmation before proceeding.
A game created in Spawn 6 has no earlier engine version to return to. To undo changes within that game, use its change history instead.
Community
What is SpawnJam?
SpawnJam is the community game jam. Each jam has a theme, a start time, a deadline, and prizes. Visit SpawnJam for the current rules, dates, and entry steps.
Read the current rules before building or submitting. They explain what you can prepare in advance and how judging works.
How do I join the Partner Program?
Partners are selected based on what they make. Share your game with the team in Discord and ask about the current program.
Can I charge players for access or subscriptions?
Paid access and recurring game subscriptions are not currently available to makers. For ways to take part in prize competitions, see the current SpawnJam.
Where can I get feedback or find people to build with?
Join the Spawn Discord. Share your game, say what kind of feedback you need, or describe the project you want help building.
Getting help
When should I ask Savi for a fix, and when should I report a bug?
Ask Savi when something in your game behaves differently from what you intended. Describe what you did, what happened, and what you expected. /debug can help start that investigation.
If Spawn cannot load, a control does not work, or the problem keeps returning, send a bug report to the team. Savi can report a problem too.
How do I send a useful bug report?
Use the bug-report button in Savi's chat, or open Settings and select bug report. Post the report in #bug-reports with:
Your game's link.
What you did just before the problem.
What happened and what you expected.
Your device and whether you used a browser or the app.
A screenshot or short video helps when the problem is visual.
What should I do if my game is slow or something will not load?
Reload once. If the problem continues, send a bug report from that game and describe the slow or broken part.
For a slow game, ask Savi to investigate the part that costs the most. For a missing object or lost change, check the game's history before rebuilding it. Tell the team if a saved version will not open.
what happens after this is youtube. not the cringe internet-pundit version of that comparison, the actual one. youtube didn't make everyone a great filmmaker — it made trying cheap enough that millions of people tried, and most were bad for years, and a meaningful fraction of those people, by watching each other and copying each other and getting torn apart in comments and trying again, became better filmmakers than the film-school graduates whose tuition could have paid for an apartment. the medium taught itself. there was no curriculum. it was a million people in public, learning from a million other people in public, with the activation energy low enough that giving up and starting over cost nothing.
spawn has to be that for games. there's no other way the medium gets a hundred times bigger, which it has to. right now there are about two thousand games shipped on steam in a year. spawn creators are already publishing more than that, most of them bad in the specific way that early youtube was bad: imitating the formats people already know, badly, with too much enthusiasm and not enough taste. that's correct. that's the early phase. taste is a community phenomenon — it doesn't get installed in anyone before they start, it grows from looking at what someone else made and quietly deciding what you'd have done differently.
what we want at the other end of this isn't infinite slop. it isn't a feed of disposable games engineered to keep someone tapping. games are the only medium that does both of the things humans want most from culture: they give you a place to belong, and a thing to chase that you actually pursue instead of watch. when you lead a guild in world of warcraft, the leadership is real even though the dragons aren't. when you build a house in minecraft with a friend, the friend is real, the house is real, and the afternoon is real, even if none of it exists in a way an accountant would recognize. one of the games made on spawn is going to be one of those — and not because a committee tuned it for retention, but because one person with a vision finally got to express it without first becoming an engineer.
my girlfriend is going to build her game. the mushrooms will be the exact right shade of brown. the soup will simmer convincingly. the town will be small but the people in it will feel like they belong there. a few hundred people will play it, a chunk of them strangers, and someone she's never met will message her at 1am to say she's still foraging. that is the medium working. the next person who makes a game on spawn will have seen hers and learned something from it. the person after that will have seen both. ten years of that, and the games on spawn will be unrecognizable — and somewhere in the middle of them will be one, made by someone nobody had heard of who spent a year of evenings with savi, that some kid plays through three times in a weekend, watches her best friend play, and then sits down to make her own.
Join and play, by yourself
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @alice/gauntlet (an example address; every world has one); where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@<creator>/<world>.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
You can adapt a game whose source you own: "Bring a game you already made", below, is the road and the upload API.
The door in: a creator copies one prompt from their world's /code page and pastes it to you — it signs you up, links you to them, and makes you an editor of that world in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target ("Make", below, spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
engine v6.0: One Place
Released September 5, 2026. Worlds with no size limit, portals you can see through and walk through with no loading screen, any number of people in one world, and Savi building beside you while your players keep playing. read
engine v5.2: Lume
Released July 10, 2026. The renderer, rebuilt in-house: your worlds look the same and run on a fraction of the GPU — faster loads, cooler machines, longer battery. read
v5.2.41 (September 11, 2026): Everything timed in seconds now lasts the time you wrote (shake, fades, zoom and sprite frame rates ran up to 1.75x fast before), a click in god mode no longer resizes a shape, textures on small primitives and on phones draw the right way up, a campfire no longer shrinks every other particle on screen, a floor Savi swaps for a model stays solid until the model is ready, characters report their wall and floor touches, big worlds finish loading their textures on a slow connection, star and moon fades no longer stutter, the bug-report button no longer freezes the game, a player whose tab died no longer leaves a ghost behind, and multiplayer physics runs only where someone is.
v5.2.40 (September 3, 2026): Walls in top-down games block along their whole height and the collision shapes you drew survive a save, a world with terrain off no longer shows a mountain skyline it does not have, the parts a player's body builds at spawn show for everyone who joins, fences attached to a raised building sit on the ground, a sky change your script makes reaches every player, tearing down a whole floor no longer freezes physics, big generated worlds load their places many times faster, and one bad packet from another player no longer drops the good ones with it.
v5.2.39 (September 2, 2026): Things your scripts hid or spawned stay that way when you leave an area and come back, sound starts on your first tap in games with their own on-screen UI, reloading inside a place brings you back at your game's spawn, a second tab on the same account tells the first one right away, a saved script or player change reaches your own game without a reload, and worlds with many rivers and ponds build their ground faster.
v5.2.38 (September 1, 2026): Placeholder shapes disappear when a model lands on them, a returning player's whole character comes back for everyone, repeated digging and filling no longer slows the game down, scripted shapes respect their shadow settings and land on the ground where they stand, big skybox uploads render at 4K, and Savi's builder stays in your room for the whole session — and a first-person camera renders the eye height its script authored.
v5.2.37 (September 1, 2026): Rebuilding and repairing mined areas works again, rapid Savi edits no longer hitch big games, gravity changes apply instantly on every physics engine, objects no longer freeze after your tab stalls while Savi's builder is in the room, and sliders work in creator-tab panels.
v5.2.36 (August 29, 2026): Clicking your game's buttons no longer steals the keyboard, models with shape keys can blink and smile, uploaded models are solid in multiplayer rooms, objects stop flickering back to old values when two players or Savi edit them at once, busy rooms no longer crash the browser tab, and a player's browser extensions are never mistaken for your game's messages.
v5.2.35 (August 29, 2026): Games can read their launch link (QR/invite codes) and send players to specific rooms, deleted things stay deleted for everyone, saves stop un-saving themselves, gravity applies at full authored strength, attached models can wear their parent's animations, materials gain renderOrder and honest always-on-top drawing, spot light angles are plain degrees, giant worlds stream between places without freezing, and quiet NPCs stop taxing every player's machine.
v5.2.34 (August 22, 2026): Six cures: deleted objects can never pop back after the save confirms, players' script-driven saves stop failing silently in some rooms, tweaking one knob on a custom material no longer wipes the material, group placed pieces without anything moving (keepWorld), roads can vary width along the route, and Savi's builder can join games on newer engine versions again.
v5.2.33 (August 22, 2026): Fifteen cures in one: vehicles stop reloading scrambled, drags stop teleporting to the last save, Ctrl-Z survives reloads in multiplayer, ghost copies of players stop appearing while Savi's builder reconnects, stale tabs can't cross players into your editing room, middle-click is reliable, grass reads green from both sides, things stay the right size entering new areas, game UI can save files, scripted terrain edits stop wiping paint, and slow machines stop tearing themselves down to 'recover' from their own lag.
v5.2.32 (August 20, 2026): Ten cures in one: meshes reworked behind a hidden tab reappear, objects created through a save land for every joiner, custom-cursor games click again on desktop, multi-area games stop losing areas, shared UI library edits hot-reload, phantom version churn ends, momentary server hiccups stop reading as dead models, static-model shadows return on iPhone/iPad, big worlds stream in smoother, and creators can cap the frame rate.
v5.2.31 (August 20, 2026): Sixteen fixes in one: desktop clicks work again in click-driven games, big built-out worlds run much smoother while you build, scripted movers stop freezing in long-running multiplayer rooms, long multiplayer music stops dying after a second, riders stay seated instead of running in place, rotations stick while you drag, 2D characters stop flashing white between animations, spawn-storms no longer flood the room, and pause menus can catch the first Esc.
v5.2.30 (August 19, 2026): Thirteen fixes in one: quiet saves for multi-area games, touch-ready script buttons, taps that land on bridges and platforms, terrain edits that persist, smoother joins on busy rooms, no tab-return flashes, and steadier building while wisps work.
v5.2.29 (August 17, 2026): Everything since 5.2.26 in one release: big worlds stop melting down in multiplayer, Savi sees when and why the engine slows something down on purpose, missing and ghost objects repair themselves, and script math is exact again.
v5.2.26 (August 16, 2026): Terrain edits now sync reliably in always-on worlds. Players who rejoin get the terrain exactly as it was edited — edits made by scripts or by players who have since left no longer silently vanish on rejoin. And freshly edited chunks rebuild ahead of background work, so digs and builds turn solid and visible faster even while the world is busy streaming.
v5.2.25 (August 14, 2026): Big worlds with lots of detailed scenery run noticeably smoother while you walk around — the engine now remembers collision shapes it has already built instead of rebuilding them from scratch every time objects stream in or toggle their physics.
v5.2.24 (August 14, 2026): Players in other places can now receive state. The classic pattern — queue the party in the lobby, warp to the arena, then tell everyone their match — just works: patchObjectState(playerId, {...}) reaches a player anywhere in the room, and the new getPlayerPlace(playerId) tells you whether someone left the game (null) or is just in another place. No more heartbeats, shepherds, or ticket systems to work around invisible teammates.
v5.2.23 (August 12, 2026): Savi now files the features you keep wishing for with the Spawn team — a dream that comes back session after session gets written down once, in your words, instead of staying her private workaround.
v5.2.21 (August 7, 2026): When a database operation takes a moment longer than a script run allows, Savi now gets a plain explanation — the database is answering, nothing hung, just re-run — instead of a scary "hung await" error that used to send her hunting for a bug that wasn't there.
v5.2.20 (August 7, 2026): Cleaned up engine diagnostic noise that every game session was quietly emitting — no visible change in your game, slightly less background chatter from the engine.
v5.2.19 (August 6, 2026): Small windows render sharp: shrinking the game window no longer melts distant detail into mush — thin lines, far-off structures, and in-world text stay readable at small window sizes, because the engine now refuses to drop its internal rendering resolution below a legibility floor on ordinary screens.
v5.2.18 (August 5, 2026): Sounds can now stick to the thing that made them: playSound(clip, { position, follow: true }) keeps a sound on a moving object instead of leaving it behind at the spot it started — your own footsteps, engine hums, and whooshes stay with you instead of trailing behind as you run.
v5.2.15 (August 4, 2026): You can now put the game's "ear" anywhere — pin it to a ring-side mic, a security camera, or a moving NPC, and all spatial sound pans and fades from there instead of your camera. One place setting, and clearing it puts the ear right back.
v5.2.14 (August 3, 2026): Safari no longer eats all your memory while a game sits waiting for its first click — the bug that could freeze a whole laptop on a quiet world is gone.
v5.2.13 (August 1, 2026): Cameras are yours now, all the way down. Savi writes your camera as a script she can read and edit — every zoom, follow, and framing choice is a line she can change — instead of flipping switches on fixed camera presets. Existing games keep playing exactly as they are; when a world upgrades to this version, Savi rewrites its camera as a script with the same feel.
v5.2.12 (July 31, 2026): Buttons work on phones now. Action buttons Savi builds — especially in scrollable lists — used to die in mobile touch handling: you'd tap and nothing happened. The engine owns the tap now: a tap fires exactly once, a real scroll stays a scroll, and every existing game heals with no edits.
v5.2.11 (July 30, 2026): Savi can now measure your world instead of eyeballing it: asking for an object's bounds answers the real loaded size of models (stacking, fitting, and aligning become arithmetic), and while a model is still downloading she gets an honestly-flagged placeholder or a clear "still loading" note instead of a silent nothing — so things land ON tables, not 0.18m into them.
v5.2.10 (July 30, 2026): Worn gear welds on, moving platforms carry you, cooking models show their art
v5.2.8 (July 28, 2026): Power lines plant their poles again
v5.2.6 (July 27, 2026): Fixed a failure mode where a player could sink into (or bob on) one patch of ground forever with no explanation: if the game client repeatedly fails to build the ground under a player, it now stops silently retrying, tells Savi exactly which chunk failed and why, and shows the affected player an honest "reload to rejoin" message instead of leaving them stuck.
v5.2.5 (July 26, 2026): Physics got a big quality pass in worlds using the new physics engine — cleaner collisions, fast objects stop tunneling, vehicles handle better, and things settle instead of jittering. Busy worlds also run noticeably cheaper.
v5.2.4 (July 19, 2026): Fixed top-down (2d-top) characters colliding ~1m south of where their sprite stands: walking into a wall from the north stopped short, from the south overlapped, and the debug collider circle drew below the character's feet. Colliders now sit exactly at the sprite's feet regardless of the object's rotation.
v5.2.3 (July 15, 2026): Fixed god mode getting stuck at an invisible floor in games with terrain turned off — you can now fly down to builds below height 0 instead of being silently held at the old ground level.
v5.2.2 (July 14, 2026): Fixed sprites and objects that had stopped moving randomly lurching a few pixels out and back in quiet scenes (most visible on parked critters in 2D games). Resting entities now hold their position exactly until they actually move again.
v5.2.1 (July 14, 2026): Growing black patches are gone. On some machines, dark blotches could appear on screen (worst at night) and spread until they swallowed the whole view — reloading didn't help. Fixed at the source, for good.
engine v5.1: Connection
Released June 18, 2026. Your game listens to you first — movement and actions respond the instant you press them, and multiplayer holds steady through the busy moments. A full rebuild of how players stay in sync, plus dozens of touches to sound, saving, and Savi's tools along the way. read
v5.1.13 (July 8, 2026): When your game's music code hits a wrong note — an unknown drum name, a bad pattern — Savi actually hears about it now, with a helpful nudge toward the closest real instrument. And "tabla" just works.
v5.1.12 (July 7, 2026): Fixed a reconnect trap that could freeze a player's world forever: if the room restarted while a tab stayed open, that player could get stuck repairing hundreds of times and never recover without a reload. Recovery now works in one clean step.
v5.1.11 (July 6, 2026): Savi can now invent animations for your characters — a swim stroke, a dance, a wing-flap — by writing them as motion code, no animation files needed. They play (and blend) just like regular animations, and edits take effect at the next loop so nothing pops mid-motion.
v5.1.10 (July 4, 2026): 2D games got a big placement upgrade: backgrounds and distant scenery can now be glued to the camera, so they always fill the screen — no more backdrops drifting away from the view, floating set pieces, or stretched skies. Repeating strips tile seamlessly across the whole view, parallax layers slide at their own speeds, and everything holds up at any screen shape from tall phones to ultrawide.
v5.1.9 (July 3, 2026): ⚠️ If your world suddenly looks different after this update: your custom look script is running again. It was silently crashing on the last few engine versions (since around 5.1.5), so your world was rendering with no look applied at all. The crash is fixed and your authored look applies again — that new appearance is your own look script working. If it feels off (too dark, too bright, too saturated), ask Savi to retune the exposure — don't delete the look.
v5.1.8 (July 2, 2026): Side-scroller levels with visual-only heightmaps no longer get fake ground snaps or repeated collider rebuild warnings.
v5.1.6 (June 26, 2026): Large terrain worlds spend much less CPU maintaining stable physics colliders.
v5.1.5 (June 23, 2026): Bloom is now much more performant.
engine v5.0: For Real
Released June 4, 2026. A million particles, real skies, enemies with brains — the world got real, and Savi can build all of it. The biggest engine release yet. read
v5.0.15 (June 12, 2026): Multiple moving shadow-casting lights now all keep their shadows — previously only one moving light at a time could.
v5.0.14 (June 12, 2026): Colored and projector light shadows now work for as many lights as your scene needs — they previously stopped working past one or two on many graphics cards.
v5.0.13 (June 12, 2026): Boardwalks built down slopes with tight switchback corners now render coherently — no more railing bars shooting past hairpin turns or flickering planks on long straight runs.
v5.0.12 (June 12, 2026): Sounds in 2D games are actually audible now! Dig thunks, impacts, and pickups were playing at a tiny fraction of their volume because the game listened from the camera instead of your character.
v5.0.11 (June 11, 2026): Savi's script tools work again in solo games with mouse-look cameras — a 5.0.10 regression broke her ability to run scripts there.
v5.0.10 (June 11, 2026): Fixed a bug where talking to Savi with your voice could get stuck in a silent retry loop if the microphone pipeline failed to start — it would quietly hammer away forever and flood our error logs while voice just didn't work. Now it tries a few times, tells you plainly that voice is off for this session, and typing keeps working (reloading the page may bring voice back). Quick tap-and-re-hold on the mic can no longer be mistaken for a real failure.
v5.0.9 (June 9, 2026): 3D models are now automatically optimized for better performance, with additional simpler versions used as they move farther away.
v5.0.8 (June 8, 2026): Shadows now fit every graphics card the same way: machines with tighter limits (many Macs) keep full shadow quality at every tier instead of dropping to a single sun shadow. Secondary sun shadows in big worlds render slightly smaller on low and medium quality.
v5.0.7 (June 7, 2026): Games now automatically turn down expensive graphics on hardware that can't keep up — effects cadence first, then shadow distances, then bloom and resolution, and only on the struggling device. Same game, same content, smooth on more machines; the device remembers where it landed so the next session starts there.
engine v4.6: Atelier
Released June 1, 2026. A real workshop for god mode — tabbed tools, undo/redo, and richer material looks. read
engine v4.5: Surface Tension
Released May 22, 2026. Water you can swim in, and shapes that look like the real thing. read
v4.5.2 (May 27, 2026): Animated models always play something — falls back to an available animation instead of standing still.
v4.5.1 (May 23, 2026): Ponds run much smoother without changing how they look.
engine v4.4: Solid
Released May 15, 2026. Things stack right, worlds load clean, and clicks land where you point. read
v4.4.3 (May 21, 2026): Fixed some characters appearing too small.
v4.4.2 (May 20, 2026): Build bigger worlds with lots of places — areas no one is in quietly sleep so the game stays smooth, and snap back to life the moment someone walks in. Your spawn area is always ready.
v4.4.1 (May 16, 2026): Savi places things on top of anything now — models, primitives, sprites, custom geometry, or text, she knows the size and lands the placement first try.
engine v4.3: Groovy
Released May 13, 2026. Savi is your DJ now. God mode, movement, and controls all feel right read
v4.3.1 (May 13, 2026): Walls and floors are back in 3D Rooms games. Players land cleanly, walls stop the player, and skeletons stand on the floor instead of falling into it.
engine v4.2: Continuum
Released May 9, 2026. Saved games, smoother animation, sharper aim, and a basket of polish fixes you'll feel right away. read
engine v4.1: Foundations
Released May 4, 2026. First big engine update. Faster, smoother, smarter — and a small mountain of fixes. read
engine v0.1: Genesis
Released April 29, 2026. Initial versioned engine release. read
v5.1.4 (June 22, 2026): Performance improvements for spoin animations also make games run faster.
v5.1.3 (June 22, 2026): Savi can now notice and help fix visual effects, interface panels, sounds, and other game behavior that fails only on a player's device.
v5.1.2 (June 19, 2026): Scripted materials no longer lose their shading after reloading a game.
v5.1.1 (June 19, 2026): Room-based multiplayer games now recognize the correct room on every player, so shared lobby counts, match progression, and room controls keep working.
v5.0.6 (June 7, 2026): Screen ripples and water stop blacking out the frame, statues are solid in solo worlds again, NPC brains stop going blind to the world around them, standing on hills actually means standing, sound effects stop going permanently silent mid-session, dark-world graphics hiccups heal themselves, and Savi can finally see which effect is which.
v5.0.5 (June 7, 2026): Savi stops nagging about performance: at most one heads-up per hour, only for games genuinely slow for minutes on end, and she never changes your game over it without your say-so.
v5.0.4 (June 7, 2026): Skies now cost almost nothing, multiplayer sessions stop randomly dropping players, and mobile play opens the moment a game declares it.
v5.0.3 (June 6, 2026): Launch-week fixes: solo worlds keep every area, portals stop flinging you home, joins always retry, first effects play clean, and the engine heals broken ground and graphics stalls on its own.
v5.0.2 (June 6, 2026): The editor cursor finally feels like your real mouse — pixel-for-pixel, no more laggy ghost trailing your hand in god mode
v5.0.1 (June 6, 2026): Scripts that animate with Math.sin, ease with Math.exp, or steer with Math.atan2 now give the same answer on every machine. Cars and props you drove through obstacles no longer stutter mid-drive. Math results may shift by amounts far below anything perceivable (the same everywhere), in exchange for driving, easing, and orbiting code that stays smooth.
Savi makes it a Spawn game, multiplayer and on phones. Then you keep building it by asking, while people play it.
HexGL, a three.js racing game, racing through towers by day; then the same game on Spawn; then someone asks Savi to make it night and light the track with neon, and the ship races on between cyan neon rails and magenta lights. (HexGL by Thibaut Despoulain, MIT license. One real Savi turn, about seven minutes.)
Paste one prompt into Claude Code or Codex, in your game's folder.
Savi makes it a Spawn game: the same levels and art, now multiplayer and on phones.
Real players try it. You see what they did.
What to leave behind
Your multiplayer code. Every Spawn game is multiplayer on its own, so leave out your game's servers, rooms, lag prediction and player syncing.
Your old engine and libraries. Your game moves onto Spawn's engine. Don't bring three.js, Phaser, Godot or another library along inside it.
Your own servers and database. Spawn runs your game's servers and keeps your players' progress.
What comes across
Your game's rules, levels, controls, screens and art. Your pictures, models and sounds come across as they are. Your code is rewritten to run on Spawn's engine. A game made with three.js, Babylon, Phaser, Unity, Godot, GameMaker, Construct, RPG Maker and more can come across, 2D or 3D, as long as you have its source.
The Guest List
$250 grants for selected games that were live on another site first. A person on the Spawn team picks them from what real players did, within a week of the game going up, and says why either way. Grant terms.
Free, with hosting, multiplayer servers and Savi.
Games by @annias
30 games here, as of 2026-10-30 10:35 UTC: 2,549 plays, 168 likes, 141 reviews and replies and 390 updates from their makers; 3 games were updated in the last day.
Reviews: 100% loved it · 2 votes · 15 reviews and replies · 15 likes · 234 plays.
46 updates since release, the newest 2026-10-29.
Newest update: Doors That Tell (2026-10-29)
Hover or pick a door on the road and a card opens beside it: what's inside, how dangerous, what you win, what a loss costs.
The title screen no longer stacks the menu on the guide bar on phones and small windows.
Earlier update: Clear Road (2026-10-29)
The road reads at a glance. The path map is now one strip: doors are its nodes, fog sits past three steps, and the boss waits at the end. Tap a door to look, tap again to walk. Fights show half the words, the log waits behind L, and the company rail is off the stage. Reward cards show two stats and one verdict. There's one MENU, and sound, motion and battle view all live in Options. On phones the fight fits one screen, and the walking stick and jump button are gone.
Earlier update: The Camp Awakens (2026-10-02)
Between roads, build the hearth and forge to send your next company out stronger—gold from every victory now carries home and buys permanent upgrades.
The Astral Guide walks your first road with you, one chapter at a time, then steps back—press ✦ GUIDE anytime to call her back.
Inspect your heroes' full satchel beside their details without closing the sheet—equip, unequip, and swap relics mid-look.
Battle biomes now breathe with life: the arena floor sits proud above the land, wheels turn on props, bells swing, and the earth shifts by biome.
One screen, no scroll—every screen fits in one frame; drawers slide over the page without pushing it, and the camera never jumps.
Earlier update: Embers & Wonders (2026-09-23)
Ten named story arcs unfold at rest — each trio of heroes has their own three-chapter campfire bond, unlocked by shared victories.
The road now holds twenty authored encounters: healing sanctuaries, merchant stands, trials of skill, and rare mythic hunts — every choice shows its cost before you decide.
Campfire stories grant permanent combat boons tied to each bond's theme — better shields, faster swings, sharper abilities — stacking only as high as the story's rank.
Three optional trials await: a quiet duel at act one, a colossus guardian at act two, and an unreal court in the deep — each drops ranked gear and battle-long blessings on victory.
Earlier update: The Clarity Update (2026-09-23)
Item details now display with a dedicated header and close button for clearer inspection.
Modal scrolling behavior fixed — item information stays readable across all screen sizes and devices.
What players say
@kaya · loved it · 2026-10-02 · played 1 hr 26 min · shown first by the maker: “what an overhaul!!! this is literally Astral Archons 2.0. there have been so many changes already annias! im loving the new UI and all that but the BATTLES are 100X BETTER!! i'm watching at 1x right now lmao. love ur work dude!”
@kaya replied 2026-10-02: “some text are too small for me to read though. i sent the screenshot in the chat”
@annias (maker) replied 2026-10-02: “Thanks Kaya I'll have a look at the small text <3”
@moypi03 · 2026-09-23 · played 14 min · 1 heart: “Love the gameplay, when I start playing I'm just click anything that I saw but when the game progress I get it and the sounds its like you are playing a classic or old school game like a retro version hehehe will be back again”
@annias (maker) replied 2026-09-23: “Totally awesome, thank you for sharing that with me. I look forward to seeing if you enjoy all the new stuff I've been working on. Thanks again, so much I am grateful”
@alongzera · 2026-09-22 · played 1 hr 3 min · 1 heart: “oh i love the updates it gives more life to the game! kudos bro”
@annias (maker) replied 2026-09-23: “Appreciate your time and energy to try it out. I've been working hard on it, hopefully you enjoy the new updates! :)”
@kaya · 2026-09-21 · played 1 hr 26 min · 1 heart: “Just beat the Astral Archon! Idk if you can see but all my characters had pretty good gear, so I might have spent a bit too much time reading through all the items in the shop just to min-max LOL. There were some terms I didn't understand(IRON, SALT, COIN), but I eventually learned about them from the Stats and Words section so it has definitely helped! I'm not sure if I was in the hidden campaign, but after the Astral Archons, I was able to face against a boss, so I might be in the right track!”
@annias (maker) replied 2026-09-23: “You're awesome, thank you so much for trying it out and the detailed feedback, ,As I mentioned in afew other comments, I've been working hard to improve it and I hope that it will still bring some joy into your life. cheers <3”
@yzykyl · 2026-09-21 · played 41 min · 1 heart: “Finished act 1 with the whole team on full HP! I think that was just the beginning tho. I'm having a lot of fun with this auto-battler because even if the fights are automatic, the choices seem to weigh heavy on you and you feel like one false move could ruin your team. I'm excited to see how far I can take my team! One issue I have tho is that the UI may seem overwhelming with the different font sizes and they seem very clustered and might be disorienting for some.”
By @annias. Published 2026-10-16. Last updated 2026-10-29.
Tekken-style free-movement kung fu: four limbs, two masters, one temple courtyard.
Categories: Action, actually hard, multiplayer.
Reviews: Positive · 90% loved it · 10 votes · 11 reviews and replies · 14 likes · 37 plays.
31 updates since release, the newest 2026-10-29.
Newest update: Perfect Reads (2026-10-29)
A heavy counter-hit or a punished parry that wins the round now slows time, bursts gold, and the Abbot calls a perfect read
In SHENTONG mode, your spirit arts take the colour of your Spawn wisp
Custom fighters wear a lineage title, like Tiger-Crane Adept
Bet incense on live CPU exhibitions, and the spectator camera now cuts in close on counter-hits
After a win, the camera circles your fighter to show the robe
Earlier update: Moves You Can Watch (2026-10-27)
Fighters → Moves now plays the exact move you pick, Spirit Arts included, with a stand-in partner for throws who reacts to each hit differently. The move card tucks up under a yellow pull-bar so the fight stays in view, and phones get a WATCH button. Academy Law pages each loop their own sketch, and earning all 25 Laws ties a gold knot on your sash.
Earlier update: Paths Up the Mountain (2026-10-23)
Arcade now has four paths at the top: pick how hard the monks fight back.
Button mashing gets read and punished on the harder paths.
Each master keeps their own progress per path, and clearing earns the Abbot's Mantle.
The arcade and title menus fit phone screens better.
The menu sits clear of the title, and a ? card explains WUSHU vs SHENTONG.
Earlier update: Never Lost Again (2026-10-23)
Chapter One now has a minimap with the next person, place and prayer slips marked
A clear card tells you who to talk to and which button continues the story
Objectives say where to go between scenes, with a lost? hint if you wander
Earlier update: Chapter One: The Gate at Dusk (2026-10-23)
Story mode is here. Play Hu Bao, the novice who sweeps the gate: walk the village, talk to its people, and fight four story foes in a ring of their own, Gao Er, Butcher Gao, the masked roof-runner and Sister Mei. Your choices are remembered by the street. Also: menus are fully playable on a controller, and clearing Arcade with a fighter now unlocks their Abbot's Mantle with a one-press equip.
By @annias. Published 2026-05-17. Last updated 2026-08-30.
You're a sumo wrestler playing beach volleyball—spike, bounce, and shove opponents out. Between matches, tend your stable: train, cook chanko, earn your fighting name, and climb the ranks.
Categories: Action, Party Game, good with friends, funny, multiplayer.
1 review or reply · 14 likes · 408 plays.
Released 2026-05-17. 23 updates since release, the newest 2026-08-30.
Newest update: Spotlight Adjustment (2026-08-30)
The arena spotlight now casts a much wider beam, lighting up more of the court during matches.
Earlier update: The Arena Spectacle (2026-08-27)
The net is now thinner and bounces where it actually looks, not 12cm short of the strings.
Press photographers flash their cameras courtside, capturing your best moments.
The arena's VIP seating now displays vibrant, individually colored cushions.
A dynamic superfan banner waves above the crowd, hyping the match.
Earlier update: Beach Night Festival (2026-08-26)
Spectators now face the court instead of away from it, and the whole courtside has been dressed up for an evening festival.
The beach transforms at night with lanterns, moths, and crickets bringing the dusk and night alive.
New courtside details — kids, parasols, ropes, and worn sand rings — make the arena feel like a real tournament grounds.
VIP guests arrive with gifts and reserved seating, and a sweeper keeps the court pristine between matches.
Head and body accessories now appear on your rikishi in the ring, not just in the menu.
Earlier update: Night Court Rising (2026-08-16)
The arena now has a proper night — lanterns glow and the crowd hums differently when the sun falls.
Spectators come alive with fans in hand, turning their heads to watch the action unfold.
The beach shifts with the hours: dusk brings lanterns, night brings stars, and weather moments sweep through — gusts tear sand, showers drench the court, heat haze shimmers.
Battle mode arrives with abilities, cooldowns, and tactical depth — push, stun, dash, and knock your opponent out the back.
The camera now films itself when you're idle, rolling cinematic reels of the match, the shore, and the dojo at night.
Earlier update: The Mixer Update (2026-08-12)
Four independent audio sliders now govern your soundscape — SFX, Voices, Ambience, and Music — so you can dial in exactly what you hear.
By @annias. Published 2026-07-29. Last updated 2026-10-16.
Play poker and blackjack with friends or house regulars in a brass-lit penthouse over the city. Six games, virtual chips only—no cash stakes, no real-money winnings.
Categories: Social, good with friends, funny, multiplayer.
Reviews: 100% loved it · 4 votes · 24 reviews and replies · 12 likes · 135 plays.
By @annias. Published 2026-10-06. Last updated 2026-10-12.
You pilot a hover-wedge through an endless procedural megacity at night. Climb through traffic past the skyline, dive into lit canyons, race rivals, fight on contract, or just fly—the city streams forever and you decide…
Reviews: Positive · 100% loved it · 10 votes · 11 reviews and replies · 12 likes · 51 plays.
40 updates since release, the newest 2026-10-12.
Newest update: The Hour (2026-10-12)
The sky cycles through night, blue hour, day, and dusk—windows flicker on block by block as darkness falls, rain follows the weather, and the music shifts with the time of day.
Roll boost and brake in photo mode to scrub the sky backward and forward through the full cycle, watching how the city transforms from night neon to daylight and back.
Searchlights sweep across the tallest towers at night, their beams colored to match each district, while warm sodium pools glow on the street below and steam vents breathe into the air.
The autopilot now holds its lane on straightaways like traffic does, merging smoothly while the city flows around you.
Neon glows have been tamed across the board—megastructures, combat effects, and beacons no longer blow out the screen in a blinding wash.
By @annias. Published 2026-10-06. Last updated 2026-10-15.
Merge pieces to grow your cozy kingdom on a sky-bound isle. Tend gardens, fell timber, fill orders, and watch your castle rise as you unlock new land and unlock new possibilities.
Categories: Cozy, Puzzle, Sandbox.
Reviews: 100% loved it · 8 votes · 9 reviews and replies · 9 likes · 31 plays.
24 updates since release, the newest 2026-10-15.
Earlier update: Through Your Own Eyes (2026-10-15)
Your own eyes (C or the ◉ bubble) is real first person now: the cursor locks and the mouse looks, a soft dot marks where you click.
New Mouse look controls in the camera card and Options → Controls: a sensitivity slider and a bright invert-Y switch.
Esc frees the cursor; the other camera modes keep Q/E and right-drag as before.
By @annias. Published 2026-08-06. Last updated 2026-09-29.
Scream downhill at 90 m/s, jet the lip, steal the flag under a dying star. Titans walk, shards trade, and a whole winter kingdom — races, duels, biathlon, the Lantern Fair — waits when the war lets go.
Categories: Action, Platformer, Survivors, good with friends, actually hard, beautiful, multiplayer.
Reviews: 100% loved it · 1 vote · 14 reviews and replies · 9 likes · 165 plays.
34 updates since release, the newest 2026-09-29.
Newest update: The Earthside Games Shelf (2026-09-29)
Press PLAY or F4 to open a glass library of every game you've made, with search, filters, and your favorites saved.
Browse What's New, Recent Games, or all games sorted by love count, A–Z, or update date—each with its own genre shelves.
Star your favorites and jump straight into any game from the library; your mouse unlocks when you open it so you can click freely.
The library window sits above the menu so Options won't hide it, and the Earthside Games shelf pulses right next to your Options button.
By @annias. Published 2026-07-29. Last updated 2026-10-02.
You descend a luminous shaft lined with ancient lamps, matching orbs in a cascading hex grid. Each color you shoot bends the board deeper—chain matches, unlock relics, and carve your name into the memorial wall.
Categories: Puzzle, Roguelite.
Reviews: 100% loved it · 1 vote · 5 reviews and replies · 8 likes · 78 plays.
Released 2026-07-29. 21 updates since release, the newest 2026-10-02.
Newest update: The Gauntlet (2026-10-02)
Eight authored trials wait in the proving cellar — face the tower's own storms on purpose, held steady for the whole climb.
Clear a trial and earn a crest, durable and yours forever — the first clear of each trial pays a vault key.
Two walls stand on one floor in the twin shaft: turn to face the far wall, but turning costs a beat of the ceiling's clock.
New voices teach the danger: the bite hits when the ceiling drops and the wall is already too close, and the final comes when one heart stands between you and the end.
Threading a seam leaves stitches in the wall — when sewn orbs fall, the thread pays you back.
By @annias. Published 2026-06-24. Last updated 2026-09-10.
Tap the Great Oak to gather acorns, then hire gnomes who keep gathering while you're away. Build and refine your grove across four tiers, then defend it when moonlit raiders arrive at your door.
Categories: Idle, Cozy, Colony Sim.
3 reviews and replies · 6 likes · 43 plays.
Released 2026-06-24. 11 updates since release, the newest 2026-09-10.
Newest update: A Grove That Remembers (2026-09-10)
The grove has more lasting progress: permanent oak and grove-game gifts, clearer goals, richer gnome society, raid choices, Grove Tales, and clearer offline earnings. The storybook village remains home.
Record celebrations now wait for meaningful milestones — 100, 500, 1,000, 5,000 and onward — instead of interrupting every acorn. Standings still track every improvement, but ordinary increases no longer trigger the record popup, chime or journal spam. Existing progress and gifts are preserved.
By @annias. Published 2026-05-28. Last updated 2026-07-16.
You're a colossal monster rampaging across iconic landmarks from Paris to Rio. Topple skyscrapers, face rival kaiju, and dominate cities that fight back in epic co-op derby chaos.
Categories: Action, Sandbox.
0 reviews and replies · 6 likes · 56 plays.
Released 2026-05-28. 5 updates since release, the newest 2026-07-16.
Newest update: The Closer Look (2026-07-16)
The camera pulls in tight — you're now standing closer to the action, with a sharper over-the-shoulder view that keeps you locked onto the destruction.
Wave announcements now arrive with crisp, reliable visual warnings instead of occasionally flickering out of sync.
Repair crawlers take a breath before they start healing — giving them time to fully materialize on the map before offering aid.
By @annias. Published 2026-06-05. Last updated 2026-09-09.
You're a caveman operator at a glowing CRT terminal, harvesting real news from the open web and translating it into stone-age wisdom. Watch five themed channels—AI, Science, Space, Tech, Aliens—scroll past as pixel-art m
Categories: Social.
8 reviews and replies · 5 likes · 137 plays.
Released 2026-06-05. 5 updates since release, the newest 2026-09-09.
Earlier update: Terminal Clipboard (2026-09-09)
Copy buttons now work reliably across all browsers and devices — no more manual text selection.
News exports paste cleanly into documents and chat with a single click.
Touch-device users get helpful guidance when automatic copy isn't available.
By @annias. Published 2026-05-25. Last updated 2026-07-31.
Lock dials to steer AI-generated modals into existence. You control the palette, motion, typography, and components—every card bends to your vision.
Categories: Automation, Cozy.
0 reviews and replies · 5 likes · 88 plays.
Released 2026-05-25. 11 updates since release, the newest 2026-07-31.
Newest update: The Workshop Awakens (2026-07-31)
The Forge gains a persistent workshop — a tactical lab where your dreams take physical form as floating task cards beneath a central hologram.
Fragments now arrive as half-thoughts, captured raw and fast, clustering themselves as you build momentum.
A new changelog surfaces the entire history of Modal Forge's evolution, from the first quiet landing to now.
Creator tools consolidate into a unified god-mode Mods tab — diagnostics, references, fragments, voice capture, and the wisp dispatch board all live in one thinking room.
Your work persists across sessions through a new durable storage layer — every save, every draft, every idea you commit is locked in.
By @annias. Published 2026-10-27. Last updated 2026-10-29.
Sit across the desk, speak your language, hear theirs. A live two-person translator booth.
Categories: Social, Tools.
Reviews: 100% loved it · 4 votes · 4 reviews and replies · 4 likes · 14 plays.
Released 2026-10-27. 7 updates since release, the newest 2026-10-29.
Newest update: Natural voices + Jev (2026-10-29)
English and other languages now speak in natural cast voices instead of the robotic device voice. Jev, the plaza's helper, now picks careful translation for tricky lines, waits when you pause mid-thought, holds voices while you talk, offers to lock names, suggests softer wording, tunes your practice partner, suggests where to sit, breaks long silences and picks your next flashcard.
Shirtless on a Siberian river bank. Fight the bear, tame the bear, ride the bear.
Categories: Action, Sim.
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 4 likes · 13 plays.
Released 2026-10-28. 5 updates since release, the newest 2026-10-28.
Earlier update: Wolves of the Taiga (2026-10-28)
Every 5 minutes a small pack of 1–3 grey wolves comes out of the trees for Putin, Misha or Amur. They're weak: 3–4 punches each, and they snarl before they bite, so you can block or roll. The bears swat back and a roar scatters them. Also: the potato garden now sits on level ground, and on phones the TRAILER button no longer covers the coin.
A calm little word processor: spellcheck that understands your sentence, and autocomplete that waits for you to pause.
Categories: Tools.
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 4 likes · 7 plays.
Released 2026-10-28. 3 updates since release, the newest 2026-10-28.
Earlier update: Plus, daily AI ink and the writer's keep (2026-10-28)
Daily AI ink: 40 a day free (plus welcome ink your first week), spellcheck, synonyms, autocomplete and definitions always free. Wordsmith Plus: one payment forever, 400 ink a day, deep read, ask-the-book, voice profile, history forever, unlimited drafts, all theme packs and the theme builder. Also: version history, drafts, a reader shelf with comments, co-writing rooms, themes, writing streaks, a welcome card and the Intro Tour.
By @annias. Published 2026-10-21. Last updated 2026-10-24.
the world re-typed in neon letters, breathing with the music
Categories: Rhythm, Social.
Reviews: 50% loved it · 4 votes · 4 reviews and replies · 4 likes · 10 plays.
Released 2026-10-21. 6 updates since release, the newest 2026-10-24.
Newest update: Glyph Marbles, Duels & Live Chat (2026-10-24)
GLYPH MARBLES: type !join in twitch or glyphwave chat and roll in a marble race. hammers, springs, carnage replays, a live TOP 15 board that locks finishers in, and big name tags for every player. GLYPH DUELS: !duel <name> <points>, 30s to !accept, autobattle with finishers, sudden death and KO replays. One chat panel for twitch + glyphwave.
By @annias. Published 2026-10-16. Last updated 2026-10-17.
Stick to every wall of your home while adventurers raid it. A Blood Dungeon-style bullet-heaven.
Categories: Bullet Heaven, Platformer, Roguelite, good with friends, funny, multiplayer.
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 4 likes · 11 plays.
Released 2026-10-16. 12 updates since release, the newest 2026-10-17.
Newest update: The Weird Update: Run Events (2026-10-17)
Ten new run events can hit any Warren run: Lord Tithe the tax collector, Mushroom Bloom, a Nemesis who holds a grudge, Cave-Ins with secret hollows, the 1-in-400 Golden Snot, Mawgra's Lost Tooth, Pip the Pocket, Feast Night stew, the cursed Hoard Vote shrine and the rival Muckfang Clan. Plus banners and a live event tracker. Psst: there's a hidden jazz bar somewhere in the Burrow.
By @annias. Published 2026-07-02. Last updated 2026-10-07.
You pilot a rolling bombball through a doomed city, planting explosives and watching the fuse tick down. Every building you crush, every citizen you scatter, every second counts before the detonation.
Categories: Action.
Reviews: 100% loved it · 1 vote · 5 reviews and replies · 4 likes · 33 plays.
Released 2026-07-02. 6 updates since release, the newest 2026-10-07.
Newest update: Saltside Boardwalk (2026-10-07)
The coast opens up — a whole new seaside district with boardwalks, piers, a lighthouse, and cranes to smash.
Seagulls cry overhead and circle the beach; scatter them by rolling too close.
A news chopper now covers your runs from above — join a friend's game and ride in the aerial unit for a different view.
Rival balls can now steal your explosives mid-run, and the biggest ball can devour the smallest.
The daily disaster mutates every calendar day — today's run might have double kegs, or double payouts.
By @annias. Published 2026-09-24. Last updated 2026-10-06.
You pilot a stolen jet through a neon megacity, ripping weapons from fallen enemies and unleashing devastating specials to reach extraction. Every shot counts—five shields is all you have.
Categories: Shooter, Action, Roguelite.
Reviews: 100% loved it · 3 votes · 6 reviews and replies · 4 likes · 12 plays.
Released 2026-09-24. 4 updates since release, the newest 2026-10-06.
Newest update: The Rift Speaks (2026-10-06)
Rift Control's operator Sol now guides you through every sector with voice and face — your radio has a name and history.
Recover 27 story shards scattered across the campaign; each one is a voice from the city's past, and the codex shows what you've found.
Your rival is Vanta, a cartel ace with her own reasons — face her in random encounters and hear her last transmission no matter how it ends.
Nine sectors now form a complete story arc with guardian lines, sector debriefs, and an ending that remembers whether you brought the sky back alone or with your wingmates.
The title screen tracks your progress: how far you've flown and how many logs you've recovered across all your runs.
By @annias. Published 2026-07-09. Last updated 2026-09-26.
You guide a paper boat downstream, catching glowing wishes and releasing them to the sky. Feel the river's current carry you through mist and firelight, past herons and koi, toward the sea's final shore.
Categories: Cozy, Adventure.
Reviews: 100% loved it · 1 vote · 4 reviews and replies · 4 likes · 819 plays.
Released 2026-07-09. 15 updates since release, the newest 2026-09-26.
Newest update: Night Wonders (2026-09-26)
One koi leaps clean over your boat as you drift through the koi pool with a live catch.
The villages on both banks are now alive at night—lanterns glow in windows, dogs bark, fires flicker as life continues without you.
Rare wonders bloom in the sky: a slow aurora curtains the horizon at the sea mouth, paper cranes cross the moon in a V, and constellations of stars gather on the water itself.
The wind arrives visibly—gusts roll down the bank reeds in a traveling wave, bending them as they pass.
Every catch sends a ring of golden light racing outward across the water.
By @annias. Published 2026-07-30. Last updated 2026-08-13.
You're fighting for the high-water mark on an arsenal wall that climbs as you survive. Every round the arena reshapes itself—pillars topple, the floor remembers your destruction, and the storm demands you climb higher.
Categories: Shooter, Arena Brawler, Action.
0 reviews and replies · 1 like · 7 plays.
Released 2026-07-30. 10 updates since release, the newest 2026-08-13.
Newest update: The Front Door (2026-08-13)
DROP IN is instant now — your press is the starting gun, no waiting room. THE RANGE moved onto the title screen: warm up, then walk back into the fight whole. Death turned fast — jump to respawn, spectate the fight while you wait, and the card names who got you and from how far. The kill moment got loud: first blood, lead changes, and upsets land on every screen together, and your streak climbs in your ear. Crates warn before they leave and loaners snap back honestly. Touch got a full twin-thumb pass with a southpaw mirror in options. And a long hardening pass underneath: smoother frames, no stuck joins, a referee that can't oversleep.
By @annias. Published 2026-07-30. Last updated 2026-08-03.
You arrive at a hidden underground club pulsing with jungle drum and bass, where bioluminescent flora breathes with the beat, laser beams carve the air, and every step you take leaves trails of light. Feel the bass shake
Categories: Social.
1 review or reply · 1 like · 15 plays.
Released 2026-07-30. 3 updates since release, the newest 2026-08-03.
Newest update: Clock Precision (2026-08-03)
Time-keeping across the jungle is now rock-solid — no more drift or skipped beats.
The rave system's rhythm stays locked in, even through heavy moments and scene transitions.
All toys and interactive objects now sync perfectly to the club's groove.
By @annias. Published 2026-08-01. Last updated 2026-08-03.
You step into a UK soundsystem yard as fate spins endless challenges: pick genres, mix on the fly, skank when the wheel demands it. Every spin rewrites the rules and the room answers back.
Categories: Social.
0 reviews and replies · 1 like · 16 plays.
Released 2026-08-01. 3 updates since release, the newest 2026-08-03.
Newest update: The Operator's Desk (2026-08-03)
A new control panel lets the stream operator manage chat, wheels, music, and layout from the yard itself—never leave the broadcast to run the show.
The operator's desk is hidden from viewers until they type the knock phrase, then a full tab bar appears with nine systems under their fingertips.
Chat now has a full appearance editor: choose your color, badge, and how timestamps read—all changes are public except your private reading preferences.
The stream can selectively hide tiles from the broadcast (mode dial, live timer, spins, chat, crowd, hype) while the operator still sees everything.
Music bed energy can be locked in place by the operator, overriding the crowd's hype meter when you need precision control over the vibe.
By @annias. Published 2026-07-16. Last updated 2026-07-27.
You sculpt planets hex by hex, planting homes and harvesting resources across a living solar system. Watch your colonies thrive as you balance growth, survival, and the weight of choices that echo across worlds.
Categories: City Builder, Strategy, Cozy.
0 reviews and replies · 1 like · 25 plays.
Released 2026-07-16. 8 updates since release, the newest 2026-07-27.
Newest update: The Charter Campaigns (2026-07-27)
Five crisis worlds unlock as playable scenarios — each with three distinct win paths and a seeded twist deck that shifts every run.
Scout the Reach, chart your course: explore Pyralis the dying forge, Silvora's thawing vault, Thalassa's rising seas, Saharon's trade crown, and Aurora's scattered hearth.
Your choices reshape the story — photograph moments in photo mode, trade with rival factions, survive seasonal booms and disaster strikes.
The Archivist narrates your journey through five campaigns, each one a self-contained crisis you can tackle in any order from the main menu.
You plant seeds, tend crops, and nurture life across a living world. Watch seasons turn, care for animals, and discover the quiet magic of a place that grows with you.
Categories: Farming, Cozy, Adventure.
0 reviews and replies · 1 like · 20 plays.
Released 2026-07-16. 1 update since release, the newest 2026-07-16.
Newest update: The Bloom Awakens (2026-07-16)
New rare flowers bloom throughout the garden, each with unique colors and growth patterns you've never seen before.
Plant seasonal flowers that change appearance as the seasons shift, creating a living calendar in your garden.
Discover hidden flower varieties tucked in quiet corners—seek them out to complete your garden's collection.
Watch as your garden transforms throughout the year with blooms that respond to the passage of time.
By @annias. Published 2026-07-16. Last updated 2026-07-21.
You boot into a teal Win95 desktop and live inside it with others. Double-click apps, chat on MIDNIGHT WIRE, trade fake stocks, make pixel art—everything you do is shared, everything persists.
Categories: Social, Cozy, Sandbox.
1 review or reply · 0 likes · 15 plays.
Released 2026-07-16. 3 updates since release, the newest 2026-07-21.
Newest update: The Shell Update (2026-07-21)
The desktop now has a living, breathing Windows 95 shell — icons you can drag, windows you can stack, a Start menu with shutdown options, and a taskbar that actually does things.
Right-click context menus let you rename, delete, and manage your desktop icons; the Recycle Bin remembers what you threw away.
System sounds now play for every window action — opening, closing, minimizing, menu clicks — bringing the OS to life with authentic Win95 audio feedback.
Customize your desktop with wallpapers and color schemes through the Display Properties dialog, accessible from the desktop right-click menu.
Idle for 90 seconds and the screensaver kicks in with a starfield and the SPAWNDOWS26 wordmark; move your mouse or press any key to wake it.
@annias (maker) replied 2026-09-23: “I appreciate the feedback! I have gone back through and made a lot of adjustments, tutorial / word help, and various improvements. Hope you give it another go and that it's up to par <3”
What players say
@neitantei · loved it · 2026-10-16 · played 6 min · shown first by the maker: “I'm really liking the concept and character illustrations! I noticed a slight delay when launching enemies into the air, though. Other than that, the battle animations are cool, especially seeing my character use Wing Chun to fight lol.”
@annias (maker) replied 2026-10-16: “Really appreciate you taking a moment to let me know! Ill work on improving <3 have fun!”
@sunraku · loved it · 2026-10-16 · played 4 min · shown first by the maker: “Hey bro! this game was great. The combo was good and the I love the looks of the characters. I still didn't try them all. Still exploring it and lets see which fighter would be my favorite haha. I just found that the hits were like passing the body”
@annias (maker) replied 2026-10-16: “Big love sunraku you are always showing me love and I am grateful”
@chizkeykkk · 2026-10-30 · played 10 min: “The training was REAL training lol. I didn't expect to be quizzed after being taught the combos 😂 I think this is a great game! It just needs a little more tweaking with the fighting animations to make pulling off combos more satisfying.”
@alongzera · loved it · 2026-10-26 · played 12 min: “the game reminds me well enough of mortal kombat and tekken. Animations are great and i like how there is a list of combos to do. A lot of characters in the game to choose from as well so its definitely hard to pick”
@moypi03 · loved it · 2026-10-23 · played 13 min: “My fingers is getting hurt just to do the combo haha The game was enjoyed, it's like a teken. I tried to play Arcade and I defeat 5 monks.”
Twenty hazard types now shuffle through Keep It Up runs in a randomized ladder, replacing the old fixed sequence.
Keep It Up joined the modifier card system, meaning ball and body cards now affect your gauntlet runs.
Countless sound effects that were silently broken across the heya are now audible — creaks, chimes, splashes, and wooden impacts finally play.
The audio mixer scales across all three places (beach, heya, lobby), so your preferences follow you everywhere.
What players say
@mistarpudding · 2026-08-26 · played 27 min · 1 heart: “man i have to practice with hitting the ball cause im so bad at it! still, it was very entertaining to watch sumo guys playing volleyball lol. i also noticed you could go through the net and hit the ball from the enemy's side. idk if thats legal but thats what i did cause i was desperate to win hahahaha”
@annias (maker) replied 2026-08-26: “yo @misterpudding thank you so much for taking a moment to let me know you tried it out! I staretd playing in a different version many many years ago and wanted to remake it. there are some crazy strategies and yes anything you can do is legal, though i appreciate you pointing that out and i may tighten up the way the ball works around the net moving forward. maybe we can play sometime, big respect!”
Двери поездов разъезжаются на остановках, салон с ездой внутри. Открыты дачи, панельки, гаражи и магазины, ТЭЦ и ангары с интерьерами. Зацеп за высокие объекты руками с подтягиванием. Трава больше не растёт из платформ. Хват на двери держится дольше и восстанавливается на стоянке.
Four taller snack stands with workers handing pups free treats (press E). Both highway curves now join the tunnels with painted lines. The path swings around the Big Drop with its sign out front. The doghouse moved off the water bowls.
死亡时扣少量经验和金币,下面一排物品栏(床除外)和掉的金币装进原地的「死亡掉落」宝箱,方向轴会标出位置,背包和左手不掉。营地选模式窗口加上按键提示(1–4、B、L、H),修了提示文字重影。 / On death you lose some XP and a little gold; your hotbar (beds excepted) and the lost gold wait in a Death Drop chest where you fell, marked on the compass. Backpack and left hand stay with you. Camp menu now shows key hints.
44 games here, as of 2026-10-30 10:35 UTC: 97,897 plays, 1,433 likes, 570 reviews and replies and 2,869 updates from their makers; 19 games were updated in the last day.
By @izkimar. Published 2026-10-23. Last updated 2026-10-30.
Nine Human classes. A jungle full of valuables. Make it back to Booby Bay.
Categories: Extraction, RPG, MMO, Action, good with friends, actually hard, multiplayer.
Reviews: Mostly Positive · 78% loved it · 14 votes · 17 reviews and replies · 253 likes · 24,253 plays · 37 playing right now.
35 updates since release, the newest 2026-10-30.
Earlier update: Free Fireball (2026-10-29)
Every class trainer on Trainers' Walk now opens your class's trainer window. Booty Bay arrivals land on the Muster Deck. Legacy XP: +25% once any character hits 25, +7.5% per Prestige rank up to +100%. Character select has a Prestige button. Steady Shot costs no mana and restores mana on hit.
Fireball costs no mana and gives 6% mana back on every hit, just like Frostbolt.
Earlier update: Windows Stay Put (2026-10-29)
Arcane Blast is now a true basic attack: cast it on the move, it costs no mana, and every hit restores 6% mana.
Arcane Barrage homes in on your target much harder.
Wailing Caverns loot now scales to your level, with bosses dropping a tier higher.
Spec Core gems no longer drop as loot. Your core ranks up as you level.
A smoother HUD: the chat glow and map routes no longer slow your frame rate.
Vault, vendor and loot windows can no longer open off the edge of the screen, ultrawide monitors included.
Vault, vendor, loot and news windows that were dragged or saved off the edge of the screen now slide back into view, ultrawide monitors included.
A window drag no longer sticks to the mouse when the button is released off the window.
Earlier update: Cast on the Run (2026-10-29)
Steady Shot hits 10% harder. Serpent Sting and Immolation Trap's damage over time now grows with your gear. Rapid Fire: 40% faster shots for 12 s, once a minute. Hunter's Mark lasts 5 minutes, and you and your pet can see a marked target through stealth. Pet Attack now locks your pet onto that target, even while you shoot something else, and the pet leash is 40% longer. Kick only works when it interrupts a cast, then locks that spell school for 3 s instead of silencing.
Hunters can walk and run while drawing Steady Shot. Your legs keep moving while the bow draws; jumping still cancels the shot.
Hunters can walk and run while drawing Steady Shot; jumping still cancels it. Freezing Trap fix.
Revive Pet now trains at level 15. Hunters who already know it keep it.
Below 15, a fallen tiger stands back up when you reach Booty Bay.
Revive Pet trains at level 2 again.
Tirisfal Glades levels 6 to 15 need far less XP: the road to the Barrens is about half as long.
If you already had extra XP banked, you level up the moment you log in.
Earlier update: Quick Shots (2026-10-28)
Steady Shot casts in 0.6s (was 1.2s) with a 0.7s cooldown (was 1.4s), hitting for 10.8 (was 24): fast taps, about the same damage over time. Combo points now stay with you when a Druid shifts form, so they carry from one target to the next. Builders get a publish-status sign at the Crossroads.
Earlier update: Group Loot (2026-10-28)
Open one corpse and loot every body within 5 m in a single window: a tight grid, one tile per item, level requirement and item level on each icon, hover for details, Loot All with F. Coin goes straight to your purse. Thrown out of a Blitz, you now land outside the gate, never under it.
What players say
@fergivicious · 2026-10-30 · played 6 hrs 47 min: “cwwwd”
@makeriffic · loved it · 2026-10-30 · played 13 min: “This game is very promising bro! It feels like a very premium mainstream MMO-RPG game where people grind the game nonstop by professional and addict players! It's actually hard too that I kept on dying the first stage. I wished there was a tutorial.”
@jokkel · 2026-10-29 · played 3 hrs 49 min: “11221111d11dwa”
@doubt · 2026-10-29 · played 4 hrs 23 min: “AF'”
@sath · needs work · 2026-10-28 · played 34 min: “game and mechanics look amazing, but my framerate is really suffering (could be me). just turning my camera is dipping the frames, and if i cant even aim my shadowbolts im cooked in this sort of game. feel me?”
By @izkimar. Published 2026-10-20. Last updated 2026-10-27.
Pick your hero at the camp fire, step through the portal, survive the horde.
Categories: Survivors, Action, RPG, good with friends, actually hard, multiplayer.
Reviews: 100% loved it · 8 votes · 8 reviews and replies · 132 likes · 3,474 plays · 5 playing right now.
Released 2026-10-20. 16 updates since release, the newest 2026-10-27.
Newest update: Akara's Mastery (2026-10-27)
Akara now teaches all seven heroes: spend Soul Shards to rank up your starter skills and unlock swappable Teachings at ranks 1, 4 and 8
Every Teaching stacks with your runes and augments, each class balanced and with its own new effects
Gheed's cart only stops where you can walk to it, and his wagon no longer walls him off
The bottom HUD fits short and wide screens instead of getting cut off
Earlier update: Second Wind Rises (2026-10-26)
Kashya's Second Wind now saves solo heroes: fall once, rise in a burst of gold.
Bone Armor's orbiting bones stay up while you pick level-up cards.
Hollow Moon gourds now break to auto-fire and spells.
Gheed's cart holds the horde back while you browse.
Festival events pay candles as pickups.
Earlier update: The Tomb Night (2026-10-25)
The Lost Oasis turns from hot afternoon to a cold tomb night: braziers, a real pool, sandstorms that close in, and its own music
Every hero has a Chronicle road to earn, and every win sets a seal on that hero's statue in camp
Objective arrows stay off the results sheet, and slaughter streaks no longer sound like the war drum
Fixed a rare bug that could freeze your hero in place
Earlier update: Chests you choose from, potions that keep up (2026-10-23)
Opening a chest now lays out three reward cards: take a power, a find, a rune, gold, supplies or a scroll. Horadric chests deal richer cards, and about 1 in 6 is Sacred. Healing potions drop more often on Nightmare and Hell, and a hero with an empty belt who stays under half life gets a potion dropped at their feet.
Earlier update: Spoils of the Stand (2026-10-23)
The results Spoils column is rebuilt: shards on one plate, best time as a row, runes and gear in D2 inventory slots
Augment and set procs now show by name with their rune icons in Damage by Source
Camp and results screens no longer break when a save is still loading
Reviews: 71% loved it · 7 votes · 56 reviews and replies · 56 likes · 21,295 plays.
636 updates since release, the newest 2026-10-16.
Earlier update: Presimulacro Begins (2026-10-09)
Returning players now join the Simulacro, a fresh battle ground where new campaigns can unfold.
Battle replays have been tested and refined across multiple scenarios to ensure smooth combat resolution.
The social authority database now rebuilds only when needed, reducing server startup time.
Earlier update: Gavi's Path (2026-10-09)
The game's core systems now run on a faster, more efficient pathway chosen by Gavi—new matches launched from the hub run through this streamlined route.
Assembly halls settle in one or two database trips instead of many, with their seal checks and title reads happening in parallel.
Town things now live in memory during matches, letting your province and armies update instantly instead of waiting for database round-trips.
NPC characters can now run in live matches—30 of them seat themselves in the presimulacro, and they earn gold, join clans, and send letters like any player.
Assembly slot clocks tick independently, so your finished slots push to the screen the moment they're done, no longer waiting for the whole hall.
What players say
@rookie · 2026-09-26 · played 3 hrs 25 min · 2 hearts: “Love this update! It’s awesome that the Apuestas hall is finally open to every lord who owns the building. No more locked gates means I can actually hop in and check out what it has to offer. Great work!”
@jeon · 2026-09-25 · played 1 hr 44 min · 2 hearts: “Im in the process of upgrading my builds now, so lets see how it goes after that haha. I was thinking about trying the politics next, but Im not really sure yet. Im curious to see what would be the better move to make next and how it will affect my progress.”
@chizkeykkk · 2026-09-25 · played 2 hrs 51 min · 2 hearts: “Dude! Please, please, please build the wiki for this game! 😂 It looks so sick, but I’m honestly having a hard time understanding things sometimes, especially with all the updates. It can be pretty hard to catch up.”
@gaba (maker) replied 2026-09-26: “This will come to the game eventually but right no as the game is getting built features and stability is the priority”
By @yuidev. Published 2026-10-16. Last updated 2026-10-30.
A fast blocky arena shooter that plays like an aim trainer: FFA with bots, ranked 1v1, a tracking range.
Categories: Shooter, Action, good with strangers, actually hard, multiplayer.
Reviews: Positive · 100% loved it · 12 votes · 13 reviews and replies · 54 likes · 1,090 plays.
65 updates since release, the newest 2026-10-30.
Earlier update: Sharper Locker (2026-10-29)
Locker filters: rarity, source, Owned Only and Clear All
SPECTRA and TAGGER snipers rebuilt, in the locker and in hand
The newspaper film's sound now stops when you close it
Case reveals wait for the result instead of skipping
Earlier update: Night Parade Polish (2026-10-29)
Shop rifles rebuilt as real 3D models that match their cards, Raijin included
Menu tabs switch much faster
What's New is now The Flickshot Times newspaper, with creator clip rewards
New card art for Sugar Rush, Prism and Bonbon
Settings and locker layout fixes
Earlier update: 百鬼 Night Parade (2026-10-29)
The limited 百鬼 HYAKKI Halloween case is open: weapon skins, horns, masks and bodies, gone after the event.
SHINIGAMI is the yurei: a pale ghost clutching your rifle, her face turned back to watch you.
SHINIGAMI kills raise a stone well where she claws out and drags their soul down.
Every 百鬼 weapon skin has its own Halloween kill finisher.
Earlier update: Ishi Finisher Fix (2026-10-27)
Halloween event until Nov 9: get 500 kills in FFA, MODS or lobbies to earn the free 鬼南瓜 KABOCHA AR skin
KABOCHA has its own draw, inspect and kill finisher
The FFA maps are decorated for night with pumpkins, lanterns and candles
The menu, HUD and locker are restyled for Halloween with a kill tracker
The ISHI dragon kill finisher shows again
Earlier update: Benchmark Season 1 (2026-10-27)
Aim training opens on a new BENCHMARK sheet: 18 drills, 3 per skill, ranked Iron to Grandmaster
Your benchmark rank combines all six skills, so your weakest skill pulls hardest
The whole aim trainer, picker, run timer and results, now wears the settings look
FFA bots keep moving on their own
What players say
@makeriffic · loved it · 2026-10-25 · played 17 min · shown first by the maker: “Dude I love this game! it even has it's own "aim labs" to sharpen my not only my aim but also my movement and tracking. I just can't wait to sharpen my skills enough like the others and contest them in rank match!”
By @fracture. Published 2026-10-25. Last updated 2026-10-30.
A CS + CoD style blocky FPS. Pick an operator, build your class and fight for the shard: Shard Cashout, TDM, FFA, Gun Game, Ranked and Bots Only. Level up, prestige, grind camos and unlock skins.
Categories: Shooter, Action, Arena Brawler, good with friends, multiplayer.
Reviews: Positive · 93% loved it · 15 votes · 16 reviews and replies · 38 likes · 324 plays.
31 updates since release, the newest 2026-10-30.
Newest update: Shop Refresh (2026-10-30)
Killcams now play in live matches: see your killer's last seconds through their eyes. Shard Cashout: a red (locked) machine now refuses your deposit. News: Small's Glint Competitive Night card. More lobby rooms for busy nights. Hub chat friends tab.
Small's Glint Competitive Night card now sits at the very top of News.
Cedarfall: the log wall by the covered bridge that could trap players is gone.
When the community hits 3,000 event kills, every player gets the Day 7 Witch's Brew AK-74 automatically. The board marks the goal COMPLETED, and Days 1-6 keep going with one claim a day.
Every kill drops the fallen player's gun on the ground. Walk over it and press F to swap: it takes your primary or secondary slot (handguns go secondary) and drops the gun you had. Picked-up guns last until you die. Not in Gun Game, Zombies, featured modes or duels.
LMG ammo counter no longer stretches the challenge tracker and gun icon across the screen
A gun picked up off the floor is gone when you die, quit or return to the lobby: you always spawn back with your class
The Bone Yard battle pass skin now shows on the SV-98 it unlocks, not a gun that's no longer in the game.
Earlier update: High Roller, Graffiti Riot & event bar fix (2026-10-26)
New in the shop: High Roller (Thompson legendary) and Graffiti Riot (M249 legendary). Shop rotation: Rust Prophet, Storybook, Bog Monarch, High Roller, Graffiti Riot. The Community Event kill bar on the hub board now fills with real progress.
Earlier update: Event Bar Fixed (2026-10-26)
Press V to knife: a close-range slash that drops anyone in reach
The knife hitbox is wider, so point-blank swings land
Pumpkin counter no longer covers the scoreboard on phones
Dev tuning panels no longer show in the live game.
The Community Event Kills board's progress bar now fills as the community racks up kills.
Earlier update: Halcyon Cleanup (2026-10-26)
Halloween Community Event: hold E at the hub board for a 7-day pumpkin track and free rewards
By @sath. Published 2026-10-27. Last updated 2026-10-30.
A plague-doctor survivors game. Wikk comes home to a burned village and brews the plague that turns the kingdom's army on itself. Stack the Dose, spread the rot, outlast the horde.
Categories: Survivors, Roguelite, Action.
Reviews: 88% loved it · 9 votes · 9 reviews and replies · 22 likes · 300 plays.
Released 2026-10-27. 14 updates since release, the newest 2026-10-30.
Newest update: Amber & Silver (2026-10-30)
The weapon rack is repainted: every weapon has its own painting for each of the ten plagues, filled with that plague's colour, so you see what you're brewing at a glance. The Plague Cask is a new sealed glass vessel, and the cellar vats are repainted to match the set.
Wikk now holds the exact weapon you picked off the rack, painted in your plague, so what's in his hand matches what you chose.
Racteria is amber everywhere: rats, the Gluttonous Beast, the Rat Queen, splashes, pools, weapon effects and text. Its old honey-yellow blurred with Gold and Locust; now it reads as its own plague.
Bosses can take up to 2.5% of their max hp per second from every source combined, and damage past 2.5% of their max hp is reduced to 5% of its normal value. Example: a lord with 10,000 max hp takes 250 a second at full strength; hit him for 1,000 in one second and the first 250 lands whole, the other 750 lands at 5% (37.5), so he loses 287.5 instead of 1,000. Why: stacked builds were melting lords in seconds, so every boss is now a real fight. Since the cap handles burst, the Gluttonous Beast bites at full strength and full speed again, bosses included.
Killing a lord at the same moment you die now counts as the win instead of leaving you on the death screen. Also new on the rack: the Scarificator, sealed, coming soon.
Earlier update: The Lord Falls With You (2026-10-30)
Endless: past 10:00 royal cavalry charge across the field in a growing grid of lanes. Dodge through them or have your healing and defense halved for 5s.
Endless kills can now drop marrow, from 0.1% rising to 5% the longer you survive, while the army hardens faster.
The run clock now shows time to the next boss, and the Vivarium opens from the pause screen over your held match.
Killing the lord as you fall now counts as the win: you get back up and choose the cellar or the endless road.
The death screen never locks up again: Back to Camp and Try Again always answer.
Earlier update: The Swarm Turns (2026-10-29)
Soul Eater's saw no longer breaks when a soul is spent mid-swing
Locust stage 3 now releases swarms on its own, and Storm whips circling locusts round much faster
By @smallzero. Published 2026-10-19. Last updated 2026-10-22.
An ASCII MMORPG: a moonlit realm typed in letters. Swords, spells, loot, levels.
Categories: RPG, MMO, Action, good with friends, beautiful, multiplayer.
Reviews: 100% loved it · 4 votes · 5 reviews and replies · 33 likes · 754 plays.
Released 2026-10-19. 6 updates since release, the newest 2026-10-22.
Earlier update: The First Glow (2026-10-22)
The glyph world is back to its first look: letters sit on a soft moonlit wash, with texture inside every letter
Four new continents past the outer wall: the Verdant Reach, Coral, Skyreach and the Hollow, with towns, dungeons and world bosses up to level 100
Ferries and 32 waystones to fast-travel the whole realm
The map zooms from the whole world down to your street
A roomier bag that sorts and shows your best gear
Earlier update: Blood Under Moon (2026-10-21)
Press P or the PVP tab to flag for duels: flagged heroes can fight anywhere outside a town.
Win a duel and the realm tells you who fell.
Other heroes show on the map and minimap by name, red when they're flagged.
Every hero now carries a faint glow: moon-blue at peace, ember-red with PvP on.
Earlier update: The Realm Beyond (2026-10-20)
The east pass is open: 15 new zones ring Glyphwick, each with its own land, monsters, a town to rest and trade in, and a boss at its end. A 15-chapter story walks you from zone to zone. 100 new weapons and drops. Bosses rise again two minutes after they fall. Calling is chosen once at the start.
Earlier update: The Four Callings (2026-10-20)
Press C to choose a calling: Knight, Mage, Ranger or Cleric, each with its own body, weapon and three powers on right click, F and R.
Name your hero and pick a colour, helm and cape. Talent points arrive from level 2.
Three new camps: spiders at the Webbed Hollow, bandits at Cutthroat Camp, wraiths at the Sunken Shrine.
Captain Brisa, Nell and Sister Lune bring six new quests to Glyphwick.
Eight adventurer bots now play every class, and clerics heal you mid-fight.
What players say
@themaker · 2026-10-20 · played 3 min · 1 heart: “odd, but kinda dope , cool idea bro”
@tvtx · loved it · 2026-10-29 · played 38 min: “who wants these hands”
By @majid. Published 2026-09-06. Last updated 2026-10-30.
You're racing against time through dynamic urban environments, vaulting over obstacles and scaling walls to reach the finish. Feel the adrenaline as you master fluid parkour movement and discover the fastest route to vic
Reviews: 100% loved it · 7 votes · 22 reviews and replies · 43 likes · 1,681 plays.
Released 2026-09-07. 19 updates since release, the newest 2026-10-30.
Earlier update: Ghosts and Medals (2026-10-25)
Race your own best run: your ghost replays slides, wall runs and vaults. Press G to hide it.
Every course now has bronze, silver, gold and author medal times, plus its current champion.
Spamming slides on flat ground no longer earns flow. Clean lines score.
Night courses are lit along the whole route.
Restarting a run no longer replays the record celebration.
Earlier update: New Runners, Flow & RUSH FM (2026-10-08)
The biggest update yet!
NEW RUNNERS
Two brand-new runners, built from scratch: proper outfits, detailed faces, a clean cel-shaded look, a ponytail and jacket that move with you, and fingers that grip.
Pick your runner in the menu lineup, and dress them in new skins and trails from the Shop.
EVERY ANIMATION REBUILT
Running, idle, jumps and leaps, vaults and kongs, wall runs, ledge grabs, climbing walls and poles, slides and landing rolls are all redone and feel much more real.
FLOW
Moving well now makes you faster. Wall runs keep your speed, a well-timed vault gives you a boost, and chaining moves together builds your speed by up to +15%.
Earlier update (2026-09-11)
Finish strong: a new YOU ARE #1 celebration with victory sound when your saved run is confirmed at the top of the course leaderboard. Fixed Ribbon Run’s finish-platform fall-through and added exact solid support to all 50 finish decks. Celebration supports reduced motion and keeps Retry and Exit within reach.
Earlier update (2026-09-11)
Fair first-achieved ordering for tied personal bests; an automatically refreshing in-course top-three leaderboard; two-step Escape handling with a direct M menu shortcut; minimal nametags for other players. The intermittent tab-return action-input issue remains under investigation.
Earlier update (2026-09-10)
Tic-tac kicks harder and further off the wall; chain tic-tacs wall to wall. Training Ground gains its own TIC-TAC ALLEY lane south of the corridor. Retry button (R) beside Menu during a course.
By @metalhorse233. Published 2026-10-23. Last updated 2026-10-28.
You arrive in the Weald, a medieval realm drawn as an illuminated manuscript come to life. Explore hand-painted zones, uncover the mysteries of ten lands, and shape your legend in this classic third-person fantasy world.
By @uncommonephemera. Published 2026-10-12. Last updated 2026-10-25.
Fast infantry gunfights across five arenas. Take the flags, rank up, build your loadout. Bots fill every empty slot.
Categories: Shooter, Action, Arena Brawler, good with friends, multiplayer.
Reviews: 60% loved it · 5 votes · 7 reviews and replies · 6 likes · 413 plays.
27 updates since release, the newest 2026-10-25.
Newest update: Boots on the Ground (2026-10-25)
Real recorded footsteps for every soldier and bot: concrete, steel catwalks, wood, tile and range gravel. Sprinting is louder and faster, crouching is quiet, prone is silent, so you can hear someone coming.
By @abbidabbi. Published 2026-10-19. Last updated 2026-10-27.
The fight never ends. Three teams, one broken keep: pick a hero, fall, get up, fight again.
Categories: Arena Brawler, Action, good with friends, actually hard, beautiful, multiplayer.
Reviews: 100% loved it · 6 votes · 7 reviews and replies · 12 likes · 121 plays.
Released 2026-10-19. 8 updates since release, the newest 2026-10-27.
Newest update: Healer reach cues (2026-10-27)
Sun Oracle: the ally your Sun Blessing will land on glows gold while E is ready. Allies out of heal reach fade on healers' screens. The Lantern Keeper's ring no longer follows you onto other heroes. Nexus is bosses only now, and they're tougher. Blood Well crystals show their health.
By @sunr1se. Published 2026-10-17. Last updated 2026-10-29.
EVERYTHING FROM RUST IS HERE: gathering, crafting, workbenches, bases, tool cupboards, code locks, raids, upkeep, blueprints, scientists, airdrops, the heli and weekly wipes. And now we ship OUR OWN CUSTOM UPDATES on top: asteroids, the Depths, the Oxum-7 lab, survivor bot clans, the arena, Halloween and more, with something new almost every day.
Hardcore Rust-style multiplayer survival on a cold northern island after the collapse. You wake with a rock and a torch. Nothing is given.
YOUR FIRST MINUTES
1. Main menu: pick your language with the flags up top (RU / EN / UA), check the store, skins and settings, then press PLAY.
2. Server list: PLAY opens the server browser with live online counts. MAIN x1 (RECOMMENDED, normal mode), x5 (five times the resources), x1 000 000 (one hit fills your inventory) and ADMIN SANDBOX (everyone gets the admin panel on P: kits, fly, god mode). Each server keeps its own inventory, armor and base; coins, skins and settings are shared.
3. Prologue cutscene: a narrator over an old city at dusk. A countdown, a meteor tears out of the sky, a crowd runs at you down the avenue, the blast, darkness and ringing ears. You wake on your back on the island and get up.
4. Coming back later: no meteor. The island's last rusty bus drives across the map, pulls up next to where you left and opens its door. Logged out in the air? The driver fires two scrap rockets on the roof and flies the bus to you.
5. On the island: a FIRST STEPS list walks you through it: hit trees with your rock, craft a stone axe, drink at a lake, place a sleeping bag so you respawn there. Hints along the bottom: T chat, I inventory, M map, N menu, Z frees the mouse. G turns your flashlight on and off.
GATHER AND CRAFT
Wood, stone, metal ore, sulfur, hemp, berries, mushrooms, scrap. 3 workbench tiers, furnaces, recyclers, traders. A backpack slot that carries extra items.
BUILD AND RAID
Bases from twig to wood, stone and armored: foundations, walls, doorways, windows, stairs,
Categories: Action, MMO, Sandbox, good with friends, actually hard, multiplayer.
Reviews: Positive · 85% loved it · 14 votes · 14 reviews and replies · 21 likes · 102 plays.
43 updates since release, the newest 2026-10-29.
Newest update: Iron and Harvest (2026-10-29)
Bradley APC now patrols the Launch Site, shelling anyone in sight. Kill it for one orange and two elite crates.
Farming: craft a planter, plant seeds, water it from a bottle and harvest berries and pumpkins.
Wheel of Fortune at the Bandit Camp casino: bet scrap on x1 to x20 and watch it spin.
The Excavator: pour in a fuel can and it digs metal and stone into a bin anyone can raid.
By @tiger. Published 2026-09-25. Last updated 2026-09-28.
Race across floating anime sky islands that crumble behind you. Dash, shove, and outrun the void.
Categories: Action, Platformer.
Reviews: 100% loved it · 3 votes · 14 reviews and replies · 47 likes · 1,386 plays.
Released 2026-09-25. 3 updates since release, the newest 2026-09-28.
Earlier update: Branch Routes (2026-09-26)
Past 200 metres the course splits into high side trails and low sky islands—each route has its own crystals, boosts, and hazards.
Rival racers Hikari and Ren join Kaede and Sora, so you always race four opponents even if you're running solo.
Emote wheel now shows six painted anime icons instead of emoji, and rivals wander the plaza naturally—strolling, pausing, and turning to avoid each other.
Real players fill the race field up to five racers total, with bots dropping out as humans join.
By @ress. Published 2026-07-30. Last updated 2026-09-22.
Pilot one of eight unique mecha frames across three contested sky hills. Hold ground, drain your energy pool fueling flight and slashing attacks, and race to 300 points in fast-paced team combat.
Categories: Action, Arena Brawler, good with friends, actually hard, beautiful, multiplayer.
Reviews: 0% loved it · 1 vote · 20 reviews and replies · 55 likes · 1,543 plays.
28 updates since release, the newest 2026-09-22.
Newest update: MechaBlade Update (2026-09-22)
Fixed tutorial continuity so leaving the course or falling no longer restarts completed lessons. Fixed missing hangar statues on return visits, including after the tutorial; previews now keep their bodies, weapons and capes tied to the correct hangar.
By @smallzero. Published 2026-09-08. Last updated 2026-10-04.
Own the mountain after midnight. Link smoky drifts, chase taillights, and build your Japanese touge garage.
Categories: Racer.
Reviews: 100% loved it · 6 votes · 18 reviews and replies · 37 likes · 746 plays.
25 updates since release, the newest 2026-10-04.
Newest update: Showroom Garage (2026-10-04)
The garage is now a sleek showroom—your car rotates slowly on display under an orbiting camera while tabs line the top and your plate sits at the bottom.
Arrow keys or the arrow buttons flip through every car on the road in real time, spinning each one for a proper look before you commit to driving.
Drag the mouse to spin the car yourself while the camera circles it, giving you full control over the view.
The showroom keeps its own dark night aesthetic instead of switching to the light garage theme, so the vibe stays consistent.
By @chucky. Published 2026-03-20. Last updated 2026-10-11.
Race up disco towers, candy mountains, and alien peaks in this toon-bright climbing arcade. Chase personal bests, unlock epic bean characters, and climb your way to the leaderboard.
By @lazydev. Published 2026-08-19. Last updated 2026-09-04.
You step into the ring against a thinking opponent who adapts and counters. Land clean hits, block incoming strikes, and claim victory across five brutal arenas—from rooftop to beach, dojo to temple.
Categories: Action, good with friends, nothing to learn, solo, multiplayer.
9 reviews and replies · 20 likes · 835 plays.
Released 2026-08-19. 13 updates since release, the newest 2026-09-04.
Newest update: Blood Pool Cleanup (2026-09-04)
The blood-pool manager has been removed — impact effects now run without a central coordinator.
Guard flashes and hit sparks now calculate and display independently, keeping the fight crisp and responsive.
The HUD now reads fighter state directly instead of mirroring data onto each fighter's bag, cutting network overhead and reducing sync lag in versus matches.
V.S. matches now use room truth to detect when an opponent has actually left, preventing false timeouts when the relay is slow.
Combat now runs on the Universal Table: slams, stuns, holds, escapes and reversals, grabs and breaks. Every voice in the Den and the dark reread for canon: Grubber keeps the troll counter, mages leave holy light to priests, no two heroes answer to one name. Bearers stop to catch their breath, the party no longer drifts off after agreeing to head home, looted sacks count their coin plainly, and the next floor is ready before the stair.
One shared light holds the dimensions together. Cross with your mind, pull home lost toys, and keep MACK alive for everyone.
Categories: Cozy, Party Game.
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 6 plays.
Released 2026-10-29. 3 updates since release, the newest 2026-10-29.
Earlier update: Energy & the World Balloon (2026-10-29)
Toys now stay where they live: hold E to draw their MACK energy, then pour it into the Core. New: a giant MACK balloon by the Core. Stand under it and press Enter (B on a pad, bop on a phone) to keep it up together. Every bop feeds the shared MACK.
Raise your shield and bounce every blow back. Lead a stitched little party of heroes down a moonlit road of bandits, beasts and bosses: time each block, land the perfect parry, pick a card after every wave, and free a new hero at the end of every land.
You are a rat in the wall. Raid the giant kitchen for caps and junk, and get back to the hole alive.
Categories: Extraction, Action, Roguelite.
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 23 plays.
Released 2026-10-29. 2 updates since release, the newest 2026-10-29.
Earlier update: Mittens trailer, slime core and sign (2026-10-29)
New trailer: a rat vs Mittens the cat. Slime Core has a new icon. The train destination sign moved to the left of the yard. Fired Cap Sling caps no longer pay the lucky bonus, crafted spares keep their own quality, and buff items stay in your bag after a raid.
Office murder mystery: one murderer, one sheriff, one judge, and the court is in session.
Categories: Party Game, Strategy.
Reviews: 0% loved it · 4 votes · 4 reviews and replies · 1 like · 15 plays.
Released 2026-10-29. 3 updates since release, the newest 2026-10-29.
Earlier update: The Escape (2026-10-29)
Last two standing? The fire exit at the bottom middle opens. The last innocent follows the green arrow out to win; the murderer gets a red arrow to them and runs 10% faster. Everyone can talk in court, every phase. Every role wears the same clothes now, so nobody can be read by outfit. Clues shop: suit & tie, propeller beanie, top hat, farmer, alien.
Run Sunny Pines with your friends: collect rent from tenants who never pay, mow the lawn, crack the case of who killed Mom, and fight the UFOs, men in black and grow-op boys for the crown of Trailer Park King.
Categories: Sim, Sandbox, Adventure, good with friends, funny, multiplayer.
Reviews: 75% loved it · 4 votes · 4 reviews and replies · 3 likes · 8 plays.
Released 2026-10-29. 19 updates since release, the newest 2026-10-29.
Earlier update: King of the Mountain (2026-10-29)
Boutilier's Hill Climb is open: drive up to the new flagger behind the mud bog and press R. Race three locals up five muddy hairpins to the summit flag. First one up takes $250. The bog racers now drive faded red '91 sedans like yours. On phones, the job arrow and race banner are moved so they don't cover the crosshair or the clipboard.
By @poisoncode. Published 2026-09-24. Last updated 2026-10-29.
Un dominio por jugador, facciones propias y reparto de trabajadores en un mundo de estrategia feudal en construcción.
Categories: Strategy, City Builder, MMO, good with friends, actually hard, beautiful, multiplayer.
Reviews: Positive · 92% loved it · 14 votes · 41 reviews and replies · 64 likes · 15,890 plays · 12 playing right now.
1,079 updates since release, the newest 2026-10-29.
Earlier update: Mesnadas plegadas (2026-10-29)
Los ejércitos en marcha o atacando se muestran solos, con una etiqueta de cuántos asociados llevan y un botón para desplegarlos, en Ejércitos, Gestor y amenazas entrantes.
By @poisoncode. Published 2026-10-26. Last updated 2026-10-30.
Un dominio por jugador, facciones propias y reparto de trabajadores en un mundo de estrategia feudal en construcción.
Categories: Strategy, MMO, City Builder, good with friends, actually hard, multiplayer.
Reviews: 100% loved it · 2 votes · 4 reviews and replies · 15 likes · 885 plays · 9 playing right now.
172 updates since release, the newest 2026-10-30.
Newest update: Batalla completa (2026-10-30)
Toma de contacto: el informe de batalla trae «Batalla completa», con cada turno, cada cálculo, el reparto del daño y las reducciones, plegable y con «Expandir todo».
By @devcat. Published 2026-09-27. Last updated 2026-10-30.
A fantasy MMO: pick from 13 classes and 9 races, quest from level 1 to 40 across a living realm, then run 17 dungeons and 5 raids with friends or AI, climb the Tower and fight real players in the arenas.
Categories: MMO, RPG, Action, good with friends, actually hard, beautiful, multiplayer.
Reviews: Positive · 81% loved it · 11 votes · 34 reviews and replies · 21 likes · 344 plays · 3 playing right now.
127 updates since release, the newest 2026-10-30.
Newest update: Ashen Reach Side Quests (2026-10-30)
20 new voiced side quests across the Ashen Reach for levels 21–29, ten for each faction. Hover a dungeon or raid drop during Need/Greed to compare it with what you're wearing. Token icons now load at the quartermasters.
Buy brainrots off the carpet, earn cash, steal from other bases, lock yours.
Categories: Strategy, Social.
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 6 plays · 2 playing right now.
Released 2026-10-30. 6 updates since release, the newest 2026-10-30.
Earlier update: Много серверов и медленный доход (2026-10-30)
На сервере теперь по 12 игроков, по одному на базу. Когда сервер полный, открывается новый. Брейнроты копят деньги медленнее, а над каждым видно, сколько он уже накопил: встал на плиту, забрал. Голос объявлений мягче, чат стал уже.
By @itsgary. Published 2026-10-29. Last updated 2026-10-30.
A full Hollywood studio lot: news desk, talk show, sitcom, starship bridge, a western street, a New York block and a castle. Bring your improv troupe, roll cameras, go live.
Categories: Social, Sandbox, Sim, good with friends, funny, multiplayer.
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 5 likes · 21 plays.
Released 2026-10-29. 5 updates since release, the newest 2026-10-30.
Newest update: On now at IBS (2026-10-30)
New players land right at the IBS Evening News desk, on air. A new ON NOW board by the main gate shows what's playing and its GO buttons take you straight to the news desk or Apartment 4B. Calmer HUD on phones.
By @mrmclean. Published 2026-10-13. Last updated 2026-10-28.
Be a water droplet. Ride the whole water cycle across an island and learn how it works.
Categories: Adventure, Puzzle, good with friends, beautiful, multiplayer.
Reviews: 85% loved it · 7 votes · 7 reviews and replies · 7 likes · 171 plays.
31 updates since release, the newest 2026-10-28.
Newest update: Warrior strikes and smoother joins (2026-10-28)
Heroic Strike now powers up your next swing with a heavy strike. Rend is a quick raking cut that starts a bleed right away, with a small pulse on each tick. Players with older saves no longer crash when they join. Leave Party in your player menu now really leaves the party.
By @gfta. Published 2026-09-27. Last updated 2026-10-29.
Every hit paints the world. Cut through scribbled monsters with sword, spear and bow, and the blank pen-drawn page fills with colour that stays, for you and everyone after you. Best on PC.
Categories: Action, Adventure, Roguelite, MMO, good with friends, beautiful, funny, solo, multiplayer.
Reviews: Positive · 100% loved it · 11 votes · 52 reviews and replies · 71 likes · 1,426 plays.
150 updates since release, the newest 2026-10-29.
Newest update: The Hall Siege (2026-10-29)
Halloween night: zombie waves march on the Hall from the meadows. Hold the gate.
The siege runs all Halloween and vanishes at midnight Pacific, when the Monkey King's Heist begins.
Steadier arrivals: the page you land on no longer trips on your first look.
Smoother camps when you walk into the Wilds.
What players say
@annias · loved it · 2026-10-29 · played 17 min: “big diablo 2 player / fan here. really enjoyed this, brings back a lot of nostalgia. nice work izkimar”
@yzykyl · loved it · 2026-10-26 · played 22 min: “The Diablo 2 soundtrack immediately hit me with nostalgia as I came in. Instantly got me hyped to play. Slaid Andariel pretty easily with Druid. Didn't think a survivors-like for Diablo would be so enjoyable! Awesome work as usual!”
@chizkeykkk · loved it · 2026-10-25 · played 41 min: “This is so good! I thought is would be a souls like MMO game but it is a roguelite! I'm just a little pissed cos I tried to talk to the trader, he showed me his goods and the monsters didn't pause causing me to die 😭😭”
@lego · loved it · 2026-10-23 · played 20 min: “Holy mother of God, it's a roguelite, baby, and I fucking love it! Tho I wish the skills had better visuals. I wanna see some satisfying skills that annihilate enemies!”
@lego replied 2026-10-23: “btw the game froze for like 2 mins until the selection screen appeared, I think the loot bugged it?”
@niku · loved it · 2026-10-23 · played 1 hr 52 min: “Asassin and druid felt amazing to play. The whole premise is goated. Ty for building this and for introducing this platform to us <3
PS: Paladin starting skill is glitched and spawns really delayed so it's hard to hit
PS 2 come check my den anytime”
@chizkeykkk replied 2026-09-28: “@gaba I'll be looking forward to that. Right now though I'm really trying to figure how I could run things properly 😂”
@makeriffic · 2026-09-24 · played 4 hrs 28 min · 2 hearts: “I'm on rank 40 now, and I want to compete and progress higher possibly in the top 10 someday. I am just upgrading my buildings massively but they take a long time so I'll come back another day after the upgrades are done!”
@vladtheimpaler · 2026-09-23 · played 2 hrs 18 min · 2 hearts: “Hey bro! The game is beautiful, i love the features. But the game is confusing for me. Definetly need more instruction on the game.”
@yuidev (maker) replied 2026-10-25: “That's exactly the vibe i was looking for :D”
@nia · loved it · 2026-10-30 · played 10 hrs: “w games”
@parz1val · loved it · 2026-10-29 · played 7 min: “love bunny hopping in this game, the movement feels so smooth. I tried using the scope, but the gun disappeared lol. Hope you add a crosshair too.”
@yuidev (maker) replied 2026-10-30: “yoo it had a crosshair but the update ui kinda messed everything but its fixed now :D”
@flickaboo · loved it · 2026-10-28 · played 10 min: “These little floating characters look so cute 😂 I played terribly, but now I want to climb the leaderboards! Bullet trails, punchier gun sounds, and cooler katana-to-rifle swap effects would make fights even more satisfying.”
@yuidev (maker) replied 2026-10-29: “You can customize gun sounds, katana-to-rifle swap effects (depending on the skin), and more! :D
Bullet trails will also be available as an optional feature in the next update. Stay tuned! 🔥”
@yzykyl · loved it · 2026-10-27 · played 18 min: “I love what this game is all about: RAW MECHANICS. Infinite bullets on the AR with all the movement tech just means better mechanics wins the game. I just discovered this insights page too. Pretty awesome how I can see explanations of how bad I am 😂”
@yuidev (maker) replied 2026-10-27: “I MEANN u can get better it helps u aswell”
Every real kill counts toward a shared 3,000-kill goal that unlocks the Witch's Brew AK
Event FFA: Halloween dusk on every map, kills drop pumpkins
The hub is dressed for Halloween
Bots keep moving: no more freezing or standing still at match start
NEWS opens on the Halloween Update trailer
Halloween Event FFA is brighter on every map: a warm late sun and lighter fog
NEWS opens on the Halloween Update trailer at the top
Earlier update: New in the Shop (2026-10-25)
Ronin Deagle (Mystic) joins the shop with Inkwing Uzi, Lifeline VHS-D, Rebirth KSG and Frosthollow L118.
What players say
@spawngamecreator · loved it · 2026-10-26 · played 1 hr 9 min · 1 heart: “great game, my fav game mode is the Halloween event and the gun game one, great work”
@vladtheimpaler · loved it · 2026-10-26 · played 3 min · 1 heart: “Game is fire bro, I don't know what else to say. I love it”
@fracture (maker) replied 2026-10-26: “haha Thanks man ! :D”
@sailoshi · loved it · 2026-10-26 · played 5 min · 1 heart: “Hey, really nice and easy concept! I like it.”
@moypi03 · loved it · 2026-10-26 · played 41 min · 1 heart: “I love how smooth and unique this game and its easy to control. It 's like codm but in roblox version haha. I'm in top 5 in hall of fame”
@key_master · loved it · 2026-10-26 · played 3 hrs 25 min · 1 heart: “very fun to play”
Plague Bell, Lantern and Plaguethrower each deal their own hit damage
Paladins heal and War Priests cleanse one dose per soldier on a cooldown, never themselves
Witch's Hair no longer leaves black boxes on infected soldiers
Earlier update: Eleven Tongues (2026-10-29)
Languages: ROT is now fully translated into 11 languages. New players pick one on their first run. To change it later, press Language on the wanted poster or in the pause menu.
The Vivarium: a forum in the cellar for Feedback and Bugs. Open it from the cellar's top row, press New Topic to post, upvote and reply in threads. The button glows with a count when someone replies to your topics or replies, and each thread shows its own new-reply badge.
Your run is kept: leaving, tabbing out or losing your connection saves the whole war (soldiers, bosses, effects, timers). Press Continue on the poster to pick up paused right where you were. Try Again replays the map you just played.
The Dead Board now records every run that reaches 10:00, even if it carries on into Endless. Ichor the magnet grabs stays locked on and flies to you however fast you walk away.
Clearer screens: top-of-screen announcements stack in one column under the boss bars and never overlap. Death, map-clear and level-up screens stay clear of floating numbers and camp arrows. Plus smoother big fights.
Earlier update: The Swarm and the Shell (2026-10-28)
Locust Husk is now a lure: the empty shell draws the first five soldiers into range so your swarms can feast
Locust cysts only burst when a swarm slot is open, and new swarms dive toward the thickest crowd
Dying swarms split into two small broods that bite five times, and every swarm scatters and fades when it ends
Corpse Bloom now deals 1 damage, +1 per rank
Effects, sounds and rat sheets load at the start of a run, so nothing pops in mid-fight
What players say
@alongzera · loved it · 2026-10-30 · played 13 min: “a very time consuming (in a good way) type of game. its like im stuck in the loop of getting my character stronger and stronger. Have played this kind of game before and yes this type of game can get you hooked.”
@neitantei · loved it · 2026-10-29 · played 2 min: “I like the idea of experimenting with different plagues and stacking their effects to take down enemy waves. The art style also gives the game a unique atmosphere. Id love to see more plague variations, upgrades, and enemy types. Really cool concept!”
@drsilver88 · loved it · 2026-10-28 · played 1 min: “ciao, riesci a mettere la lingua ITALIANO ? grazie”
@sath (maker) replied 2026-10-28: “Grazie per aver giocato e per il feedback! Sto lavorando alle lingue, il prossimo aggiornamento pubblicato le includerà.”
@vladtheimpaler · loved it · 2026-10-28 · played 10 min: “W game bro, I can't stop playing hahahaha”
@sath (maker) replied 2026-10-28: “thank you! have tons of fun and if you run into any issues please post them here, im working on a forums for feedback/bugs ingame atm as well.”
@niku · loved it · 2026-10-28 · played 2 hrs 21 min: “I got instantly hooked, this games looks amazing.”
@parz1val · loved it · 2026-10-22 · played 10 min: “Really love the style and gameplay! The bots help me level up and earn gold, it keeps me to explore more in the game.”
@lego · loved it · 2026-10-19 · played 16 min: “I love the ASCII art style! The game looks great imo. Tho my current quest, "Pelts for the Bellows" isn't counting. Is it RNG or are you still working on that quest and adding more?”
@smallzero (maker) replied 2026-10-20: “Was an error, fixed it”
@lego replied 2026-10-20: “I thought there were more quests now. Came to Amberfields Downs, but there's no mobs to slay, so I can't complete my quest”
@yzykyl · loved it · 2026-10-19 · played 9 min: “At first I was like "hmm this looks pretty weird". As I played on, I tried squinting my eyes and it made me go "ohhh I see". It actually looks pretty beautiful. This is such an interesting and unique visual style. Looking forward to playing more.”
What players say
@j · 2026-09-07 · played 31 min · 3 hearts: “so good! wonder if the main action after each should be retry or next?”
@majid (maker) replied 2026-09-07: “next appears after you complete a course, but I can add that too”
@majid (maker) replied 2026-09-10: “this was added, along with more UI updates”
@jeon · 2026-09-07 · played 50 min · 3 hearts: “Love the obstacle and the animation of the game the high jump and the slide and love the stages have different scenario what should i do, looking forward for more”
@majid (maker) replied 2026-09-07: “thx for the feedback!”
@makeriffic · 2026-09-11 · played 1 hr 43 min · 2 hearts: “Never knew this game could really get competititive with the run time lol. I have spent some quality time strategizing how to beat kindislandaa476 on the first light. It was very satisfying to get the top record haha.”
@majid (maker) replied 2026-09-11: “🔥 congrats, that level is competitive”
@horse replied 2026-09-11: “you have more work to do :)”
@makeriffic · 2026-09-10 · played 1 hr 43 min · 2 hearts: “Yo, I really like these courses, and there are so many to choose from! I have chosen the last one which is City Symphony and I really enjoyed all the wall climb lol I was so smooth with it. Looking forwarrd to be finishing it all and possibly set a leaderboard record myself!”
@majid (maker) replied 2026-09-10: “appreciate it and glad you enjoyed 🙏”
@mistarpudding · 2026-09-09 · played 18 min · 2 hearts: “animations are looking very solid and smooth. its literally a complete package for a parkour game. i really love the wall runs and the slides, they look sick! i had issues with mantling, specifically with the medium height edges (the orange ones). they seem to be inconsistent, as if theres a certain range where mantling only happens when you jump from there. failed a lot of my jumps because of that. overall, still a solid parkour game, had lotsa fun!”
@majid (maker) replied 2026-09-09: “thx for feedback will look into that”
@majid (maker) replied 2026-10-08: “should be fixed but lmk if any more issues!”