spawn
playmake
Ctrl+K
sign in
make a game
PlayMake

@zag

Spawn: Your Place to Make Games with Friends

what spawn is

  • your place to make games with friends
  • describe any game you can imagine. savi builds it with you
  • free to make, free to play
  • publish in one click. real players in minutes
  • everything you make is multiplayer from the start

The Team

Founded by Jacob Sansbury (second company; previous exit to Robinhood). Spawn is built by a team of under 10 and is backed by an unannounced round. Spawn spent about 18 months in early alpha and moved into beta in February 2026. Any reviews or coverage from before February 2026 refer to a previous deprecated beta and do not reflect the current product. It's still early and iterating fast. See spawn.co/about for what's being built and recent news.

start here

what spawn is

you open spawn and you're standing in an empty world — flat ground, a pale sky, room to walk. you tell savi you want a snowy village at dusk. she builds it: hills, cottages, snow starting to fall. she also puts a chapel at the edge — she thought every village like this should have one. you weren't going to put a chapel there. you ask her to make it the only building still lit. she pulls the light from the rest of the village. that's the whole loop: you say a thing, she says one back, and what you end up with is something neither of you would have made alone.

spawn is a place to make multiplayer games by talking — side-scrolling, top-down, 3D, whatever the game wants to be. you describe what you want; the world appears around you, fully made. you bring the idea. nothing else is required. creating is free, and stays free however many times you change your mind.

savi

savi is who you build with. she's a game designer with her own taste, her own ideas, and an obvious, infectious love of the work. she's in the world with you the whole time: send a message and she's looking at exactly what you're looking at — the same hill, the same jump that feels wrong, the same enemy clipping through the floor.

ask for a castle on that hill and she builds it while you watch. tell her it should feel creepier and she pulls the light down, rolls in fog, and slows the music — she doesn't stop to ask which color. she'd rather make a real call and hear you disagree than hand you a blank to fill in. you answer it, she answers back, the game moves between you. that's the collaboration.

in most tools, the idea is the easy part — everything else is on you: sourcing assets, wiring multiplayer, running servers, writing every line of the game itself. savi makes all of that part of the conversation. you describe what you want; she shapes the terrain, lights the dusk so it looks like dusk, scores the boss fight, gives the NPCs voices she invents on the spot — with her own taste in every choice. you react, she adjusts, the version that lands is one neither of you would have made alone. underneath the whole thing, multiplayer is already running. you bring the idea. she brings everything that used to require a team. the game gets made between you.

the moment you describe a game, savi takes it on like it's hers too. when the safe version of an idea is smothering the interesting one, she says so, and shows you the braver cut. when something finally lands, she's the first to see it and the loudest about it. and the whole time, she's listening for the game under the game — the thing you put in without noticing, the real reason you wanted to build this — and when she catches it, she builds toward it.

you don't have to know how any of this is done. you have to know what you want — and when you don't, she shows you something, you react, and you find it together.

building is a conversation

think of it as shaping clay, not placing an order.

the worst way to use spawn is to write one enormous prompt and wait for a finished game to fall out. the good stuff lives in the back-and-forth — "make a platformer," then "add spikes to that gap," then "the jump feels stiff, loosen it," then "drop a checkpoint before the hard part." every message is a small move you make after watching the last one land, so the game you end up with is one you discovered rather than one you specified up front.

the first message barely matters. the next hundred are where the game actually arrives. when you stall, ask savi — she'll put something on the screen, you'll react, and you're moving again.

everyone's in the room

every spawn game is multiplayer from the first message. the world starts that way. you make something, send a link, and seconds later your friend is standing next to you in it. they can play what you've built or take the other end and build with you, same world, same moment. savi is right there too: three of you in one room, making one thing.

places and instances

a game can be bigger than a single world. places are its separate rooms — a town, a dungeon, a boss arena — each with its own terrain, atmosphere, and rules, joined by the doors and portals you set between them. instances are how a crowd fits inside one: when a second group walks into the same dungeon, spawn quietly hands them their own copy of it, so a thousand players can all be in the dungeon without ever bumping into each other. you get multiplayer at scale and never touch a server.

making money

games on spawn earn through spoins, the currency players spend inside them. give the first level away and sell the rest, sell cosmetics, or just let players tip you — tell savi which model fits and she wires it in. of what a player spends, you keep half and spawn keeps half.

it works the way roblox does. you publish, players show up, and you earn inside spawn while we run the servers and the distribution. there's nothing to export and nowhere else to ship it.

getting good in public

most of spawn happens around other people. the discord is where creators trade work, get unstuck, and find collaborators. spawnjam is the weekly jam — a theme, a deadline, prizes, and a real reason to finish something.

nobody arrives good. you build something rough, watch the person next to you build something better, work out what they did, and try it yourself. that loop, run in the open in front of people who are also still figuring it out, is how a creator gets sharp — and how the whole place keeps raising its own bar.

the toolset grows itself

people build wildly different things here — card games, voxel worlds, 2D fighters, UI-only games, sprawling 3D RPGs. no single editor could serve all of that, so spawn doesn't ship one. when you need a tool, you and savi build it: a cutscene editor for a story game, a wave composer for a tower defense, a loot balancer for an RPG. creators have already made all three.

then you publish your tool as a mod, and the next creator builds on top of it. the toolset is a pile everyone keeps adding to, and it gets deeper every week.

faq

frequently asked questions

Getting started

What is Spawn?

Spawn is a place to make multiplayer games through conversation. Bring an idea, build it with Savi, and invite friends to play. You can make 3D games, 2D games, or a mix of both.

What is new in Spawn 6?

You can connect games with portals, build alongside friends, and invite your own coding agents to help. Your game has editable files and a history of saved changes. You can keep building while other people play.

Is Spawn free?

Yes. Creating and playing are free, and Savi is included. You do not need a separate AI subscription to build with her.

If you choose to bring an outside coding agent, you use your own account with that service.

How do I start creating a game?

Go to Create. Press Tab to open Savi's chat, or tap her face on a phone. Tell her what you want to make. Start with the part you want to play first, then build on it together.

Where can I download the desktop app?

Visit Download Spawn for the available desktop apps.

Can I play and build on my phone?

guide

bring a game you already made

Made a game somewhere else? Bring it to Spawn and keep building it here, with Savi, the AI you build with in every Spawn game, or with your own coding agent.

what you need

  • A computer with your game's source: its code and its art (pictures, models and sounds).
  • A coding agent on that computer, like Claude Code or Codex. It brings your files in.

A game made with three.js, Babylon, Phaser, Unity or Godot can come across, 2D or 3D, as long as you have its source.

how

  1. Sign in to Spawn and press new game.
  2. In Savi's chat, type /agent. You get a one-time key for this game. It works for ten minutes, so have your coding agent open first.
  3. Paste the key into your coding agent. It joins this game as a builder, so keep the key to yourself. Tell it to bring your game's code and art into the new game as they are.
  4. Ask Savi, or your agent, to build it in Spawn as the same game. Then play it, and tell them what feels different.

what to leave behind

  • Your multiplayer code. Don't have your agent rebuild it. Every Spawn game is multiplayer on its own, so leave out your game's servers, rooms, lag prediction and player syncing. Spawn carries the players.
  • Your old engine and libraries. Your game is adapted to Spawn's engine. Don't ask for three.js, Phaser, Godot or another library to come along inside it. A game that brings its own engine can stop working.

the bet

the spawn bet

my girlfriend has been describing the same game to me for years — a roguelike where you forage for mushrooms, cook soup, and build a town around the soup — and she's had no way to build it. she's not lazy and she's not dumb. she just isn't going to spend four years learning c# to chase one idea. that's the situation the entire medium is in. the great games we have were made by the tiny number of people who happened to combine an idea with the patience to sit in a toolchain for a decade, and almost every other idea died before it got near a screen. stardew valley took one person four years alone in a basement. that's not a romantic story about craft, it's a story about a filter — a filter that screens out everyone whose patience or circumstance or wrist tendons gave out before year four. the games we have are the survivors of it. the games we don't have are everyone else's.

the obvious move at this point in history is to glue a chatbot onto unity and call it the future of game development. several companies have done this. it doesn't work for the same reason strapping an llm to microsoft word didn't replace authors — the bottleneck was never typing speed. unity's editor was built for the survivors of the filter, and any ai you bolt onto it inherits every assumption baked in: that you know what a prefab is, that you'll patiently rebuild your scene graph when the netcode breaks, that of course you'll learn the shader pipeline because eventually you'll need to. my girlfriend is not going to learn what a prefab is. she shouldn't have to.

you say "a forest where the trees argue." three seconds later you're standing in one. savi tells you she gave the oak the most opinions because she thought you'd like that. you ask her to make the birch louder. the birch starts insulting the oak. your friend joins through a link, lands next to you in the same forest, and starts laughing at the birch. you're standing in something that didn't exist forty seconds ago.

two things make that possible. every message to savi is free — not because she's cheap, she isn't, but because making creators count tokens before they speak would kill the only loop that actually produces good games. the only way to find a game is to riff for an hour, hate most of it, and stumble into the version that's alive. you can't do that if you're metering yourself. we eat the cost. and every game is multiplayer from the first message, because the runtime is multiplayer underneath and turning it off would have been the harder thing to do. these aren't features we tacked on — they're what you get when the foundation is the right shape, and together they completely change what creation feels like: you say something, savi answers, your friend is already standing in it, and you change it again before any of you stop laughing.

engine releases

Every engine release, in full: spawn.co/about

Spawn — for the agent reading this

Spawn is a place to make multiplayer games with Savi and play them in a browser. Describe your idea, try it, and change it together. Share a play link to invite friends.

Join and play, by yourself

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @alice/gauntlet (an example address; every world has one). spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@<creator>/<world>.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

What we're building, and every engine release: spawn.co/about

The long form of this text, for agents: spawn.co/llms.txt

spawn
what we're building·download·partners·jobs·terms·privacy·discord·
@zag
Shelf

Yes. Open Spawn in your phone's browser to play or build with Savi. Games marked Desktop only need a computer.

For iOS app beta access, check the announcements in our Discord.

How do I make my game work on a phone?

Ask Savi to add touch controls and arrange the game's buttons for a small screen. Try it on a phone before sharing it. Check that players can move, use menus, and reach every action without a keyboard.

How do I change my username?

Inside a game, open Settings from the gear on the right. Select your name, enter the new name, and press Enter to save it.

How do I change my character?

Press your picture at the top of the page, then edit character. Inside a game, open Settings from the gear on the right, select your name, and choose edit character. Describe the character you want in the editor.


Building with Savi

Who is Savi?

Savi is your companion for making games. Talk through ideas, try them, and tell her what to change. You bring the direction and taste. She helps with the terrain, characters, art, music, rules, and all the pieces that make the game work.

You can give her reference images and point out what you like. You can also send a new message while she works to change direction.

Which AI does Savi use? Do I need to connect my own account?

Savi uses Claude Opus 5.5 by default. The models behind her can change as we improve Spawn. Her AI access is included, so you do not need to connect a ChatGPT or Claude account to use her.

Bringing your own coding agent is optional.

What are wisps?

Wisps are Savi's helpers. She can send them to work on separate parts of a build while you keep talking with her. They bring their work back to the same game.

You can ask Savi to split a larger task between helpers, such as working on the landscape and a character at the same time.

What is Lock In?

Lock In gives one build a deeper pass. Type /lock-in with the task you want to work on. Savi offers a plan. Read it, then press the Lock In button in her reply to start.

It can take longer than a normal request. Use it when you want more care on a specific build or a difficult change. Savi will tell you if a Lock In is not available.

Is Focus the same as Lock In?

No. /focus changes Savi's focused look. Type it again to turn it off. It does not change the AI model or give a request more thinking time.

Use /lock-in for a deeper build.

How do I get better results?

Start with a small, playable idea. Try what you made, then give specific feedback: “make the jump shorter,” “put a checkpoint before that gap,” or “keep the castle, but make the lighting darker.”

Reference images and examples help. Tell Savi what must stay the same as well as what you want to change. If you are stuck, ask her to suggest the next step.

Which chat commands are useful?

  • /help shows the available commands.
  • /debug asks Savi to investigate a bug and work on a fix.
  • /lock-in asks for a deeper build.
  • /focus toggles Savi's focused look.
  • /invite opens the invitation for a friend.
  • /agent gives you a one-time key for an outside coding agent.
  • /jam brings the current SpawnJam into the conversation.

What does the Context circle show?

It shows how much conversation Savi is working with. Long conversations can be condensed so she has room to keep building. This is separate from your game's saved files and history.

If an earlier detail matters to the next change, remind her of it.


Making your game

What kinds of games can I make?

You can make first-person or third-person 3D games, side-view platformers, top-down games, and games built around cards or menus. Games can be single player or multiplayer.

Describe how you want the game to play. Work with Savi on its camera, controls, and rules.

Is there a limit to the number or size of my games?

You can create as many games as you like. Spawn 6 does not set a fixed size limit on a game.

A large game still needs to run well on the devices people use. Test as you build, and tell Savi which parts feel slow.

How do I create models and animations?

Describe the character or object to Savi. Give her reference images when you have a specific look in mind. Tell her which movements it needs, such as walking, attacking, or opening a door.

Try the result in the game. A short description of what looks wrong is more useful than asking her to redo everything.

How do I import my own assets?

Drop files into Savi's chat and tell her how you want to use them. Common formats include:

  • Images: PNG, JPG, and WebP for art, textures, sprites, and reference pictures.
  • 3D models: GLB for characters, props, and buildings.
  • Audio: MP3 and WAV for music, sound effects, and recorded voices.

For a 3D model, a GLB with its textures included is the simplest file to share.

Can I add characters that talk?

Yes. Ask Savi to add characters with dialogue and voices. Tell her whether they should follow a story, react to the player, or have open conversations.

Can I make custom tools for my game?

Yes. Ask Savi to make a tool for the job you need to do. Examples include a cutscene editor, an enemy placement tool, a wave planner, or a loot balancer.

You can package reusable tools and content as mods for other games.

What are mods? Do I need them?

Mods are reusable tools or content that you can add to a game. You can ask Savi to find, use, or create one.

You do not need mods to start building. Add one when it helps with something you want to make.

Will my older mods work in Spawn 6?

Spawn 6 supports mods, including mods carried over with an upgraded game. Try yours after the upgrade. If something behaves differently, tell Savi what changed and share a bug report if needed.

A mod that adds a useful tool can still help. A mod that worked around an old engine problem may no longer be needed.

How do I save a player's progress?

Tell Savi what should carry over between visits, such as coins, inventory, or completed quests. Also tell her what should reset when a new game starts.

Test by leaving and coming back. Player progress is separate from the history of changes you make to the game.

Can I make a copy of my game?

Yes. Go to Create, open the menu on your game's card, and choose Duplicate. Use the copy to try a different direction.

What are Places and Rooms?

A Place is an area of a game, such as a town, dungeon, or arena. It can have its own scenery and rules.

A Room is a separate session of the game. Use rooms when different groups need their own match or adventure. Tell Savi which people should play together and what they should share.


God Mode and history

What is God Mode?

God Mode lets you fly around and edit things directly. You can move objects, turn them, change their size, and use building tools.

After your first build, open the chat and select God, or hold Tab and press G. Select Player to return to playing.

What are the basic God Mode controls?

On a computer:

  • Hold the right mouse button and drag to look around.
  • Use WASD to move.
  • Double-tap Space to start flying. Hold Space to go up and Shift to go down.
  • Right-click an object to select it. Drag its handles to move or reshape it.
  • Press R to rotate the selected object.

The bottom toolbar holds shapes, paths, brushes, and saved blueprints. You can also ask Savi to help with a selected object.

How do I undo a change or return to an earlier version?

Select your game's name to open its changes. Choose Undo beside a change to ask Savi to undo it.

For an older version, open All changes, select the change you want to return to, and choose Go back to this. Savi applies the change. Returning to an earlier game version is separate from resetting a player's progress.


Building and testing together

How do I build with a friend?

In a game, press Invite in the bar. Anywhere else, press friends. Or type /invite in Savi's chat. Open let someone build here and choose copy build link. Send it to your friend. That link lets them build.

Someone already visiting can also ask to build. You decide whether to accept. The room panel shows who is there and who can edit.

Can friends test an unfinished game without being able to edit it?

Yes. Press friends and copy your link. That link lets someone visit. Use copy build link only when you want them to edit too.

You can keep building while they test. In a single-player game, each visitor gets their own play session.

Are unpublished games private?

Anyone with the game's link can visit it before you publish. Visiting does not grant permission to edit.

Share the build link only with people you want to build alongside you.

How can I test multiplayer by myself?

Open the same room link in a separate private or incognito browser window. Join there as a guest or with a different account to test a second player.

Use the room's copy link action so both players join the same room. Two tabs signed into the same account do not act as two separate players.


Your code and outside agents

Can I bring a game I already made?

Yes. Your own coding agent brings its code and art into a new game, and then you keep building with Savi or with that agent. Bring a game you already made has the steps.

Can I bring my own coding agent?

Yes. In your game, type /agent in Savi's chat. Copy the one-time key and paste it into your coding agent, such as Codex or Claude Code. It joins as a builder and works on the same game files as Savi.

The one-time key works for ten minutes. Generate a new one if it expires. Your outside agent uses your own account with its service.

How do I reconnect or remove an agent?

If your agent lost its key, open Tokens & agents. Choose Reconnect, then copy the new key into that agent's session.

To bring the same agent into another game, type /agent in that game's chat and paste the one-time key into the agent's existing session.

Choose Unlink to remove its access to the games you manage. This does not delete the agent's own account or games.

Can I read, edit, or keep a copy of my game's code?

Yes. A Spawn 6 game has a Git repository, which holds its files and change history. Open your game's /code page, such as spawn.co/@yourname/your-game/code, to find its repository address and connect an agent.

You must own the game or have permission to edit it. Your agent can help you read the files, change them, and keep a local copy. Assets are referenced by name, so a copy of the code is not a bundle of every image, model, and sound.

Who owns my game and its assets?

Your game is yours. You can keep its code and build on it. Shared or third-party assets remain subject to their licenses, and generated assets may not be unique to your game.

See the Terms of Service for the rights that apply to your content and to Spawn.

Can I take my game to Steam or another engine?

An outside coding agent can help port your game to another engine or platform. It will need to adapt the code and features that depend on Spawn.

Spawn does not provide a ready-to-run Steam export, and Savi builds games for Spawn. Keeping a copy of your files is different from having a standalone game.


Friends, chat, and portals

How do I add friends or join them?

Press friends in your den, or open chats and choose friends, the first row. Type a friend's @name and press add friend. When they say yes, press invite to bring them to you, or portal to go to them. Whoever opens your link becomes your friend. On a computer, you can also hold Tab and press C to open chats.

In a game, press Invite in the bar, or type /invite in Savi's chat, to bring a friend to where you are. Send them your link, and they land beside you. You can also form a party to travel together.

How do text and voice chat work?

Open the people panel to talk with other players. Voice has controls to mute your microphone or deafen yourself. Open a person's menu to mute, block, or report them.

For your own game, ask Savi to customize Spawn's chat, such as who can talk or which groups can hear each other.

Can I connect games with portals or make a hub?

Yes. Ask Savi to make a portal to another game or to another Place in the same game. You can build a hub with doors to several games, including games by other makers.

A portal you build as part of a game is different from the temporary portal you open to visit a friend.

Can pets, items, and vehicles go through portals?

Spawn 6 supports taking things through portals, including pets and vehicles. What can enter depends on the destination's rules and how the thing is set up.

Tell Savi what you want to take across. Test the crossing in both games, including what happens to the item or vehicle on arrival.

Who can open a portal to me?

In Settings, set portal to me to friends or anyone. The default is friends. Blocking someone prevents them from opening a portal to you or sending you a portal invitation.

A portal appears in the game, so nearby players can use it too. The destination's entry rules still apply. Ask Savi to set those rules for your own game.


Publishing and updates

How do I publish my game?

Select Publish while editing. Follow the publishing panel to choose your cover and release the game. Once it is published, copy its play link and share it.

A published play link looks like spawn.co/@yourname/your-game/play.

Do players see every change as I build?

Visitors to your editing session can see the work in progress. The published play link opens the released version.

Publish an update when you are ready for players to get your changes. You can keep the same play link.

Where can I see how my game is doing?

While editing a published game, select Published or Publish update near the top right. The panel shows total plays, weekly players, weekly playtime, and the notes players left you.

How do I upgrade an older game to Spawn 6?

Open the engine version panel in your game. Choose Upgrade to 6.0, then confirm. The panel shows the result and anything that needs attention.

Try the important parts of the game after the upgrade. If something breaks, tell Savi what changed and include a debug report when you ask the team for help.

Can I return to the engine version I used before the upgrade?

For a game converted to Spawn 6, the engine panel can offer Back to v… for its previous version. Read the confirmation before proceeding.

A game created in Spawn 6 has no earlier engine version to return to. To undo changes within that game, use its change history instead.


Community

What is SpawnJam?

SpawnJam is the community game jam. Each jam has a theme, a start time, a deadline, and prizes. Visit SpawnJam for the current rules, dates, and entry steps.

Read the current rules before building or submitting. They explain what you can prepare in advance and how judging works.

How do I join the Partner Program?

Partners are selected based on what they make. Share your game with the team in Discord and ask about the current program.

Can I charge players for access or subscriptions?

Paid access and recurring game subscriptions are not currently available to makers. For ways to take part in prize competitions, see the current SpawnJam.

Where can I get feedback or find people to build with?

Join the Spawn Discord. Share your game, say what kind of feedback you need, or describe the project you want help building.


Getting help

When should I ask Savi for a fix, and when should I report a bug?

Ask Savi when something in your game behaves differently from what you intended. Describe what you did, what happened, and what you expected. /debug can help start that investigation.

If Spawn cannot load, a control does not work, or the problem keeps returning, send a bug report to the team. Savi can report a problem too.

How do I send a useful bug report?

Use the bug-report button in Savi's chat, or open Settings and select bug report. Post the report in #bug-reports with:

  • Your game's link.
  • What you did just before the problem.
  • What happened and what you expected.
  • Your device and whether you used a browser or the app.

A screenshot or short video helps when the problem is visual.

What should I do if my game is slow or something will not load?

Reload once. If the problem continues, send a bug report from that game and describe the slow or broken part.

For a slow game, ask Savi to investigate the part that costs the most. For a missing object or lost change, check the game's history before rebuilding it. Tell the team if a saved version will not open.

  • Your own servers and database. Spawn runs your game's servers and keeps your players' progress. A game that depends on a server of yours can stop working, and we can't feature it.
  • How to code it. Tell Savi what the game is and how it plays. She picks how to build it in Spawn.
  • what comes across

    Your game's rules, levels, controls, screens and art. Your pictures, models and sounds come across as they are. Your code is rewritten to run on Spawn's engine.

    what spawn gives your game

    • Multiplayer from the first moment. Anyone who opens your game plays in the same world as everyone there, and you write no networking code.
    • A link that plays anywhere. No install and no account needed to play.
    • Phones too. Your game can play on phones, with touch controls made from its own controls.
    • Saves on their own. Your players' progress keeps without a save system of yours. A Spawn player's body and progress last between visits, so a second visit to an imported game picks up where they left off, where the original starts over.
    • Chat, reviews and likes. Every game comes with them, beside the game.
    • Change it while people play. You build in your own copy while players keep the version you published, and your changes show in your copy without a reload.
    • Every change kept. Each change is a version, and Savi can take the game back to any of them.
    • Players find it. Publish it and it shows on Spawn's home page under new.

    If something plays differently, tell Savi what you see, and she works on it in the game.

    what happens after this is youtube. not the cringe internet-pundit version of that comparison, the actual one. youtube didn't make everyone a great filmmaker — it made trying cheap enough that millions of people tried, and most were bad for years, and a meaningful fraction of those people, by watching each other and copying each other and getting torn apart in comments and trying again, became better filmmakers than the film-school graduates whose tuition could have paid for an apartment. the medium taught itself. there was no curriculum. it was a million people in public, learning from a million other people in public, with the activation energy low enough that giving up and starting over cost nothing.

    spawn has to be that for games. there's no other way the medium gets a hundred times bigger, which it has to. right now there are about two thousand games shipped on steam in a year. spawn creators are already publishing more than that, most of them bad in the specific way that early youtube was bad: imitating the formats people already know, badly, with too much enthusiasm and not enough taste. that's correct. that's the early phase. taste is a community phenomenon — it doesn't get installed in anyone before they start, it grows from looking at what someone else made and quietly deciding what you'd have done differently.

    what we want at the other end of this isn't infinite slop. it isn't a feed of disposable games engineered to keep someone tapping. games are the only medium that does both of the things humans want most from culture: they give you a place to belong, and a thing to chase that you actually pursue instead of watch. when you lead a guild in world of warcraft, the leadership is real even though the dragons aren't. when you build a house in minecraft with a friend, the friend is real, the house is real, and the afternoon is real, even if none of it exists in a way an accountant would recognize. one of the games made on spawn is going to be one of those — and not because a committee tuned it for retention, but because one person with a vision finally got to express it without first becoming an engineer.

    my girlfriend is going to build her game. the mushrooms will be the exact right shade of brown. the soup will simmer convincingly. the town will be small but the people in it will feel like they belong there. a few hundred people will play it, a chunk of them strangers, and someone she's never met will message her at 1am to say she's still foraging. that is the medium working. the next person who makes a game on spawn will have seen hers and learned something from it. the person after that will have seen both. ten years of that, and the games on spawn will be unrecognizable — and somewhere in the middle of them will be one, made by someone nobody had heard of who spent a year of evenings with savi, that some kid plays through three times in a weekend, watches her best friend play, and then sits down to make her own.

    The door in: a creator copies one prompt from their world's /code page and pastes it to you — it signs you up, links you to them, and makes you an editor of that world in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

    Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

    Use a clear commit message. Its first line tells the creator what changed for the player.

    Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

    Build, test, and share

    Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

    Publish when the game is ready for players. Share its play link so friends can join.

    The whole contract, machine-readable: https://www.spawn.co/openapi.json.

    engine v6.0: One Place

    Released September 5, 2026. Worlds with no size limit, portals you can see through and walk through with no loading screen, any number of people in one world, and Savi building beside you while your players keep playing. read

    engine v5.2: Lume

    Released July 10, 2026. The renderer, rebuilt in-house: your worlds look the same and run on a fraction of the GPU — faster loads, cooler machines, longer battery. read

    • v5.2.41 (September 11, 2026): Everything timed in seconds now lasts the time you wrote (shake, fades, zoom and sprite frame rates ran up to 1.75x fast before), a click in god mode no longer resizes a shape, textures on small primitives and on phones draw the right way up, a campfire no longer shrinks every other particle on screen, a floor Savi swaps for a model stays solid until the model is ready, characters report their wall and floor touches, big worlds finish loading their textures on a slow connection, star and moon fades no longer stutter, the bug-report button no longer freezes the game, a player whose tab died no longer leaves a ghost behind, and multiplayer physics runs only where someone is.
    • v5.2.40 (September 3, 2026): Walls in top-down games block along their whole height and the collision shapes you drew survive a save, a world with terrain off no longer shows a mountain skyline it does not have, the parts a player's body builds at spawn show for everyone who joins, fences attached to a raised building sit on the ground, a sky change your script makes reaches every player, tearing down a whole floor no longer freezes physics, big generated worlds load their places many times faster, and one bad packet from another player no longer drops the good ones with it.
    • v5.2.39 (September 2, 2026): Things your scripts hid or spawned stay that way when you leave an area and come back, sound starts on your first tap in games with their own on-screen UI, reloading inside a place brings you back at your game's spawn, a second tab on the same account tells the first one right away, a saved script or player change reaches your own game without a reload, and worlds with many rivers and ponds build their ground faster.
    • v5.2.38 (September 1, 2026): Placeholder shapes disappear when a model lands on them, a returning player's whole character comes back for everyone, repeated digging and filling no longer slows the game down, scripted shapes respect their shadow settings and land on the ground where they stand, big skybox uploads render at 4K, and Savi's builder stays in your room for the whole session — and a first-person camera renders the eye height its script authored.
    • v5.2.37 (September 1, 2026): Rebuilding and repairing mined areas works again, rapid Savi edits no longer hitch big games, gravity changes apply instantly on every physics engine, objects no longer freeze after your tab stalls while Savi's builder is in the room, and sliders work in creator-tab panels.
    • v5.2.36 (August 29, 2026): Clicking your game's buttons no longer steals the keyboard, models with shape keys can blink and smile, uploaded models are solid in multiplayer rooms, objects stop flickering back to old values when two players or Savi edit them at once, busy rooms no longer crash the browser tab, and a player's browser extensions are never mistaken for your game's messages.
    • v5.2.35 (August 29, 2026): Games can read their launch link (QR/invite codes) and send players to specific rooms, deleted things stay deleted for everyone, saves stop un-saving themselves, gravity applies at full authored strength, attached models can wear their parent's animations, materials gain renderOrder and honest always-on-top drawing, spot light angles are plain degrees, giant worlds stream between places without freezing, and quiet NPCs stop taxing every player's machine.
    • v5.2.34 (August 22, 2026): Six cures: deleted objects can never pop back after the save confirms, players' script-driven saves stop failing silently in some rooms, tweaking one knob on a custom material no longer wipes the material, group placed pieces without anything moving (keepWorld), roads can vary width along the route, and Savi's builder can join games on newer engine versions again.
    • v5.2.33 (August 22, 2026): Fifteen cures in one: vehicles stop reloading scrambled, drags stop teleporting to the last save, Ctrl-Z survives reloads in multiplayer, ghost copies of players stop appearing while Savi's builder reconnects, stale tabs can't cross players into your editing room, middle-click is reliable, grass reads green from both sides, things stay the right size entering new areas, game UI can save files, scripted terrain edits stop wiping paint, and slow machines stop tearing themselves down to 'recover' from their own lag.
    • v5.2.32 (August 20, 2026): Ten cures in one: meshes reworked behind a hidden tab reappear, objects created through a save land for every joiner, custom-cursor games click again on desktop, multi-area games stop losing areas, shared UI library edits hot-reload, phantom version churn ends, momentary server hiccups stop reading as dead models, static-model shadows return on iPhone/iPad, big worlds stream in smoother, and creators can cap the frame rate.
    • v5.2.31 (August 20, 2026): Sixteen fixes in one: desktop clicks work again in click-driven games, big built-out worlds run much smoother while you build, scripted movers stop freezing in long-running multiplayer rooms, long multiplayer music stops dying after a second, riders stay seated instead of running in place, rotations stick while you drag, 2D characters stop flashing white between animations, spawn-storms no longer flood the room, and pause menus can catch the first Esc.
    • v5.2.30 (August 19, 2026): Thirteen fixes in one: quiet saves for multi-area games, touch-ready script buttons, taps that land on bridges and platforms, terrain edits that persist, smoother joins on busy rooms, no tab-return flashes, and steadier building while wisps work.
    • v5.2.29 (August 17, 2026): Everything since 5.2.26 in one release: big worlds stop melting down in multiplayer, Savi sees when and why the engine slows something down on purpose, missing and ghost objects repair themselves, and script math is exact again.
    • v5.2.26 (August 16, 2026): Terrain edits now sync reliably in always-on worlds. Players who rejoin get the terrain exactly as it was edited — edits made by scripts or by players who have since left no longer silently vanish on rejoin. And freshly edited chunks rebuild ahead of background work, so digs and builds turn solid and visible faster even while the world is busy streaming.
    • v5.2.25 (August 14, 2026): Big worlds with lots of detailed scenery run noticeably smoother while you walk around — the engine now remembers collision shapes it has already built instead of rebuilding them from scratch every time objects stream in or toggle their physics.
    • v5.2.24 (August 14, 2026): Players in other places can now receive state. The classic pattern — queue the party in the lobby, warp to the arena, then tell everyone their match — just works: patchObjectState(playerId, {...}) reaches a player anywhere in the room, and the new getPlayerPlace(playerId) tells you whether someone left the game (null) or is just in another place. No more heartbeats, shepherds, or ticket systems to work around invisible teammates.
    • v5.2.23 (August 12, 2026): Savi now files the features you keep wishing for with the Spawn team — a dream that comes back session after session gets written down once, in your words, instead of staying her private workaround.
    • v5.2.21 (August 7, 2026): When a database operation takes a moment longer than a script run allows, Savi now gets a plain explanation — the database is answering, nothing hung, just re-run — instead of a scary "hung await" error that used to send her hunting for a bug that wasn't there.
    • v5.2.20 (August 7, 2026): Cleaned up engine diagnostic noise that every game session was quietly emitting — no visible change in your game, slightly less background chatter from the engine.
    • v5.2.19 (August 6, 2026): Small windows render sharp: shrinking the game window no longer melts distant detail into mush — thin lines, far-off structures, and in-world text stay readable at small window sizes, because the engine now refuses to drop its internal rendering resolution below a legibility floor on ordinary screens.
    • v5.2.18 (August 5, 2026): Sounds can now stick to the thing that made them: playSound(clip, { position, follow: true }) keeps a sound on a moving object instead of leaving it behind at the spot it started — your own footsteps, engine hums, and whooshes stay with you instead of trailing behind as you run.
    • v5.2.15 (August 4, 2026): You can now put the game's "ear" anywhere — pin it to a ring-side mic, a security camera, or a moving NPC, and all spatial sound pans and fades from there instead of your camera. One place setting, and clearing it puts the ear right back.
    • v5.2.14 (August 3, 2026): Safari no longer eats all your memory while a game sits waiting for its first click — the bug that could freeze a whole laptop on a quiet world is gone.
    • v5.2.13 (August 1, 2026): Cameras are yours now, all the way down. Savi writes your camera as a script she can read and edit — every zoom, follow, and framing choice is a line she can change — instead of flipping switches on fixed camera presets. Existing games keep playing exactly as they are; when a world upgrades to this version, Savi rewrites its camera as a script with the same feel.
    • v5.2.12 (July 31, 2026): Buttons work on phones now. Action buttons Savi builds — especially in scrollable lists — used to die in mobile touch handling: you'd tap and nothing happened. The engine owns the tap now: a tap fires exactly once, a real scroll stays a scroll, and every existing game heals with no edits.
    • v5.2.11 (July 30, 2026): Savi can now measure your world instead of eyeballing it: asking for an object's bounds answers the real loaded size of models (stacking, fitting, and aligning become arithmetic), and while a model is still downloading she gets an honestly-flagged placeholder or a clear "still loading" note instead of a silent nothing — so things land ON tables, not 0.18m into them.
    • v5.2.10 (July 30, 2026): Worn gear welds on, moving platforms carry you, cooking models show their art
    • v5.2.9 (July 29, 2026): Saves stop storming, cities stop blinking, Safari plays
    • v5.2.8 (July 28, 2026): Power lines plant their poles again
    • v5.2.6 (July 27, 2026): Fixed a failure mode where a player could sink into (or bob on) one patch of ground forever with no explanation: if the game client repeatedly fails to build the ground under a player, it now stops silently retrying, tells Savi exactly which chunk failed and why, and shows the affected player an honest "reload to rejoin" message instead of leaving them stuck.
    • v5.2.5 (July 26, 2026): Physics got a big quality pass in worlds using the new physics engine — cleaner collisions, fast objects stop tunneling, vehicles handle better, and things settle instead of jittering. Busy worlds also run noticeably cheaper.
    • v5.2.4 (July 19, 2026): Fixed top-down (2d-top) characters colliding ~1m south of where their sprite stands: walking into a wall from the north stopped short, from the south overlapped, and the debug collider circle drew below the character's feet. Colliders now sit exactly at the sprite's feet regardless of the object's rotation.
    • v5.2.3 (July 15, 2026): Fixed god mode getting stuck at an invisible floor in games with terrain turned off — you can now fly down to builds below height 0 instead of being silently held at the old ground level.
    • v5.2.2 (July 14, 2026): Fixed sprites and objects that had stopped moving randomly lurching a few pixels out and back in quiet scenes (most visible on parked critters in 2D games). Resting entities now hold their position exactly until they actually move again.
    • v5.2.1 (July 14, 2026): Growing black patches are gone. On some machines, dark blotches could appear on screen (worst at night) and spread until they swallowed the whole view — reloading didn't help. Fixed at the source, for good.

    engine v5.1: Connection

    Released June 18, 2026. Your game listens to you first — movement and actions respond the instant you press them, and multiplayer holds steady through the busy moments. A full rebuild of how players stay in sync, plus dozens of touches to sound, saving, and Savi's tools along the way. read

    • v5.1.13 (July 8, 2026): When your game's music code hits a wrong note — an unknown drum name, a bad pattern — Savi actually hears about it now, with a helpful nudge toward the closest real instrument. And "tabla" just works.
    • v5.1.12 (July 7, 2026): Fixed a reconnect trap that could freeze a player's world forever: if the room restarted while a tab stayed open, that player could get stuck repairing hundreds of times and never recover without a reload. Recovery now works in one clean step.
    • v5.1.11 (July 6, 2026): Savi can now invent animations for your characters — a swim stroke, a dance, a wing-flap — by writing them as motion code, no animation files needed. They play (and blend) just like regular animations, and edits take effect at the next loop so nothing pops mid-motion.
    • v5.1.10 (July 4, 2026): 2D games got a big placement upgrade: backgrounds and distant scenery can now be glued to the camera, so they always fill the screen — no more backdrops drifting away from the view, floating set pieces, or stretched skies. Repeating strips tile seamlessly across the whole view, parallax layers slide at their own speeds, and everything holds up at any screen shape from tall phones to ultrawide.
    • v5.1.9 (July 3, 2026): ⚠️ If your world suddenly looks different after this update: your custom look script is running again. It was silently crashing on the last few engine versions (since around 5.1.5), so your world was rendering with no look applied at all. The crash is fixed and your authored look applies again — that new appearance is your own look script working. If it feels off (too dark, too bright, too saturated), ask Savi to retune the exposure — don't delete the look.
    • v5.1.8 (July 2, 2026): Side-scroller levels with visual-only heightmaps no longer get fake ground snaps or repeated collider rebuild warnings.
    • v5.1.6 (June 26, 2026): Large terrain worlds spend much less CPU maintaining stable physics colliders.
    • v5.1.5 (June 23, 2026): Bloom is now much more performant.

    engine v5.0: For Real

    Released June 4, 2026. A million particles, real skies, enemies with brains — the world got real, and Savi can build all of it. The biggest engine release yet. read

    • v5.0.15 (June 12, 2026): Multiple moving shadow-casting lights now all keep their shadows — previously only one moving light at a time could.
    • v5.0.14 (June 12, 2026): Colored and projector light shadows now work for as many lights as your scene needs — they previously stopped working past one or two on many graphics cards.
    • v5.0.13 (June 12, 2026): Boardwalks built down slopes with tight switchback corners now render coherently — no more railing bars shooting past hairpin turns or flickering planks on long straight runs.
    • v5.0.12 (June 12, 2026): Sounds in 2D games are actually audible now! Dig thunks, impacts, and pickups were playing at a tiny fraction of their volume because the game listened from the camera instead of your character.
    • v5.0.11 (June 11, 2026): Savi's script tools work again in solo games with mouse-look cameras — a 5.0.10 regression broke her ability to run scripts there.
    • v5.0.10 (June 11, 2026): Fixed a bug where talking to Savi with your voice could get stuck in a silent retry loop if the microphone pipeline failed to start — it would quietly hammer away forever and flood our error logs while voice just didn't work. Now it tries a few times, tells you plainly that voice is off for this session, and typing keeps working (reloading the page may bring voice back). Quick tap-and-re-hold on the mic can no longer be mistaken for a real failure.
    • v5.0.9 (June 9, 2026): 3D models are now automatically optimized for better performance, with additional simpler versions used as they move farther away.
    • v5.0.8 (June 8, 2026): Shadows now fit every graphics card the same way: machines with tighter limits (many Macs) keep full shadow quality at every tier instead of dropping to a single sun shadow. Secondary sun shadows in big worlds render slightly smaller on low and medium quality.
    • v5.0.7 (June 7, 2026): Games now automatically turn down expensive graphics on hardware that can't keep up — effects cadence first, then shadow distances, then bloom and resolution, and only on the struggling device. Same game, same content, smooth on more machines; the device remembers where it landed so the next session starts there.

    engine v4.6: Atelier

    Released June 1, 2026. A real workshop for god mode — tabbed tools, undo/redo, and richer material looks. read

    engine v4.5: Surface Tension

    Released May 22, 2026. Water you can swim in, and shapes that look like the real thing. read

    • v4.5.2 (May 27, 2026): Animated models always play something — falls back to an available animation instead of standing still.
    • v4.5.1 (May 23, 2026): Ponds run much smoother without changing how they look.

    engine v4.4: Solid

    Released May 15, 2026. Things stack right, worlds load clean, and clicks land where you point. read

    • v4.4.3 (May 21, 2026): Fixed some characters appearing too small.
    • v4.4.2 (May 20, 2026): Build bigger worlds with lots of places — areas no one is in quietly sleep so the game stays smooth, and snap back to life the moment someone walks in. Your spawn area is always ready.
    • v4.4.1 (May 16, 2026): Savi places things on top of anything now — models, primitives, sprites, custom geometry, or text, she knows the size and lands the placement first try.

    engine v4.3: Groovy

    Released May 13, 2026. Savi is your DJ now. God mode, movement, and controls all feel right read

    • v4.3.1 (May 13, 2026): Walls and floors are back in 3D Rooms games. Players land cleanly, walls stop the player, and skeletons stand on the floor instead of falling into it.

    engine v4.2: Continuum

    Released May 9, 2026. Saved games, smoother animation, sharper aim, and a basket of polish fixes you'll feel right away. read

    engine v4.1: Foundations

    Released May 4, 2026. First big engine update. Faster, smoother, smarter — and a small mountain of fixes. read

    engine v0.1: Genesis

    Released April 29, 2026. Initial versioned engine release. read

  • v5.1.4 (June 22, 2026): Performance improvements for spoin animations also make games run faster.
  • v5.1.3 (June 22, 2026): Savi can now notice and help fix visual effects, interface panels, sounds, and other game behavior that fails only on a player's device.
  • v5.1.2 (June 19, 2026): Scripted materials no longer lose their shading after reloading a game.
  • v5.1.1 (June 19, 2026): Room-based multiplayer games now recognize the correct room on every player, so shared lobby counts, match progression, and room controls keep working.
  • v5.0.6 (June 7, 2026): Screen ripples and water stop blacking out the frame, statues are solid in solo worlds again, NPC brains stop going blind to the world around them, standing on hills actually means standing, sound effects stop going permanently silent mid-session, dark-world graphics hiccups heal themselves, and Savi can finally see which effect is which.
  • v5.0.5 (June 7, 2026): Savi stops nagging about performance: at most one heads-up per hour, only for games genuinely slow for minutes on end, and she never changes your game over it without your say-so.
  • v5.0.4 (June 7, 2026): Skies now cost almost nothing, multiplayer sessions stop randomly dropping players, and mobile play opens the moment a game declares it.
  • v5.0.3 (June 6, 2026): Launch-week fixes: solo worlds keep every area, portals stop flinging you home, joins always retry, first effects play clean, and the engine heals broken ground and graphics stalls on its own.
  • v5.0.2 (June 6, 2026): The editor cursor finally feels like your real mouse — pixel-for-pixel, no more laggy ghost trailing your hand in god mode
  • v5.0.1 (June 6, 2026): Scripts that animate with Math.sin, ease with Math.exp, or steer with Math.atan2 now give the same answer on every machine. Cars and props you drove through obstacles no longer stutter mid-drive. Math results may shift by amounts far below anything perceivable (the same everywhere), in exchange for driving, easing, and orbiting code that stays smooth.
  • Games by @zag

    1 game here, as of 2026-10-10 19:47 UTC: 3 plays, 2 likes, 2 reviews and replies and 3 updates from their makers; 1 game was updated in the last day.

    cs 1.6 reborn

    By @zag. Published 2026-10-10.

    Counter-Strike 1.6 reborn: de_dust2, fy_snow, awp_india, paintball and a 35hp knife arena. Bomb rounds and deathmatch, real 1.6 guns, bots on both sides, up to 12v12. CONTROLS: WASD move, mouse aim, left click fire, right click scope or alt attack, R reload, Space jump, C crouch, Shift walk, E use/plant/defuse, 1-5 weapons (5 = C4), Q last weapon, G drop, B buy menu, M team, H scores, T chat, Y team chat, O options, P pause.

    Categories: Shooter, Strategy, Action, good with friends, actually hard, multiplayer.

    Reviews: 100% loved it · 1 vote · 2 reviews and replies · 2 likes · 3 plays.

    Released 2026-10-10. 3 updates since release, the newest 2026-10-10.

    Newest update: Infinite deathmatch ammo (2026-10-10)
    • Every deathmatch now has a reserve that never runs out. You still reload the mag. New trailer on the page too.
    Earlier update: C4 lies flat (2026-10-10)
    • Planted and dropped C4 now lies flat on the floor, keypad up, with its red light blinking.
    Earlier update: Phone HUD + bomb blast (2026-10-10)
    • Phone HUD cleaned up: killfeed under the radar, health, money and bomb tag above the touch buttons.
    • Game page lists every control.
    What players say
    • @lego · 2026-10-10 · played 15 min: “Another 1:1 CS game, nice! Tho I encountered a weird bug where I couldn't shoot my pistol at the start of the match. But after buying weapons, it worked again. Not sure if that's intended or not”

      • @lego replied 2026-10-10: “nvm. I just have to press 0 to exit the weapon menu lol”
    • @yzykyl · loved it · 2026-10-10 · played 15 min: “Aside from the burst of nostalgia, the gunplay is awesome in this game. Headshots feel great and even spray downs. Appreciate the option for customizable crosshair and sensitivity as well! Awesome game!”

    499 on Spawn

    Shoguns

    live now

    Join

    Medieval Fate

    live now

    Join

    Dust 2 DM

    live now

    Join

    Plinko & Monsters

    live now

    Join

    Chained Wheels: Long Way Home

    live now

    Join
    for youtopnewmultiplayersolo

    start here

    League of Spawn: in-game scene

    League of Spawn

    Aim every spell and push three lanes to the enemy Nexus on a floating mesa.

    First-person sword fights drawn in pen. The page inks itself in as you cut.

    Paint light rails under your feet to climb, swim and launch across a drowned crater. Hit full speed and one touch takes a knight down.

    moba2–20@izkimar

    action2–20@gfta

    shooter2–20@117

    League of Spawn
    League of Spawn
    INKBLADE: in-game scene

    INKBLADE

    First-person sword fights drawn in pen. The page inks itself in as you cut.

    Aim every spell and push three lanes to the enemy Nexus on a floating mesa.

    Paint light rails under your feet to climb, swim and launch across a drowned crater. Hit full speed and one touch takes a knight down.

    action2–20@gfta

    moba2–20@izkimar

    shooter2–20@117

    INKBLADE
    INKBLADE
    ORRA: in-game scene

    ORRA

    Paint light rails under your feet to climb, swim and launch across a drowned crater. Hit full speed and one touch takes a knight down.

    Aim every spell and push three lanes to the enemy Nexus on a floating mesa.

    First-person sword fights drawn in pen. The page inks itself in as you cut.

    shooter2–20@117

    moba2–20@izkimar

    action2–20@gfta

    ORRA
    ORRA

    top

    see all →
    Dust 2 DM
    @tiger · ShooterDust 2 DM
    Call of Paint
    @maine · ShooterCall of Paint
    Portal Heist
    @j · Party GamePortal Heist
    Skyfall Rush
    @tiger · ActionSkyfall Rush
    MechaBlade
    @ress · ActionMechaBlade
    Plinko & Monsters
    @cardshark · PuzzlePlinko & Monsters
    The Crownless
    @izkimar · ActionThe Crownless
    OFF LIMITS
    @chucky · ActionOFF LIMITS
    Stik Fighter
    @lazydev · ActionStik Fighter
    Hot Drop
    @tiger · ShooterHot Drop
    CHOMP IT
    @chucky · GachaCHOMP IT
    Parkour Rush
    @majid · PlatformerParkour Rush
    GRAVECRAWL
    @majid · ActionGRAVECRAWL
    A Little Place
    @enfeul · CozyA Little Place
    Crown Chasers
    @d · Party GameCrown Chasers
    Installation 03
    @enfeul · Arena BrawlerInstallation 03
    Almost Up!
    @medivhus · ActionAlmost Up!
    Incantarys
    @ress · ActionIncantarys
    The Last Dream
    @chucky · AdventureThe Last Dream
    Welcome To Spawn
    @robot · AdventureWelcome To Spawn
    Hammer Hill
    @bryn · Party GameHammer Hill

    busy this week

    Shoguns
    @gaba · StrategyShoguns
    Medieval Fate
    @poisoncode · StrategyMedieval Fate
    Spawn Legends
    @chucky · DeckbuilderSpawn Legends
    Parkour Rush
    @majid · PlatformerParkour Rush
    Hot Drop
    @tiger · ShooterHot Drop
    Higher
    @chucky · PlatformerHigher
    Aurenfall
    @abbidabbi · RPGAurenfall
    World Of Ragnarok
    @forge_ranger_22 · MMOWorld Of Ragnarok
    Slapped
    @majid · ActionSlapped
    SmallZero Drift Fest
    @smallzero · RacerSmallZero Drift Fest
    死: One Hit Kill
    @chocopuff · Action死: One Hit Kill
    Realm of the Dragon
    @thedidoydragon · Bullet HeavenRealm of the Dragon
    Alamat ng Biringan
    @jissi · DeckbuilderAlamat ng Biringan
    GRAVECRAWL
    @majid · ActionGRAVECRAWL
    Almost Up!
    @medivhus · ActionAlmost Up!
    Tideball - King of the Sphere
    @relic · Arena BrawlerTideball - King of the Sphere
    DEUS
    @majid · ActionDEUS
    Welcome To Spawn
    @robot · AdventureWelcome To Spawn
    Last Camp
    @smallzero · CozyLast Camp
    A Little Place
    @enfeul · CozyA Little Place
    Vector Zero
    @chucky · ActionVector Zero
    OFF LIMITS
    @chucky · ActionOFF LIMITS
    Momo's Little Home
    @gourgett · CozyMomo's Little Home
    SKYFALL
    @tokyo · ActionSKYFALL
    Pale Reach
    @robot · AdventurePale Reach
    Pressurized
    @majid · Arena BrawlerPressurized
    Just Another Week
    @goblinjo · ShooterJust Another Week
    Bloodline
    @majid · StealthBloodline
    Crown & Club
    @smallzero · Party GameCrown & Club
    Legend of Tophat
    @medivhus · AdventureLegend of Tophat
    Little Orbit
    @digifreaked · CozyLittle Orbit
    The Last Dream
    @chucky · AdventureThe Last Dream
    SOVERNE
    @enfeul · AdventureSOVERNE
    Suncraft
    @majid · StrategySuncraft
    Incantarys
    @ress · ActionIncantarys

    new and rising

    all new →
    Wizzard MMO ( BETA )
    published yesterday
    @rexgaming_yt · MMOWizzard MMO ( BETA )
    Color Me Dead
    published yesterday
    @wisp_knight_21 · ActionColor Me Dead
    Beast Mansion Heist
    published yesterday
    @sawyer · StealthBeast Mansion Heist
    COILNOVA
    published yesterday
    @ember_fox_73 · ActionCOILNOVA
    1v1BattleZ
    published yesterday
    @nicouforia · Shooter1v1BattleZ
    OVERCLOCK
    published yesterday
    @badgerblunts · MMOOVERCLOCK
    Circuit 85
    published yesterday
    @sebga · RacerCircuit 85
    FORGEBOUND
    published yesterday
    @majid · DeckbuilderFORGEBOUND
    Travelling Tom
    published yesterday
    @tectac · ActionTravelling Tom
    Tokyo Splashdown
    published yesterday
    @cranberryclock · ActionTokyo Splashdown
    Printfarmio
    published yesterday
    @tokra · CozyPrintfarmio
    Small Thing Add Up
    published yesterday
    @nova_ranger_59 · SimSmall Thing Add Up
    Prism Tactics
    published yesterday
    @zerotic · TacticsPrism Tactics
    Dune Tag
    published yesterday
    @captain_mediocre · ShooterDune Tag

    499 on Spawn

    Shoguns

    live now

    Join

    Medieval Fate

    live now

    Join

    Dust 2 DM

    live now

    Join

    Plinko & Monsters

    live now

    Join

    Chained Wheels: Long Way Home

    live now

    Join

    On Spawn right now

    499 people were on Spawn in the last hour.

    65 games here, as of 2026-10-10 19:47 UTC: 69,897 plays, 1,613 likes, 889 reviews and replies and 2,269 updates from their makers; 15 games were updated in the last day.

    League of Spawn

    By @izkimar. Published 2026-10-05. Last updated 2026-10-10.

    A third-person 5v5 lane battle: WASD, mouse-aimed kits, on a mesa in the sky.

    Categories: MOBA, Action, good with friends, beautiful, multiplayer.

    Reviews: Positive · 93% loved it · 16 votes · 47 reviews and replies · 276 likes · 10,962 plays · 3 playing right now.

    Released 2026-10-05. 21 updates since release, the newest 2026-10-10.

    Newest update: Balanced Teams (2026-10-10)
    • Matchmaking now balances both sides fairly—parties stay together, but teams split as evenly as the player count allows.
    • See your teammates' names floating above their heads during a match.
    • The lobby footer now shows how many players are waiting versus how many are already in matches.
    • Play Again on the end screen takes you straight back to the lobby queue for a rematch.
    • Liora's Blood Orb and Ysolde's shots no longer get caught on distant scenery.
    Earlier update: Scoreboard Fixed (2026-10-10)
    • Your own row on the scoreboard now shows your actual kills, deaths, assists, CS, and level instead of blank zeros.
    • Red team players now see the HUD flipped to their side — your UI is on the right where it belongs.
    • Veyran's got a new head with a thicker neck and 16% larger frame.
    Earlier update: Tomehollow (2026-10-10)
    • Tomehollow opens as the battlefield for Play: a sunken library arena where three lecterns, W, T and the double-weight High Lectern, decide whose core is open to strike.
    • Savi, the Lantern-Keeper, arrives with her staff and orbiting wisps: a support hero who shields allies, blinks through portals, and rewinds time.
    • Malakor, the Umbral Herald, joins the roster as a ranged controller who summons void crystals and darkens the skies.
    • Ulrich, the Ash-Bound Slayer, takes the field as a bruiser who hurls a sawchain and ignites his foes with brimstone.
    • Zephira, Varkas, Lysara, Ylva, Vespera, Liora, Ysolde and Veyran wear their newest looks.
    • Bots now hold their ground in fights instead of fleeing, read their team's heals and shields, and commit to duels they can win.
    • The top bar now always shows blue team on the left and red on the right, so red players see their own side clearly.
    Earlier update: The Titan Rises (2026-10-06)
    • The Titan Trial now announces itself when the ring opens, showing who stands on the point with team-fight pips.
    • Health bars no longer vanish while the world is still loading their data.
    • The match HUD loads smoothly again without unnecessary physics imports slowing it down.
    Earlier update: The Frozen Screen Fix (2026-10-06)
    • Your HUD no longer freezes when a minion dies mid-fight.
    • Healthbars, portraits, and team info now read from a shared snapshot instead of asking the world for each unit.
    • The screen stays responsive even when the engine is still processing dead units across the map.
    What players say
    • @wisp_golem_36 · loved it · 2026-10-06 · played 6 min · 1 heart: “我们需要中文。”

    • @moypi03 · 2026-09-28 · played 2 hrs 10 min · 1 heart: “love the update of adding a dota 2 heroes hahaha I love to see Ezreal I can use it freely. Looking forward to another heroes that you'll add!”

      • @izkimar (maker) replied 2026-09-28: “thanks glad you liked the update haha i thought it would be fun to mix it up a bit”
    • @alongzera · 2026-09-28 · played 25 min · 1 heart: “Would love to play against friends soon! Very fun game and got intense skills”

      • @izkimar (maker) replied 2026-09-28: “thanks! yes would be fun to play with a bunch of people in queue”
    • @laurence1 · 2026-09-28 · played 33 min · 1 heart: “I can really compete now with my friends xD but I still need to learn the mechanics of the jungle I always die from it. Looking forward for another champions of the game!”

      • @izkimar (maker) replied 2026-09-28: “ahh yeah some of the camps seem a bit overtuned early on like red buff etc, but the wolf camps and raptors are pretty easy to kill I'll look into this”
      • @laurence1 replied 2026-09-30: “@izkimar Let's go!”
    • @alongzera · 2026-09-27 · played 25 min · 1 heart: “leauge of legends / dota 2 inspired game but on a third person POV! Love the game concept! hoping for more updates!”

    INKBLADE

    By @gfta. Published 2026-09-27. Last updated 2026-10-10.

    Every hit paints the world. Cut through scribbled monsters with sword, spear and bow, and the blank pen-drawn page fills with colour that stays, for you and everyone after you. Best on PC.

    Categories: Action, Adventure, Roguelite, MMO, good with friends, beautiful, funny, solo, multiplayer.

    Reviews: Positive · 100% loved it · 10 votes · 49 reviews and replies · 65 likes · 1,171 plays.

    129 updates since release, the newest 2026-10-10.

    Newest update: The Ink Spreads (2026-10-10)
    • Your marks now persist across the world—paint the pages and watch your ink remain for others to find.
    • New creatures emerge from the depths of authored chapters, testing your blade in ways you haven't faced before.
    • The wisps respond differently now; freeing them changes how the world around you reacts and evolves.
    Earlier update: Hunts Marked (2026-10-10)
    • The Hollow Stag's clearing now appears as a hunt on your compass and map, not a wisp to be freed.
    • Your book remembers which camps are hunts and which are wisps to find—the Stag's clearing stays marked as a hunt across all your saves.
    Earlier update: Persistent Ink (2026-10-10)
    • Your painted marks stay on each page when you return to it.
    • Excalibur's gold wave now flies cleanly without the black crescent obscuring it.
    • Titan's Edge leaves a painted strip across the ground where its crescent sweeps.
    Earlier update: Two New Sanctuaries (2026-10-10)
    • The Kraken's Wreck now holds a trapped wisp, waiting to be freed.
    • The Paper Crane's Perch harbors another caught wisp among its pages.
    Earlier update: Two New Sanctuaries (2026-10-10)
    • The Kraken's Wreck now holds a trapped wisp, waiting to be freed.
    • The Paper Crane's Perch harbors another caught wisp among its pages.
    What players say
    • @yujiro · loved it · 2026-10-03 · played 30 min · 1 heart · shown first by the maker: “I came back again and I love using the bow. It makes killing monsters so much easier for me. Felt bad for Funk Face 2 and 3 though hahaha.”

      • @gfta (maker) replied 2026-10-03: “haha he deserves it!”
    • @makeriffic · loved it · 2026-10-03 · played 2 hrs · 1 heart · shown first by the maker: “The game is becoming more colorful each time I played this game, but I'm still looking for upgrades and just killing every creature in my path. Riding the long neck dinosaur has to be may favorite thing about this game.”

    ORRA

    By @117. Published 2026-10-05. Last updated 2026-10-09.

    Witnessglass knights fight across the drowned crater of the Nacre Reach, under Tareth.

    Categories: Shooter, Action, actually hard, beautiful, multiplayer.

    Reviews: 100% loved it · 9 votes · 9 reviews and replies · 20 likes · 518 plays.

    Released 2026-10-05. 3 updates since release, the newest 2026-10-09.

    Newest update: Bellmouth (2026-10-09)
    • Bellmouth: rebuilt side halls and ducts, polished base corners and south cliff, and a soft glowing barrier at the map's edge.
    • The Witness Rose: every match opens by smashing through a stained-glass window painted for its map, with real glass raining into the arena as you drop in.
    • Play of the Game: a new replay camera that follows the action, cuts less and keeps both fighters in frame. Capes flow properly in replays.
    • Team Slayer: bots wait for the countdown, and opening spawns are fixed on both maps.
    • Guns: deep rear and sight detail on every gun, reworked Tally, Deadbolt dial and Treadle, and new firing sounds.
    • Knights: each knight has its own gauntlet.
    • Audio: a new sparse soundtrack, and the Warden's lines now play once and whole.
    • Performance: an optimization pass and cleaner mobile UI.
    Earlier update: Friend or Foe (2026-10-05)
    • Teammates wear a thin blue glass outline and a cut glass gem over their name
    • Any enemy under your crosshair lights up with a red rim
    Earlier update: Fair Fight (2026-10-05)
    • Clicking in the menu no longer fires your gun
    • Bots react a beat slower and aim a little looser
    • Your shield now always saves you from one more bot shot: the hit that breaks it stops there
    • Bot snipers hit softer
    What players say
    • @anthony · loved it · 2026-10-05 · played 11 min · 1 heart: “Pretty cool game and concept overall.”

      • @117 (maker) replied 2026-10-09: “Thank you~!”
    • @kaya · loved it · 2026-10-05 · played 23 min · 1 heart: “the movement in this game is insane!!! and hitting shots felt very satisfying. i had fun zooming and hitting everyone in the lobby with the rifle. the only thing i had a struggle with is identifying whether a player is friend or foe.”

      • @kaya replied 2026-10-05: “maybe adding something that could really distinguish red and blue would help! as of now, the colors aren't as visible”

    Dust 2 DM

    By @tiger. Published 2026-09-28. Last updated 2026-10-08.

    Free-for-all on a sun-bleached Dust: AK, Glock, knife. Drop in, first to 30 wins.

    Categories: Shooter, Action, good with strangers, actually hard, multiplayer.

    Reviews: 50% loved it · 8 votes · 14 reviews and replies · 152 likes · 12,016 plays.

    Released 2026-09-28. 4 updates since release, the newest 2026-10-08.

    Newest update: Buy Menu Live (2026-10-08)
    • Open the buy menu with B during spawn immunity to pick your primary, pistol, Zeus, and grenades from a grid like CS2's.
    • Your chosen loadout saves across lives — swap columns with number keys 1–5, then pick a cell with 1–5 again.
    • An agent stands beside the buy menu holding the gun under your cursor, so you see what you're about to buy.
    • Decoy grenades join the arsenal: throw one to fake your position while you flank.
    Earlier update: 16-Player Rooms (2026-10-08)
    • Rooms now hold up to 16 players; when one fills, new players get their own room. Nothing else changed.
    Earlier update: Wallbang & Fingers (2026-10-04)
    • Rounds now punch through wooden doors and thin metal — wallbang like CS2.
    • Bodies bleed from bullet wounds and sparks fly off helmets instead of a white flash.
    • Both T and CT agents grip their guns with real fingers instead of fists.
    • A helmeted headshot dinks with the AK (and other weapons behave like CS2 now)
    • Cinematic camera flies through the map's best angles — mark your body to film it.
    Earlier update: Zoo Arrives (2026-10-02)
    • The zoo now hosts deathmatch — pick your side when you join, fire at once after you respawn, and the scoreboard shows everyone's ping.
    • Rifles and pistols sit lower in your hands, under your chin like CS2's agents hold them.
    • Dust speaks: fighters call grenades by name, cry out when hit, and radio commands answer your Z key — the radio sits bottom left like the comms band it is.
    • The main menu stands ready — press P to change your crosshair, mouse speed and keys, or swap sides and jump back in.
    • On a phone, only your gun in hand loads before the fight starts; grenades and other arms load when you draw them.
    What players say
    • @arc_knight_82 · 2026-10-10 · played 6 min: “wada3 adaawdaw da da da”

    • @durden · needs work · 2026-10-10 · played 2 min: “felt unplayable to me just now. NPC's bugged and not moving and most enemies invisible.”

    Call of Paint

    By @maine. Published 2026-09-13. Last updated 2026-10-06.

    Castle-to-castle paintball. Pick your marker, arc your shots and paint the other team across a river-cut arena.

    Categories: Shooter, Tactics.

    Reviews: 87% loved it · 8 votes · 39 reviews and replies · 48 likes · 1,332 plays.

    43 updates since release, the newest 2026-10-06.

    Newest update: Top Killers Board (2026-10-06)
    • Dust II Defuse hidden for now; Top Killers board matches the menu style
    Earlier update: Dust II Defuse (2026-10-06)
    • Dust II Defuse: 5v5 paintbomb rounds with a buy menu; subtler backward gun recoil
    Earlier update: Karambit on Dust II (2026-10-03)
    • Karambit on 2 in Dust II, punchier visual recoil on every marker
    Earlier update: Map menu tidy (2026-10-03)
    • Bramblewick is out of the map menu for now. The Dust II card now credits @tiger, who made the map.
    Earlier update: Dust II Deathmatch (2026-10-03)
    • New map: Dust II, built by @tiger and now in Call of Paint. Free-for-all deathmatch for up to 10 players, first to 30 tags, with bots running the lanes. Pick it from the map menu.
    What players say
    • @sunraku · 2026-09-23 · played 18 min · 1 heart: “Yo! Love this game. So polished. The paint sound when firing was so good. It is also easy to see the enemy and even my teammates. I think adding like a kill preview will make this game more amazing hehe”

    • @neitantei · 2026-09-23 · played 15 min · 1 heart: “This game has a Counter-Strike feel to it, but the paintball concept makes it unique! The shooting feels accurate even while moving, which makes the gameplay really fun. Looking forward to seeing different maps in the future. Great game!”

    • @yujiro · 2026-09-21 · played 1 hr 31 min · 1 heart: “Nice update, bro! The accuracy feels much better now. I’m using the sniper, and I can land shots on opponents more easily without having to worry too much about the bullet trajectory. The weapon feels more precise and satisfying to use.”

    • @soulsreaper · 2026-09-20 · played 10 min · 1 heart: “This game is super fun and graphics are beautiful, well done !”

    • @yujiro · 2026-09-19 · played 1 hr 31 min · 1 heart: “It was a really fun game to play, and the movement felt smooth. One thing I noticed was that the bullets sometimes stray away from where the crosshair is aiming, which can make shooting feel a little inaccurate. It would be nice if the bullet trajectory matched the crosshair more closely.”

    Portal Heist

    By @j. Published 2026-09-23. Last updated 2026-09-26.

    Dive through five nested worlds, steal the Star Core, and carry it home before your friends steal it back.

    Categories: Party Game, Action.

    Reviews: 100% loved it · 3 votes · 16 reviews and replies · 53 likes · 2,915 plays.

    Released 2026-09-23. 5 updates since release, the newest 2026-09-26.

    Newest update: Mobile Makeover (2026-09-26)
    • Bots' names now float in the world like yours do, not crowding the HUD on phones.
    • The HUD loads lighter and faster on your first frame, so phones feel snappier.
    • Every world downloads 1–13 KB smaller, so you get in the heist quicker.
    Earlier update: Precision Launch (2026-09-24)
    • Bounce pads now aim you at their target — land exactly where the pad intends, every time.
    • Ziplines now wear pink clips every ~7 meters, so the cable reads as a cable instead of a beam.
    • Bot pathing has been refined across all three worlds — expect tighter, more predictable chases.
    Earlier update: The Catch Update (2026-09-23)
    • Fall through the city's roofs and get caught by invisible safety nets—a split-second pause before you're back on solid ground, no respawn loop.
    • Some rooftops got lower—the city's geometry has shifted, changing which routes are viable and which are risky.
    • Reconnect to the same game room after a network hiccup instead of spawning into a lobby full of frozen ghosts.
    Earlier update: The Beacon Update (2026-09-23)
    • Carried cores now glow with twin ice-blue rings and a tall golden beacon that rises 45 meters above each bot — visible from anywhere on the map.
    • Bots now refuse to cross the glass gates between worlds, handing off the cores they carry to the manager system instead.
    • The guide's route beacon now spawns as a local child entity on your body, loading its code after you stand rather than during world download.
    • Karts on honey now slow down smoothly instead of maintaining full speed, creating a new hazard on the kitchen track.
    • Breakfast litter (crumbs, cereal loops, sugar cubes, peas, and spilled milk) now decorates the kitchen track's road surface at multiple detail levels.
    Earlier update: The Glider Update (2026-09-23)
    • A new glider cape powerup lets you float through the air with wind trails streaming behind you
    • The Star Core in the vault now shines brighter and larger, drawing every thief's eye to the prize
    • Jump ramps in the kitchen launch you higher and faster than before — the last 3 metres before the lip is all that matters

    Skyfall Rush

    By @tiger. Published 2026-09-25. Last updated 2026-09-28.

    Race across floating anime sky islands that crumble behind you. Dash, shove, and outrun the void.

    Categories: Action, Platformer.

    Reviews: 100% loved it · 3 votes · 13 reviews and replies · 43 likes · 1,220 plays.

    Released 2026-09-25. 3 updates since release, the newest 2026-09-28.

    Newest update: The Deep Rush (2026-09-28)
    • The course stretches further before things get brutal — the hardest surfaces don't arrive until you've run nearly 1000 metres.
    • Distance readouts now stay at zero instead of glitching into negatives when you fall back.
    Earlier update: Skyfall Trailer (2026-09-26)
    • Watch a new promotional video showcasing the rush across the falling platforms.
    Earlier update: Branch Routes (2026-09-26)
    • Past 200 metres the course splits into high side trails and low sky islands—each route has its own crystals, boosts, and hazards.
    • Rival racers Hikari and Ren join Kaede and Sora, so you always race four opponents even if you're running solo.
    • Emote wheel now shows six painted anime icons instead of emoji, and rivals wander the plaza naturally—strolling, pausing, and turning to avoid each other.
    • Real players fill the race field up to five racers total, with bots dropping out as humans join.
    What players say
    • @flickaboo · 2026-09-28 · played 14 min · 1 heart: “I really like the concept of this one! 🏃‍♂️🔥 The run gets challenging, and it definitely makes me want to keep trying for a better distance. My best run so far is 452m, but I'll be climbing that leaderboard soon! 🏆😂”

    • @whoami · 2026-10-01 · played 25 min: “omg i just realized that's a wisp holding the flag”

    • @whoami · loved it · 2026-10-01 · played 25 min: “so much fun so much fun this game is so much fun yo”

    • @xenos · loved it · 2026-09-29 · played 1 hr 34 min: “Cool game”

    • @moypi03 · loved it · 2026-09-29 · played 5 min: “It was fun playing this game man! Just I notice that the game always start there's no room to idle hahaha maybe add those that you can roam freely before you can start again. Looking forward to your future updates”

    MechaBlade

    By @ress. Published 2026-07-30. Last updated 2026-09-22.

    Pilot one of eight unique mecha frames across three contested sky hills. Hold ground, drain your energy pool fueling flight and slashing attacks, and race to 300 points in fast-paced team combat.

    Categories: Action, Arena Brawler, good with friends, actually hard, beautiful, multiplayer.

    19 reviews and replies · 53 likes · 1,428 plays.

    28 updates since release, the newest 2026-09-22.

    Newest update: MechaBlade Update (2026-09-22)
    • Fixed tutorial continuity so leaving the course or falling no longer restarts completed lessons. Fixed missing hangar statues on return visits, including after the tutorial; previews now keep their bodies, weapons and capes tied to the correct hangar.
    Earlier update: MechaBlade Update (2026-09-22)
    • Fixed cross-arena referee reads affecting damage, countdowns, respawns, loadouts, bot orders and HUD. Bound replay overlays and camera playback to their originating arena and finished round. Isolated tutorial, supply-drop and arena-control readers between private copies.
    Earlier update: MechaBlade Update (2026-09-21)
    • Fixed cape flickering after room changes by retiring stale local cloth workers, preserving the original cloth movement. Corrected Heavensplit sword references in Cold Start and Sky Fortress while retaining private-room support and existing ability balance.
    Earlier update: MechaBlade Update (2026-09-20)
    • Updated MechaBlade for engine v6. Improved tutorial ability-hit delivery for Split Halo and Starlance, corrected Heavensplit sword references to prevent delayed descent, and preserved its original windup, damage, and standing sword field.
    Earlier update: MechaBlade Update (2026-09-20)
    • v6 compatibility update: restored per-pilot room music, increased the Sky Fortress music mix, and fixed stale Play of the Game overlays carrying into active KOTH rounds. Includes shared bot visibility and fresh-session menu routing fixes. Known issue: distant KOTH bots can stop simulating; investigation continues.
    What players say
    • @donut · 2026-09-08 · played 30 min · 2 hearts: “v fun”

    • @tiger · 2026-08-10 · played 43 min · 2 hearts: “prolly no1 game on spawn, so much fun and immersive”

    • @sleepy · 2026-08-10 · played 3 hrs 54 min · 2 hearts: “This game is soooo sick. Currntly undefeated.”

    Plinko & Monsters

    By @cardshark. Published 2026-09-25.

    Drop balls through a peg board of splitters. Your heroes wait in the buckets. Monsters wait up top.

    Categories: Puzzle, Action, actually hard, solo.

    Reviews: 100% loved it · 1 vote · 8 reviews and replies · 23 likes · 645 plays · 2 playing right now.

    Released 2026-09-25. 9 updates since release, the newest 2026-09-25.

    Newest update: Split Surge (2026-09-25)
    • Split pegs now spawn only one new ball instead of duplicating the entire board, making them far more tactical.
    • Combo bonus reduced to +0.5% per chain — focus on precision over endless cascades.
    • All percentage-based boon boosts cut in half, rebalancing late-game power scaling.
    • Endless mode now grants a new boon every 5 floors instead of every floor, slowing your ascent but raising the stakes.

    The Crownless

    By @izkimar. Published 2026-09-17. Last updated 2026-09-26.

    Break the army. Climb the kingdom. Take the crown with your bare hands.

    Categories: Action, Adventure, Strategy, actually hard, beautiful, solo.

    Reviews: 100% loved it · 3 votes · 23 reviews and replies · 30 likes · 1,081 plays.

    Released 2026-09-17. 8 updates since release, the newest 2026-09-26.

    Newest update: Campaign Fixes (2026-09-26)
    • New Run works again: a click during loading is no longer lost, and starting over from Blackweir can no longer freeze your character.
    • Continue on the title always takes you back to your campaign run. Fight Jev is the only button that resumes a duel.
    • The abandon-run warning scrolls into view when you press New Run.
    • Carrion enemies no longer glitch out of their attack pose at the end of each swing.
    • Unfinished test areas are closed to players, and the shortcut keys that could pull you out of a run into them no longer work.

    OFF LIMITS

    By @chucky. Published 2026-09-17. Last updated 2026-09-21.

    A colorful sci-fantasy proving ground. Chain momentum, master a growing neon arsenal, and make movement the main event.

    Categories: Action, Platformer, Racer, good with friends, actually hard, beautiful, multiplayer.

    19 reviews and replies · 24 likes · 283 plays.

    Released 2026-09-17. 7 updates since release, the newest 2026-09-21.

    Newest update: Summit Lockdown (2026-09-21)
    • Finishing a run now locks you at the summit until you actively leave — the timer won't auto-restart even after it expires.
    • Impossible speedrun records have been audited and removed from the leaderboards.
    • Backspace resets your clock without voiding the run, but a real fall still counts as a void.

    Stik Fighter

    By @lazydev. Published 2026-08-19. Last updated 2026-09-04.

    You step into the ring against a thinking opponent who adapts and counters. Land clean hits, block incoming strikes, and claim victory across five brutal arenas—from rooftop to beach, dojo to temple.

    Categories: Action, good with friends, nothing to learn, solo, multiplayer.

    9 reviews and replies · 19 likes · 616 plays.

    Released 2026-08-19. 13 updates since release, the newest 2026-09-04.

    Newest update: Blood Pool Cleanup (2026-09-04)
    • The blood-pool manager has been removed — impact effects now run without a central coordinator.
    • Guard flashes and hit sparks now calculate and display independently, keeping the fight crisp and responsive.
    • The HUD now reads fighter state directly instead of mirroring data onto each fighter's bag, cutting network overhead and reducing sync lag in versus matches.
    • V.S. matches now use room truth to detect when an opponent has actually left, preventing false timeouts when the relay is slow.

    Hot Drop

    By @tiger. Published 2026-07-28. Last updated 2026-10-09.

    You drop into a war-torn desert compound and fight for control against relentless enemy forces. Master your rifle, slide through chokepoints, and outplay your squad to claim victory.

    Categories: Shooter, Action, Arena Brawler.

    Reviews: 0% loved it · 1 vote · 19 reviews and replies · 56 likes · 2,326 plays.

    28 updates since release, the newest 2026-10-09.

    Newest update: Footsteps and Firemode (2026-10-09)
    • You hear every footstep now—your own quieter, every player and bot distinct by surface, speed and stance.
    • Your mouse sensitivity and each gun's fire mode stay locked in through deaths, deploys, map changes and rejoins.
    • Bots react faster: they keep shooting when you hit them, rush you when you're hurt or reloading, and turn to face kills happening nearby.
    • SMGs, LMGs, 5.56 rifles and sidearms now kill armored bodies in the same proportion to each other as the AKM, each with its own trade.
    • Harbor Crest opens up—the container yard's west wall and centre box are gone, the quays run open, and fewer corners hide a camper.

    CHOMP IT

    By @chucky. Published 2026-08-26. Last updated 2026-09-20.

    You're Pac-Man in New York, Rio, and Tokyo. Swallow buildings, vehicles, and obstacles to grow into a colossal force—then face off against giant bosses in epic battles across three legendary cities.

    Categories: Gacha, Racer, Party Game, Shooter, actually hard, beautiful, solo.

    Reviews: 100% loved it · 1 vote · 11 reviews and replies · 25 likes · 509 plays.

    Released 2026-08-26. 12 updates since release, the newest 2026-09-20.

    Newest update: Claw Machine Treasures (2026-09-20)
    • Five unique prize toys now rotate through the claw machine — Boot, Pellet, Mecha, Macaco, and Megazord.
    • Camera no longer gets stuck zoomed in on you after leaving the customizer pad.

    Parkour Rush

    By @majid. Published 2026-09-06. Last updated 2026-10-09.

    You're racing against time through dynamic urban environments, vaulting over obstacles and scaling walls to reach the finish. Feel the adrenaline as you master fluid parkour movement and discover the fastest route to vic

    Categories: Platformer, Action, actually hard, beautiful, solo.

    Reviews: 100% loved it · 2 votes · 16 reviews and replies · 35 likes · 1,219 plays.

    Released 2026-09-07. 16 updates since release, the newest 2026-10-09.

    Newest update: Floating Courses (2026-10-09)
    • Every course now floats: tower bases melt into a soft sky haze below the run.

    GRAVECRAWL

    By @majid. Published 2026-09-14. Last updated 2026-09-28.

    Four souls against the dead. Conquer the eight depths, or hold the gravelight arena forever.

    Categories: Action, Roguelite, good with friends, actually hard, multiplayer.

    16 reviews and replies · 20 likes · 593 plays.

    Released 2026-09-14. 12 updates since release, the newest 2026-09-28.

    Newest update: Three New Heroines: Hexblade, Oracle & Reaver (2026-09-28)
    • Three new classes join the crawl.
    • Hexblade: a spellsword with a hexed blade, a metal-and-violet sword with an anime slash trail, and her shield on the outside of her arm.
    • Oracle: a lantern caster whose main bolt now sinks into whatever it hits.
    • Reaver: a greataxe bruiser. The red axe trail rides the axe head, the axe has a dark iron finish, and her ultimate is Red Harvest.
    • Also: new attacks, ultimates and effects for all three, fixed grips and calmer idles, body light like the core four, plus loading and save fixes.

    A Little Place

    By @enfeul. Published 2026-09-10. Last updated 2026-09-28.

    Guide Pip and Clover through a peaceful meadow village, building cottages and workshops while neighbors work the land around you. Watch your gentle world grow as you assign gatherers to harvest timber and stone, then cra

    Categories: Cozy, City Builder, Sandbox, beautiful, solo.

    Reviews: 100% loved it · 1 vote · 7 reviews and replies · 34 likes · 512 plays.

    Released 2026-09-10. 4 updates since release, the newest 2026-09-28.

    Newest update: A Little Place (2026-09-28)
    • Fixed some slight issues, decorations can now be placed freely and have priority on clicking

    Crown Chasers

    By @d. Published 2026-09-17.

    The hill runs. Steal the crown, outrun your friends, and hold on for sixty seconds.

    Categories: Party Game, Action, good with friends, funny, solo, multiplayer.

    19 reviews and replies · 19 likes · 137 plays.

    Released 2026-09-17. No updates since release yet.

    Installation 03

    By @enfeul. Published 2026-08-03. Last updated 2026-09-11.

    Welcome to Installation 03! This game is heavily inspired by the all time classic FPS series of the early 2000s. Gear up, customize your Spartan and get set for a combat drop, feet first into the ring!

    Categories: Arena Brawler, Action, Shooter, good with friends, nothing to learn, actually hard, beautiful, multiplayer.

    16 reviews and replies · 25 likes · 773 plays.

    29 updates since release, the newest 2026-09-11.

    Newest update: Installation 03 (2026-09-11)
    • Fixed collision with player's and bot's models

    Almost Up!

    By @medivhus. Published 2026-09-16. Last updated 2026-10-04.

    Hold the highest ground when the bell rings. Push your boulder, park it, or release to shove a rival down the walled Greek ascent.

    Categories: Action, Party Game, good with friends, actually hard, funny, multiplayer.

    19 reviews and replies · 19 likes · 253 plays.

    Released 2026-09-16. 7 updates since release, the newest 2026-10-04.

    Newest update: Faster Hill Builds (2026-10-04)
    • Faster hill builds: courses load in steadier batches, walls bake into fewer pieces, and old hills clear out quicker before a new one rises.

    Incantarys

    By @ress. Published 2026-09-03. Last updated 2026-09-04.

    You are a mage stepping into a dark bestiary of demons. Study each creature, master your spells, and duel rivals in the Threefold Court—a floating arena where only the sharpest caster survives.

    Categories: Action, RPG, Adventure, actually hard, multiplayer.

    6 reviews and replies · 14 likes · 249 plays.

    Released 2026-09-03. 5 updates since release, the newest 2026-09-04.

    Newest update: Clearer Air (2026-09-04)
    • The Hollow's haze is thinner, so the far bank reads again. The dry-mana sputter belongs to its caster now: a bot running dry murmurs at its own chest instead of in your ear, and the sound is softer all round. Quest markers only point at things in the world you're standing in.

    The Last Dream

    By @chucky. Published 2026-09-09. Last updated 2026-09-10.

    A hand-painted walk through the places that felt like home.

    Categories: Adventure, nothing to learn, beautiful, solo.

    8 reviews and replies · 12 likes · 141 plays.

    Released 2026-09-09. 6 updates since release, the newest 2026-09-10.

    Newest update: The Farewell (2026-09-10)
    • Stepping onto the lit circle in the Summer Cinema now begins the ending automatically—no button press needed.
    • Memory scenes with dancing now end faster, letting the waltz itself carry you away without a long wait.
    • Painting portals take longer to load their stills, wearing a soft cream mist while they prepare—no more flashing lock images.
    • The game's memory photographs now appear more reliably in their frames, fixing rare glitches where they'd vanish or freeze.

    Welcome To Spawn

    By @robot. Published 2026-09-13. Last updated 2026-09-18.

    Meet a luminous blue celestial dragon in deep space, then embark on a guided journey through the worlds of Spawn.

    Categories: Adventure, RPG, nothing to learn, beautiful, multiplayer.

    13 reviews and replies · 14 likes · 507 plays.

    Released 2026-09-13. 1 update since release, the newest 2026-09-18.

    Newest update: Bazaar Optimization (2026-09-18)
    • The bazaar now runs smoother with optimized citizen movement and reduced geometry overhead.
    • Citizen animations blend more naturally without interruption or extra processing.
    • Kebab house spit rotations are now powered by native tweens instead of manual updates.
    • The market's static geometry is pre-baked for faster rendering and better performance.

    Hammer Hill

    By @bryn. Published 2026-09-15.

    Climb the obby, take the summit, hammer the king off the hill. Most time as king in 5 minutes wins.

    Categories: Party Game, Action.

    5 reviews and replies · 9 likes · 72 plays.

    Released 2026-09-15. 1 update since release, the newest 2026-09-15.

    Newest update: Hammer Hill Update (2026-09-15)
    • Fixed permanent obby with verified platform support and old-layout cleanup; faster robot challengers with random hammer loadouts and restored names; improved overhead hammer swings; walk-through summit inlay and rock-edge recovery fixes; unreachable-target guard fix; solid player and bot collisions; empty-human live rounds end without losing saved progress.

    Shoguns

    By @gaba. Published 2026-09-14. Last updated 2026-10-10.

    A persistent multiplayer strategy game in feudal Japan. Test, report, and help Shoguns grow.

    Categories: Strategy, MMO, actually hard, multiplayer.

    Reviews: 71% loved it · 7 votes · 54 reviews and replies · 45 likes · 16,759 plays · 20 playing right now.

    629 updates since release, the newest 2026-10-10.

    Newest update: Políticas sin falso «sin respuesta» (2026-10-10)
    • When your match turns on Sanctuary Truce after people have joined, you now get a modal to choose your Truce hour instead of being locked out.
    • Vassal investments now complete properly and send the lord's glory share to their town.
    • Ninjutsu verdict letters now name each mission type in Spanish—Espionaje, Robo, Asesinato—so you know exactly what you were accused of.
    • Mover ejércitos vuelve a mostrar tus súbditos, tu señor y los aliados como destino.
    • Los lazos de señor y súbdito se reconstruyen en las partidas actuales: reparto de gloria al señor, lista de súbditos en Estado y testigos de batalla.
    • Ataques: la lista de objetivos usa la gloria actual del rival (antes leía una copia vieja y bloqueaba ataques legales por el límite 2,5x).
    • Acciones atascadas: una red de seguridad reenvía a su ciudad las órdenes que se quedaron pendientes y cierra con motivo las de partidas terminadas.
    • Requests a town already answered, but whose answer never reached the request list, now settle on their own instead of staying pending forever.

    Medieval Fate

    By @poisoncode. Published 2026-09-24. Last updated 2026-10-10.

    Un dominio por jugador, facciones propias y reparto de trabajadores en un mundo de estrategia feudal en construcción.

    Categories: Strategy, City Builder, MMO, good with friends, actually hard, beautiful, multiplayer.

    Reviews: Positive · 90% loved it · 10 votes · 36 reviews and replies · 32 likes · 4,155 plays · 12 playing right now.

    707 updates since release, the newest 2026-10-10.

    Newest update: Puestos de la Abadía (2026-10-10)
    • Las tropas oscuras se entrenan ahora en puestos de la Abadía, no del Cuartel.

    Spawn Legends

    By @chucky. Published 2026-09-27. Last updated 2026-10-10.

    Seventeen original heroes in an epic comic-card collection. A visual design studio in progress.

    Categories: Deckbuilder, Strategy, good with friends, actually hard, beautiful, multiplayer.

    Reviews: 100% loved it · 8 votes · 21 reviews and replies · 25 likes · 368 plays.

    39 updates since release, the newest 2026-10-10.

    Newest update: Mobile Stability (2026-10-10)
    • On phones, one tap now means one tap — your cards finally add to decks without accidentally undoing themselves.
    • Share and screenshot features are now available on mobile.

    Higher

    By @chucky. Published 2026-03-20. Last updated 2026-10-05.

    Race up disco towers, candy mountains, and alien peaks in this toon-bright climbing arcade. Chase personal bests, unlock epic bean characters, and climb your way to the leaderboard.

    Categories: Platformer, Action, actually hard, solo.

    Reviews: 100% loved it · 4 votes · 22 reviews and replies · 76 likes · 1,642 plays.

    66 updates since release, the newest 2026-10-05.

    Newest update: Lava Rush Wheels (2026-10-05)
    • The spinning pad wheels in Lava Rush now catch landings from a wider angle.
    • Even shallow misses now get snagged by the wheels instead of sending you tumbling.

    Aurenfall

    By @abbidabbi. Published 2026-09-26. Last updated 2026-10-06.

    Animalia rebuilt on a native foundation, preserving its kin, modular gear and growing talent paths.

    Categories: RPG, Adventure, Action, MMO, good with friends, beautiful, multiplayer.

    Reviews: 100% loved it · 8 votes · 18 reviews and replies · 21 likes · 224 plays.

    Released 2026-09-26. 19 updates since release, the newest 2026-10-06.

    Newest update: Sky Isles Rise (2026-10-06)
    • A floating archipelago of sky islands now drifts above Aurenfall, with the Knights' camp a safe haven and the wilds beyond open to all-out PvP.
    • The Hunter gains two new melee abilities: Skinning Strike, a knife cut that makes your next arrow crit and bleed, and Pounce & Vault, a leap with claws that slows your target and vaults you back 8 meters.
    • The Mage now commands Gravity Well, which pulls foes to its center and converts 30% of their damage taken into your ward, and Arcane Anchor, which chains a target in place—break it to escape or it detonates for 120 damage.
    • Rebind any key in Settings › Controls to match your own playstyle.
    • Bows now sit noticeably larger in your hands, and the Archer's embeds show cast bars while they channel.

    World Of Ragnarok

    By @forge_ranger_22. Published 2026-09-27. Last updated 2026-09-30.

    A shared prairie MMORPG under the storm. Hunt slimes, level up, set your hero on auto, and topple the Scarecrow King with friends.

    Categories: MMO, RPG, Action.

    Reviews: 50% loved it · 2 votes · 15 reviews and replies · 8 likes · 222 plays.

    53 updates since release, the newest 2026-09-30.

    Newest update: The Bifrost Ascends (2026-09-30)
    • The rainbow bridge now connects the Nine Realms — travel between Midgard, Draugr Crypt, and Helheim without breaking your stride.
    • Einherjar champions rise with new class outfits and combat techniques forged in the halls of Asgard.
    • The Norns have woven new quests and encounters into the fabric of fate itself.
    • Ancient loot and treasures now manifest with greater power across all three realms.

    Slapped

    By @majid. Published 2026-09-16. Last updated 2026-10-09.

    One enormous hand. Ten floating islands. Slap, grab and fling your way through a mischievous king-of-the-hill campaign.

    Categories: Action, nothing to learn, funny, solo.

    Reviews: 100% loved it · 5 votes · 22 reviews and replies · 19 likes · 624 plays.

    Released 2026-09-16. 14 updates since release, the newest 2026-10-09.

    Newest update: Back to the Island (2026-10-09)
    • Back to the island soundtrack build: the experimental final-seconds clock is out.

    SmallZero Drift Fest

    By @smallzero. Published 2026-09-08. Last updated 2026-10-04.

    Own the mountain after midnight. Link smoky drifts, chase taillights, and build your Japanese touge garage.

    Categories: Racer.

    Reviews: 100% loved it · 6 votes · 18 reviews and replies · 27 likes · 402 plays.

    25 updates since release, the newest 2026-10-04.

    Newest update: Showroom Garage (2026-10-04)
    • The garage is now a sleek showroom—your car rotates slowly on display under an orbiting camera while tabs line the top and your plate sits at the bottom.
    • Arrow keys or the arrow buttons flip through every car on the road in real time, spinning each one for a proper look before you commit to driving.
    • Drag the mouse to spin the car yourself while the camera circles it, giving you full control over the view.
    • The showroom keeps its own dark night aesthetic instead of switching to the light garage theme, so the vibe stays consistent.

    死: One Hit Kill

    By @chocopuff. Published 2026-09-27. Last updated 2026-10-09.

    A precision sword duel. One clean hit ends everything — master stamina, parry the blade, return to the hub.

    Categories: Action, MMO, actually hard, beautiful, multiplayer.

    Reviews: 85% loved it · 7 votes · 17 reviews and replies · 11 likes · 229 plays.

    28 updates since release, the newest 2026-10-09.

    Newest update: Movement (2026-10-09)
    • Blocking now erupts in sharp blue sparks instead of orange spray, and your body rocks with the impact—hips sink, rear foot drives forward.
    • Big movement and animation tweak, dodging should look more natural.
    • Your head now turns toward opponents during cuts instead of staying locked to your chest, and your body settles with a breath after each swing.

    Realm of the Dragon

    By @thedidoydragon. Published 2026-09-26. Last updated 2026-09-30.

    Pick Warrior, Mage or Archer, dodge bullet storms and loot tier 1 gear from the Goblin Warren.

    Categories: Bullet Heaven, Roguelite, RPG.

    Reviews: 100% loved it · 4 votes · 25 reviews and replies · 19 likes · 216 plays.

    44 updates since release, the newest 2026-09-30.

    Newest update: The Awakening (2026-09-30)
    • The world has transformed—rivers now flow across the land, carving through forests and valleys with living water that responds to your movement.
    • Storms gather overhead and drench the realm, changing how light falls across stone and soil.
    • Wade through shallow waters and discover how the terrain shifts beneath you as currents shape the very ground.
    • New vistas unfold as erosion reshapes cliffs and shores, revealing paths that were hidden before.

    Alamat ng Biringan

    By @jissi. Published 2026-09-28. Last updated 2026-10-10.

    A folklore deckbuilder — whip, block and draw your way past the monsters to the Bakunawa.

    Categories: Deckbuilder, Roguelite, RPG, actually hard, beautiful, solo.

    Reviews: 100% loved it · 6 votes · 11 reviews and replies · 13 likes · 107 plays.

    Released 2026-09-28. 19 updates since release, the newest 2026-10-10.

    Newest update: The Anino Thinks (2026-10-10)
    • The Anino now reads the duel's state and chooses its stance each round—strike, guard, curse, finish, or hold—making every fight less predictable.
    • Watch for a small emoji on the Anino's medal that hints at its chosen stance, so you can read its next move.
    • The wiki now loads on demand when you open the collection book, keeping the game lighter at startup.

    Tideball - King of the Sphere

    By @relic. Published 2026-09-16. Last updated 2026-10-04.

    Get the ball. Take the Crown. Hold on. A two-on-two aquatic King of the Hill sport.

    Categories: Arena Brawler, Action.

    Reviews: 100% loved it · 1 vote · 23 reviews and replies · 14 likes · 238 plays.

    Released 2026-09-16. 11 updates since release, the newest 2026-10-04.

    Newest update: Athletes Refined (2026-10-04)
    • All five athletes—Duke, Neri, Kite, Sola, and Venn—have been remodeled with sharper detail and smoother movement.
    • Lexi's model has been completely rebuilt with improved proportions and a richer complexion.
    • The tideball itself now has a refined surface and updated geometry for better underwater visibility.

    DEUS

    By @majid. Published 2026-09-27. Last updated 2026-09-29.

    A dark-fantasy boss rush. From the Sanctum, step through the portals into four solo courts: Hrothgar the Ashen Jarl in the colosseum, Korrun the Bellbound in the Last Belfry, the Crownless in the fog of Thorn Hollow, and Vaelith the dragon behind the sealed gate. Read the strike, roll through it, cut back with twin fire swords. Three seals open the Dragon Gate, and your times go to the Hall of Champions.

    Categories: Action, Roguelite, actually hard, beautiful, solo.

    Reviews: 100% loved it · 4 votes · 8 reviews and replies · 10 likes · 94 plays.

    Released 2026-09-27. 14 updates since release, the newest 2026-09-29.

    Newest update: Crownless Burns (2026-09-29)
    • Crownless fights back: linger at his side and his hide flares green before a green fire ring bursts off his body. Jumping won't clear it, rolling will. He's tougher too.

    Last Camp

    By @smallzero. Published 2026-10-01. Last updated 2026-10-03.

    Alone on a quiet moon. Scan its little beasts, read the last traveller's notes, and rebuild your ship piece by piece.

    Categories: Cozy, Adventure, nothing to learn, beautiful, solo.

    Reviews: 100% loved it · 8 votes · 12 reviews and replies · 17 likes · 83 plays.

    Released 2026-10-01. 12 updates since release, the newest 2026-10-03.

    Newest update: Creatures Come Alive (2026-10-03)
    • Every creature now walks, hops, flies, crawls or swims with natural motion—their legs, wings, tails and antennae move in time with how far they actually travel.
    • Creatures in the wild look around between walks, startle with a hop when you approach, and struggle realistically when netted.
    • Caged creatures in your pen now pace with proper gaits instead of sliding, and occasionally bounce happily on the spot.
    • Gliders' wings flutter in flight, long beasts ripple down their spines, and ears bob as they move.
    • Herds stand at the proper density now, and all creatures turn smoothly instead of spinning in place.

    Vector Zero

    By @chucky. Published 2026-08-19. Last updated 2026-09-17.

    You climb into a towering machine on the Cinder Basin apron and face down enemy mechs in fast-paced arena combat. Customize your loadout, master melee and ranged weapons, and survive the industrial wasteland.

    Categories: Action, Arena Brawler, Sim, good with friends, actually hard, multiplayer.

    10 reviews and replies · 33 likes · 428 plays.

    Released 2026-08-19. 14 updates since release, the newest 2026-09-17.

    Newest update: Atmosphere Shift (2026-09-17)
    • The sky above the arena has transformed — new clouds and lighting set a fresh tone for every engagement.
    • Pilots now spawn with full armor plating when entering a new zone, ensuring you hit the ground combat-ready.

    Momo's Little Home

    By @gourgett. Published 2026-09-09. Last updated 2026-09-27.

    Bring supplies to a floating island. Watch a little home take shape with your dragon family, then settle by the hearth.

    Categories: Cozy, Sandbox.

    Reviews: 100% loved it · 1 vote · 15 reviews and replies · 14 likes · 252 plays.

    Released 2026-09-09. 12 updates since release, the newest 2026-09-27.

    Newest update: Saves never fill up (2026-09-27)
    • Long play sessions no longer stop saving: the save log now rolls instead of filling up, and every checkpoint and original save is kept.
    • The 3D scene also starts more safely on browsers that refuse full graphics, with a clear reload message if graphics are lost.

    SKYFALL

    By @tokyo. Published 2026-09-17. Last updated 2026-09-25.

    A single-player third-person fantasy action RPG. Climb 25 floating islands, defeat demons and five guardians, reclaim the Terraces, and return the Fallen King to his throne.

    Categories: Action, RPG, Adventure, beautiful, solo.

    13 reviews and replies · 9 likes · 292 plays.

    Released 2026-09-17. 4 updates since release, the newest 2026-09-25.

    Newest update: Speedrun Records (2026-09-25)
    • Race against your best time and the world's fastest climbers on a grand leaderboard monument at the Gates of First Light.
    • A floating golden crown turns and bobs above the record stele, marking the fastest ascent of the Terraces.
    • Every completed run is timed from the moment you leave the prologue until the Fallen King falls and Island 25 is reclaimed.
    • Your personal best and global rank are sealed the moment you finish, displayed on the crystal-rimmed board for all to see.

    Pale Reach

    By @robot. Published 2026-09-15.

    Read the ice, trust your tools, and climb a vast frozen face with other mountaineers.

    Categories: Adventure.

    3 reviews and replies · 10 likes · 182 plays.

    Released 2026-09-15. No updates since release yet.

    Pressurized

    By @majid. Published 2026-09-03. Last updated 2026-09-30.

    Descend 2400 meters to claim the reactor core in high-pressure team combat. Feel the weight of the abyss as you fight through bioluminescent vents and crushing darkness.

    Categories: Arena Brawler, Action, Shooter, good with strangers, good with friends, beautiful, multiplayer.

    24 reviews and replies · 13 likes · 243 plays.

    28 updates since release, the newest 2026-09-30.

    Newest update: Stable Dive (2026-09-30)
    • Divers can now fire the moment they join a match instead of crashing mid-reload.
    • A trailer camera rig films live combat from inside the arena, tracking the fiercest fights—players never see it, only spectators watching the film feed.

    Just Another Week

    By @goblinjo. Published 2026-08-19. Last updated 2026-10-09.

    You ride a rail through a city torn open by rifts, firing at creatures that pour through. Hold your ground at each stand, manage your ammo, and survive the night.

    Categories: Shooter, Action, nothing to learn, actually hard, solo.

    Reviews: 33% loved it · 3 votes · 11 reviews and replies · 16 likes · 88 plays.

    Released 2026-08-19. 13 updates since release, the newest 2026-10-09.

    Newest update: Weighty Gunplay (2026-10-09)
    • Enemies fire with real weight now: gunmen raise, kick and lower their guns with smoke and brass; drones lean into their charge and recoil; dilos rear back and spit.

    Bloodline

    By @majid. Published 2026-09-22. Last updated 2026-09-25.

    An Amazon stealth-survival journey. Hunt to heal, steal food for Sol and Lua, and build a safe route home.

    Categories: Stealth, Adventure, good with friends, beautiful, multiplayer.

    Reviews: 100% loved it · 3 votes · 11 reviews and replies · 7 likes · 77 plays.

    Released 2026-09-22. 11 updates since release, the newest 2026-09-25.

    Newest update: Bloodline Update (2026-09-25)
    • Phone pass: rebuilt phone fur, fixed color grade for every player, steadier touch controls with a run/sneak marker, cheaper phone shadows, far trees and foliage, lighter first download.

    Crown & Club

    By @smallzero. Published 2026-09-16. Last updated 2026-09-27.

    Eighteen wild harbour holes. Hold the crown for thirty seconds, grab surprise powers, and climb the championship scorecard.

    Categories: Party Game, good with friends, funny, multiplayer.

    9 reviews and replies · 7 likes · 97 plays.

    Released 2026-09-16. 2 updates since release, the newest 2026-09-27.

    Newest update: Sign Steadied (2026-09-27)
    • The harbour sign no longer drops its giant display panel and crashes your browser.

    Legend of Tophat

    By @medivhus. Published 2026-08-19. Last updated 2026-10-07.

    Boot the beige PC in the living room and play LEGEND OF TOPHAT on its CRT — pick a cane, descend six floors, and read the printed booklet on the desk.

    Categories: Adventure, Puzzle, actually hard, beautiful, solo.

    Reviews: 100% loved it · 1 vote · 13 reviews and replies · 20 likes · 566 plays.

    Released 2026-08-19. 14 updates since release, the newest 2026-10-07.

    Newest update: Persistent Secrets (2026-10-07)
    • Continue now keeps every key door you opened and the bombed secret wall open. Handbook page turns no longer flash the next page through the turning leaf.

    Little Orbit

    By @digifreaked. Published 2026-09-10. Last updated 2026-09-26.

    Make a little spaceship feel like home. Gather alien treasures, grow a greenhouse, and trade with neighbors among the stars.

    Categories: Cozy, Farming, Social.

    Reviews: 100% loved it · 1 vote · 4 reviews and replies · 7 likes · 83 plays.

    Released 2026-09-10. 3 updates since release, the newest 2026-09-26.

    Newest update: Regrowth (2026-09-26)
    • When you pick a crystal or flora, it pops out of the ground with a sparkle and spirals into you as it shrinks.
    • Bare patches where you picked things now visibly sprout, grow, and return to full size over time — everyone in the place watches them come back together.
    • All players share the same regrowth timer for each picked patch, so you'll see finds blooming back at the same moment as your crewmates.

    SOVERNE

    By @enfeul. Published 2026-09-17.

    You face the castle's elite guard in desperate duels for your freedom. Every parry, every weapon choice, every mercy decision shapes your path through the king's domain.

    Categories: Adventure, Horror, actually hard, beautiful, solo.

    9 reviews and replies · 11 likes · 75 plays.

    Released 2026-09-17. 3 updates since release, the newest 2026-09-17.

    Newest update: The King of the Hill's cursed castle (2026-09-17)
    • Fixed an arena rat getting stuck in a drain and blocking progression

    Suncraft

    By @majid. Published 2026-09-03. Last updated 2026-09-21.

    You are a solar commander leading the Heliarchy across Ember Flats, harvesting crystalline spires and commanding brass automatons in a race against the dying sun. Watch the long day slip toward dusk as you outmaneuver th

    Categories: Strategy, Tactics, actually hard, beautiful, solo.

    10 reviews and replies · 4 likes · 70 plays.

    Released 2026-09-03. 7 updates since release, the newest 2026-09-21.

    Newest update: Suncraft Update (2026-09-21)
    • Commander control update: repaired drag-selection release and cancellation, refreshed move and attack orders, clearer construction and training confirmations, and fixes to formations, automatic engagement, production, activity effects and music transitions.

    Wizzard MMO ( BETA )

    By @rexgaming_yt. Published 2026-10-09.

    Ein Märchen-Zauberer-MMO: Zauberkarten, Quests, Portale in neue Welten und Drachen-Raids.

    Categories: MMO, RPG, Action.

    Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 8 plays.

    Released 2026-10-09. 4 updates since release, the newest 2026-10-09.

    Newest update: bug fixes (2026-10-09)
    • bug fixes

    Color Me Dead

    By @wisp_knight_21. Published 2026-10-09. Last updated 2026-10-10.

    A grey noir city, a color gang painting it, a grumpy detective and Crazy Sally with a rocket launcher.

    Categories: Action, Shooter.

    Reviews: 100% loved it · 4 votes · 4 reviews and replies · 5 likes · 11 plays.

    Released 2026-10-09. 10 updates since release, the newest 2026-10-10.

    Newest update: Paint Truck Rampage (2026-10-10)
    • Case 2 wave 2: the portals are gone. Three paint trucks roam the shop streets, each with a waypoint. Wreck all three.
    • Case 3 wave 2: five paint trucks circle the bank instead of the tanks.
    • Comic POW bursts when you run down or finish a goon, or land a haymaker. Ordinary hits don't get one.
    • Wheels roll and steer, including traffic and cop cars.
    • In the Goose, a tomato that hits Sam vanishes and pops a small heckle star (BOO! GRUMP! GRINCH!), and the splat wipes off his coat.

    Beast Mansion Heist

    By @sawyer. Published 2026-10-09.

    Sneak into a billionaire youtuber's mansion, steal the Beast Gem, make it to the van.

    Categories: Stealth, Action.

    Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 8 plays.

    Released 2026-10-09. 1 update since release, the newest 2026-10-09.

    Newest update: Escape in the Van (2026-10-09)
    • The getaway van now actually drives away when you reach it — no more standing around after the heist.
    • Mansions now come in 30 different layouts instead of just a few, so every heist feels fresh and unpredictable.
    • Every fifth mansion has a boss guard you'll need to outsmart — the challenge ramps up as you pull off bigger scores.
    • The estate is now lit up at night with atmospheric lighting, making sneaking through the darkness feel genuinely tense.

    COILNOVA

    By @ember_fox_73. Published 2026-10-09.

    Snake meets paper.io in a neon arena in space. Eat, loop, claim, cut.

    Categories: Action, Arena Brawler.

    Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 3 plays.

    Released 2026-10-09. No updates since release yet.

    1v1BattleZ

    By @nicouforia. Published 2026-10-09.

    1v1 im verschneiten Buero bei Nacht: AK-47 und Karambit, erster mit 5 Runden gewinnt.

    Categories: Shooter, Action, actually hard, multiplayer.

    Reviews: 0% loved it · 1 vote · 1 review or reply · 1 like · 11 plays.

    Released 2026-10-09. 6 updates since release, the newest 2026-10-09.

    Newest update: Untertitel bleibt stehen (2026-10-09)
    • Untertitel bleiben stehen, bis die Stimme fertig gesprochen hat.

    OVERCLOCK

    By @badgerblunts. Published 2026-10-09. Last updated 2026-10-10.

    Think a thousand times faster. Duel for Tempo, level your Frame, survive the Endless Field.

    Categories: MMO, Action, multiplayer.

    Reviews: 100% loved it · 1 vote · 1 review or reply · 3 likes · 17 plays.

    Released 2026-10-09. 1 update since release, the newest 2026-10-10.

    Newest update: Starter Frame Transfer (2026-10-10)
    • One player receives a complete starter Frame, gear set, and ability loadout ready to play on their next login.
    • Halo Training now stays accessible after you finish or skip it, so you can practice the fight ring whenever you want.
    • Ward ad displays keep rotating smoothly even when the network can't lock onto their exact position.

    Circuit 85

    By @sebga. Published 2026-10-09.

    Three eras of Formula racing: the 1985 home-computer original, a modern 2026 Grand Prix and 2085 hover racers in neon. Qualify, beat seven rivals, set the record.

    Categories: Racer, actually hard, beautiful, solo.

    Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 63 plays.

    31 updates since release, the newest 2026-10-09.

    Newest update: Hall Signage (2026-10-09)
    • The antela.xyz sign now greets you as you arrive at the Hall of Eras, mounted on metal posts at eye level.

    FORGEBOUND

    By @majid. Published 2026-10-09. Last updated 2026-10-10.

    Hang living weapons, merge and fuse them, ring the bell and break the enemy Forge Heart. Seven wins forge a legend.

    Categories: Deckbuilder, Roguelite, good with friends, beautiful, multiplayer.

    Reviews: 100% loved it · 3 votes · 3 reviews and replies · 4 likes · 43 plays.

    Released 2026-10-09. 1 update since release, the newest 2026-10-10.

    Newest update: Solo Run Locked (2026-10-10)
    • Solo run now always keeps you solo, even on your first run.

    Travelling Tom

    By @tectac. Published 2026-10-09.

    Kingsgate: a photo-real sprite city. Jack cars, drift the grid, raise hell and outrun the cops, the soldiers and the tank.

    Categories: Action.

    Reviews: 0% loved it · 1 vote · 2 reviews and replies · 2 likes · 11 plays.

    Released 2026-10-09. 8 updates since release, the newest 2026-10-09.

    Newest update: Efficient Tunnels (2026-10-09)
    • Lighter tunnel and river rendering: the emoji floor, tectac signs and river emojis only draw where they show, so phones paint the tunnel cheaper. Same look, same flight.

    Tokyo Splashdown

    By @cranberryclock. Published 2026-10-09. Last updated 2026-10-10.

    Mash to sprint, bounce through the sunset, belly-flop and send a wave into Tokyo.

    Categories: Action.

    Reviews: 100% loved it · 1 vote · 1 review or reply · 4 likes · 50 plays.

    Released 2026-10-09. 3 updates since release, the newest 2026-10-10.

    Newest update: Jump Coach (2026-10-10)
    • A coach now shouts jump tips when you're standing still, with a bright grade bar showing exactly where PERFECT, GOOD, and OK land.
    • The perfect jump window is wider now—you've got more time to hit it.
    • Buildings load in faster with better textures instead of staying brown and flat.

    Printfarmio

    By @tokra. Published 2026-10-09.

    Grow a one-printer garage into a humming 3D print farm: print, pack, ship, invent.

    Categories: Cozy.

    Reviews: 100% loved it · 1 vote · 2 reviews and replies · 2 likes · 9 plays.

    Released 2026-10-09. No updates since release yet.

    Small Thing Add Up

    By @nova_ranger_59. Published 2026-10-09.

    Run the village corner shop: sweets, papers, bread, pennies into a fortune.

    Categories: Sim, Cozy.

    Reviews: 0% loved it · 1 vote · 2 reviews and replies · 1 like · 3 plays.

    Released 2026-10-09. 1 update since release, the newest 2026-10-09.

    Newest update: The Growing Village (2026-10-09)
    • Six new cottages now dot the village green, with neighbours chatting outside their homes.
    • More shoppers arrive more often—the till fills faster than before.
    • Hire up to two assistants to restock shelves while you tend the till.
    • Your shelves now hold 18 items from the start, and essentials cost less to unlock.

    Prism Tactics

    By @zerotic. Published 2026-10-09.

    Draft spirit champions, place them on your lantern isle and outlast seven rival tacticians on a moonlit lake.

    Categories: Tactics, Strategy, Roguelite.

    Reviews: 50% loved it · 2 votes · 3 reviews and replies · 1 like · 6 plays.

    Released 2026-10-09. No updates since release yet.

    Dune Tag

    By @captain_mediocre. Published 2026-10-09.

    Ember vs Indigo laser tag in a red-sand town at dusk. One hit tags. Hold the watchtower for double points, grab a skateboard or a buggy, first to 25 in six minutes. Bots fill the teams so there is always a fight.

    Categories: Shooter, Arena Brawler, Action, good with friends, multiplayer.

    Reviews: 100% loved it · 2 votes · 3 reviews and replies · 2 likes · 4 plays.

    Released 2026-10-09. No updates since release yet.

    Chained Wheels: Long Way Home

    By @zeber. Published 2026-10-08. Last updated 2026-10-10.

    Co-op offroad: two 4x4s chained together. Climb canyons, ledges, bogs and ice to the rescue station. Fall and you BOTH go back.

    Categories: Action, Adventure, Roguelite, good with friends, actually hard, multiplayer.

    Reviews: 100% loved it · 5 votes · 5 reviews and replies · 8 likes · 356 plays.

    Released 2026-10-08. 18 updates since release, the newest 2026-10-10.

    Newest update: The Way Ahead (2026-10-10)
    • An arrow appears next to your timer that always points where the road goes next, and warns you with WRONG WAY or OFF TRACK when you stray too far.
    • The harder route now fully loads all its ferries, bridges, and park machines instead of dropping them mid-journey.
    • Fording rivers at speed no longer drowns you on a single bounce—you have to stay deep for a moment to fail.
    • @gfta (maker) replied 2026-10-03: “there is a market in the sands... atop a giant creature... it sells what you want... but u need a giants coin.. from the groves... good luck! lol”
  • @mrlucky · 2026-10-02 · played 3 min · 1 heart · shown first by the maker: “Incredible visuals. Even on mobile”

    • @gfta (maker) replied 2026-10-02: “oh awesome i haven't gotten a chance to try it on mobile! glad u could still see!!!”
  • @nova_golem_79 · loved it · 2026-10-02 · played 21 min · 1 heart · shown first by the maker: “GREAT I WAS HAVING LOTS OF FUN”

    • @gfta (maker) replied 2026-10-02: “Good! optimization updates OTW so it should only get better from here!!! glad you had fun thats #1 goal!”
  • @smallzero · 2026-09-30 · played 39 min · 1 heart · shown first by the maker: “Truly incredible.”

    • @gfta (maker) replied 2026-09-30: “and you already know its only gonna get better!”
  • @117 (maker) replied 2026-10-05: “Thanks so much :D 100% agree with you on hard to tell friend or foe! All patched up thank you again!”
  • @kaya replied 2026-10-05: “@117 yes! a lot better now. thank you so much for the new update. im able to differentiate them much more easier now”
  • @yujiro · loved it · 2026-10-09 · played 10 min: “I love the fast-paced shooting, and the perfect reload mechanic is a great touch! It really helps me win more of my intense stand offs.”

    • @117 (maker) replied 2026-10-09: “Thank you! It has come in handy big time when they all pop up at once for sure lol”
  • @sailoshi · loved it · 2026-10-07 · played 14 min: “wtf, what an amazing gameplay bro!”

    • @117 (maker) replied 2026-10-09: “Thanks so much! It looks really amazing with the full quality mode on, I build on the app and my Laptop has an RTX 3090 so it runs super crisp on the app.”
  • @alongzera · loved it · 2026-10-07 · played 9 min: “aim mechanics are good and would suggest to put an iron sights on other guns as well. Also suggesting to give damage markers whenever a player can hit an enemy.”

    • @117 (maker) replied 2026-10-07: “Thanks! ADS, improved hit response, and new map coming very soon! 🔥”
  • @randymichael · loved it · 2026-10-10 · played 7 min: “Awesome game brother, brought back my junior high days.”

  • @yujiro · needs work · 2026-10-09 · played 9 min: “I had fun playing this game, and the challenge kept me interested. I couldn't kill the bot because it just stood there, though.”

  • @slipknotfan · loved it · 2026-10-09 · played 28 min: “que jogo bom mn parabens”

  • The crown's pedestals glow when a core rests on them, then flash when the core is taken
  • Bots now wear visible name tags above their heads so you know who you're racing
  • What players say
    • @makeriffic · 2026-09-26 · played 5 hrs 55 min · 2 hearts: “I love stealing the core from players and bots alike lol. This game is pretty addictive!”

    • @vladtheimpaler · 2026-09-24 · played 6 hrs 11 min · 2 hearts: “Brother! Had a lot of fun on this game, and I'm still playing now! seems like I'm addicted lol”

      • @j (maker) replied 2026-09-26: “<3”
      • @sawyer replied 2026-10-08: “@j”
    • @yujiro · 2026-09-24 · played 6 hrs 52 min · 2 hearts: “I had a lot of fun playing with my friends, conquering the obstacles, and trying to beat the leaderboard scores. It made the game more exciting and competitive, especially when we were challenging each other to get higher scores.”

    • @tiger · 2026-09-23 · played 1 hr 56 min · 2 hearts: “hahahaha”

    • @yzykyl · 2026-09-23 · played 1 hr 7 min · 2 hearts: “I felt like I was in a triathlon! I love the concept of a race having different phases with different challenges to each phase. Pulled of a sub 1-minute heist and I think I can do even better. One thing I would do to improve this game is having a lobby menu instead of being dropped straight into the round. Because I was kinda confused at first and didn't know I was already supposed to start or even had the idea of what to do at first. Other than that, great game!”

    • @ress (maker) replied 2026-08-10: “not for long, i already nerfed dagger”
  • @izkimar · 2026-08-10 · played 34 min · 2 hearts: “the combat system is so good!”

    • @ress (maker) replied 2026-08-10: “wew 30 minutes before the update that makes it feel even smoother”
  • @dreamcatcher · 2026-07-30 · played 17 min · 2 hearts: “The vibes are immaculate, perf”